Unfortunately there is no public roadmap nor I can share any estimates as to when this could be implemented.
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Nov 28 2023
Still remains as of 1.0.0.53. The windows seem to break functionally but not visually. Once they "break" you will hear a breaking sound and further shots pass through undeflected and produce no bullet hole decals, yet the glass will visually remain with the first few decals.
And I’m for complete removal of this feature/giving an opportunity for hosts to disable it. Because if your squad communication is decent, you won’t ever get lost or separated by accident
I really hope they give us at least one server, they have such a great first person camera, awsome animations such as leaning, vaulting, driving, flying and healing. Have a 1pp will have a posstive impact on the game, rewarding tactics, postioning, awareness and teamplay. Wall peaking in 3PP is a unfair advantage to the one in cover. I should be able to change postion if a player is supressed by a squad mate without being seen, or exspose myself to locate a enemy postion, risking my head. You have these amazing leaning machanics but you don't need them with 3rd person. Please, please, please dev team. Just one thats all we ask. :) you will satsify a more hardcore player base.
Yes, frankly speaking, I’ve played 100 hours without knowing about this retarded feature. When defending, I’ve been searching in the woods for Mobile HQ, Radioman, Deployed radio/Rally point, but didn’t find anything. But all this time, because of the enemy’s radio signal/connection to the point they’ve been just instantly teleporting to our objective from the their main base
Thx for the fast answer. Is there a schedule/roadmap available,, when such essential parts of the game will be implemented?
Nov 27 2023
Hello, do you still experience this issue on 1.0?
Hello, do you still experience this issue on 1.0?
No issue here.
So one thing that @StevieB didn't mention here that has happened with the Medical humvee.
In T169724#2534835, @PR9INICHEK wrote:
In T169338#2533047, @matthys wrote:The game doesn't compensate for ping. If you have a slightly higher ping, you have to shoot where the enemy is going to be, rather than where they are. I get 200+ ping, so I must shoot a couple of paces ahead of a running soldier. If you don't do this, you will see blood, but they won't die
@Geez this issue seems to be fixed, I haven't had any instances of it since April.
Hello Hephaestus.
Do you still experience this on the current version?
But this is a problem because if I run with multiple peers in play mode, the World Editor is "stealing" FPS fromt the peers. Then the World Editor has more than 60 FPS and the peers are below 10 FPS. Maybe it's intentional but it's not helpful.
Hello Leviathanl.
We cannot reproduce the issue on our end - possibly fixed for the future builds if it is still occurring on the public stable build.
Hello y0014984.
The FPS limiter is only for editing. World editor is not using this when in play mode. Works as designed.
Hello RandoMicro.
We cannot reproduce the issue on our end. Is there any other info you could provide and possibly a video of the issue?
Regards,
Geez
Nov 26 2023
Hey.
I have the same operating system and same problem. Equipmet page switch buttons (Q, E) starts to flicker when trying to click on ith with a mouse and even if changing page with keyboard and than pick an item it seems like i get stuck, can only drop it out of menu, if a want to move it from exmp. trausers to chest rig it dissapears and all the other options in the menu becomes very laggy.
Tried everything from reinstalling drivers, deleted older C++ versions, change resolution, various in-game graphic and Nvidia CP GPU settings, disabled mods, change USB slots for mouse and keyboard, ... and nothing helps
Issue persists since about Q1 2023, previously able to join heavy modded. None of the populated mod servers are accessible.
Also having the same issue, hosting from gamingdelux, AU sydney server showing 230ms on browser and console tells me we're pinging to new_york
10ms when connected...
Nov 24 2023
Thank you. The achievements are only obtainable in vanilla version of the game/on official servers only.
This is due to the fact that modded content could be used to obtain achievements easily.
Hello PR9INICHEK.
This is not a bug - we do not have any sort of "swap" action. You have to drop what you have and then take the other item. As designed.
Hello PR9INICHEK.
It appears that there is no bug present.
(A) The vest is full - visible on the top bar
(B) Inventory storage is greyed out - Indicating inability to add more items.
(C) This can be little confusing - but we calculate both volume & weight. If one small but very heavy object is in a vest then vest is going to be full and you cannot carry more in it. Same goes if you have one light but large object in the vest, it also will be full and unable to contain any other items.
Adding onto this, I noticed a censor system got added to hide certain keywords. It seems to be a bit too aggressive, won’t let you put the word “assault” since it has a** in it. It does this to many other worlds that have stuff like that. Kinda gets in the way of certain group names or group descriptions that aren’t in any way inappropriate
Just tested it on official servers and they seem to work. Very odd though that certain achievements that say “in any game mode” aren’t achievable on non official servers. For example “ivory tickler” says “interacted with a piano in any game mode.” Yet you can only unlock it via official servers.
Hello Amipro.
The joystick support is currently WIP. So it should be available in future.
Can you please try on one of the official servers?
A modded multiplayer GM server, I’ve also tried it on single player GM as well
Hello CW5-Player.
On which server are you playing? Or does this occur in singleplayer scenarios?
Nov 23 2023
Alright, thank you.
Fixed in 1.0.0.60
Hello AaronStatic.
That is incorrect, TagManager::GetTagsInRange() does not filter anything -> faction test is done within SCR_NameTagDisplay::IsFactionFriendly() so it can be overridden in script
Hello PR9INICHEK.
At current state - as designed.
Discussed issue of too many AI's spawning will be addressed in future updates.
Hello scalespeeder.
According to the devs there are plans for a tutorial acting as an open range.
Hello PR9INICHEK.
The issue will be fixed in build 1.0.0.60.