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Jun 11 2016

KDN added a comment to T117215: Map Line Drawing and Map Markers are automatically disabled on user hosted servers..

Experiencing the same issue too

Jun 11 2016, 4:36 PM · Arma 3
KDN added a comment to T117602: Arma Apex 3 Server/Client Sided Map Markers.

Noticed the same issue on Current Dev 1.63

Jun 11 2016, 4:36 PM · Arma 3

May 10 2016

KDN added a comment to T86382: Crash at Start Today's Dev Branch 1.57.134628.

I had just finished testing a mission on my PC. The test went perfectly with no errors in rpt and all events were performed fine. I send the mission to Multiplayer and closed my game to get back to desktop to transfer the mission to the dedicated server. At that moment today's dev branch update came through steam. I updated both client and server. Uploaded the mission and started my Arma in my Client to join in. Crash :(
Error on screen: Shaders not valid (mismatch of exe and data?)

The dedicated server and Headless client DID load with no apparent issue, though

Reversing to Today's MAIN Branch (non Dev) version 1.56.134627 RESOLVES the issue. Everything is back to normal.

May 10 2016, 1:05 PM · Arma 3
KDN set Category to category:gamecrash on T86382: Crash at Start Today's Dev Branch 1.57.134628.
May 10 2016, 1:05 PM · Arma 3
KDN added a comment to T86315: Headless Client Not loading properly.

Same issue if another headless client is attempted using the HC Launcher feature on same PC as server OR through another instance from another PC in LAN (e.g. "-client -connect=192.168.1.4"

May 10 2016, 1:03 PM · Arma 3
KDN added a comment to T86315: Headless Client Not loading properly.

FIXED with today's Dev update 1.57.134593
It was the inability to connect without a port number in startup line fix.
Thank you !

May 10 2016, 1:03 PM · Arma 3
KDN set Category to category:server on T86315: Headless Client Not loading properly.
May 10 2016, 1:03 PM · Arma 3
KDN set Category to category:ingameui on T86306: Respawn dome backpack.
May 10 2016, 1:02 PM · Arma 3
KDN set Category to category:menuui on T86305: Radio is not accessible.
May 10 2016, 1:02 PM · Arma 3
KDN set Category to category:dedicatedserver on T85059: Headless client and joinUnassigned issue.
May 10 2016, 12:25 PM · Arma 3
KDN set Category to category:sound on T85022: No sound on closing/Opening Metal hatches.
May 10 2016, 12:24 PM · Arma 3
KDN added a comment to T85022: No sound on closing/Opening Metal hatches.

rgr, thanks. Voted on the original. I did run a search before posting but did not make any hits...

May 10 2016, 12:24 PM · Arma 3
KDN added a comment to T84934: Clients crashing on Dedicated Server Dev Branch.

rgr, thank you

May 10 2016, 12:21 PM · Arma 3
KDN set Category to category:dedicatedserver on T84934: Clients crashing on Dedicated Server Dev Branch.
May 10 2016, 12:21 PM · Arma 3
KDN added a comment to T84648: Client Locked/Unresponsive while Mission Loading-Dev branch.

The issue persist in ver. 1.55.133137.
Further investigation confirms that the mission does load properly and in addition the players avatar exist inside the mission as per normal. The player is looking at the loading screen at that moment with no control over anything, except Alt-Tab or Ctr-Alt-Del.

Unfortunately, there are no rpt data that I can relate to amend my mission. When the player is Server host the mission loads fine but any clients that connect get the lock issue.

May 10 2016, 12:13 PM · Arma 3
KDN added a comment to T84648: Client Locked/Unresponsive while Mission Loading-Dev branch.

I tried with today's update with same lockup results. I uploaded the generated zip report along with the mission.
The mission loads fine on a Server/client as well as through the mission editor in multiplayer environment.

The standard Arma 3 missions are loading fine everywhere. So it seems that something in the recent updates of Dev branch is conflicting with my mission. I just can get enough feedback from the rpt to pinpoint it.

