Any news if colllisions for garden plot and fireplaces can be disabled for 1.25 or 1.26?
- Queries
- Arma 3 Activity
- All Stories
- Search
- Advanced Search
Advanced Search
Thu, Apr 18
Sun, Apr 7
This is still happening. All sound from inside doors is played at the position of the outside doors.
Not sure if you have time for it in 2024 but it is still happening for chemlights and road flares.
Maybe it would be better to not allow players entering the cars with items in hands? Or at least not in the driver seat, since you can have everything in hands and you are still able to drive the car.
In T180389#2591361, @Dobi wrote:If it is possible please give me my stuff back that i had i Elektrozavosk
In T179497#2591469, @Mali_Yuda wrote:Found a fix finally, installed DayZ Exp, copied all from the document file to the normal DayZ, launched it and it worked.
Mar 30 2024
@Geez
Hey. Since in the article for DayZ regarding 2024 Terrain Builder improvements were mentioned, I would like to do a little reminder that this bug is still in the Terrain Builder used for DayZ Tools.
Mar 12 2024
In T179618#2581388, @Geez wrote:Hello kuzyn.
We have tested this thoroughly but we were unable to reproduce the issue.
Mar 2 2024
Mar 1 2024
I can confirm that it was always a problem and many people try to avoid them due to stairs issues.
I do not agree. Maybe the time of strikes could be extended to make them less frequent, but they are adding more dynamics into the game.
Issue still occurs with car wrecks.
In this case on the image, I was standing in the blue circle and I've replaced boots which were inside the wreck in trunk with my own boots that were equipped in the inventory. The boots which were taken off from equipment, spawned on the roof.
After 2 updates it seems like it is still in the game unfortunately.
Feb 23 2024
Jan 26 2024
Hi, the bug is still here. Picture from 1.23 Livonia local server.
Seems like shattered glass is appearing only when player is between 20 up to 15m away from wrecks. If more than 20m or less than 15m glass is gone.
There is also a big difference with doors, seems like other wrecks got better LOD but for humvee its bugged.
Jan 16 2024
Update for the previous post.
I noticed that on official Livonia map there are same bugs, for example transition between grass and dirt has leaves from forest, when in reality forest is further and does not touch this place.
Nov 23 2023
Okay, another thing that seems to be "bugged" with those map settings... (especially looking at Cell size being 3.75).
There is a problem with correct transition between ground textures. I am totally aware of materials limit per cell. Everytime I regenerate my layers, Im using "6 materials per cell (Arma 2)" setting and I also do a double check of my mask layer with the custom tool called MaskColorChecker to see for any tiles with exceeded limit.
But textures after regenerating are still wrong, they have sharp edges and sometimes they inherit something from wrong materials. Example on the first attached photo.
Nov 22 2023
If people don't like this idea in general and it makes conflicts regarding available loot, maybe it should be reworked only for joining with friends?
I have no idea how it works on consoles, but on PC Steam you have an option to join the game that your friend is actually playing. Maybe only in that case server should try to spawn the player joining the game somewhere near our friend (not in the same town exactly but in the next "bubble" or something like that). If it is possible with consoles as well, maybe thats a better solution to bring friends/teams closer. Of course, there should be a limit, like if the first player from that group of friends joins the server as a new character, there is a 2 or 5 minutes limit when you can join your friend in the nearby area. After that timer expires, it would spawn you randomly as before. That would prevent the situations where geared player can bring loot for friend from inland and pass it to a friend instantly.
Nov 21 2023
In T176819#2535173, @Geez wrote:Hello.
We plan to deploy a fix for this as part of an additional patch for our 1.23 update, which should be deployed very soon. We highly encourage you to try it out on the Experimental branch.
Oct 9 2023
Luckily I've managed to get record a video of City_Stand shadow bug, please see attached.
Oct 8 2023
In T176035#2510154, @JerseyD911 wrote:For 10 years playing Dayz haven't caught a SINGLE transmission, and I'm trying to take radio every time I see it and always turn it on. Maybe if you implemented it in some sort of quest/mission or else, so ppl if they want to find some top/secret or else loot need to care the radio on and listen to a certain frequency or something. Few years ago on community servers you had to have radio on to get notification that airdrop is dropping here or there, if you didn't have radio - no notifications. PPL won't use radio as a communication item, that aspect is dead, everyone is on discord now, but if you implement it in some quest or mission as I said, not for talking to other players, ppl will have to use it if they want to get the loot in the end of that mission. Anyway, you got the point. As current state of things radion is a rudiment, just an item that can provide white noise, nothing more. You can also check professor Legasov mod on workshop as a reference
Oct 7 2023
Dear Geez,
Dear Geez,
Oct 5 2023
Also the DayZ EU - DE 8350 (Exp) is under heavy load - for me it shows constant red icon for server and all actions are delayed.
In T170699#2415123, @Geez wrote:Thank you.
We have confirmed both of the problems and will take a look at what can be done.
Regards,
Geez
Aug 29 2023
Mar 24 2019
This still doesn't work, are you serious devs? =(
Jun 8 2018
Mine is locked too, I got kicked from server (timeout)