Seconding this.
I believe that current system fits DayZ (which is close encounters-focused due to it's "Friendly?" nature and need of social interactions between players), but it needs fine tuning to fit Arma.
Reforger's implementation has several problems:
- It promotes close firefights no further than 100 meters (tbh, I never had even a midrange firefight at this moment), and this is wrong on so many levels as Arma was always about combined arms and actions on a squad/platoon level.
- Since soldiers become just a few pixels beyond 200 meters, players can't see the result of their shootings, even that Arma 3 jittery hit animation was much better. It's a game, almost no one enjoys bullet-raining trees and bushes for an hour as it happens in real life. This detrimens gunplay a lot.
- This basically makes any kind of rifle optics is necessary to hit something beyond 200 meters, so all public servers will be just PSO-1/ACOG fest. Humans are able to recognize and hit standing target with naked eye up to 400 meters as it stated, for example, in AK-74's shooting instruction books.