Note (Not Bug Related-Just Info for testers): The mission will start even in the absence of HC and addon pack @KDN. AI just will not spawn and Arma 3 music will replace the addon music.

May 10 2016, 12:13 PM · Arma 3
KDN added a comment to T84648: Client Locked/Unresponsive while Mission Loading-Dev branch.

RESOLVED or at least I got a way around it.
In the description.ext of my mission one of the functions under class CfgFunctions had a postInit=1. I commented it out and all clients load fine now and so far I have not found any issue forcing me to postInit that function.

May 10 2016, 12:13 PM · Arma 3
KDN added a comment to T84648: Client Locked/Unresponsive while Mission Loading-Dev branch.

Issue still persists in Dev Branch 1.55.133193

May 10 2016, 12:13 PM · Arma 3
KDN added a comment to T84648: Client Locked/Unresponsive while Mission Loading-Dev branch.

I will give it a try

May 10 2016, 12:13 PM · Arma 3
KDN set Category to category:gamecrash on T84648: Client Locked/Unresponsive while Mission Loading-Dev branch.
May 10 2016, 12:13 PM · Arma 3
KDN added a comment to T84508: Dedicated Server needs Steam Account.

FIXED today's Dev ver 1.55.133346.
Thank you!

May 10 2016, 12:09 PM · Arma 3
KDN added a comment to T84508: Dedicated Server needs Steam Account.

Issue still persists in Dev Branch 1.55.133193

May 10 2016, 12:09 PM · Arma 3
KDN added a comment to T84508: Dedicated Server needs Steam Account.

Thank you :)

May 10 2016, 12:09 PM · Arma 3
KDN added a comment to T84508: Dedicated Server needs Steam Account.

With today's update ver 1.55.133137 the problem still exists and...
disregard the following. A verification check has fixed it.
(Additionally when the dedicated server is started with a steam account online, it causes clients to disconnect after a few seconds.)

May 10 2016, 12:09 PM · Arma 3
KDN added a comment to T84508: Dedicated Server needs Steam Account.

Much appreciated :)

May 10 2016, 12:09 PM · Arma 3
KDN added a comment to T84508: Dedicated Server needs Steam Account.

In danger of stating the obvious, when the dedicated Server is started WITHOUT steam being on line, on the console the usual line: Gameport: 2302,Steam Query port: 2303 does NOT appear.

May 10 2016, 12:09 PM · Arma 3
KDN added a comment to T84508: Dedicated Server needs Steam Account.

I am afraid it is not fixed in today's update.

May 10 2016, 12:09 PM · Arma 3
KDN set Category to category:dedicatedserver on T84508: Dedicated Server needs Steam Account.
May 10 2016, 12:09 PM · Arma 3
KDN added a comment to T83448: InitServer, InitPlayerLocal, Init are not processed.

Many thanks for such impressive (practically immediate) response. :)

May 10 2016, 11:38 AM · Arma 3
KDN set Category to category:engine on T83448: InitServer, InitPlayerLocal, Init are not processed.
May 10 2016, 11:38 AM · Arma 3
KDN added a comment to T83039: SmokeShellGreen crashes the game.

Confirming above. Issue resolved but the smoke grenade error.
Thanks

May 10 2016, 11:24 AM · Arma 3
KDN added a comment to T83039: SmokeShellGreen crashes the game.

I cannot even start virtual arsenal under LEARN. That is how bad the crash is. I am not sure if the smoke grenades is only issue here but those error lines are the last lines before the crash. Every time.

Of course, reversing back to the standard version, the problem disappears but my mission set up is using the new remoteExec and param commands that I have learned to love :)

May 10 2016, 11:24 AM · Arma 3
KDN added a comment to T83039: SmokeShellGreen crashes the game.

Any ideas how to by pass this and get the games going?

May 10 2016, 11:24 AM · Arma 3
KDN added a comment to T83039: SmokeShellGreen crashes the game.

Well, it looks that it is definitely a starting point for troubleshooting this type of crash. (ref 0024667 )

May 10 2016, 11:24 AM · Arma 3
KDN added a comment to T83038: Arma 3 Crash with memory error (today DEV).

