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Fri, Jul 11

MozzyFX added a comment to T184946: 7800X3D maxing out at 100 an causing major stutters.

For those on Windows: Just wanted to reiterate that downgrading from Windows 11 24H2 to 23H2 has resolved all stuttering issues for me.

Fri, Jul 11, 11:16 AM · Arma Reforger
Geez changed the status of T193277: FPS drop map/player menu from New to Need More Info.

Hello GorgorB.
Since you are running a lot of modded content, can you please confirm that this occurs in vanilla version with no mods as well? We have had reports of this happening in the past and were testing this on our end but we were unable to reproduce the issue.
Regards,
Geez

Fri, Jul 11, 11:09 AM · Arma Reforger
GorgorB edited Additional Information on T193277: FPS drop map/player menu.
Fri, Jul 11, 9:02 AM · Arma Reforger
GorgorB edited Additional Information on T193277: FPS drop map/player menu.
Fri, Jul 11, 8:27 AM · Arma Reforger
GorgorB created T193277: FPS drop map/player menu.
Fri, Jul 11, 8:24 AM · Arma Reforger
TPepperoni666 added a comment to T184946: 7800X3D maxing out at 100 an causing major stutters.

Surprised @Sbeve linux didn't fix your hitching. Are you having minor stutters or massive hitches? My issue on windows was all the hitching and CPU maxing out which is a non problem for me on linux. Arma has always had little stutter problems especially on modded servers which I think most people have just accepted, the Massive 5- 10s hitches and crashes from hitches however need to be addressed. What proton were you running on bazzite? Could it be an issue with that version of proton?
The bazzite system I run with a 5800x3d and 9070xt handles it fine with GE_Proton 9-27

Fri, Jul 11, 6:24 AM · Arma Reforger
Sbeve added a comment to T184946: 7800X3D maxing out at 100 an causing major stutters.

Well I finally got around to installing Linux (bazzite) on a SATA SSD to see if that would fix the problem. It doesn't, stuttering still exists on Linux. I guess it's just part of the game? I've seen my friend's game stuttering on an i5-9600k and rtx 3060 as well. I'm excited to play this game if/when the heavy stuttering is fixed.

Fri, Jul 11, 5:31 AM · Arma Reforger
MarioE added a comment to T193249: Expose some system by which Server Owners and Modders can obtain information about crash reports.

When it comes to the crashes you've mentioned, the only real way to debug them is by having full access to the game's C++ engine codebase. Even with that access, unless you're highly familiar with the systems and structure of the code, identifying the root cause would still be extremely challenging.

Fri, Jul 11, 4:43 AM · Arma Reforger

Thu, Jul 10

Yorick created T193267: Mod downloads impossible for some users on server browser.
Thu, Jul 10, 8:37 PM · Arma Reforger
Geez changed the status of T193258: Locking disassembling radio relays behind sgt/lt from New to Feedback.
Thu, Jul 10, 2:12 PM · Arma Reforger
atantony77 created T193258: Locking disassembling radio relays behind sgt/lt.
Thu, Jul 10, 1:59 PM · Arma Reforger
qftsgds updated the task description for T193255: "Response from the Server took to long" when opening the Workshop .
Thu, Jul 10, 1:53 PM · Arma Reforger
lucasazevedobr created T193257: Kick cause code: group=3 'BATTLEYE', reason=1 'CLIENT_NOT_RESPONDING' Kick cause code: group=3 'BATTLEYE', reason=1 'CLIENT_NOT_RESPONDING' any fix?.
Thu, Jul 10, 1:32 PM · Arma Reforger
qftsgds changed Category from category:general to category:errormessage on T193255: "Response from the Server took to long" when opening the Workshop .
Thu, Jul 10, 12:31 PM · Arma Reforger
qftsgds edited Additional Information on T193255: "Response from the Server took to long" when opening the Workshop .
Thu, Jul 10, 12:29 PM · Arma Reforger
qftsgds created T193255: "Response from the Server took to long" when opening the Workshop .
Thu, Jul 10, 12:23 PM · Arma Reforger
Kinsi added a comment to T192056: Track IR completely broken after patch 1.4.
Thu, Jul 10, 11:35 AM · Arma Reforger
iUncontested added a comment to T184946: 7800X3D maxing out at 100 an causing major stutters.

