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May 10 2016

CAPTNCAPS edited Steps To Reproduce on T84674: [Linux] Changes in script files reload only after game restart.
May 10 2016, 12:13 PM · Arma 3
CAPTNCAPS added a comment to T78768: Permanent Desync of 100000 in Multiplayer Games.

@padoopatel
Hey! Let's stay civilized! I know this is a big issue, but insulting someone won't help fix it either!

May 10 2016, 9:00 AM · Arma 3
CAPTNCAPS added a comment to T78768: Permanent Desync of 100000 in Multiplayer Games.

For the time being, I advise you to revert back to 1.24.
Do this by Rightclicking ArmA3 in Steam -> Properties -> Betas -> Enter: Arma3Legacy124 -> Click CheckCode -> Select "legacy (1.24)" from the list
It is an 1.1Gb Update, should not take too long + it is playable.

Btw. I think this is happening because of packet flood. They called it "guaranteed network messaging", so now every packet is sent when before some where lost? (not a pro on this topic). Which then causes a flood, which is blocked by the router (my guess). Anyway, my f***ing Telekom router won't let me change anything regarding flood or firewall :/
Needed Ports are all open.
BI, we need a fix ASAP!

May 10 2016, 9:00 AM · Arma 3
CAPTNCAPS edited Steps To Reproduce on T78768: Permanent Desync of 100000 in Multiplayer Games.
May 10 2016, 9:00 AM · Arma 3
CAPTNCAPS added a comment to T78741: BLUFOR Pilot missing in editor..

The Helicopter Pilot is still listed as "Pilot".
But I guess you mean the Jet Pilot? Yeah, noticed that too.

May 10 2016, 8:59 AM · Arma 3
CAPTNCAPS added a comment to T78716: Massive desynchs on high population servers.

Also happens on servers with not many people (in my case: listen server + 2player = 100000 desync)

May 10 2016, 8:58 AM · Arma 3
CAPTNCAPS edited Steps To Reproduce on T78626: Pressing shift does not turn on heli's engine.
May 10 2016, 8:56 AM · Arma 3
CAPTNCAPS edited Steps To Reproduce on T78616: Cannot hear helicopter sounds in first person.
May 10 2016, 8:56 AM · Arma 3
CAPTNCAPS added a comment to T78589: Dev-Branch 126674: all the vehicles engine sounds are too quiet on the inside.

Update today, still not fixed

May 10 2016, 8:55 AM · Arma 3
CAPTNCAPS added a comment to T78519: Scope reticles are unusable without FSAA.

I have mentioned it before, and now I bring you the evidence:
Without FSAA, without PPAA: http://puu.sh/aSksw/899914aa1f.jpg
There is a tiny difference, but still good visible!

May 10 2016, 8:53 AM · Arma 3
CAPTNCAPS added a comment to T78519: Scope reticles are unusable without FSAA.

I run 1680*1050
Sampling: 114% (1920*1200)
Settings: High (mostly)
FSAA: x2
PPAA: SMAA Ultra
Aniso Filtering: Ultra
Bloom & Radial Blur: 25
Sharpen Filter: 50
Other PP: 0

Rectile perfectly seeable! (http://puu.sh/aSdy8/dfc8cfbfaa.jpg)

What other PP effect do you have enabled? Because they can effect the rectile! (like depth of field ; bloom)

May 10 2016, 8:53 AM · Arma 3
CAPTNCAPS added a comment to T78519: Scope reticles are unusable without FSAA.

I do not have any problems with that.
All disabled VS SMAA Ultra and AAx2 only a small difference... (with the rectile)

What resolution are you playing on? Try to set it higher, and look at sampling, do you have maybe 80% ? Try 120% or at least 100% :)

May 10 2016, 8:53 AM · Arma 3
CAPTNCAPS edited Steps To Reproduce on T78256: Rain does not show up on certain maps.
May 10 2016, 8:47 AM · Arma 3
CAPTNCAPS added a comment to T77305: Character clipping because of rotation axis..

Bump (? if that even works here...)
I think this really is a problem and I would at least hear from someine at BI why they did this in the first place... as the Changelog posted above says it is to fix clipping issues... but IMO just creates more...

May 10 2016, 8:23 AM · Arma 3
CAPTNCAPS added a comment to T71119: Make helicopter Crashes more realistic / not always exploding.

