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Walking, shouldering and accuracy of anti-materiel rifles
Closed, ResolvedPublic


Currently it's possible to fire these heavy weapons accurately while kneeling, standing and even while walking. Firing from unstable positions also allows for accurate rapid fire with almost no sway or fatigue.


Legacy ID
Steps To Reproduce

Place OPFOR sniper.
Stand up, aim and hold breath. >> almost no sway
Shoot. >> no recoil to speak of.
Press tactical pace key and walk. >> weapon stays aimed at target
Aim down sight and try to hit man sized target while walking at 100m. >> fairly easy.
Kneel, fire at man-sized targets at 500m as fast as possible. >> easily 1 hit per second.

Event Timeline

p00d73 edited Steps To Reproduce. (Show Details)May 24 2013, 5:08 PM
p00d73 edited Additional Information. (Show Details)
p00d73 set Category to Gameplay.
p00d73 set Reproducibility to Always.
p00d73 set Severity to None.
p00d73 set Resolution to Open.
p00d73 set Legacy ID to 2956182044.May 7 2016, 2:15 PM
But tactical pace should have more sway/drift

nmdanny added a subscriber: nmdanny.May 7 2016, 2:15 PM

It should remain possible to shoulder the weapon for switching to your pistol or binoculars, but I agree that it shouldn't be accurate when moving.

p00d73 added a subscriber: p00d73.May 7 2016, 2:15 PM

@Blu3sman: oops, brainfart. I confused the weapon with the older Gépard M1

I'll edit the post to reflect this. Thanks for the correction.

Shouldering should be possible but not for extended periods of time. Hitting targets at 400+ meters should be almost impossible, and above 100m very very difficult.

This applies to MGs as well (though to a lesser degree, depending on the MG).

MadDogX added a subscriber: MadDogX.May 7 2016, 2:15 PM

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.