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Apr 3 2020
Bump
I understand there is still no solution for this problem. I am having the same problem.
Playing on a PS4 pro, all the settings are correct. Two headphones with mics that work fine in other applications. Tried changing to NAT1 but no result.
Tried to work on a solution by changing the settings in the sp modem, no result.
Whatever I try, the voip symbol is not showing up behind the username. I can hear other players fine, just can’t reply, which takes so much gameplay out of the game.
The developers should be able to fix this? That would make this otherwise beautiful game even better.
In T147191#2042577, @BIS_fnc_KK wrote:you can use arma 3 client with -server start up param
you can use arma 3 client with -server start up param
Apr 2 2020
I get what you are saying and agree that a glitch shouldn’t be the solution to our problems. But if this is glitch is rectified before any base building improvements are made I will probably find some other way to spend my time. There will be no point in building bases and no point spending hours upon hours looting for high end gear.
Same thing is happening to me
Mind you they both have great points of how long it takes to break down a gate or fence is quite silly, i do however disagree that this is a feature but rather a broken mechanic, while yes its easy to break into a base it could be balanced in more ways then keeping a broken mechanic ingame,
- extended the time it takes to break down a fence
- maybe make each completion of the action dmgs the fences parts health. upon being ruined it takes the economy to delete that part
- combine both 1 and 2
- another thing you could do is remove some of the tools used in base raiding itself. like the crowbar or not
- maybe instead of removing tools that could raid maybe make those tools each take more time then another, probly the sledgehammer being the fastest.
- make destroy gates with pliers anywhere on the gate not just the metal wire post, since its easy for people to hide the metal wire posts where the action is not triggered
Yea I was noticing the same thing when I played youre right it is like night and day with how long it takes to load. So it is something with the saves getting too big using up all the available memory I was wondering if I just blew through the campaign if Id be able to finish it I just didnt want to wind up crying over another failed attempt if it didnt work lol. You just confirmed it though, thats awesome now we just gotta find a fix for it where it wont matter how long you play in game. I wonder if they removed the "support" missions with insurgents if that would fix it enough or if there was some way to break it up in the middle where most of the world would reset except storage Items and inventory, a nice compromise between the RPG experience and the sandbox world youre actually in. I could see that being an issue as well i.e. I spent about 2 hours attaacking the airport to steal a xi,an VTOL and had no where to store it but the rebel airfield on another island down south. matter of fact that was what i used to infiltrate the tonuka island where csat is. Id have been pissed if all that reset and I didnt have that anymore. I dont know It doesnt seem like theres any way to fix this issue the right way. you either have to blow through the campaign, or have a system so ridiculous that virtual memory doesnt matter.
I agree with Eamonn’s comment above.
Hi devs, please do not remove this feature!
- There are very few places where this actually affects bases being raidable as 99.9% of the time either the lock or wire are removable and thus the gate CAN be taken down.
- IF you’re lucky enough to find a place where you can’t see the wire or lock then that’s great! Finally you can have a secure place to store gear without a freshie coming along with an axe and stealing everything when you’re asleep! I and a LOT of my friends play all the time but we need to sleep, I can’t tell you how many times we lost everything just because we weren’t there for an hour or 2!!
- Base building instead should be looked at, why not have concrete mixers so concrete walls can be constructed? This would still make it raidable just a lot harder.
- We all where on the of verge of quitting this great game until I discovered this, it’s a great feature please please don not remove or am afraid to say you could potentially lose a lot of players, we currently operate across multiple servers with many players and I’d hate to leave because we can’t secure our goods correctly.
Managed to finish the game with the RC build, but I rushed to the end and didn't participate in any insurgent assaults, and deliberately avoided things like taking extra vehicles or dumping gear on the ground. The saves kept getting larger, and I have a feeling that if I spent more time exploring things would start getting wonky again. I was already starting to experience similar issues that I saw late in my previous run, such as furniture objects taking a long time to load and popping up after doing fast travel, or the black screen taking way longer than usual to fade away after resting. Performance when starting the campaign and when getting closer to the end is like night and day.
I have to agree with this. When you put luggage in a car, you don't empty the contents of your suitcases/bags in the boot and then toss the empty bags on top. That's just not how it is done...
Apr 1 2020
Operating system is a PS4
yep same issue here, server crashes so much because of that...
Additional information:
If you spawn the same shower with Zeus, it works.
So de problem is when the shower was placed before in the EDEN editor.
In T149888#2038813, @tom_48_97 wrote:Hello,
Could you, please, check that the folder E:\Program Files (x86)\Steam\steamapps\common\DayZ\Launcher\en-US\ contains the files DayZLauncher.resources.dll and SharedResources.resources.dll? also, what language is used on your OS and Steam?
In T147191#2042211, @dedmen wrote:Should be fixed on dev branch, please test
Should be fixed on dev branch, please test
Should be fixed on dev branch, please test
Should be fixed on dev branch, please test
Been fixed,
https://feedback.bistudio.com/T147191
JohnnyBgood, I completely agree with you. I have experience of the game, and I also have excellent weapons. Not everyone has enough patience in this game.
