In T191617#2804560, @StevieB wrote:How about a PDF download of the cards though?
- Queries
- Arma 3 Activity
- All Stories
- Search
- Advanced Search
Feed Advanced Search
Advanced Search
Advanced Search
Wed, May 7
Wed, May 7
Geez changed the status of T191247: AI Become Uncontrollable After Player Death Due to Broken Squad Logic from Awaiting internal Testing to Confirmed Internally.
Geez added a comment to T191617: [reforger] Mortar range card difficult to read at low FOV settings.
Geez closed T187358: [1.3 exp] destroyed trees leave shadows when viewed from a distance as Resolved.
Hello,
this has been resolved for one of the upcoming updates.
Regards,
Geez
Geez changed the status of T187770: R-107M first channel unusable from Awaiting internal Testing to Confirmed Internally.
Geez changed the status of T183308: Weapon visual issue from Awaiting internal Testing to Confirmed Internally.
Geez changed the status of T187417: Helicopter blades collide with supplies and smoke grenade, leads to easy griefing from Awaiting internal Testing to Confirmed Internally.
Geez changed the status of T188305: Truncated grid references in some places from Awaiting internal Testing to Confirmed Internally.
Geez closed T183177: Difficult to activate hotspots on vehicles when in 3rd person view. as Resolved.
Hello jayzuzchrist.
Can you please elaborate? Is this about custom characters you create in the game menu? Is this about the characters on the servers? Is this about menu not remembering your characters from the servers?
Hello,
In case you come across any further details that would help us in producing the issue, please let us know.
Regards,
Geez
Hello gazmoden.
We havent found issues with the vanilla files. Can you send us your mission files with which you are experiencing the issues?
Regards,
Geez
Geez changed the status of T191723: Sakhal Experimental 07-05-25 from New to Awaiting internal Testing.
Не могу попасть ни в одну схватку. "Ошибка подключения"
Thank you.
At the moment there are no further suggestions I could provide.
Geez added a comment to T191426: API has GREATLY reduced potential to ignite fuel tanks if it passes through a material.
In T191426#2804561, @stenny833 wrote:Hi Geez, firstly, thanks for the work you do as well as the Arma Reforger team.
By cannot be solved, does this mean it will not be solved for Arma Reforger, or that the team does not know how to solve it?
Thank you.
Funny thing is it doesn’t always list a gun, but both times it has listed a gun it’s been an A6 weapon. I don’t think it was the same one last time, I’d have to dig around and see if I can find the screenshot.
Tried Gunter(3 ok weels, 4th broken), barely moved. 0 km/h
Tried truck. had 1 back and 1 front wheel missing, barely moved.
Thats no good. they were drivable like this in previous patch, and even in WRC rally they constatntly drive on 3 wheels, barely noticing the issue....
I fixed it, never mind, I apologize, looks like it was a collision in animation based addons. Thank you for your time!
Is it only the A6_AK104 that you're seeing this issue with? Do you see any other guns listed? Its possible the A6_AK104 could be missing an FSM transition or memory point in the model
Tue, May 6
Tue, May 6
Just in case you're new and dont know, characters are tied to the specific server you created them on. You're free to play on however many servers you like, but each will have it's own character. Hth
stenny833 added a comment to T191426: API has GREATLY reduced potential to ignite fuel tanks if it passes through a material.
Hi Geez, firstly, thanks for the work you do as well as the Arma Reforger team.
By cannot be solved, does this mean it will not be solved for Arma Reforger, or that the team does not know how to solve it?
Thank you.
StevieB added a comment to T191617: [reforger] Mortar range card difficult to read at low FOV settings.
How about a PDF download of the cards though?
StevieB added a comment to T191684: [Reforger Inventory screen] : Right side of inventory disappears when more inventory category boxes are added.
Hi Geez.
It’s A6 Weapons. I think a lot of people in this thread might be using them. It’s a private weapons mod that costs a good bit of money.
Wouldn't that be totally against the whole concept of the game?
Can we please keep many cars on official post experimental?
LouMontana renamed T119230: Cars are not persistent, tents and cars face the same direction from C to Cars are not persistent, tents and cars face the same direction.
I can connect on vanilla servers, and when I loaded in one mod at a time it does seem to work fine but as soon as more than 5 or so mods get loaded at once, no matter what combination of mods it just doesn't want to let me load in.
AdvancedPlayer added a comment to T191660: DayZ freezes on startup and fills up RAM (no mods or connection).
I've also done this, and I've also disabled the applications that were running in the background. The RAM is new. I bought it because I thought it was a RAM problem. I also wiped the disk and formatted the computer.
In such case, can you please check if there is enough memory allocated and there are no other programs running that could be eating up your memory?
AdvancedPlayer added a comment to T191660: DayZ freezes on startup and fills up RAM (no mods or connection).
I've also tried Geez and it's still the same.
In T191654#2804042, @DaveB81 wrote:DayZReport_Log_20250505T155656_daveb.zip828 KBDownload
@Geez, yes but you have to undeploy first. I think he like to have a autofunction. So, pressing Q or E while deployed, cancel deploy and start rolling. Its just a bit faster.
Resolved for 1.28 stable.
