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May 17 2025

CmanHub created T191942: Perfomance Optimization in Base Game.
May 17 2025, 1:42 PM · Arma Reforger

May 16 2025

byNautiic added a comment to T191923: Unable to destroy or disable enemy radio backpack.

T189576 linking

May 16 2025, 5:24 PM · Arma Reforger
Geez changed the status of T190472: ArmA Reforger Players being bounced from joining after completing the queue from Awaiting internal Testing to Confirmed Internally.
May 16 2025, 4:26 PM · Arma Reforger
Geez changed the status of T191195: Unable to maintain position in queue from Assigned to Confirmed Internally.
May 16 2025, 4:26 PM · Arma Reforger
Ciberdead updated the task description for T191717: [Rework request] Combat.
May 16 2025, 4:11 PM · Arma Reforger
Ciberdead added a comment to T191803: Ai vehicle path generation .

Thanks !

May 16 2025, 3:33 PM · Arma Reforger
Ciberdead updated the task description for T191355: [Rework Request] Bases.
May 16 2025, 3:09 PM · Arma Reforger
Geez changed the status of T191923: Unable to destroy or disable enemy radio backpack from New to Awaiting internal Testing.
May 16 2025, 2:49 PM · Arma Reforger
Geez changed the status of T191886: Switchable auto-centering from New to Feedback.
May 16 2025, 2:46 PM · Arma Reforger
Geez changed the status of T191885: [Feature request] Dynamic Environment / Weather from New to Feedback.
May 16 2025, 2:45 PM · Arma Reforger
Technicolourmatador created T191923: Unable to destroy or disable enemy radio backpack.
May 16 2025, 2:45 PM · Arma Reforger
Geez changed the status of T191917: RPG is too accurate and insanely OP and is being used as a primary weapon. from New to Feedback.
May 16 2025, 2:44 PM · Arma Reforger
Geez changed the status of T191893: FIA BTR70 is missing VehPart_BTR70_AmmoStorage_PKMT_KVPT from New to Awaiting internal Testing.
May 16 2025, 2:41 PM · Arma Reforger
Geez changed the status of T191891: Stuck on map interface from New to Awaiting internal Testing.
May 16 2025, 2:41 PM · Arma Reforger
R34P3R added a comment to T191803: Ai vehicle path generation .

@Ciberdead - DebugUI -> AI -> Movement -> Path

May 16 2025, 11:22 AM · Arma Reforger
Geez closed T189856: Track IR Lean Sound Loop Bug (Confirmed) as Resolved.

Resolved for one of the upcoming updates.
Regards,
Geez

May 16 2025, 10:51 AM · Arma Reforger
Geez changed the status of T191824: KPVT IAI (MDZ) rounds deal no damage to helicopters from Awaiting internal Testing to Confirmed Internally.
May 16 2025, 10:46 AM · Arma Reforger
Geez closed T187768: Tutorial - Special Weapons progression bug as Resolved.
May 16 2025, 10:45 AM · Arma Reforger
Geez closed T190488: Handheld radio stops sending outgoing comms after deploying radio backpack as Resolved.

Resolved for the next major update.

May 16 2025, 10:03 AM · Arma Reforger
Geez closed T188926: The extinguishing fire action is not availiable on a helicopter as Resolved.

Resolved for the next major update.

May 16 2025, 10:03 AM · Arma Reforger
Ciberdead added a comment to T191618: [Rework Request] Vehicles.

Some people argue that CAS rocket spam is a problem.

May 16 2025, 9:27 AM · Arma Reforger
Ciberdead updated the task description for T191618: [Rework Request] Vehicles.
May 16 2025, 9:22 AM · Arma Reforger
Ciberdead updated the task description for T191717: [Rework request] Combat.
May 16 2025, 9:21 AM · Arma Reforger
Warden_BigDog created T191917: RPG is too accurate and insanely OP and is being used as a primary weapon. .
May 16 2025, 3:23 AM · Arma Reforger

May 15 2025

StevieB added a comment to T191292: Drop FPS at open Map and Inventory .

