In T191739#2804914, @Geez wrote:Hello Red.
Please check the following https://www.battleye.com/support/faq/.
If you are unable to fix it with the information above, try contacting the BattlEye support directly. Thank you.
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May 7 2025
May 7 2025
DarkWolf added a comment to T190299: Linux server crashes on mods download due to file descriptors limit reach.
Hi, issue should be now solved in 1.3.0.170 by introducing download queue which should limit how many addons are downloaded at once and with that also how many file descriptors are used.
In T191739#2804914, @Geez wrote:Hello Red.
Please check the following https://www.battleye.com/support/faq/.
If you are unable to fix it with the information above, try contacting the BattlEye support directly. Thank you.
In T190344#2804846, @rennug88 wrote:1.3.0.170
still not fixed
Thanks !
Geez changed the status of T191478: [BUG] AI assignation when dying, a subtask of T191334: [Rework request] AI, from Reviewed to Confirmed Internally.
Geez changed the status of T191478: [BUG] AI assignation when dying from Reviewed to Confirmed Internally.
We indeed have been! Thank you, scheduled for a fix
@Geez Was you able to replicate the issue with the given video ?
Hello Red.
Please check the following https://www.battleye.com/support/faq/.
If you are unable to fix it with the information above, try contacting the BattlEye support directly. Thank you.
Ciberdead renamed T191147: [Request] Server features from [Request] Get server specs and requirements to [Request] Server features.
1.3.0.170
still not fixed
EricTViking added a comment to T183177: Difficult to activate hotspots on vehicles when in 3rd person view..
Thanks @Geez - all of your hard work is much appreciated 👍
Geez changed the status of T191727: Municipal Assembly ("Obecni Vybor") building interior floor does not stop fragmentation from New to Awaiting internal Testing.
Thank you for the report.
According to the dev team this will not be addressed for reforger.
Regards,
Geez
Geez added a comment to T191617: [reforger] Mortar range card difficult to read at low FOV settings.
In T191617#2804560, @StevieB wrote:How about a PDF download of the cards though?
Geez closed T187358: [1.3 exp] destroyed trees leave shadows when viewed from a distance as Resolved.
Hello,
this has been resolved for one of the upcoming updates.
Regards,
Geez
Geez changed the status of T187770: R-107M first channel unusable from Awaiting internal Testing to Confirmed Internally.
Geez changed the status of T183308: Weapon visual issue from Awaiting internal Testing to Confirmed Internally.
Geez changed the status of T187417: Helicopter blades collide with supplies and smoke grenade, leads to easy griefing from Awaiting internal Testing to Confirmed Internally.
Geez changed the status of T188305: Truncated grid references in some places from Awaiting internal Testing to Confirmed Internally.
Geez closed T183177: Difficult to activate hotspots on vehicles when in 3rd person view. as Resolved.
Geez added a comment to T191426: API has GREATLY reduced potential to ignite fuel tanks if it passes through a material.
In T191426#2804561, @stenny833 wrote:Hi Geez, firstly, thanks for the work you do as well as the Arma Reforger team.
By cannot be solved, does this mean it will not be solved for Arma Reforger, or that the team does not know how to solve it?
Thank you.
May 6 2025
May 6 2025
stenny833 added a comment to T191426: API has GREATLY reduced potential to ignite fuel tanks if it passes through a material.
Hi Geez, firstly, thanks for the work you do as well as the Arma Reforger team.
By cannot be solved, does this mean it will not be solved for Arma Reforger, or that the team does not know how to solve it?
Thank you.
StevieB added a comment to T191617: [reforger] Mortar range card difficult to read at low FOV settings.
How about a PDF download of the cards though?
StevieB added a comment to T191684: [Reforger Inventory screen] : Right side of inventory disappears when more inventory category boxes are added.
Hi Geez.
@Geez, yes but you have to undeploy first. I think he like to have a autofunction. So, pressing Q or E while deployed, cancel deploy and start rolling. Its just a bit faster.
Geez changed the status of T190578: Network View Distance Not Working from Awaiting internal Testing to Confirmed Internally.
Geez changed the status of T188753: [1.3.0.38] The player's nickname is not centered on the head from Awaiting internal Testing to Confirmed Internally.
Resolved for 1.3.0.170 and higher
Geez closed T191111: HE grenades in the game do too much damage to crews in armored vehicle as Resolved.
Resolved for 1.3.0.170 and higher.
Geez closed T187913: 1.3 Experimental Vehicle doors and Windows Take Alot of bullets or outright stop them as Resolved.
Hello Maddy98
M998 has glass which can withstand some fire.
Door glass on vehicles like the Humvee is usually thinner and weaker than the front windshield.
This is as designed.
Hello
The weapon bipod is deployed by pressing "V". If you pres "C" it will activate the lock position function, which increases stability and reduces recoil. In this mode you cannot use "Q" and "E" to roll as by design.
Regards,
Geez
Geez changed the status of T191688: Vehicle Engines starting by itself from Awaiting internal Testing to Confirmed Internally.
