Melee weapons are extremely inconsistent. It is very difficult to kill zombies with axes, crowbars, screw drivers etc. Because I cant tell exactly where the hit is directed and sometimes the weapon will appear to strike the zombie however, no damage has been dealt.
- Legacy ID
Fight a zombie with a crowbar or any other melee weapon.
This was sorta a problem in the mod that i thought would have been resolved by now.
I have found that nearly all the melee weapons beside the axes seem to be useless. Best tactic seems to move in a small circle and try to hit the zombie on the back of the head. While I understand that an axe should do more damage than a baseball bat, I am not sure if 15+ hit from a baseball bat should be needed to kill a zombie. I assume balancing will come in time.
Just got in a 4 minute fight with one zombie, trying to kill it with a bat. Hitting is inconsistant as the title sais, it got me bleeding (i have no bandages) so it would be awesome to have this fixed :)
Edit: Found that with a firemansaxe you will always get a one hit kill. With any other melee-weapon, just circle around the zombie and try to hit it on the back. GL killing them!
I'm worried about melee fighting in this game since the engine was obviously NOT meant for it (being a military simulation).
I hope that the hit detection and fighting won't always be as wonky as they are now...
The best tactic I've found is stand still whilst the zombie runs at you because then they run slower, and when they are 3-4 metres away just sprint at them whilst attacking an you should most defiantly get the hit first due their delayed response. Then step back or out the way at quickly as possible an they should miss you 70% of the time.
Hopefully this isn't too exploitative a tactic.
I can also confirm that hit detection is extremely wonky for melee combat, hits regularly fail to land or are detected to the wrong body part, the only melee weapons that are currently really viable are the Axes, which usually result in one hit kills when a hit does manage to connect with the head
Hopefully this can be rectified before beta, because it makes the early game very difficult in a way completely unintended by the developers
The animation should not be so sluggish, and the hit should not be so precise. Melee weapons should be like shotguns and have some leeway as to having to hit directly onto the zombie at exactly the right time. You should also be able to swing faster.
The game uses raytracing for melee weapons, get used to it.
If people's complaint is that some weapons do not work as they should they should make a seperate report. The mechanic works as intended and is not buggy/broken.
I can confirm, using melee weapons feels glitchy because they shoot a bullet at the random spot in the general direction you're facing rather than feel like an actual melee weapon creating a swing arc and hitting what's in front of you.
For example you could be swinging at a zombie in front of you but the bullet shot by the melee weapon will miss the zombie and hit the wall behind it.
I currently hate using melee weapons with the way they are.
It seems that the hit zone for the melee weapons will randomly move to the side of the players view. You can see this happening in the animation as the player swings his axe to the side instead of in front of him.
I witnessed this twice with a fire axe and thought something was wrong immediately when the swing animation was different.
You literally have to have the zombie be 90 degrees to your right in order to hit them.
The issue seems to go away when you log into another server.