It does seem like it could be related. At the same time, I am very certain I tested this in some 1.3.x version and API was still better at setting helicopter fuel tanks on fire than tracers.
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Jun 2 2025
FR :
Ajoute plus de détails, ce que tu as mis ne sert à rien.
+1
T191426
Probably related
Jun 1 2025
set the field of view a bit more realistically & it wont be a problem
The trigger controls have variable sensitivity, so if you pull the right trigger slightly, you will operate the anti torque movement, but a full pull will fire your weapons. I couldn’t fly using the updated settings, so used to have to switch to legacy when flying. I’ve now changed the key binds for the collective, pitch and roll to those of the legacy controls (I might also have changed the start engine key bind too, as I think the updated controls has the same key bind as firing flares) and it’s much easier now.
Problem appears fixed after 1.4, at least the sensitivity. Never noticed a sound loop issue.
May 31 2025
Two new issues have cropped up, and both are critical for me.
May 30 2025
A friend of mine figured out how to rebind them thru controls, go into your controls > helicopter and press any key on controller and there it'll give you an option to rebind your key I think X is to delete and A to assign new keys I think that is the problem solved for most of us.
Please view my ticket T189983
I tried modifying the controller schemes in the workbench I changed the anti torque controls to left and right on the right joystick but it doesn't work it won't anti torque left or right and that's the only way I think that would work well for players. I tried it as Left shoulder and right shoulder it just didn't feel comfortable.
In T189821#2768194, @Yamachinu wrote:Slow down the reload and draw animation a bit, and safety cap/tab should be added to the animations.
If we really want to get into the weeds we could also look at how wind effects accuracy or booster pack integration.
Auto exposure is the worst thing to happen to Reforger. It was also this bad back in A2 times but they had it work much better in A3 and now we're back in AR again.
I'm hoping that they will be adding a reloadable AT for US, and a disposable AT for soviets, and have the disposable AT available at private - whilst rank locking the reloadable ATs. RPG spam would be reduced and it would make a bit more sense than what we have now. However, there needs to be some adjustment to heavy weapons so that they do not just feel like an ordinary rifle (ads/reload speed, accuracy)
May 29 2025
Agree. Auto exposure can be VERY annoying.
It depends on the height of the viewing angle.
Hello, it is still happening and i wanted to point out that the frame drop stays until i disconnect from the server.
Funnily enough I bought Squad recently and now I completely understand OP's points, Reforger feels far too flat.
There is clearly an example of suppression in Reforger, if situational: existing flinching animations for nearby explosions. These animations alone, adapted for suppression past our character's head, could do a lot of the heavy lifting for suppression, though in a more subtle fashion to align closely to Bohemia's stance on the mechanic (which I can half agree with, but there still needs to be an incentive to get into cover for the people who aren't roleplaying like their lives are in danger).
May 28 2025
In T169724#2813506, @ziipzaaapM16A4 wrote:after spamming 2-27 smoke granades in a row i could reproduce it still but definitely seems to be improved.
amount of granades to be spammed before bug occures:
first try: 8 Granades
seccond try: 2 Granades
third try: 27 Granadeshandgranades seem to work fine
after spamming 2-27 smoke granades in a row i could reproduce it still but definitely seems to be improved.
amount of granades to be spammed before bug occures:
first try: 8 Granades
seccond try: 2 Granades
third try: 27 Granades
Hello Red.
Please provide all the information that is required:
In T192177#2813472, @purechaos wrote:There's no such thing in vanilla, you're using mods.
There's no such thing in vanilla, you're using mods.
The resistance of the ground, even water, is much higher than the resistance of air, and neither the torque of the propeller nor the force of the tail rotor is enough to overcome this resistance.
@Geez This has been fixed in the latest updates aswell.
@Geez This has been fixed in the latest updates.
NO WAYYYYYYYYYYYYYYYYYYYYYYYYYYYY
Resolved in 1.4.0.30
Resolved in 1.4.0.30.
The same issue occurs if a soldier is killed while in a sitting position.
When you see "ping site unknown", it typically means that a program or tool is trying to reach a default server or domain for connectivity testing, but none has been configured — or the default value is invalid or unreachable. @Repo Game
@Drift Boss, I connected to the server but it doesn't work on the browser!
May 27 2025
Known problem resolved for one of the future updates.
Hello everyone.
Freelook being blocked is known and will be fixed at a later patch (but not the next one)
In T192160#2813117, @kasparhzr wrote:This is kinda known bug as far as i can tell. So there is a workaround for now - try to hold ALT in case your view movement is locked.
This is kinda known bug as far as i can tell. So there is a workaround for now - try to hold ALT in case your view movement is locked.
i found the fix
Easier to repro with 2 monitors.
Issue is occurring for me as well. Played game 1 year ago on Nvidia 3080 7800x3D 32GB RAM with no freezing. Reinstalled the game and am experiencing constant seconds long freezes. Sometimes I'll be able to wait out the freezes and either still be in the game or get timed out from the server. At it's worst my entire PC will freeze and I have to restart my computer. The only commonalities I've seen is each freeze has the CPU spike to 100% and I've upgraded to 24H2 before the issue started happening. Rarely am I able to have a game without freezes
May 26 2025
In the end, playing with the head TrackIR became simply impossible. Constant stuttering and unpredictable movements. The view in the car gets misaligned, so I constantly have to adjust it with the mouse, and playing with a joystick becomes downright unmanageable. Please take note of this. Thank you.
This is partially resolved.
Map can be read
Compass can be read
Watch can be read
Torch can be turned on, but only while wearing the torch, so it is pointing directlky forwards and cannot be aimed in the usual manner.
Binoculars still unavailable.
I see this is now resolved.
Confirmed, all fixed now. Thanks.
Got it! Thank you for your time.
Hello,
According to the devs this is intended so players have some awareness of the surroundings of the area they are building (to avoid blocking paths, doors etc) and doesn't offer that much of an advantage because of the angle given.
Closing as it wont be changed.
Hello Lantun44.
This is very likely an issue with your network. Unfortunately there is nothing we can do on our end.
You could try contacting the BattlEye support directly.
Regards,
Geez