Yes this is a very bad glitch. I hope it will fix sono ad possible
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Also I would like to say for the record I have not tried a system restore as I have seen some have had success with those more extreme measures (one guy said he had to replace his hard drive). Reason being literally everything else works fine. The main Arma game, DLC, and everything else I play work perfectly and these measures seem to be geared more toward people with complete Arma 3 or system failure whereas mine only happens when I try to load one of the saves specifically for the beta.
I'm at 8GB of memory, which might explain why mine is crashing at a smaller filesize compared to your saves. 32-bit mode didn't have any effect, unfortunately.
yeah coxswain yours look alot like mine
If you try to run any of yours in 32- bit do any of the later saves work? It almost seems to me (imo) that because there is soo much going on on the map and the beta runs like one big continuous mission with no interruptions that the files get too big to handle and run out of virtual memory; and the longer you spend in the mission changing things that makes the file bigger eventually it just crashes. I think it doesnt do it while actually playing because its bound by the limitations on each cell of the map it only has to load each cell as you approach or get near, but when you have to reload it has to process everything on the map modified from its original state to call back on later once the player enters the cell and it just devours the memory to the point the system has to protect itself from using all the memory and cuts the program. Again this is my opinion just what it seems like to my limited computer knowledge.
just out of curiousity how much memory are you working with on your system coxswain? Im curious if people with more or less memory availability are having this issue. Because I havent seen any other tickets with this issue however I have seen plenty people complaining about similar issues on the steam forum just not reporting it I guess, so I wonder if its a specific system setup that causes it like something I could go into settings and change or if it only effects those who play a certain way that creates massive save files and draws to much. If it is a memory availability issue like not enough it would seem youd have to have a pretty ridiculous setup in order to have enough to play this.
System information
Date: 2020-03-29 14:16:39 / 2020-03-29 10:16:39 -04
Current dir: E:\SteamLibrary\steamapps\common\Arma 3
AppData dir: C:\Users\Nelson\AppData\Local
Command line: "E:\SteamLibrary\steamapps\common\Arma 3\arma3launcher.exe" -mod=@CBA_A3
Version: 1.5.146.96
CLR version: 4.0.30319.42000
OS Version: 6.1.7601.65536 (Microsoft Windows NT 6.1.7601 Service Pack 1)
OS 64 bit: True
Process 64 bit: False
Personal dir: C:\Users\Nelson\Documents
Culture: en-US
UI Culture: en-US
Point of log: Unobserved Exception
I would assume this request to be filed with the other thousand for the inventory issues. Going to have a new one for the ghost bullet problem. Ha.
Mar 31 2020
Here's a screenshot of my save history I started keeping once I noticed things getting unreliable every so often. Autosave 8 is the last one that will load without crashing, every single save after that causes the game to crash. Even though some of the later files are smaller than the 169MB of the last working save they still cause the game to crash on loading for some reason. I had some later ones but I was deleting them as I was trying to load them and gave up when I realized I was having a 100% failure rate.
Added video of this issue occurring: https://streamable.com/8ph85
still nothing, what a shit dev team, doesnt even fucking care about the game,
yes the saves are massive see attached in my original ticket I posted both profile saves the one I had to zip it was soo big, it zipped down to 47 mb but unzipped its about 247 MB and thats close to what the other saves on that profile are the most recent 5 saves are between 238,000 KB to 247,000 KB which is unusually high for a save game file. even on my system i7 7700 ~ 2.80GHz, 16 GB RAM , GTX 1060 video card. before the crash would take about 3-4 min to load then would lag for about the first 5 min into gameplay. can hear my laptop fully ramped up fan running continuously non stop while playing where normally with most other games I play it'll get going about every 10 min then slow down for a bit. Not bragging but this comp is a beast normally I can play No mans sky, Skyrim, Witcher, Doom, No problems No lag laptop relatively quiet. On the last run I managed to get working where I ran the game in 32-bit mode My laptop was practically screaming the whole time so much so I paused and checked to make sure there was nothing online saying not to run old man beta in 32-bit or anything like it.
I have played dayz sense I was 14 on pc, I loved the game ans the idea of being truly lost in a place I've never been, I heard your company was making it on console and I assumed it was fake, there was no way they could really bring it to console with how awesome it was, I was so excited when I seen it in game preview and got to play it with XBox gold for a bit, I love the game but these bugs with the storage items are insane, please fix!!!
I have played dayz sense I was 14 on pc, I loved the game ans the idea of being truly lost in a place I've never been, I heard your company was making it on console and I assumed it was fake, there was no way they could really bring it to console with how awesome it was, I was so excited when I seen it in game preview and got to play it with XBox gold for a bit, I love the game but these bugs with the storage items are insane, please fix!!!
Thank you for the report smexhy.
This is a known issue and it is scheduled for a fix.
Regards,
Geez