User Details
- User Since
- Dec 17 2013, 2:04 AM (582 w, 3 d)
May 10 2016
Same thing happened to me Eric, I have posted many times about it. I have included all details for the developers. Each patch they issue is not resolved. I have given up on reporting it as the game crash occurs on stable and experimental, originally starting out on an experimental build. The patch where they fixed the memory leak started causing this crash for me.
Just to note, if you lower the clock on your memory or lower the GPU memory in your ingame video settings the issue goes away. As this does not occur on any game other than DayZ, I am going to blame this on DayZ.
Happens nonstop. Posted on the forums about it and got flamed for it. I can't believe something like this got past internal testing, it is obviously broken. Its an alpha and an experimental build!!!!!!!! Patches like this just shouldn't be released.
Why would a keltec be in this region of the world? The only guns that are really applicable is anything used by the military in this region and various smooth bore shotguns and .22s. If DayZ is going to "make sense" there really won't be a ton of weapons.
It is a feature. If you logout handcuffed you forfeit your character.
I personally and others have made bug reports on here. After mentioning it on the forums and getting bombarded with "ITS AN ALPHA DEAL WITH IT OR DON'T PLAY" I gave up. The community on the forums is god awful.
Putting your gun away tends to help you get those higher items. It lets you get a little closer to closets.
Multiple crashing issues still exist, this being one of them. I have posted multiple times with my crash reports and have received no responses.
After looking into this crash on me more, it has to do with my GPU settings. I do not overclock the GPU, however when I clock the memory clock down the crash does not present. I do not feel that this really has to do with my GPU as this only occurs with DayZ.
This also occurs on the most recent experimental patch.
Still occurring.
Description:
A problem caused this program to stop interacting with Windows.
Problem signature:
Problem Event Name: AppHangB1 Application Name: DayZ.exe Application Version: 0.35.115.188 Application Timestamp: 52f91301 Hang Signature: b906 Hang Type: 2048 OS Version: 6.1.7601.2.1.0.256.1 Locale ID: 1033 Additional Hang Signature 1: b90667efde356d6e3a3af407fc5c2b40 Additional Hang Signature 2: 2b99 Additional Hang Signature 3: 2b9960d35aa05c719fc0e18e35399117 Additional Hang Signature 4: b906 Additional Hang Signature 5: b90667efde356d6e3a3af407fc5c2b40 Additional Hang Signature 6: 2b99 Additional Hang Signature 7: 2b9960d35aa05c719fc0e18e35399117
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So, I reduced the memory used to 512 in the video settings. I was able to play for an hour. I then increased the video settings back to 1024. Almost instantly the game crashed. I run every other game I play on high settings. This has not always happened as well. Up until the previous patch where the crash to desktop memory leak was introduced it was working fine. I am not sure if this is associated with the memory leak.
That is pretty outrageous.
For realism's sake you shouldn't even be able to attach a compensator and the bayonet. The bayonet sits on the end of the barrel and twists, leaving no room for the compensator on the end of the barrel.
The servers are not running correct versions. Client version matches the names of the servers however the current patch on BOTH experimental and stable servers are incorrect. Login in to any server and you will notice in the top left corner the stable servers are at 115077 and experimental are at 115182. They did the Wednesday update incorrectly. Those of us who were experiencing the memory leaks are still crashing because they did not update correctly. This is a huge mistake and has not been recognized and no one has been reporting it.
It is not your graphics settings. Join a stable server, you will notice that the names of the server versions do not match the actual version the server is running. They dicked up the Wednesday patch. You are getting the memory bug that they fixed in 115188. Even the experimental servers are not running the current patch, they are running 115182. I can't believe that no one has addressed this yet.
Pay attention to the top left corner of the screen when you login next time.
The servers I have been joining have been displayed as being up to date in the server browser. I just joined one of those servers and during load it displayed "Stable Branch 115.007". Whats the deal with this?
The issue is not that it is crashing anymore. The servers are not up to date.
Another confirmation that for myself I never have player data saved even when away from players and zombies. However, someone I am playing with is having his player data save everytime. Same server.
How is this a bug? Really? There is no verification for signature files for teh PBOs. Even though the check has been disabled because "alpha", this is a huge issue.
Mother of god. What has rocket done...
Do searches before you post. A fix is ready and has been mentioned many times on here.
To note, the mouse scroll does not show every mag I have. THat is the issue I am trying to bring up.
They or more or less using a version of the Arma server program. All that needs to be done is a signature file check. Thats it. I don't know why this wouldn't be on by default.
http://feedback.dayzgame.com/view.php?id=928
I posted about the same issue. Did not involve me logging into the building but same issue.
This isn't a bug. Post on the forums about this no?
How did you get a different client version? What confuses me is why the alpha servers are allowing different versions to be on the same server together. Seems to defeat the whole purpose of testing if multiple clients are allowed to be on the same server bugging each other out.
If you have the new steam update, filter for 113772 but realize there are only the six dedicated experimental servers up now. If you stay connected to the server your steam will not update and you will be able to keep playing on that server. If you disconnect and your steam updates, when you play on any older server your game will not function as well.
This is from Rocket on the forums. This is the issue. I recall this occuring to me non-stop with Arma 3. I really hope this doesn't happen. I literally couldn't play it.
That is what has happened to me as well, stuck in a building and died before I realized there is another way to get out. You can get out by doing the noclip I described.
To add to this, I was able to interact with objects. I was able to combine items in my inventory, pick things up off the ground, and eat.
I also uninstalled and reinstalled my game and it still will not give me an option to open/close doors. No-clip continues to work. I wonder where I go from here.
- Mosin-Nagant = 930 m/s
- M4A1 = 930 m/s
- IZH-43 = 900 m/s
I have found that nearly all the melee weapons beside the axes seem to be useless. Best tactic seems to move in a small circle and try to hit the zombie on the back of the head. While I understand that an axe should do more damage than a baseball bat, I am not sure if 15+ hit from a baseball bat should be needed to kill a zombie. I assume balancing will come in time.
All servers seem to be connected to the same hive. The public hive is such a bad idea.
So much for that network bubble.
This is a Arma 3 bug as well. I doubt this will get fixed anytime soon.
It all redirects, confirmed. Saw this earlier. Very silly overlook on launch day.
I noticed that I heard random zombie sounds while I did a run through the woods till I died of hunger north of Kamenka. Someone I play with noticed that this started for him once his hunger and thirst messages starting getting urgent. Could be a related issue.
I can confirm that there is a glitch where the flashlight will become unable to light an area. Yes I had it working. It stopped working after I went down a ladder. After dropping it on the ground it remained in my hand.
Still occuring, I can confirm that this started for me with the patch where they fixed the memory leak issue. Game crashes within a game minutes of gameplay. I have found a solution. Clock the memory on the GPU down and/or lower the GPU memory in your ingame video settings. I am not saying that this is alright however. It has been many patches since that patch, lets get the engine fixed before adding features.
Another confirmation that for myself I never have player data saved even when away from players and zombies. However, someone I am playing with is having his player data save everytime. Same server.