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Hello Damca.
What is the server name/IP of the server you have experienced this on? Does this occur on official servers as well?
Hello Andee.
This issue has been resolved for the 1.26 update.
Regards,
Geez
Thank you, we will investigate with BattlEye.
Regards,
Geez
Hello everyone.
No fix has been deployed yet for this problem (nor it has been announced anywhere that the issue has been fixed). We understand your frustration but this is not a simple fix and we are working hard to get it deployed as soon as possible. Please refrain from spamming the ticket as it will not hasten the process.
Regards,
Geez
Resolved for the 1.25 stable update.
Regards,
Geez
Hello jarvisjenkins61.
Can you please try to produce this on the experimental version as well?
Regards,
Geez
This is also happening on my PS5 server. Plots won't show water option with any device with water.
Instead, LCtrl in this case should cycle between standing and crouching.
Thank you for this report.
can you see my profile Prestige Raintree Park?
The OS is on Windows 11*
0xC00000FD - STATUS_STACK_OVERFLOW after an hour... It's so f*g f****d up...
Ask BattlEye support, Bohemia doesn't manage anti-cheat bans
Also Getting threats from staff about them going to beat people up irl
It would be even cooler to use the assets in a regular mission without either the DLC nor the compat mod - reason: modded servers these days is only for already established communities which are big enough to be able to afford the switch - or with high promotion.
The way these "few assets" were added in such a CDLC was quite a bad idea in the first place - as in contrast to all others it's just that: A few more assets for the vanilla game.
Don't get me wrong - I really like the stuff and yes, the devs deserve some money for it - but regular integration as a standard DLC like the Laws of War one would had been better.
Please post TEXT as TEXT instead of images in different resolutions - it's TEXT!
The 4 examples with additional leading zeroes seem more like some changed formatting as they don't change the actual evaluated value mathematical - in fact, there shouldn't be any leading zeroes in scientific notation.
In the end it's IEEE754 imprecision of floating point numbers. The main underlying issue is that A3 only uses one number type "scalar" which is floating point - this can issues for whole integers sometimes not able to be represented correctly in IEEE754 i.e. have 2 end up in 1.999 or 2.00000001 or something stupid like this.
As for the attribtues: Yes, they got swapped around, but here the issue isn't that the editor does it but rather that your comparison engine doesn't correctly recognize the blocks and only shows the labels changed but wrongly thinks content of the blocks changed. Yes, correctly the attributes shouldn't get shuffled around once they're set and not further modified, but that's not how the editor engine works, don't think about the attributed as a fixed-order set of elements but rather a not-fixed list: The editor loads all stuff into memory - and on save it gets back serialized - in the order it's currently in memory. And if, for some reason, the not-predictable order list has changed the order - or rather changed the order the contained elements stored - then that's perfectly ok from a programmers point of view if all that matters are the presence of the elements and thier values but not thier order.
If you use some version control which has to deal with such results you have to change the version control engine to correctly deal with the blocks as one instead of splitting up thier unordered content. It's not the editor at fault but your version control.
the problem is not solved!
The problem has not been solved!!!
In this case I have played more than an hour without any crashes, but when I left the game I got a STATUS_ACCESS_VIOLATION error. I have attached the report to this message.
the problem is not solved!
The problem has not been solved!!!
Ok, STATUS_ACCESS_VIOLATION after ~20 minutes
The miracle did not happen - the game crashed after 1.5 hours of play with the STATUS_ACCESS_VIOLATION error. I've attached the report. I want your ideas/suggestions, please{F3987592}
If this ticket has a chance to be implemented, let me know and I'll make scripts to quickly test it.
Found through comparison with alpha where it works, you need to have hit > 10 for it to work.
class CfgAmmo { class Grenade; class GrenadeHand:Grenade { hit = 10.00001; }; };
Really weird choice but seeing that alpha uses same grenade config as OA probably means this engine part wasn't touched for years.
NO DEADZONE SETTINGS This has been bothering ever since the game launched for consoles. There are countless arcade / third person games that have many more controller settings than DayZ - how come a tactical shooter only allows you to change your controller sensitivity and nothing else? The default deadzone is ridiculously high, especially for a game that requires precise aiming. Not being able to do small aiming corrections and having to literally quickly tap the analogue left and right in the hopes the crosshair stops where you want is extremely unintuitive and frustrating. If this wasn't bad enough, it has been decided that allowing people to play with Mouse and Keyboard (on servers that allow it) would be fun. So not only you forbid controller players of properly aiming, but you also makes them fight people that can precisely lay the crosshair on your head from 50m away without any aiming corrections after the first move. Update after update and this not even mentioned by the Devs. Imagine making a realistic shooter with limited controller settings...
the problem is not solved!
Sorry, closed it by mistake 😅
the problem is not solved!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
The problem has not been solved!!!
The problem has not been solved!!!
Dobrý den, problém nebyl vyřešen
Hello, the problem still hasn't been solved
Hello again everyone, the problem with the lags has never been solved!
The problem has not been solved!!!
servers are back up now!
Later I couldn't even play for 15 minutes. I didn't change anything in the Windows/Steam/Game options, but I updated BIOS to the latest version (0806 -> 1656).
After that I played for an 1:20 hour without any problems, only when I exit the game, I got the STATUS_ACCESS_VIOLATION error.
BIOS update seems to have helped, but I'm going to do more testing.