You can try out my script, which tries to help that issue.
It is not perfect and the heli will explode eventually, but it is a better way then what we have now.
http://forums.bistudio.com/showthread.php?181553-Helicopter-Crash-Script

May 10 2016, 5:36 AM · Arma 3
CAPTNCAPS added a comment to T66380: AI always watching through binoculars.

I assume you mean binoculars, not goggles...

Having the same problem since last update.
I tried to play "whole lotta stratis" when suddenly one of my squad members wouldn't move, and always look through his binoculars :/

May 10 2016, 2:39 AM · Arma 3
CAPTNCAPS added a comment to T66119: Changing from Rifle to Pistol makes you go prone, stand up and then switch to pistol.

ok, I just updated to the latest Dev Build and it doesn't happen anymore :)

May 10 2016, 2:28 AM · Arma 3
CAPTNCAPS edited Steps To Reproduce on T66119: Changing from Rifle to Pistol makes you go prone, stand up and then switch to pistol.
May 10 2016, 2:28 AM · Arma 3
CAPTNCAPS added a comment to T66092: For Final: Put Stratis and Altis on one map (like Sahrani and Rahmadi).

that would be so awesome!

But make it like ArmA:
Stratis on it's own map
Altis on it's own map
and a thrid map with both on there

May 10 2016, 2:26 AM · Arma 3
CAPTNCAPS added a comment to T62925: Can't change difficulty setting in game..

Same issue with stable build!

May 10 2016, 12:20 AM · Arma 3
CAPTNCAPS edited Steps To Reproduce on T62925: Can't change difficulty setting in game..
May 10 2016, 12:20 AM · Arma 3
CAPTNCAPS added a comment to T62743: Can not load mission made with vanilla A3 assets.

if you placed "ifrit" in your map, go in the mission.sqm and find an object with "galkin" in it, rename it to "ifrit"...
the car has been renamed AND remove/rename (didn't try to rename) "A3_soft_f_galkin" ^^
(at least worked for me)

May 10 2016, 12:14 AM · Arma 3
CAPTNCAPS added a comment to T62525: Cars can't flip over.

I don't know if I imagined that, maybe I was just lucky not having this issue this time, but if not the Dev Build fixes this. Can anyone say the same?

May 10 2016, 12:04 AM · Arma 3
CAPTNCAPS added a comment to T62525: Cars can't flip over.

yeah, and I think the steerign of cars could be a bit better, it's like press a/d short almost no move... click a/d long (steeringwheel is complete turned) you'll do an 100° curve...
may be a bit exaggerated but I just wantet to point out what I mean :P

May 10 2016, 12:04 AM · Arma 3
CAPTNCAPS edited Steps To Reproduce on T62525: Cars can't flip over.
May 10 2016, 12:04 AM · Arma 3

May 9 2016

CAPTNCAPS added a comment to T62003: Variable night vision sensitivity.

Well, maybe they don't include it because they want you to download ACE for A3 :3

May 9 2016, 11:39 PM · Arma 3
CAPTNCAPS added a comment to T61998: Compatibility for CPUs with more than 4 cores.

I have six cores (fx6100) all used about 50%
35fps average

May 9 2016, 11:38 PM · Arma 3
CAPTNCAPS added a comment to T61989: Movements are too fast.

i think they'll fix this when we progress further to the release... (i hope so...)

May 9 2016, 11:38 PM · Arma 3
CAPTNCAPS updated subscribers of T61891: 3d Editor.

@w. Houck
I know, but they had a prototype in Arma 2 and they have a working one in VBS so they'd just have to put it in arma (and maybe simplify it a bit)
but ok... If there will be no 3d editor in arma 3, maybe arma4...
with arma 4 they should give us all the features that they couldn't implement with arma3... and after that they can take care of new content for arma4...

May 9 2016, 11:34 PM · Arma 3
CAPTNCAPS edited Steps To Reproduce on T61891: 3d Editor.
May 9 2016, 11:34 PM · Arma 3
CAPTNCAPS edited Steps To Reproduce on T61642: Free fall anim underwater.
May 9 2016, 11:16 PM · Arma 3
CAPTNCAPS added a comment to T61531: Sprint too fast and urealistic.

movement is improved, but the speed could be slightly lower.
and the difference between move modes could be bigger (tactical and fast has almost no difference...)