I believe we are noticing the same issue. Check 0024667

May 10 2016, 11:24 AM · Arma 3
KDN added a comment to T83034: Client Crash before Briefing.

Issue is almost fixed. No crashes anymore, just the smoke grenade error as stated in 0024672.
Thanks

May 10 2016, 11:24 AM · Arma 3
KDN set Category to category:gamecrash on T83034: Client Crash before Briefing.
May 10 2016, 11:24 AM · Arma 3
KDN added a comment to T82812: setWaypointStatements issue.

This issue seems to have been resolved lately. Cannot reproduce this problem anymore. Running latest Dev ver. 1.51.xxxxx

May 10 2016, 11:17 AM · Arma 3
KDN added a comment to T82812: setWaypointStatements issue.

I have discovered something.
When I set the "_wp setWaypointCompletionRadius 5;" to 0 and the heli is over land, everything works fine, as before.

If heli is over water sometime the setWaypointStatements execute fine and sometimes not, either I set the completionRadius to 0 or leave it at 5.

So, I am guessing that the problem is not on the setWaypointStatments but how the AI reads that it reached its destination?

May 10 2016, 11:17 AM · Arma 3
KDN added a comment to T82812: setWaypointStatements issue.

The reason I noticed it is because this same exact code has been working perfectly for months. I have been following the dev branch updates on a daily bases and did not notice any changes that would relate to that. The closest that I could spot was maybe the AI changes in awareness. However, I run the script in a non-threat environment also with no change on the 1.48 sec delay. When the "setWaypointStatements" is commented out the Heli moves without delay.

May 10 2016, 11:17 AM · Arma 3
KDN added a comment to T82812: setWaypointStatements issue.

Multiplayer, unmodded and through a script e.g

			_wp = trnspGrp addwaypoint [ getPosATL hpad, 0 ];
			_wp setwaypointtype "TR UNLOAD";
			_wp setWaypointBehaviour "AWARE";
			_wp setWaypointCombatMode "BLUE";
			_wp setWaypointCompletionRadius 5;
			_wp setWaypointTimeout [ 1,1,1 ];
			_wp setWaypointSpeed "FULL";
			_wp setWaypointStatements [ "true", "this land ""GETOUT"";tobase=true;"];

The Heli is created further than hpad position. Heli reaches the hpad position area and then hovers high for approx. 2min before hovering low for units to getout and tobase to turn true. the variable tobase=false: prior to this script execution

I have tried originally without the timeout just in case a default delay has snuck up on us but it did not make any difference with the timeout or not

May 10 2016, 11:17 AM · Arma 3
KDN set Category to category:scripting on T82812: setWaypointStatements issue.
May 10 2016, 11:17 AM · Arma 3
KDN set Category to category:scripting on T82666: remoteExec stopped working.
May 10 2016, 11:11 AM · Arma 3
KDN added a comment to T82614: remoteExec syntax.

All is well and Proper. Thank you.

May 10 2016, 11:10 AM · Arma 3
KDN added a comment to T82614: remoteExec syntax.

cc
thanks

May 10 2016, 11:10 AM · Arma 3
KDN set Category to category:scripting on T82614: remoteExec syntax.
May 10 2016, 11:10 AM · Arma 3
KDN added a comment to T82422: bouy boyancy is gone.

All fixed with today's Dev branch update 1.47.131162.
Thank you :)

May 10 2016, 11:02 AM · Arma 3
KDN added a comment to T82422: bouy boyancy is gone.

Unfortunately it still does not have the buoyancy that it had not long ago.
The setpos, setposASL and of course setposATL, sink it all the way to the bottom. The physics and interaction with terrain look normal as it sinks by the way, so it looks that it is filled with heavy stuff :)

May 10 2016, 11:02 AM · Arma 3
KDN added a comment to T82422: bouy boyancy is gone.

Just as a reference mark, I have uploaded three jpg showing the before, current and temporarily fixed buoyancy.
Note: Originally the buoy was submerged to its waterline (cannot see the dark area). The enableSimulation false command submerges it much less. You can see the waterline.