I think I have found a fix. I Have an ASUS B650-E Motherboard, updated the "ArmouryCrate" and used that to update the BIOS as well as downloading ASUS "DriverHub" and that had a new driver for the chipset. Also set the BIOS into "Performance" mode also turned on the "GameMode" in advanced settings.. so far game works well again..

Thu, Jul 10, 10:51 AM · Arma Reforger
Geez changed the status of T193248: Mortar cannot fire after a few shells, states 'Already Loaded' from New to Awaiting internal Testing.
Thu, Jul 10, 10:50 AM · Arma Reforger
Geez changed the status of T193249: Expose some system by which Server Owners and Modders can obtain information about crash reports from New to Feedback.
Thu, Jul 10, 10:48 AM · Arma Reforger
ceo_of_bacon created T193249: Expose some system by which Server Owners and Modders can obtain information about crash reports.
Thu, Jul 10, 10:37 AM · Arma Reforger
MayDeath created T193248: Mortar cannot fire after a few shells, states 'Already Loaded'.
Thu, Jul 10, 10:30 AM · Arma Reforger
Geez closed T193238: N/A as Resolved.
Thu, Jul 10, 10:11 AM · Arma Reforger

Wed, Jul 9

V2Rocket renamed T193238: N/A from Official servers repeatedly kicking on Xbox Series X to N/A.
Wed, Jul 9, 9:02 PM · Arma Reforger
V2Rocket created T193238: N/A.
Wed, Jul 9, 7:27 PM · Arma Reforger
Geez changed the status of T193234: Supplies removed from vehicle float in air, clip into vehicle or on top of vehicle from New to Awaiting internal Testing.
Wed, Jul 9, 3:39 PM · Arma Reforger
Geez changed the status of T193233: Supplies in vehicles not detected by radio pack from New to Awaiting internal Testing.
Wed, Jul 9, 3:38 PM · Arma Reforger
RickJamesBitch updated the task description for T193234: Supplies removed from vehicle float in air, clip into vehicle or on top of vehicle.
Wed, Jul 9, 3:11 PM · Arma Reforger
RickJamesBitch created T193234: Supplies removed from vehicle float in air, clip into vehicle or on top of vehicle.
Wed, Jul 9, 3:10 PM · Arma Reforger
RickJamesBitch created T193233: Supplies in vehicles not detected by radio pack.
Wed, Jul 9, 3:03 PM · Arma Reforger
RickJamesBitch added a comment to T193151: TrackIR remains zoomed unlike Freelook.

Then it is obvious that if DEVs see this as logical, why the game has so many shortcomings.

Wed, Jul 9, 2:47 PM · Arma Reforger
StevieB added a comment to T188877: Car doors inconsistentcy..

I think there is a related problem, and raised a ticket for it. Vehicle doors IRL do not stay open once you start driving forwards. In the game they do, leading to the absurd sight of a Huey flying at top speed with both doors wide open. It looks ridiculous and is completely unrealistic.
Realistically, inertia at slow speed and wind resistance at speeds above 15kph would slam the doors shut.
T187836

Wed, Jul 9, 2:25 PM · Arma Reforger
Geez closed T190436: Headtracking makes sights misaligned as Resolved.

Hello.
According to the dev team the described behaviour is as designed.
Regards,
Geez

Wed, Jul 9, 1:28 PM · Arma Reforger
Geez closed T193151: TrackIR remains zoomed unlike Freelook as Resolved.

Hello.
This is as designed and will not be changed for Reforger.
Regards,
Geez

Wed, Jul 9, 1:27 PM · Arma Reforger
Geez changed the status of T192875: TrackIR wont work on latest version. from Awaiting internal Testing to Reviewed.
Wed, Jul 9, 1:26 PM · Arma Reforger
Geez changed the status of T193217: Command Truck does not deploy in Gamemaster Mode from New to Awaiting internal Testing.
Wed, Jul 9, 11:54 AM · Arma Reforger
Geez changed the status of T193216: GM's can't interact with deployed Radio Packs from New to Awaiting internal Testing.
Wed, Jul 9, 11:54 AM · Arma Reforger
Geez closed T181254: When vehicle door is open and hits checkpoint parts it will explode. as Resolved.

