Is it possible to make setDriveOnPath work for boats too? The vanilla path generation is very slow when the unit is in water (even slower if close to the shore) so using custom paths for boats could be very useful in these situations.
Description
Description
Details
Details
- Severity
- Tweak
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 10 x64
- Category
- AI Pathfinding / Motion
Steps To Reproduce
Create a boat in editor. Use setDriveOnPath on the vehicle. It won't move.
Event Timeline
Comment Actions
I am connecting to this opinon - why this not work with ships/boats units - don't cut features of arma due to VBS supremacy - we can do this features by ourself too if You don't cut it like that - or proof me if i am wrong and it is only bug.
Comment Actions
We spent houndred hours to make something to to this game and at end we crash on walls like this :(