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May 10 2016

Blu3sman edited Steps To Reproduce on T79217: Incorrect source for engine sound and engine rpm gauge.
May 10 2016, 9:13 AM · Arma 3
Blu3sman added a comment to T70462: fix the engine limitation restricting real max speed for land vehicles..

There is no such limitation this time. By tweaking gearbox and raising maxspeed limiter, you're able to reach pretty high speeds. I didn't try anything stupid, but going beyond 200 is easy.

May 10 2016, 5:13 AM · Arma 3
Blu3sman added a comment to T67604: setPiPEffect command does not work.

Confirmed. Even changing value in config has no effect.

May 10 2016, 3:26 AM · Arma 3
Blu3sman added a comment to T67508: Ka-60 instruments are on the wrong side.

It is by design. Pilot has all digital instruments.
And yes, none of them, except attitude indicator, are working. And most likely never will.

May 10 2016, 3:23 AM · Arma 3
Blu3sman added a comment to T67415: Unability to simply zero the SOS scope in steps of 100 meters above 1000 meters setting..

200-400 m increments make so much sense! I wonder who's been configuring them.

May 10 2016, 3:18 AM · Arma 3
Blu3sman added a comment to T67029: Walking, shouldering and accuracy of anti-materiel rifles.

http://www.youtube.com/watch?v=vljJJGe0Nqw
But tactical pace should have more sway/drift

May 10 2016, 3:04 AM · Arma 3
Blu3sman edited Steps To Reproduce on T67018: GM-6 fire rate.
May 10 2016, 3:03 AM · Arma 3
Blu3sman added a comment to T66957: No bolt animation after shooting with the M320 LRR and probably GM6 Lynx.

Maybe read changelog first?
"Currently the reload after every shot for bolt action rifles like M320 is wrong. We are looking into it."

May 10 2016, 3:02 AM · Arma 3
Blu3sman added a comment to T66954: 3D optics peripheral vision problem..

Why such nonsense tickets are kept open?
This is engine limitation currently.
If you want realistic peripheral vision - go here http://feedback.arma3.com/view.php?id=2510

May 10 2016, 3:01 AM · Arma 3
Blu3sman added a comment to T66954: 3D optics peripheral vision problem..

There's no "littel" fix for it. The only way to make realistic peripheral vision is to use pip.

May 10 2016, 3:01 AM · Arma 3
Blu3sman added a comment to T66954: 3D optics peripheral vision problem..

It's just a very bad feature.
Devs should leave scopes as they were (or make RTT scopes).

May 10 2016, 3:01 AM · Arma 3
Blu3sman added a comment to T66765: Corrected Camera & Weapon Handling (Cant) From Lean.

I think this should be split into 2 separate issues:
1 - Rework (or not) lean animation to keep weapon in vertical position.
2 - Implement correct ballistics of canted weapons.

May 10 2016, 2:54 AM · Arma 3
Blu3sman added a comment to T65084: Pressing "Stand Up (Toggle)" with a pistol equipped while upright causes the player to lower his weapon.

Confirmed in 0.55.104356
May be somehow related to issue 3213

May 10 2016, 1:47 AM · Arma 3
Blu3sman added a comment to T64346: Unrealistic vehicle torque.

The problem is not with torque but with dumb automatic gearbox.

May 10 2016, 1:21 AM · Arma 3
Blu3sman added a comment to T62810: Dual Purpose ammo doing no damage above water.

Dual purpose ammo has very short time to live in config. So rounds just disappear after ~30m. Hope this lazy workaround will be changed.

May 10 2016, 12:16 AM · Arma 3
Blu3sman added a comment to T62719: [Feature request] Helicopter ground aiming (while hovering).

Before asking for a feature, please read up on the subject. What you need is practice and not "better ground targeting".

May 10 2016, 12:13 AM · Arma 3

May 9 2016

Blu3sman added a comment to T62258: Picking Up Weapons and Magazines Annoying.

I prefer new system. In arma 2 , want it or not, you are stuffed with 12 magazines in a fraction of a second. Not quite realistic. Anyway, you spend time putting some back. What if i want to take tracer mags or belt mag?

May 9 2016, 11:51 PM · Arma 3
Blu3sman added a comment to T62088: Vehicle mirrors use static cube maps (non PiP) when viewed from outside.