Hello again.
This is currently not planned to be fixed in Reforger.
Regards,
Geez

Wed, Jul 9, 11:46 AM · Arma Reforger
CherryC0p created T193217: Command Truck does not deploy in Gamemaster Mode.
Wed, Jul 9, 12:18 AM · Arma Reforger
CherryC0p created T193216: GM's can't interact with deployed Radio Packs.
Wed, Jul 9, 12:14 AM · Arma Reforger

Tue, Jul 8

mokdevel created T193209: JsonApiStruct: Vector value with integers fails to load.
Tue, Jul 8, 7:33 PM · Arma Reforger Modding
Geez changed the status of T193203: Everon map texture bug - Flying stones (coordinates: 064 080) from New to Awaiting internal Testing.
Tue, Jul 8, 4:43 PM · Arma Reforger
Geez changed the status of T192702: Duplication with Composition Layering on gamemaster load from Awaiting internal Testing to Confirmed Internally.
Tue, Jul 8, 4:33 PM · Arma Reforger
berkut_8 created T193203: Everon map texture bug - Flying stones (coordinates: 064 080).
Tue, Jul 8, 4:31 PM · Arma Reforger
Geez closed T190667: Bright Flashing Ocean Textures with MSI Vega 56 GPU as Resolved.
Tue, Jul 8, 4:30 PM · Arma Reforger
SDA_stockerdanieladolf renamed T192602: Vehicle Theft or intentional Deleting (Toxic Gaming Behavior in Vanilla / Official Servers) from Vehicle Theft and Deleting (Toxic Gaming Behavior) VANILLA to Vehicle Theft or intentional Deleting (Toxic Gaming Behavior in Vanilla / Official Servers) .
Tue, Jul 8, 2:08 PM · Arma Reforger
SDA_stockerdanieladolf added a comment to T192602: Vehicle Theft or intentional Deleting (Toxic Gaming Behavior in Vanilla / Official Servers) .

A lot has happened since the original feedback was submitted on 13 June 2025, and unfortunately, the situation has remained consistently bad.

Tue, Jul 8, 2:03 PM · Arma Reforger
Geez changed the status of T193198: Bug with the exit inventory button. from New to Awaiting internal Testing.
Tue, Jul 8, 11:24 AM · Arma Reforger
Geez changed the status of T193197: Oddities of Water/Fuel Tank Destruction from New to Awaiting internal Testing.
Tue, Jul 8, 11:23 AM · Arma Reforger
Geez merged task T193194: Please fix the sights of the machine guns. into T181213: PKM & M60 Machine Gun Nest sight misalignment.
Tue, Jul 8, 11:20 AM · Arma Reforger
Geez merged T193194: Please fix the sights of the machine guns. into T181213: PKM & M60 Machine Gun Nest sight misalignment.
Tue, Jul 8, 11:20 AM · Arma Reforger
Geez changed the status of T193184: Viewing properties of Arsenal as GM alters arsenal from New to Awaiting internal Testing.
Tue, Jul 8, 11:19 AM · Arma Reforger
berkut_8 changed Severity from severity:minor to severity:major on T193198: Bug with the exit inventory button..
Tue, Jul 8, 12:28 AM · Arma Reforger
berkut_8 created T193198: Bug with the exit inventory button..
Tue, Jul 8, 12:26 AM · Arma Reforger

Mon, Jul 7

berkut_8 edited Additional Information on T193197: Oddities of Water/Fuel Tank Destruction.
Mon, Jul 7, 11:46 PM · Arma Reforger
berkut_8 created T193197: Oddities of Water/Fuel Tank Destruction.
Mon, Jul 7, 11:45 PM · Arma Reforger
berkut_8 renamed T193178: They broke a cool animation (Destruction of the fuel station) from You broke a cool thing (Destruction of the fuel station) to They broke a cool animation (Destruction of the fuel station).
Mon, Jul 7, 11:35 PM · Arma Reforger
berkut_8 updated the task description for T193194: Please fix the sights of the machine guns..
Mon, Jul 7, 9:21 PM · Arma Reforger
berkut_8 created T193194: Please fix the sights of the machine guns..
Mon, Jul 7, 9:19 PM · Arma Reforger
berkut_8 added a comment to T189194: ADADAD Spamming / Weak inertia in movement.

Guys, no offense, but in my opinion, the weapon swings quite realistically (conditionally). On the contrary, I would reduce the swing. Arma is a war simulator and not a shooter. In reality, a trained soldier, the rifle holds quite hard, and at distances of 20-30 meters, the hit is guaranteed regardless of "ADAD". However, at distances of 100-200 meters (the main distances of modern battle), the specified swing provides a realistic scatter of hits when moving (overwhelming fire).

