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Mouse control needs some love. Accel, sliders, inconsistent and imprecise.
Closed, ResolvedPublic

Description

The mouse control in DayZ really needs some love. I'll go over my problems one at a time:

  1. Separate X and Y sensitivity:

Arma/DayZ are the only games where I see these be visibly separated values in the GUI. Many games you can change X and Y sens with console commands, but 99% of PC players want one thing above all: Consistency. Separating these values and exposing them to the players can be confusing, especially since if I use the same X and Y values on the slider, my X axis is faster than my Y axis in-game. This confuses the hell out of me, and takes a lot of tuning to get right.

  1. Using sliders to determine the sensitivity value over numeric values:

I'm pretty sure nobody likes sliders for these. I have no way to easily quantify if my sensitivity is too low or too high, and when compounded by the fact that I have to individually configure X and Y axis there is an entire other level of difficulty added to get my sensitivity to somewhere comfortable. Let me set my sensitivity to 1, or 1.1, or 0.8, or 5.2 or essentially any numeric value that will keep my X and Y axis acting completely symmetrical.

  1. Mouse acceleration turned on by default and can't be toggled off:

Not only am I completely convinced that almost nobody prefers playing FPS games with mouse accel on, I can't comprehend why it's on by default in the first place. Those who aren't aware of what it does will have it mess with their ability to aim, and those who are aware will be frustrated until they can turn it off.

Beyond that, I've noticed that there is some degree of negative acceleration in this game (faster you move the mouse, slower you move in-game ie: expected behavior is inverted). This is a great way to kill immersion - once I realize that I can't control my character properly I have to stop playing DayZ and start playing Crappy Arma Avatar Operator: The Game, akin to trying to operate heavy machinery with a bunch of joysticks - slow and clunky.

All in all, my mouse sensitivity is never consistent and I can't figure out why. It should be proportional to my FOV (if I am zoomed, sens is decreased) and maybe my stance.

  1. Lowest possible sensitivity on slider is still not low enough for low sensitivity players like me:

I play most FPS games at a sensitivity of 40cm/360 (AKA it takes me 40 centimeters to complete a full 360 degree turn in game). Even with the X-axis slider all the way to the lowest setting, my sensitivity is anywhere from 4-16cm/360 with my Razer Taipan mouse at 1200 DPI (what I use by default in windows). I would really like to be able to set my sensitivity to what I prefer without the need of dropping my mouse's DPI to something abysmally low.

I realize DayZ is far from a twitch FPS like Quake, but if there is one thing that irks me more than anything else with FPS games it's poor mouse optimization and bad netcode. DayZ is, for the most part, slow-paced enough that these problems don't rear their ugly heads, but with melee weapons and the need to circle strafe around enemies (I got into three seperate melee duels with other bambis in Elektro today and won because I circle strafed but not after taking unnecessary hits because I struggled to aim at them) to make yourself hard to hit I really would like my mouse to behave properly instead of jittery, inconsistent and clunky. PLEASE give the mouse some love - at least change your UI to use NUMERIC VALUES instead of sliders.

Details

Legacy ID
1862690233
Severity
None
Resolution
Duplicate
Reproducibility
Always
Category
Game Settings
Steps To Reproduce

Determine your preferred FPS sensitivity and measure it in cm/360 (how much horizontal distance do you need to move your mouse to complete a 360 degree turn).

Try moving your mouse at different speeds as close to the same distance as possible each time. Does your mouse land on the same area each time? If so, your sensitivity is configured and you should have a consistent experience, allowing you to properly develop the muscle memory needed to aim in an FPS game. Do you turn in excess of 360 degrees? Mouse acceleration. Do you turn less than 360 degrees? Negative acceleration.

Additional Information

Background info on gaming mice, DPI, the cm/360 formula and more can be found at ESR: http://www.esreality.com/?a=post&id=1265679

Most games these days have pretty solid mouse control. DayZ/Arma 2/Arma 3 all have had pretty sub-par mouse control. I get that these are not twitch FPS games like Quake, but when I am fighting *with the engine* to get my avatar to behave the way I need them to it breaks the immersion and reminds me that I am merely an operator for an entity inside the DayZ world and am not actually there. It's the difference between simply playing a game, and being a part of the game.

Event Timeline

prodiG edited Steps To Reproduce. (Show Details)Dec 17 2013, 2:32 AM
prodiG edited Additional Information. (Show Details)
prodiG set Category to Game Settings.
prodiG set Reproducibility to Always.
prodiG set Severity to None.
prodiG set Resolution to Duplicate.
prodiG set Legacy ID to 1862690233.May 8 2016, 1:59 PM

I can so agree with your post. Damn negative acceleration. If I turn my mouse fast, I can only turn around 180 on my mousepad, if I move my mouse very slowly, I get 360-720°. It's VERY inconsistent and it's really irking me aswell.

aimpr added a subscriber: aimpr.May 8 2016, 1:59 PM
aimpr added a comment.Dec 17 2013, 3:49 AM

negative mouse accell is one of the most annoying things in the game since you are always using the mouse.

flexAUT added a subscriber: flexAUT.May 8 2016, 1:59 PM
root added a subscriber: root.May 8 2016, 1:59 PM
root added a comment.Dec 17 2013, 4:48 PM

yes I agree

hicks16 added a subscriber: hicks16.May 8 2016, 1:59 PM
Sigmi added a subscriber: Sigmi.May 8 2016, 1:59 PM
Sigmi added a comment.Dec 17 2013, 7:47 PM

I've noticed that:

with a weapon in hand - I can look around completely freely.

with nothing in my hand - My X-axis sensitivity suddenly feels slower and does not change when I attempt to change it in settings.

Tobes95 added a subscriber: Tobes95.May 8 2016, 1:59 PM

Completely agree with these issues- separate x/y sliders are unnecessary and annoying, they don't go nearly low enough (I use a 21.5cm 360 and 1800DPI) because presumably mouse DPIs were a lot lower when Arma 2 came out and they need a number. Talk to Valve and see if you can copy and paste the source sensitivity slider into DayZ. Acceleration sucks but is going to be fixed so it can be turned off soon apparently. One part I disagree with though is that most games don't actually change your sensitivity when you change your FOV though and neither should this one.

Vakuya added a subscriber: Vakuya.May 8 2016, 1:59 PM

I absolutely agree with the issues called above. This is one of the main problems I currently have with the game, because it makes the game experience a lot worse, in fact it makes the game almost unplayable. If mouse behaviour gets fixed and character responsiveness gets improved this is going to be a hell of a good game - currently controls are the only thing that bother me. Everything else seems to be just fine and pretty alpher-ish.

Big_T added a subscriber: Big_T.May 8 2016, 1:59 PM
Big_T added a comment.Dec 18 2013, 5:44 AM

Yes I agree with the above, it just needs whole lot of work. Playing Arma 3 feels so nice and proper. As the standalone is now its very hurky jerky, and it's not just a getting used to thing it's really bad.

Andyb11 added a subscriber: Andyb11.May 8 2016, 1:59 PM
Magnet added a subscriber: Magnet.May 8 2016, 1:59 PM

Thoroughly described. I have made this the parent report for the Mouse Settings issues however this will not be the primary report as it does not have enough votes.

Mag.