Thanks @Geez I'll do more testing later to see if this occurs all the time or not, I put it on my discord to get other members to test it out.
- Queries
- Arma 3 Activity
- All Stories
- Search
- Advanced Search
Advanced Search
Today
Do you mean something like ARMA 3's shouldering instability for the increased sway while strafing in ADS?
I'm also a big fan of how ARMA 3 does it, and its implementation would be greatly appreciated in Reforger (or ARMA 4).
It's not too extreme, adds visual inaccuracy in a non-intrusive way, and as a bonus, it adds visual flair that makes the gun feel more physical and reactive to forces applied to it.
Although, I do primarily like ARMA 2's implementation for the fact that the side-to-side strafe motion is slower compared to forward motion, and there seems to be more visual sway/shouldering instability while in point-fire stance.
Yesterday
This is not realistic, and really needs updating. I'm not sure why they made this change at all, when it was working fine before. What was removing this feature supposed to solve?
Sun, Jul 20
The same thing also happens when
- constructing bases (using entrenching tool, you know, shovel)
- attached to a ladder
Sat, Jul 19
So reviewed but no one trying to help ? meh
In T193405#2836613, @SDA_stockerdanieladolf wrote:In T193405#2836596, @purechaos wrote:There's server side minimum graphics setting, this issue has been fixed a long time ago.
I went to a OFFICIAL SERVER in my free time – to the same place – and did exactly the same thing. Once in low mode and once in ultra mode. Explain what you said again.
PS: last comment on my initial post is untrue: i have not tried the previous 1.3.x stable version (was a suggestion from chatgpt)
Fri, Jul 18
#IPv6!
Hello, I found the fix, tested and approved only in dedicated server tools with two peer configurations, in the player_main.agr the variables AimIKX and AimX must be "synchronized", otherwise they are out of sync for every client other than the local one.
Thu, Jul 17
In T193405#2836775, @Geez wrote:What purechaos means is that the servers have their own setting to change how much foliage appears on the minimum setting.
Can you please doublecheck on an official server?
What purechaos means is that the servers have their own setting to change how much foliage appears on the minimum setting.
Can you please doublecheck on an official server?
Hello, please update your drivers to the newest one or from last year.
Currently you are running drivers which are more prone to crashes.'
Regards,
Geez
That is possible.
Such dumps do not contain any info so that does not bring us any closer.
However you are running a lot of modded content which could be the cause of the issues.
Since my earliest comment on this thread I have tried many other remedies, including using process lasso, playing on a community server with zero other players and no AI, replaying the tutorial, and playing on Linux (bazzite on fedora 42) using multiple versions of proton and proton GE. I noticed slightly fewer stutters on the server with no AI and no other players, somewhat fewer stutters on Linux, and substantial and very frequent stutters in the tutorial. The thing I remember most about my time having just started the game was the amount of stuttering in the tutorial, so it's been since at least 1.2.
Made an account just for this. I have been experiencing the same stuff OP and people in the replies have been experiencing. Bluescreens, variants of freezing where they come in bursts and sometimes it's permanent so I have to restart the whole pc again.
Wed, Jul 16
They were generated on both server instances, however they are all 0 KB in size :(
Maybe thats why it didnt generate a crash guid?
Flying trucks have reached the server.
In T193405#2836596, @purechaos wrote:There's server side minimum graphics setting, this issue has been fixed a long time ago.
There's server side minimum graphics setting, this issue has been fixed a long time ago.
I have counted.
There are currently 334 official servers.
146 x Conflict Everon
52 x Conflict Arland
28 x Game Master Everon
16 x Game Master Arland
58 x Combat Ops Everon
34 x Combat Ops Arland
Confirmed that these are indeed both the same issues. In that case there is not much else I can do as this issue is not going to be addressed in Reforger.
Regards,
Geez
However, I will double check if this is the same issue as in https://feedback.bistudio.com/T188790 and close this ticket if confirmed.
In T181213#2836008, @berkut_8 wrote:@Geez
The issue with the machine gun sight not working (on vehicles and tripods) is still not resolved (Arma Reforger stable version 1.4.0.48). It has been around for a long time, but is not listed as a known issue on the Bohemia website (https://reforger.armaplatform.com/known-issues). This issue affects all players. It seems to have been forgotten.Can I get feedback on the current status of the solution to this issue?
if mdmp is generated during these crashes you can upload it.
Also would it help to send the mdmp for both servers? It did not give me a crash guid which is also very strange.
why would it say out of memory when it says I have more than 10 times the Free sysMem requested?
No, I do not run any vanilla servers, nor do I have the player base to test such a thing. I run a PVE community so there is very little interest in PVP if any at all.
Tue, Jul 15
@Akibuua-FIN
Thanks for the quick response. If I understand correctly, someone knows about the problem, but for some unknown reason does not voice it officially (on the site).
This is sad and a little strange. I hope that the problem will be fixed soon or voiced on the site. I think it is important for many fans of Arma games to know that Bistudio hears them (for me it does).
Check ticket T188790, the answer is mentioned there. It's weird that it's there and not on this ticket where they collated other tickets to. Or in the Known issues page, but nothing has been done since the answer was posted in 10.04.2025 or even after I suggested the Known issues page update in 25.05.2025