I run my own dedicated server, this happens to me on all maps, with and without mods. However, a friend plays on the same server session, and it’s never affected him. He runs on a windows 11 partition on a Mac Pro though, whereas I run on a dedicated windows 11 PC, so different hardware.
Mine is an Asus B650 with a Ryzen 7800X3D and 32GB ddr5. Windows 11 24H2. Nvidia 3080 GPU. This never used to happen, but can’t be sure if it’s a windows update or a game update that’s caused it.

May 15 2025, 5:12 PM · Arma Reforger
Ciberdead updated the task description for T191885: [Feature request] Dynamic Environment / Weather.
May 15 2025, 1:23 PM · Arma Reforger
RickJamesBitch added a comment to T191292: Drop FPS at open Map and Inventory .

Just for reference, we run our own dedicated server, with minimal mods (I think 8 total), and never experience this issue.

May 15 2025, 11:50 AM · Arma Reforger
CrimzonEmpire added a comment to T179108: Control "Select long/short-range radio" not working.

This was not fixed yet

May 15 2025, 3:46 AM · Arma Reforger
Naphta added a comment to T180920: group=1'REPLICATION', reason=6 'STALLED'.

I also have this problem on all the servers where I play. When I get kicked, this error always comes back because of packet loss, sometimes up to 20% in games, but when I test my connection, I have a maximum of 5% packet loss.

May 15 2025, 1:50 AM · Arma Reforger
Naphta added a comment to T191594: Frame drop 5 fps and ping issues.

Hello Naphta.
Can you please let us know in case you come across reproduction steps or some sort of information on what does trigger this problem?
Regards,
Geez

May 15 2025, 1:30 AM · Arma Reforger

May 14 2025

Capn_Alex added a comment to T190923: Microphone stops working after several minutes of gameplay when using USB sound card.

Seems that way. The bug still exists and I'm still not aware of any fixes.

May 14 2025, 10:25 PM · Arma Reforger
TilW created T191893: FIA BTR70 is missing VehPart_BTR70_AmmoStorage_PKMT_KVPT.
May 14 2025, 9:47 PM · Arma Reforger
DarkWolf closed T190299: Linux server crashes on mods download due to file descriptors limit reach as Resolved.
May 14 2025, 8:50 PM · Arma Reforger
Lumix created T191891: Stuck on map interface.
May 14 2025, 8:24 PM · Arma Reforger
ilbinek added a comment to T190299: Linux server crashes on mods download due to file descriptors limit reach.

Hey there,
can confirm I did not experience a crash, limiting to 10 addons seems to have worked.

May 14 2025, 8:08 PM · Arma Reforger
Prototype added a comment to T190923: Microphone stops working after several minutes of gameplay when using USB sound card.

Are we in a dead end?

May 14 2025, 5:56 PM · Arma Reforger
Ciberdead updated the task description for T191334: [Rework request] AI.
May 14 2025, 3:50 PM · Arma Reforger
Ciberdead updated the task description for T191334: [Rework request] AI.
May 14 2025, 3:47 PM · Arma Reforger
Ciberdead updated the task description for T191334: [Rework request] AI.
May 14 2025, 3:45 PM · Arma Reforger
Ciberdead updated the task description for T191717: [Rework request] Combat.
May 14 2025, 3:41 PM · Arma Reforger
Ciberdead added a comment to T191886: Switchable auto-centering.

