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May 10 2016

flexAUT edited Steps To Reproduce on T98398: load sks clip in loaded gun decreases the ammo.
May 10 2016, 10:11 PM · DayZ
flexAUT added a comment to T91583: Magnum has no shadow!.

can confirm that magnum is missing its shadow LOD

May 10 2016, 6:11 PM · DayZ
flexAUT added a comment to T91223: sprinting-speed glitch.

http://feedback.dayzgame.com/view.php?id=2717 older one, lacking info about the infinite sprint distance

May 10 2016, 5:59 PM · DayZ
flexAUT edited Steps To Reproduce on T91223: sprinting-speed glitch.
May 10 2016, 5:59 PM · DayZ
flexAUT added a comment to T89961: m4a1 is broken.

i guess its still the same mechanics as it was in arma 2. means that stamina and stance has much more effect than in other games (did you hold your breath?)

just my two cents... its still possible though that the accuracy is bugged

May 10 2016, 5:16 PM · DayZ
flexAUT added a comment to T89139: Sprinting while having hands up is faster.

http://feedback.dayzgame.com/view.php?id=4800
you can sprint infinite distances aswell

May 10 2016, 4:46 PM · DayZ
flexAUT added a comment to T88209: FNX 45, .45ACP ammo don't work (Wiki says it should).

maybe the devs are more concerned about other stuff atm than guns spawning with different attachments... so currently theres only this one without a mag, that will posibly change (as it was mentioned by rocket in a stream) later on.

May 10 2016, 4:12 PM · DayZ
flexAUT added a comment to T87543: Weapon Flashlight bugged [can not be attached].

guys pls search before posting.. this one was adressed several times! m4 works fxn doesn't atm

May 10 2016, 3:42 PM · DayZ
flexAUT added a comment to T87400: Rails lifting.

http://steamcommunity.com/sharedfiles/filedetails/?id=205453007
http://steamcommunity.com/sharedfiles/filedetails/?id=205453066

as disrcibed aboove

May 10 2016, 3:36 PM · DayZ
flexAUT added a comment to T87360: Flash Light Attachment..

if you drag the flashlight onto the ris while holding the m4 in your hand it works...

May 10 2016, 3:35 PM · DayZ
flexAUT added a comment to T87202: Night time can be easily cheated away with gamma/brightness sliders for night vision.

@Matsumoto
That you cant see shit in buildings is a valid point.. outside you can see absolutly fine.
With the rest i totally disagree. Flashlights arent useless at all (maybe you should increase your FOV) and night is just as long as it is irl (thats how the game is and the mod always was). I do actually play nighttime with flashlight for atmospheric purpose because it makes it much more terrifying.

This game is about survival not about having an easy time.

May 10 2016, 3:21 PM · DayZ
flexAUT added a comment to T87017: raised mode for meeles results in misshiting.

just found a older post that describes the problem
http://feedback.dayzgame.com/view.php?id=148

May 10 2016, 3:13 PM · DayZ
flexAUT edited Steps To Reproduce on T87017: raised mode for meeles results in misshiting.
May 10 2016, 3:13 PM · DayZ
flexAUT added a comment to T87014: Attachments flickering/disappearing.

can confirm this

May 10 2016, 3:13 PM · DayZ
flexAUT added a comment to T86977: Killing a Zombie/Player Body's Disappear..

for the zombies despawn is intented, thats at least what rocket said in one of the streams (to safe server performance i guess)... but im sure it shouldn't be the case for other players

May 10 2016, 3:11 PM · DayZ
flexAUT added a comment to T86974: Door Open Toggle on Wrong Elevation (Title Edit).

sometimes you get the open/close action for other objects/doors than the one you are aiming at (like doors in lower building levels)... thats probably the case here aswell!

edit: if you look at arma 2&3 thats a commonly known problem of the action system

May 10 2016, 3:11 PM · DayZ
flexAUT added a comment to T86972: Cans of beans and spaghetti doesn't open with knife.

you probably should use a can opener first!

