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Corrected Camera & Weapon Handling (Cant) From Lean
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Description

Camera and weapon cant in lean; this is mentioned briefly in forum threads here:

http://forums.bistudio.com/showthread.php?132395-Cover-Systems-Lean-amp-Realism

And in more detail here:

http://forums.bistudio.com/showthread.php?155004-Correct-Weapon-Handling-amp-Canting

A canting camera and/or weapon is technically, metrically wrong in terms of proper weapon handling and perspective -- the world does not 'tilt' if we cant our body, head, or rifle; separately or in unison.

Canting an aimed firearm from any fire position is improper weapon handling, that is rigorously repudiated and corrected in virtually all firearms training -- military and civilian.

{F19453}

Details

Legacy ID
3800069613
Severity
Minor
Resolution
Open
Reproducibility
Always
Category
Anims
Steps To Reproduce

Lean while aiming any firearm in ArmA III...

Additional Information

Article on effects of canting on weapon accuracy.

http://www.accurateshooter.com/optics/canting-effect-on-point-of-impact/

http://accurateshooter.net/Blog/cantedhold2x350.gif

Realistic, correct and damped (no infinite lean speed) lateral camera displacement in peek, lean or fire from cover with correct un-canted weapon handling gives the virtual Player improved proprioceptive and virtual kinesthetic cues as to how well covered he is (or isn't) when firing from a position of cover with a cover stance.

Event Timeline

Hoak edited Steps To Reproduce. (Show Details)May 17 2013, 5:48 AM
Hoak edited Additional Information. (Show Details)
Hoak set Category to Anims.
Hoak set Reproducibility to Always.
Hoak set Severity to Minor.
Hoak set Resolution to Open.
Hoak set Legacy ID to 3800069613.May 7 2016, 2:08 PM

I think this should be split into 2 separate issues:
1 - Rework (or not) lean animation to keep weapon in vertical position.
2 - Implement correct ballistics of canted weapons.

This issue was processed by our team and will be looked into. We thank you for your feedback.

Hoak added a subscriber: Hoak.May 7 2016, 2:08 PM
Hoak added a comment.May 17 2013, 2:14 PM

Per Blu3sman's remarks: the 'issues' can be atomized even further per his comment with respect to incorrect:

· character lean kinesiology
· weapon handling/canting animation
· camera axis rotation
· infinite camera and animation translation speed
· ballistic performance of canted weapons

The scope and context of the issue is offering idealized, standardized presentation of infantry weapon handling and perspective that that reflects the real intentions of infantry weapon handling.

At the very least the weapon should not be tilted while leaning. This is a very common error done in FPS games. In real life you would never tilt your weapon as long as you are able to, and especially not while leaning and aiming through the sights.

I agree that this needs fixing, it can be very counter-intuitive when shooting a weapon with a low muzzle velocity like the ASP-1 while while leaning (weapon is canted) and the bullet still magically flies in a perfect vertical arch when it shouldn't.