User Details
- User Since
- Mar 16 2013, 7:47 AM (609 w, 5 d)
May 30 2022
Target identification is a nightmare in MP with both friend and enemy able to wear either uniform, carry any weapon and drive any vehicle. It's hard enough to tell friend from foe when half the players are running around in their underwear, let alone wearing each other's uniforms.
May 29 2022
May 27 2022
May 23 2022
In game I use 60 FPS limit, but I see low GPU and CPU utilisation and low FPS through the middle zoom levels in map.
Wide view (max zoom out, almost entire island visible) = 50 FPS
Zoom in a bit (dirt roads and Tyrone Ridge text becomes visible) = 35 FPS
Zoom in a more (grey building outlines become visible) = 34 FPS
Zoom in a more (walking trails becomes visible) = 32 FPS
Zoom in a more (Montignac just visbile on edge of screen) = 40 FPS
Zoom in a more (Chotain just visbile on edge of map) = 44 FPS
Zoom in a more = 60 FPS
Ok, can close this as not an issue.
I've done some googling. I see the constant or battle setting is below 100m on the back sight slider, and corresponds with 400/440m. It makes sense if you are familiar with the real weapon, but not much as a game UI.
This issue is also apparent when on foot. The visible portion of the binocular optics clips off the screen looking significantly up or down.
May 22 2022
Similar rocks floating in the sky above the ocean south of port in Gravette (Map 037-075)
May 21 2022
May 20 2022
May 19 2022
Feb 9 2022
Confirm issue is resolved in Dev Build 2.09.148730.
Cheers KK
Jan 7 2022
Yes, if there is active turning input when the player opens map, changes position, or exits vehicle, the wheels will continue turning in that direction. Repro Method 1 and 3 are the most noticeable in normal gameplay, as it is very easy to make some subtle mouse steering input when opening the map or leaving the vehicle. Results in a crash if driving with the map open, and getting back into a vehicle will notice the steering is at full lock left/right.
Jan 6 2022
Oct 7 2017
Sep 26 2017
Aug 14 2017
The players uniform is also a factor in repro of this bug.
Jul 25 2017
It's a hangover from 2015. When introduced to the game, the Rahim was originally 7.62x51, then they changed it 7.62x54.
See: https://dev.arma3.com/post/spotrep-00040
Jul 23 2017
Jul 21 2017
Related to assigned T64247.
Jul 16 2017
Issue persists in 1.72.142223
Jul 3 2017
A better title would be:
Wounded AI soldiers wait for medical support in standing position
Jun 24 2017
Jun 19 2017
May 22 2017
Issue persists in 1.70.141764
Issue persists in 1.70.141764
Issue persists in 1.70.141764
Issue persists in 1.70.141764
Issue persists in 1.70.141764
Issue resolved in 1.70.141764
Repro 1 and 3 still create some issues in 1.70.141764
Resolved in 1.70.141764
Issue persists in 1.70.141764
May 21 2017
Excessive head bob when moving with weapon lowered is still apparent in 1.70.141764
It appears when walking the camera is fixed on players head, whereas with the weapon raised its faked to the weapon.
Issue persists in 1.70.141764
Duplicate T60451
Tested in 1.70.141764
Issue is resolved/fixed. Please close ticket.
No change in 1.70.141764.
May 4 2017
Related to T76306
Apr 29 2017
This is a long shot, but there is a bug with the skiptime command that can create very similar symptoms (2-3FPS which doesn't recover without restarting game) - T68952.
The general 3FPS issue may somehow be related to use of skiptime command, and/or world time and weather synchronising across network?
Mar 29 2017
Why create a new issue to describe the same problem?
Mar 14 2017
Nice video MulleDK19.
Dec 5 2016
Duplicate of T121342
Nov 30 2016
Issue is resolved in current RC build. Thanks.
Nov 27 2016
Nov 26 2016
I just encountered this issue in current stable build 1.64, when my connection to the internet failed.
I use stable build as secondary install, using game updater
Nov 21 2016
Example FOV of firing AI:
Issue still occurs in current dev build 1.67.139357
Nov 15 2016
Nov 12 2016
Duplicate of assigned T119921, but this report has much more detail and repro steps.