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Scope reticles are unusable without FSAA
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Without at least 4x FSAA, the 3D scope reticles are unusable/extremely difficult to read. The graticule lines disappear and reappear as they sway, the same also applies to the range numbers.

SMAA/FXAA smoothens the reticle slightly, but still suffers from the issues mentioned above.


Legacy ID
Steps To Reproduce
  1. Set FSAA to disabled (or 2x).
  2. Look down the sights of a HAMR scope (for example).
  3. Observe jittery reticle.
Additional Information

Event Timeline

MisterGoodson edited Additional Information. (Show Details)
MisterGoodson set Category to Visual-Weapons.
MisterGoodson set Reproducibility to Always.
MisterGoodson set Severity to None.
MisterGoodson set Resolution to Open.
MisterGoodson set Legacy ID to 3840073859.May 7 2016, 7:11 PM
Bohemia added a subscriber: AD2001.Aug 7 2014, 6:54 PM

He's right.. Without AA on 8x the Vanilla scope reticles are super annoying...

It works fine for me without any AA. Turning on FSAA kills my frames.

Unknown Object (User) added a subscriber: Unknown Object (User).May 7 2016, 7:11 PM
Unknown Object (User) added a comment.Aug 8 2014, 1:02 AM

Yeah ... Same with IR laser pointer

I do not have any problems with that.
All disabled VS SMAA Ultra and AAx2 only a small difference... (with the rectile)

What resolution are you playing on? Try to set it higher, and look at sampling, do you have maybe 80% ? Try 120% or at least 100% :)

Unknown Object (User) added a comment.Aug 13 2014, 7:06 PM

100% and not working

Guys it should just work without having to super-sample, that's just silly.

Running at: 1920x1080
Sampling: 100%
All other settings: High (with Objects on Very High)

I run 1680*1050
Sampling: 114% (1920*1200)
Settings: High (mostly)
FSAA: x2
Aniso Filtering: Ultra
Bloom & Radial Blur: 25
Sharpen Filter: 50
Other PP: 0

Rectile perfectly seeable! (

What other PP effect do you have enabled? Because they can effect the rectile! (like depth of field ; bloom)

I appreciate your input CAPTINCAPS, but you're running 2x FSAA. The title is:

"0020161: Scope reticles are unusable without FSAA"

With 2D scopes (such as the PCML reticle) this is not an issue. 3D scopes are susceptible to aliasing.

I also realized that the MRCO reticle does not fully show up without Depth Of Field enabled.

I have mentioned it before, and now I bring you the evidence:
Without FSAA, without PPAA:
There is a tiny difference, but still good visible!

Ok CAPTNCAPS, but you're still playing at a different resolution (1680x1050) and super-sampling (114%). For those that play at a standard resolution (1080p), and without super-sampling (100%), the problem exists (as seen by my screenshots).

Note: PP effects (such as Depth of Field) should NOT affect scope reticles.