Geez changed the status of T190578: Network View Distance Not Working from Awaiting internal Testing to Confirmed Internally.
banned
Geez changed the status of T188753: [1.3.0.38] The player's nickname is not centered on the head from Awaiting internal Testing to Confirmed Internally.
Resolved for 1.3.0.170 and higher
Geez closed T191111: HE grenades in the game do too much damage to crews in armored vehicle as Resolved.
Resolved for 1.3.0.170 and higher.
Geez closed T187913: 1.3 Experimental Vehicle doors and Windows Take Alot of bullets or outright stop them as Resolved.
Hello Maddy98
M998 has glass which can withstand some fire.
Door glass on vehicles like the Humvee is usually thinner and weaker than the front windshield.
This is as designed.
Hello
The weapon bipod is deployed by pressing "V". If you pres "C" it will activate the lock position function, which increases stability and reduces recoil. In this mode you cannot use "Q" and "E" to roll as by design.
Regards,
Geez
Geez changed the status of T191688: Vehicle Engines starting by itself from Awaiting internal Testing to Confirmed Internally.
Geez changed the status of T187556: Damage to players when driving into roadblocks unpredictable at best, US roadblocks unsuccessful at preventing trucks from passing from Awaiting internal Testing to Confirmed Internally.
Geez closed T191617: [reforger] Mortar range card difficult to read at low FOV settings as Resolved.
Hello StevieB.
There are no plans to fix this as this is caused only by non default FOV.
Regards,
Geez
Geez closed T191484: [Reforger Issue] Reloading when using bipod causes weapon rest to deactivate. as Resolved.
Hello,
This is a limitation of the feature. Wont fix.
Regards,
Geez
Geez changed the status of T186459: Shot vehicles smoke after extinguishing from Awaiting internal Testing to Reviewed.
Hello,
we have tested this on our end but we are unable to produce this on the current version.
Regards,
Geez
Geez changed the status of T191641: 14.5x114mm 50rnd KPVT IAI Belt -- has tracers from Awaiting internal Testing to Confirmed Internally.
Geez changed the status of T190362: AI left as gunner (removed from group) still treated as part of team from Awaiting internal Testing to Confirmed Internally.
Geez closed T191426: API has GREATLY reduced potential to ignite fuel tanks if it passes through a material as Resolved.
Currently this cannot be solved.
Regards,
Geez
Geez changed the status of T191650: This lumber pile don't have particle effects when shooting at them from Awaiting internal Testing to Confirmed Internally.
Geez changed the status of T191697: construction not available from New to Awaiting internal Testing.
I experienced the same issue in the last days
Thank you for the report.
All hacking incidents are being investigated by BattlEye.
Regards,
Geez
Geez changed the status of T191699: Dayz Modded Server Crashing on Player Join from New to Need More Info.
Hello FrostGhostNetworks.
Does the clean vanilla game work with official servers?
Thank you for the report.
All hacking incidents are being investigated by BattlEye.
Regards,
Geez
Hello Broxy_SVK.
We did not find a solid proof of cheating with this one. Closing the ticket.
Geez changed the status of T191638: Audio not working in any bohemia interactive games from New to Reviewed.
Hello Ixiten.
Please try the following:
Which weapon pack is the A6_AK104 in? Also you may want to look at any crashes that are occuring seconds before the WeaponFSM crash as being the culprit. For instance I sometimes get a crash when the CarePackage mod cleans up old care packages, this is because its trying to delete something thats already been deleted so it gets a NULL pointer or illegal read operation
\
still playing still hacking.......
FrostGhostNetworks edited Steps To Reproduce on T191699: Dayz Modded Server Crashing on Player Join.
Appendix: The server OS is not Windows, it must be a Linux.
The Aniva fire station has an error. It doesn't allow you to build anything in the area of the stairs that go up behind the building. Please check it because I tried to make a base and I can't close the stairs.
Theres an invisible player i think on official srver 7931.Objects were being thrown right top of me with not a soul in sight. First i heard a shot at boint blank distance by the sound, then explosions, i ran a kilometer or two stoped for moments then an object was thrown right on top of me while i was hiding behind rocks with no way for someone to sneak up that close to throw something right on my position and i never saw a soul the whole time. I have 500hours on the game and had seen nothing like this. Had to be a hacker messing with or something.
In T189923#2804049, @nachoooo wrote:Yeah send me your logs, most likely its a bugged player, desync, or a buggy weapon/mod. I may include debug messages with the players name attached to the log so you can see if its one player in particular causing the issue. I have seen corrupted player profiles and cheaters causing memory corruption issues.
NicolasCL added a comment to T191674: [hack Report] Wall shot and possible teleport in Severograd - Server 5131 SOUTH AMERICA SP - May 4th, 2025 between 22:50 and 23:28 (UTC-3).
I second OP that cheating on this server is out of control to the point that is has become unplayable. People like the ones on the video just wipe the entire server out teleporting around the map and just don't care. Join between 6-7 PM EST and you'll get shot 10 seconds after spawning over and over again.
© Bohemia Interactive a.s. Bohemia Interactive® is a registered trademark of Bohemia Interactive a.s. All rights reserved. · Privacy Policy · Terms and Conditions