May 10 2016, 3:11 PM · DayZ
flexAUT added a comment to T86970: I never die.

can confirm this

you need do click respawn to be terminally dead

May 10 2016, 3:10 PM · DayZ
flexAUT added a comment to T86795: Drink spawns are too rare.

depends on how long the server is up.. yesterday got on a server, found almost nothing. today in the morning on a restarted server i found heaps of drinks and food. guess there are no items respawning at the moment

May 10 2016, 2:44 PM · DayZ
flexAUT added a comment to T86788: LOOT cycles.

its better to make seperate threads for seperate issues ;)

just one thing.. you shouldn't try to aim with the crosshair on meeles, instead try to properly hit the zombie with it (works for me)

May 10 2016, 2:44 PM · DayZ
flexAUT added a comment to T86752: Syringe Duplication?.

happened to me aswell

May 10 2016, 2:37 PM · DayZ
flexAUT added a comment to T86583: Mouse control needs some love. Accel, sliders, inconsistent and imprecise..

agreed

May 10 2016, 2:00 PM · DayZ
flexAUT added a comment to T86574: Melee Weapons Not Hurting AI/Players.

i think thats a problem with the lowered/rasied mode for the meele weapons (press spacebar).. if you hold your meele raised you will swing the weapon sideways. result is not hitting anything.. press spacebar and you hold the meele lowered if you attack in this state you will hit much better.

edit: not sure for the hammer though

May 10 2016, 1:55 PM · DayZ
flexAUT added a comment to T86571: [PRIMARY REPORT] Random Zombie and Character action noises.

can confirm this
its a known issue, i believe rocket already mentioned this in a prior stream

May 10 2016, 1:53 PM · DayZ
flexAUT added a comment to T86563: Character always wants water.

can confirm this.. even with after fresh respawn (definitly not sick), i get spammed with hunger and thirst messages (without sprinting). as mentioned above, i guess you get a notification with the slightes change in hunger/thirst stats

May 10 2016, 1:53 PM · DayZ
flexAUT added a comment to T86545: You can eat and drink as much as you want but it doesn't seem to reset.

upvoted.. but don't forget that you may be sick/infected from zombie hits and other stuff aswell.. its not necessarily starvation

May 10 2016, 1:52 PM · DayZ
flexAUT added a comment to T86529: moving items around inventory makes for lost items.

can confirme one. let go of an item between ground and character space makes it disappear

May 10 2016, 1:51 PM · DayZ

May 9 2016

flexAUT edited Steps To Reproduce on T61605: you can see the underwater environment without underwater effects when arising from the dive.
May 9 2016, 11:14 PM · Arma 3
flexAUT added a comment to T61602: AI soldiers healing themselves under every circumstances.

sorry wrong priority

May 9 2016, 11:14 PM · Arma 3
flexAUT edited Steps To Reproduce on T61602: AI soldiers healing themselves under every circumstances.
May 9 2016, 11:14 PM · Arma 3
flexAUT edited Steps To Reproduce on T61601: Make it possible to acces the arma wiki while in the editor.
May 9 2016, 11:14 PM · Arma 3
flexAUT edited Steps To Reproduce on T61600: Horrible convoy driving of AI vehicles.
May 9 2016, 11:13 PM · Arma 3
flexAUT edited Steps To Reproduce on T61599: AI still shooting while not aiming at me.
May 9 2016, 11:13 PM · Arma 3
flexAUT edited Steps To Reproduce on T61598: AI doing 360 + shooting.
May 9 2016, 11:13 PM · Arma 3
flexAUT added a comment to T61468: You can't deploy swimmers from helicopters.

i'd recommend to use {moveOut_x} instead of {_x action ["eject", heli]}. eject didn't work for me and getOut is only available some meters above the surface ( about 1-4m). Besides that the unit using the "getOut" action will play the same animation as getting out on the ground (a step forward in the air looks weird). So the moveOut command looks even better (the divers will drop immediately!

May 9 2016, 11:07 PM · Arma 3