Geez changed the status of T187556: Damage to players when driving into roadblocks unpredictable at best, US roadblocks unsuccessful at preventing trucks from passing from Awaiting internal Testing to Confirmed Internally.
Geez closed T191617: [reforger] Mortar range card difficult to read at low FOV settings as Resolved.
Hello StevieB.
There are no plans to fix this as this is caused only by non default FOV.
Regards,
Geez
Geez closed T191484: [Reforger Issue] Reloading when using bipod causes weapon rest to deactivate. as Resolved.
Hello,
This is a limitation of the feature. Wont fix.
Regards,
Geez
Geez changed the status of T186459: Shot vehicles smoke after extinguishing from Awaiting internal Testing to Reviewed.
Hello,
we have tested this on our end but we are unable to produce this on the current version.
Regards,
Geez
Geez changed the status of T191641: 14.5x114mm 50rnd KPVT IAI Belt -- has tracers from Awaiting internal Testing to Confirmed Internally.
Geez changed the status of T190362: AI left as gunner (removed from group) still treated as part of team from Awaiting internal Testing to Confirmed Internally.
Geez closed T191426: API has GREATLY reduced potential to ignite fuel tanks if it passes through a material as Resolved.
Currently this cannot be solved.
Regards,
Geez
Geez changed the status of T191650: This lumber pile don't have particle effects when shooting at them from Awaiting internal Testing to Confirmed Internally.
May 5 2025
May 5 2025
+1 on the Handbrake.
Agreed, it would be a QOL to prevent starting the engine while in animation.
@Ciberdead - Thats it! If you press forward, while in GetOut Animation, the Engine starts again. If you wait, until the animation is done, it will not happend. But i think it would be better to cancel the VehicleControl while starting the animation event and not on animEnd.
Geez changed the status of T191608: [1.3.0.157] Garbage collector doesn't remove destroyed vehicles on stress test server(128 players) for a long time from New to Awaiting internal Testing.
Geez changed the status of T191617: [reforger] Mortar range card difficult to read at low FOV settings from New to Awaiting internal Testing.
Geez changed the status of T191616: [reforger bug] Cannot roll left/right while bipod is deployed. from New to Awaiting internal Testing.
Geez changed the status of T191641: 14.5x114mm 50rnd KPVT IAI Belt -- has tracers from New to Awaiting internal Testing.
Geez changed the status of T191649: Pixel Size Filter doesn't actually filter based on a consistent minimum pixel count. from New to Awaiting internal Testing.
Geez changed the status of T191650: This lumber pile don't have particle effects when shooting at them from New to Awaiting internal Testing.
Geez changed the status of T191675: Workshop stuck on "Loading Workshop Items..." from New to Awaiting internal Testing.
Geez closed T191684: [Reforger Inventory screen] : Right side of inventory disappears when more inventory category boxes are added as Resolved.
Hello StevieB.
If this is related to installed mods then there is nothing we could do on our end.
Regards,
Geez
Geez changed the status of T191688: Vehicle Engines starting by itself from New to Awaiting internal Testing.
Hello acquArius.
Do you have any errors without any mods running?
Leopard20 edited projects for T191661: Arma Reforger Server Mod Error, added: Arma Reforger; removed Arma 3.
Quick question, do you wait the animation to be finished before pressing forward ?
Good to hear, resolving ticket
R34P3R added a comment to T191684: [Reforger Inventory screen] : Right side of inventory disappears when more inventory category boxes are added.
This is just a MOD related problem. The SAPI plates could be managed on the vest and does not need to have a seperated slot.
R34P3R updated subscribers of T191616: [reforger bug] Cannot roll left/right while bipod is deployed..
@Geez, we can just disable the deployment on CharacterController if the roll context is triggered. This should be a easy fix.
@DarkWolf - Yes was fixed 2 days after 1.3 goes live.
@DarkWolf Hi, i did not seen this issue since 1.3 goes live! It was only on the EXP. Build.
Hello, this issue should be fixed since version 1.3.0.144 but mention of it was missing in changelogs.
StevieB changed Operating System from os:w10x64 to os:w11x64 on T191616: [reforger bug] Cannot roll left/right while bipod is deployed..
Resolving due to no response to my last comment since issue was identified and fixed for REAPER_CORE mod on our side.
StevieB updated the task description for T191617: [reforger] Mortar range card difficult to read at low FOV settings.
StevieB changed Category from category:general to category:inventory on T191684: [Reforger Inventory screen] : Right side of inventory disappears when more inventory category boxes are added.
boinkstoinkmcgee updated the task description for T191675: Workshop stuck on "Loading Workshop Items...".
boinkstoinkmcgee renamed T191675: Workshop stuck on "Loading Workshop Items..." from Workshop not loading, stuck on "Loading Workshop Items... to Workshop stuck on "Loading Workshop Items...".
May 4 2025
May 4 2025
Ponezun added a comment to T191608: [1.3.0.157] Garbage collector doesn't remove destroyed vehicles on stress test server(128 players) for a long time.
We need a quick removal of debris, either by blasting with C4 or removing it with some tools
Really well thought out and good advice, I totally agree!
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