Mon, Jul 7, 8:35 PM · Arma Reforger
RickJamesBitch created T193184: Viewing properties of Arsenal as GM alters arsenal.
Mon, Jul 7, 3:43 PM · Arma Reforger
Geez changed the status of T193182: Optical sights - Parallax. Imitation of a real effect or unrealistic fantasies? from New to Feedback.
Mon, Jul 7, 2:43 PM · Arma Reforger
Geez changed the status of T193136: [Feedback] FSR Image Scaling for 3D/PIP Scopes? from New to Feedback.
Mon, Jul 7, 2:42 PM · Arma Reforger
Geez changed the status of T193183: Bug - eyes falling out (ADS and non-ADS views.) from New to Awaiting internal Testing.
Mon, Jul 7, 2:40 PM · Arma Reforger
Geez changed the status of T193153: USSR Base Group prefab has soldiers in Unit Prefab Slots from New to Awaiting internal Testing.
Mon, Jul 7, 2:35 PM · Arma Reforger
berkut_8 created T193183: Bug - eyes falling out (ADS and non-ADS views.).
Mon, Jul 7, 2:35 PM · Arma Reforger
Geez changed the status of T193152: FIA UAZ469s have USSR riflemen as default occupants, USSR and FIA mounted MGs use US Rifleman as default turret occupant from New to Awaiting internal Testing.
Mon, Jul 7, 2:35 PM · Arma Reforger
Geez changed the status of T193151: TrackIR remains zoomed unlike Freelook from New to Awaiting internal Testing.
Mon, Jul 7, 2:34 PM · Arma Reforger
Geez changed the status of T193156: Outside Shooter from New to Awaiting internal Testing.
Mon, Jul 7, 2:33 PM · Arma Reforger
Geez changed the status of T193179: Traces of explosions are not removed. from New to Awaiting internal Testing.
Mon, Jul 7, 2:27 PM · Arma Reforger
Geez changed the status of T193178: They broke a cool animation (Destruction of the fuel station) from New to Awaiting internal Testing.
Mon, Jul 7, 2:27 PM · Arma Reforger
berkut_8 added a comment to T169722: Opposite teams cars falling through the map.

@Geez Lately I have noticed that players often fall through rocky textures. Especially if you perform a bandage while on rocks or on the ruins of destroyed houses. And just the other day, my friend and I fell through the map for the first time when we fell out of a damaged vehicle.

Mon, Jul 7, 2:13 PM · Arma Reforger
berkut_8 edited Additional Information on T193182: Optical sights - Parallax. Imitation of a real effect or unrealistic fantasies?.
Mon, Jul 7, 1:53 PM · Arma Reforger
berkut_8 created T193182: Optical sights - Parallax. Imitation of a real effect or unrealistic fantasies?.
Mon, Jul 7, 1:44 PM · Arma Reforger
Geez changed the status of T193173: Destroyed buildings causes performance issues from New to Awaiting internal Testing.
Mon, Jul 7, 12:43 PM · Arma Reforger
berkut_8 created T193179: Traces of explosions are not removed..
Mon, Jul 7, 11:22 AM · Arma Reforger
berkut_8 updated the task description for T193178: They broke a cool animation (Destruction of the fuel station).
Mon, Jul 7, 11:18 AM · Arma Reforger
berkut_8 created T193178: They broke a cool animation (Destruction of the fuel station).
Mon, Jul 7, 10:48 AM · Arma Reforger
lwing created T193173: Destroyed buildings causes performance issues.
Mon, Jul 7, 5:57 AM · Arma Reforger
TTVZabariYarin updated the task description for T192408: Server ping is false within the server list.
Mon, Jul 7, 12:07 AM · Arma Reforger
TTVZabariYarin added a comment to T192408: Server ping is false within the server list.

Any update regarding this issue?

Mon, Jul 7, 12:07 AM · Arma Reforger
TTVZabariYarin added a comment to T192473: [ARMA TOOLS] Enfusion Workbench | Base Callsigns are not saving changed data.

Any update regarding this issue?

Mon, Jul 7, 12:06 AM · Arma Reforger

Sun, Jul 6

PR9INICHEK edited Additional Information on T190583: [Feature Request] (Conflict) Give more experience for buildings structures.
Sun, Jul 6, 7:53 PM · Arma Reforger
SDA_stockerdanieladolf added a comment to T193053: Vehicle desync / rubberband when colliding with other vehicle in motion.