Pip in external views? Please realize that enabling pip in one vehicle currently can cut fps in half. What if there 2 vehicles in view? 10? And dont tell me about magic "optimization".

May 9 2016, 11:45 PM · Arma 3
Blu3sman added a comment to T62021: Light from flashlights get through wall.

It stays as it is, untill (if) deffered rendering will be implemented.

May 9 2016, 11:40 PM · Arma 3
Blu3sman added a comment to T61999: weapons shoot high in CQB.

There IS bullet drop at ANY given distance. Red dot sights are set to 300 m zeroing. They are not supposed to be adjusted in field. Bullets have parabolic trajectories. Between 300 and roughly 10 meters they fly higher than point of aim. Its just physics. Learn to adjust for it.

May 9 2016, 11:39 PM · Arma 3
Blu3sman added a comment to T61999: weapons shoot high in CQB.

Just shoot in chest, you won't get any achievements for a headshot.

May 9 2016, 11:38 PM · Arma 3
Blu3sman added a comment to T61907: Zeroing doesn't work.

What da12thmonkey said. People dont understand for what they vote.
In ACOG scopes 1 click is 0.3-0.8 MOA. And the range of adjustment is vert limited, so that if you turn it enough you might permanently damage optics.
Bottom line, those knobs are used to properly calibrate point of impact with chevron and not for range adjustment. Of all optics in game so far, only sniper scope should be adjustable, and it is.
This ticket can be closed.

May 9 2016, 11:35 PM · Arma 3
Blu3sman added a comment to T61907: Zeroing doesn't work.

@EDcase
Here's the process of ACOG ADJUSTMENT
http://www.youtube.com/watch?v=jsKq2I_iJ-0
This stuff is not for in-field range adjustment.

May 9 2016, 11:35 PM · Arma 3
Blu3sman added a comment to T61580: Unable to crouch with NLAW/RPG.

Reproducable in latest dev build.
Please read the first step.

May 9 2016, 11:12 PM · Arma 3
Blu3sman added a comment to T61580: Unable to crouch with NLAW/RPG.

^ This ticket is not about prone. Read updated description. There is issue with specific keybinding.

May 9 2016, 11:12 PM · Arma 3
Blu3sman added a comment to T61580: Unable to crouch with NLAW/RPG.

Ticket updated.
I use old ZXC keybinds for stances.
Still reproducible in 0.55.104356.

May 9 2016, 11:12 PM · Arma 3
Blu3sman added a comment to T61580: Unable to crouch with NLAW/RPG.

Note: bug is not present when moving, only static transition is bugged.

May 9 2016, 11:12 PM · Arma 3
Blu3sman edited Steps To Reproduce on T61580: Unable to crouch with NLAW/RPG.
May 9 2016, 11:12 PM · Arma 3
Blu3sman added a comment to T60767: Stratis has wrong coordinates.

Well the devs still call them Mediterranean islands, so it is sensible to put it atleast in northern hemisphere.

May 9 2016, 9:57 PM · Arma 3
Blu3sman edited Steps To Reproduce on T60767: Stratis has wrong coordinates.
May 9 2016, 9:57 PM · Arma 3
Blu3sman added a comment to T60661: "Aiming Deadzone" : Spawns Negative Acceleration + Inusability..

Not even assigned? Oh come on..

May 9 2016, 9:53 PM · Arma 3
Blu3sman added a comment to T59221: Bring back blinding sun.

I dont get why issue about size of the sun sprite was closed. It has nothing to do with blinding effects.

The sun is really too huge. The moon seems ok, make them the same size.

May 9 2016, 6:44 PM · Arma 3
Blu3sman added a comment to T59221: Bring back blinding sun.

^"The sun in ARMA 3 is fucking PERFECT.
In case you were born yesterday, the sun is actually bigger than the moon in real life too."

Wow, hold on. Not sure if you are serious, but http://apod.nasa.gov/apod/ap121115.html

FYI: http://en.wikipedia.org/wiki/Angular_diameter

May 9 2016, 6:44 PM · Arma 3
Blu3sman added a comment to T58466: [Steam Alpha] Stand up key should not work as a toggle.

Yes you can assign retro zxc keybinds. Im very happy with them since they reset high/low, step lean modifiers for that stance. So when im in high/low standing or lean, i press c and switch to normal stance. Very comfy.

May 9 2016, 3:16 PM · Arma 3