Players has no use of empty tube after the usage of M72 LAW and it requires for player to do additional actions to remove empty one-shot launcher from his inventory, so probably it should be automated with rule of cool.
So, my proposal:
- Player shoots one-shot launcher.
- As soon as player tries to switch to another weapon, player character drops the empty tube on the ground with cool animation and physics.
- Empty tube would be a physical object that would persist on a level for a bit as "battlefield garbage" to increase immersion similar to explosion craters, bullet casings, destroyed vehicles, bodies etc.
RHS in A3 already does it - player drops the launches as soon as he switches to another weapon.
https://youtu.be/T8EXHVzV6O8?si=cE0stUVDYaLYnDXm