This has happened to me before, but I didn't know how to describe it. I was driving alone on a road. Someone overtook me behind me. Then it froze, and I was in a tree 40 meters away.

Sun, Jul 6, 4:03 PM · Arma Reforger
SDA_stockerdanieladolf edited Steps To Reproduce on T193156: Outside Shooter.
Sun, Jul 6, 3:58 PM · Arma Reforger
SDA_stockerdanieladolf added a comment to T193156: Outside Shooter.

I was ‘driving’ on the side the whole time. I was able to use the machine gun. The ‘bug’ was recognisable to the other players.

Sun, Jul 6, 3:55 PM · Arma Reforger
SDA_stockerdanieladolf added a comment to T193156: Outside Shooter.


Sun, Jul 6, 3:54 PM · Arma Reforger
SDA_stockerdanieladolf created T193156: Outside Shooter.
Sun, Jul 6, 3:52 PM · Arma Reforger
Socrates created T193153: USSR Base Group prefab has soldiers in Unit Prefab Slots.
Sun, Jul 6, 1:38 PM · Arma Reforger
Socrates updated the task description for T193152: FIA UAZ469s have USSR riflemen as default occupants, USSR and FIA mounted MGs use US Rifleman as default turret occupant.
Sun, Jul 6, 1:32 PM · Arma Reforger
Socrates created T193152: FIA UAZ469s have USSR riflemen as default occupants, USSR and FIA mounted MGs use US Rifleman as default turret occupant.
Sun, Jul 6, 1:32 PM · Arma Reforger
RickJamesBitch created T193151: TrackIR remains zoomed unlike Freelook.
Sun, Jul 6, 1:05 PM · Arma Reforger
stenny833 added a comment to T193115: Tracer rounds disappear after exceeding a certain distance, affecting the observation of the trajectory..

You're always welcome to create mods to get/change these types of features. Reforger generally seems to be firm on the realism and historical authenticity front, so I doubt tracer burn time will be changed to make it easier to snipe at 2 KM.

Sun, Jul 6, 3:23 AM · Arma Reforger
stenny833 added a comment to T193085: Strafe spam mitigation and Weapon Inertia.

seems like a very simple fix would be to vastly increase weapon sway whilst strafing, although doesn't address the root of the issue nor branching ones

Sun, Jul 6, 3:19 AM · Arma Reforger
stenny833 added a comment to T193053: Vehicle desync / rubberband when colliding with other vehicle in motion.

It can happen even on dirt roads at speeds as low as 40 km/h, as well.

Sun, Jul 6, 3:12 AM · Arma Reforger

Sat, Jul 5

jamielou.007 added a comment to T192202: When the sun is shining directly into the car, the view outside the car is overexposed..

I cannot agree enough. I understand that auto-exposure is essentially required for a HDR Pipeline, but the settings need to be heavily tuned. The tech can *significantly* impact the visuals and make it look poorer than it should. I think some time sorely needs to be spent experimenting with how the average scene luminance is captured (certain objects or the sky have too much influence), clamping, and exposure compensation depending on the player environment so the image looks right?

Sat, Jul 5, 11:15 PM · Arma Reforger
ForePlayDZ added a comment to T184946: 7800X3D maxing out at 100 an causing major stutters.

Having this same issue on my community server. Major stutter issues. Below are the specs.

Sat, Jul 5, 9:15 PM · Arma Reforger
AkiDaWolf created T193136: [Feedback] FSR Image Scaling for 3D/PIP Scopes?.
Sat, Jul 5, 3:28 PM · Arma Reforger
Ponezun added a comment to T193115: Tracer rounds disappear after exceeding a certain distance, affecting the observation of the trajectory..

Tracers have a burn out time, they don't stay lit forever. I don't know what values would be correct, however.

Simply copying reality will only make the game less fun. We need reasonable improvements to make the game better.

Sat, Jul 5, 1:01 PM · Arma Reforger
iUncontested added a comment to T184946: 7800X3D maxing out at 100 an causing major stutters.

Also noting I have 24H2 version of windows 11. Really need a fix here. Not sure how more people don't report this issue because this processor is probably one of the most prevalent in gaming... Maybe they were smart enough to not use windows 11, ugh i hate it so much. Honestly about to find a copy of windows 10 so i can game in peace.

Sat, Jul 5, 6:48 AM · Arma Reforger