Game Version number: 1.3.0.18
Modded?: (Yes/No) No
Issue Description:
When squad receieves order to disembark (get out), they're not leaving vehicle doors positions after getting out of vehicle, thus completely blocking the remaining passengers exits. Even if you move "blockers" forcefully via GM, they still refuse to get out (so, remaining passengers aren't making any attempts to get out after initial failure). Also, the entire squad will wait endlessly for the remaining passengers to get out, refusing to do the sequental waypoints at all until remaining occupants will be out of vehicle.
Most suspectible vehicles to this are ones with fewer doors than passengers (BTR-70, LAV-25).
Also, GetOut waypoint will be never completed so it's essentially a softlock for a squad.
I propose to add some "take nearest cover" or at very least "move away from vehicle doors" solution in the get out behaviour tree.