+1

May 14 2025, 3:40 PM · Arma Reforger
Red updated the task description for T191886: Switchable auto-centering.
May 14 2025, 3:20 PM · Arma Reforger
Red created T191886: Switchable auto-centering.
May 14 2025, 3:17 PM · Arma Reforger
Ciberdead changed Category from category:general to category:featurerequest on T191885: [Feature request] Dynamic Environment / Weather.
May 14 2025, 3:13 PM · Arma Reforger
Ciberdead created T191885: [Feature request] Dynamic Environment / Weather.
May 14 2025, 3:12 PM · Arma Reforger
Ciberdead added subtasks for T191618: [Rework Request] Vehicles: T191826: Vehicles auto-restart when get out, T189237: vehicles brake way slower when in neutral , T191688: Vehicle Engines starting by itself, T191627: 1.28 Experimental getting out of car plays engine start sound in certain situations, T191608: [1.3.0.157] Garbage collector doesn't remove destroyed vehicles on stress test server(128 players) for a long time.
May 14 2025, 3:01 PM · Arma Reforger
Ciberdead added a parent task for T191608: [1.3.0.157] Garbage collector doesn't remove destroyed vehicles on stress test server(128 players) for a long time: T191618: [Rework Request] Vehicles.
May 14 2025, 3:01 PM · Arma Reforger
Ciberdead added a parent task for T189237: vehicles brake way slower when in neutral : T191618: [Rework Request] Vehicles.
May 14 2025, 3:01 PM · Arma Reforger
Ciberdead added a parent task for T191826: Vehicles auto-restart when get out: T191618: [Rework Request] Vehicles.
May 14 2025, 3:00 PM · Arma Reforger
Ciberdead added a parent task for T191688: Vehicle Engines starting by itself: T191618: [Rework Request] Vehicles.
May 14 2025, 3:00 PM · Arma Reforger
Ciberdead changed Category from category:general to category:featurerequest on T191618: [Rework Request] Vehicles.
May 14 2025, 3:00 PM · Arma Reforger
Ciberdead updated the task description for T191618: [Rework Request] Vehicles.
May 14 2025, 2:59 PM · Arma Reforger
Ciberdead added a subtask for T191618: [Rework Request] Vehicles: T188127: M997 Ambulance .
May 14 2025, 2:54 PM · Arma Reforger
Ciberdead added a parent task for T188127: M997 Ambulance : T191618: [Rework Request] Vehicles.
May 14 2025, 2:54 PM · Arma Reforger
Ciberdead updated the task description for T191618: [Rework Request] Vehicles.
May 14 2025, 2:54 PM · Arma Reforger
Ciberdead added a comment to T190464: Lav-25, BRDM - Ability to see through the scopes of the vehicle from inside the vehicle.

Hello,

Any news about it? It's really annoying that in first person, you can't look through the oculars and you need to stick the head out of the vehicle.

May 14 2025, 2:52 PM · Arma Reforger
Ciberdead added a parent task for T191803: Ai vehicle path generation : T191334: [Rework request] AI.
May 14 2025, 2:50 PM · Arma Reforger
Ciberdead added a subtask for T191334: [Rework request] AI: T191803: Ai vehicle path generation .
May 14 2025, 2:50 PM · Arma Reforger
Ciberdead updated the task description for T191334: [Rework request] AI.
May 14 2025, 2:49 PM · Arma Reforger
Ciberdead added a comment to T191803: Ai vehicle path generation .

What are you using to see AI's pathfinding ?

May 14 2025, 2:49 PM · Arma Reforger
wyqydsyq updated the task description for T191866: Long mod/addons directory paths trigger crash w/ shader error upon running PeerTool.
May 14 2025, 2:49 PM · Arma Reforger
wyqydsyq renamed T191866: Long mod/addons directory paths trigger crash w/ shader error upon running PeerTool from Workbench randomly creates corrupted projects that crash w/ shader error upon running PeerTool to Long mod/addons directory paths trigger crash w/ shader error upon running PeerTool.
May 14 2025, 2:47 PM · Arma Reforger
Ciberdead added subtasks for T191355: [Rework Request] Bases: T191834: [Feature Request] {Vehicle Management Point} Show how many supplies the vehicle can accommodate, T191833: [Feature Request] {Vehicle Management Point} Show how many passengers the vehicle can accommodate.
May 14 2025, 2:42 PM · Arma Reforger
Ciberdead added a parent task for T191833: [Feature Request] {Vehicle Management Point} Show how many passengers the vehicle can accommodate: T191355: [Rework Request] Bases.
May 14 2025, 2:42 PM · Arma Reforger
Ciberdead added a parent task for T191834: [Feature Request] {Vehicle Management Point} Show how many supplies the vehicle can accommodate: T191355: [Rework Request] Bases.
May 14 2025, 2:42 PM · Arma Reforger
Ciberdead updated the task description for T191355: [Rework Request] Bases.
May 14 2025, 2:41 PM · Arma Reforger
Ciberdead updated the task description for T191334: [Rework request] AI.
May 14 2025, 2:35 PM · Arma Reforger
Ciberdead added a parent task for T191829: [Feature Request] {AI Behavior} (Mi-8MT) Make it easier and more professional to get in to helicopter: T191334: [Rework request] AI.
May 14 2025, 2:32 PM · Arma Reforger
Ciberdead added a parent task for T191832: [Feature Request] {AI Behavior} (UH-1H) Make it easier and more professional to get in to helicopter: T191334: [Rework request] AI.
May 14 2025, 2:32 PM · Arma Reforger
Ciberdead added a parent task for T191831: [Feature Request] {AI Behavior} (Mi-8MT) Make it easier and more professional to get out from helicopter: T191334: [Rework request] AI.
May 14 2025, 2:32 PM · Arma Reforger
Ciberdead added subtasks for T191334: [Rework request] AI: T191832: [Feature Request] {AI Behavior} (UH-1H) Make it easier and more professional to get in to helicopter, T191831: [Feature Request] {AI Behavior} (Mi-8MT) Make it easier and more professional to get out from helicopter, T191829: [Feature Request] {AI Behavior} (Mi-8MT) Make it easier and more professional to get in to helicopter.
May 14 2025, 2:32 PM · Arma Reforger
Ciberdead updated the task description for T191334: [Rework request] AI.
May 14 2025, 2:31 PM · Arma Reforger
Ciberdead added a comment to T191804: Ai commanding issue.