May 9 2016, 11:10 PM · Arma 3
CAPTNCAPS added a comment to T61531: Sprint too fast and urealistic.

i think in general the movements could be slower, especially when crouched...

May 9 2016, 11:10 PM · Arma 3
CAPTNCAPS added a comment to T61369: Realistic Wounding System.

I would be happy if they brought back the A2 System, maybe with a touch of the DayZ System.
All that hardcore stuff, leave it to mods, that's what they are there for.
But the A3 System is unacceptable!

May 9 2016, 11:03 PM · Arma 3
CAPTNCAPS added a comment to T60877: Feature Request: 3D Optics using Picture-In-Picture engine capability. (Red Orchestra Style).

upvoted. I love the scopes in RO2!
Would be great to see such in ArmA, especially because it increases realism.
Also, nice that it is assigned! Maybe we will see it in the Marksman DLC? ^^

May 9 2016, 10:32 PM · Arma 3
CAPTNCAPS added a comment to T60735: Parts of chopper invisible when in first person.

correction to additional information: I meant to write "third person"

May 9 2016, 9:56 PM · Arma 3
CAPTNCAPS edited Steps To Reproduce on T60735: Parts of chopper invisible when in first person.
May 9 2016, 9:56 PM · Arma 3
CAPTNCAPS added a comment to T60607: AI can detect players in water too easily / at too great distances.

@Newe
I think it's the same with trees, AI seems to ignore them...

May 9 2016, 9:51 PM · Arma 3
CAPTNCAPS added a comment to T60607: AI can detect players in water too easily / at too great distances.

having AI detect you so fast may be ok on veteran (or whatever the highest difficulty is) but I play on recruit and the spot you when you're prone in grass from 500m distance and then they headshot you...

May 9 2016, 9:51 PM · Arma 3
CAPTNCAPS added a comment to T59558: Blood splatter on hill glich.

Happens to me too...

May 9 2016, 7:01 PM · Arma 3
CAPTNCAPS added a comment to T59284: Mortar extremely inaccurate.

good idea, I'll check it ASAP :)

May 9 2016, 6:49 PM · Arma 3
CAPTNCAPS edited Steps To Reproduce on T59284: Mortar extremely inaccurate.
May 9 2016, 6:49 PM · Arma 3
CAPTNCAPS edited Steps To Reproduce on T59264: Handrail on buildings has no collision.
May 9 2016, 6:46 PM · Arma 3
CAPTNCAPS added a comment to T59083: Low CPU/GPU Utilization.

I agree with upagumtree!
@rogerx I guess wakrein talks about Geforce Experience which "optimizes" the game ; guess he actually belives that ; all it does is set the best settings for your graphics card...

May 9 2016, 5:56 PM · Arma 3
CAPTNCAPS added a comment to T59083: Low CPU/GPU Utilization.

ok... last time i looked at it short after map start...
40-70% gpu after 5 minutes
One CPU core is about 20% (lowest) other one 80% (highest) average about 50%

May 9 2016, 4:21 PM · Arma 3
CAPTNCAPS added a comment to T59083: Low CPU/GPU Utilization.

k3lt I'm not trolling...
yes, I testet in editor

May 9 2016, 4:20 PM · Arma 3
CAPTNCAPS added a comment to T59083: Low CPU/GPU Utilization.

I have no issues... GPU 99% and CPU around 50-90% (depending on situation)
GPU: Ati Radeon HD 5750 1gb
CPU: AMD FX 6Core 6100

May 9 2016, 4:20 PM · Arma 3
CAPTNCAPS added a comment to T59058: Aiming deadzone.

yeah, weapon handling is really weird with deadzone on... hope they fix it soon

May 9 2016, 4:17 PM · Arma 3
CAPTNCAPS added a comment to T58992: Bullet-in-chamber accounting.

upvoted, hope we will see it in future arma games.
Together with this, magazine repack could be implemented.
This feature is nothing that drives me crazy, but it would be nice to see :)

May 9 2016, 4:15 PM · Arma 3
CAPTNCAPS added a comment to T58752: [Alpha] Can't steal uniform/disguise.

you can dress as an enemy but not in the way like in that one trailer.
from gears menu you can take uniform, vest, headgear etc.
i didn't try in the scuba showcase but in editor and it worked

May 9 2016, 3:28 PM · Arma 3