I had issues with commanding where you ask to get-in, but as soon as everybody is in, they get-out.
Doesn't append everytime, seems to be the case with LAV and/or when having non squad members in the vehicle.

May 14 2025, 2:27 PM · Arma Reforger
Ciberdead added a comment to T191831: [Feature Request] {AI Behavior} (Mi-8MT) Make it easier and more professional to get out from helicopter.

No need to make one feature request by helicopter.... Its just dupplicate

May 14 2025, 2:23 PM · Arma Reforger
Geez changed the status of T191866: Long mod/addons directory paths trigger crash w/ shader error upon running PeerTool from New to Reviewed.
May 14 2025, 10:45 AM · Arma Reforger

May 13 2025

Kanas added a comment to T191292: Drop FPS at open Map and Inventory .

I don't know if it helps but I had to set the texture detail to the absolute minimum. Then the crashes don't happen as often and after a while the performance stabilizes.

May 13 2025, 10:47 PM · Arma Reforger
PR9INICHEK added a comment to T191835: [1.3.0.170] (Durras) The map shows that this base has more supplies after being captured, but they cannot be used for construction..

If you move the 930 supply area closer to the base, it will solve the problem.

May 13 2025, 8:09 PM · Arma Reforger
PR9INICHEK added a comment to T191835: [1.3.0.170] (Durras) The map shows that this base has more supplies after being captured, but they cannot be used for construction..

Building board sees only 175 and does not see 930, although the map shows that it should see

May 13 2025, 8:09 PM · Arma Reforger
lwing added a comment to T191862: Durras - unlimited supply without need of trucks.

Cheers, understandable. Thank you sir for the information

May 13 2025, 6:20 PM · Arma Reforger
PR9INICHEK added a comment to T191835: [1.3.0.170] (Durras) The map shows that this base has more supplies after being captured, but they cannot be used for construction..

It is also not clear why the base itself always has 0 supplies

May 13 2025, 6:20 PM · Arma Reforger
PR9INICHEK added a comment to T191835: [1.3.0.170] (Durras) The map shows that this base has more supplies after being captured, but they cannot be used for construction..

Building board shows only supplies reachable/present inside of the Main tent

May 13 2025, 6:19 PM · Arma Reforger
PR9INICHEK added a comment to T191835: [1.3.0.170] (Durras) The map shows that this base has more supplies after being captured, but they cannot be used for construction..

And in the main tent warehouse there is 0

May 13 2025, 6:17 PM · Arma Reforger
PR9INICHEK added a comment to T191835: [1.3.0.170] (Durras) The map shows that this base has more supplies after being captured, but they cannot be used for construction..

But only 175 are available

May 13 2025, 6:17 PM · Arma Reforger
PR9INICHEK added a comment to T191835: [1.3.0.170] (Durras) The map shows that this base has more supplies after being captured, but they cannot be used for construction..

2030 = 500(main tent) + 600(Hidden Supply Cache #1) + 930(Hidden Supply Cache #2)

May 13 2025, 6:16 PM · Arma Reforger
Geez closed T191835: [1.3.0.170] (Durras) The map shows that this base has more supplies after being captured, but they cannot be used for construction. as Resolved.

Hello,
This is as designed.
In map (GM and player) supplies are shown based on the total range of the base. That means all the supplies that are reachable/present for all compositions on the base. Building board shows only supplies reachable/present inside of the Main tent. So, those values are not equal.

May 13 2025, 5:49 PM · Arma Reforger
Geez closed T191862: Durras - unlimited supply without need of trucks as Resolved.

Hello Iwing.
This cannot be fixed at this moment.

May 13 2025, 5:49 PM · Arma Reforger
Geez changed the status of T191292: Drop FPS at open Map and Inventory from Awaiting internal Testing to Need More Info.

Hello everyone.
Do you possibly have any additional information as to what could trigger this issue? As so far we cannot seem to reproduce this on our end.
Regards,
Geez

May 13 2025, 3:10 PM · Arma Reforger
wyqydsyq updated the task description for T189028: Scriptable Faction Manager + Dynamic Conflict Factions / Belligerents.
May 13 2025, 3:01 PM · Arma Reforger
wyqydsyq updated the task description for T189028: Scriptable Faction Manager + Dynamic Conflict Factions / Belligerents.
May 13 2025, 3:01 PM · Arma Reforger
wyqydsyq updated the task description for T189028: Scriptable Faction Manager + Dynamic Conflict Factions / Belligerents.
May 13 2025, 3:00 PM · Arma Reforger
wyqydsyq renamed T189028: Scriptable Faction Manager + Dynamic Conflict Factions / Belligerents from Dynamic Factions / Conflict Belligerents to Scriptable Faction Manager + Dynamic Conflict Factions / Belligerents.
May 13 2025, 3:00 PM · Arma Reforger
wyqydsyq added a comment to T189028: Scriptable Faction Manager + Dynamic Conflict Factions / Belligerents.

I didn't realise this at the time of opening this ticket but according to Arkensor:

Not editable by script, configured at loadtime through the prefab on the map. You may request script api via feedback tracker if you can present a usecase that shows the need for it

May 13 2025, 2:32 PM · Arma Reforger
Geez changed the status of T191862: Durras - unlimited supply without need of trucks from New to Awaiting internal Testing.
May 13 2025, 1:37 PM · Arma Reforger
Geez changed the status of T191835: [1.3.0.170] (Durras) The map shows that this base has more supplies after being captured, but they cannot be used for construction. from Awaiting internal Testing to Confirmed Internally.
May 13 2025, 12:28 PM · Arma Reforger
wyqydsyq added a comment to T191866: Long mod/addons directory paths trigger crash w/ shader error upon running PeerTool.

After some assistance digging into this issue on Discord from reyhard, it turns out this problem is due to the long path the original mod had.

May 13 2025, 11:31 AM · Arma Reforger
R34P3R added a comment to T189522: Weapons IK not reset - 1.2 + 1.3.

@Geez, it looks like we need a IK refresh after Show/hide of the weapon.

May 13 2025, 10:57 AM · Arma Reforger
wyqydsyq renamed T191866: Long mod/addons directory paths trigger crash w/ shader error upon running PeerTool from Workbench randomly creates projects corrupted projects that cause crash w/ shader error upon running PeerTool to Workbench randomly creates corrupted projects that crash w/ shader error upon running PeerTool.
May 13 2025, 10:46 AM · Arma Reforger
wyqydsyq renamed T191866: Long mod/addons directory paths trigger crash w/ shader error upon running PeerTool from Depending on a local mod breaks PeerTool shader loading to Workbench randomly creates projects corrupted projects that cause crash w/ shader error upon running PeerTool.
May 13 2025, 10:46 AM · Arma Reforger
wyqydsyq added a comment to T191866: Long mod/addons directory paths trigger crash w/ shader error upon running PeerTool.

After further investigating I found the same error occurs when running PeerTool in the utility mod (RLM) directly. This mod is nothing more than a single new class and some new prefabs. No overrides or anything, so this should not be possible.

May 13 2025, 10:44 AM · Arma Reforger
wyqydsyq created T191866: Long mod/addons directory paths trigger crash w/ shader error upon running PeerTool.
May 13 2025, 8:42 AM · Arma Reforger