May 10 2016, 11:02 AM · Arma 3
KDN added a comment to T82422: bouy boyancy is gone.

Is there a parameter I need to place in above objects init?

May 10 2016, 11:02 AM · Arma 3
KDN added a comment to T82422: bouy boyancy is gone.

Will do as soon as the update goes through Steam today.
Thank you

May 10 2016, 11:02 AM · Arma 3
KDN set Category to category:gamephysics on T82422: bouy boyancy is gone.
May 10 2016, 11:02 AM · Arma 3
KDN added a comment to T82277: Provide financial payment for Feedback Tickets.

I failed to see the sarcasm. My apologies :(

May 10 2016, 10:57 AM · Arma 3
KDN added a comment to T82277: Provide financial payment for Feedback Tickets.

The difference of opinion only related to: "Provide financial payment for Feedback Tickets" on Original Bohemia content.

May 10 2016, 10:57 AM · Arma 3
KDN added a comment to T82277: Provide financial payment for Feedback Tickets.

Indeed nicely written but the fact that a company actually pays attention for sooo many years to its customers AND delivers, it is a payment itself.
This is a simulation and as such the profit margin is very small.
I am just grateful that Bohemia continued on the original Flashpoint, shining with every version :)

May 10 2016, 10:57 AM · Arma 3
KDN set Category to category:gameplay on T82273: Score Board-Deaths are not showing.
May 10 2016, 10:57 AM · Arma 3
KDN added a comment to T82273: Score Board-Deaths are not showing.

This has been fixed :)

May 10 2016, 10:57 AM · Arma 3
KDN added a comment to T82272: Zeroing SDAR.

It only seems to happen with the Dual purpose magazine.

May 10 2016, 10:57 AM · Arma 3
KDN added a comment to T82272: Zeroing SDAR.

dual but I better check on the standard too

May 10 2016, 10:57 AM · Arma 3
KDN set Category to category:other on T82272: Zeroing SDAR.
May 10 2016, 10:57 AM · Arma 3
KDN edited Steps To Reproduce on T81510: doGetOut/unassignVehicle possible issue.
May 10 2016, 10:33 AM · Arma 3
KDN added a comment to T81439: DLC Purchase Request.

It has been resolved. Thank you!

May 10 2016, 10:30 AM · Arma 3
KDN added a comment to T81439: DLC Purchase Request.

Yes, I am referring to Marksmen that was included in the DLC bundle.
All dlc I own are checked, so I will follow you advise and ignore the message.
Many thanks for the feedback.

May 10 2016, 10:30 AM · Arma 3
KDN set Category to category:ingameui on T81439: DLC Purchase Request.
May 10 2016, 10:30 AM · Arma 3
KDN added a comment to T81340: SetSkill (array) sets all other skills as wells in a MP-environment.

As oukej said: "best decription of the problem".
Thank you Wolfenswan. :)

May 10 2016, 10:27 AM · Arma 3
KDN added a comment to T81328: Forward and Slow Forward.

This has been resolved since the last two updates. Thanks

May 10 2016, 10:27 AM · Arma 3
KDN set Category to category:controls on T81328: Forward and Slow Forward.
May 10 2016, 10:27 AM · Arma 3
KDN added a comment to T81328: Forward and Slow Forward.

Additional info
If the "walk/run toggle" key is pressed first the "forward" key works properly, otherwise "forward" has same speed as "slow forward"

May 10 2016, 10:27 AM · Arma 3
KDN added a comment to T81327: Zaphyr Magazines.

Ok, my version just updated to 1.41.129601 and all is good now.

May 10 2016, 10:27 AM · Arma 3
KDN added a comment to T81327: Zaphyr Magazines.

Hmm, just confirming that this is happening on the Dev Branch and the magazines are listed. I just cannot add them to backpack.

Is it working for you on the above environment?

May 10 2016, 10:27 AM · Arma 3
KDN set Category to category:virtualarsenal on T81327: Zaphyr Magazines.
May 10 2016, 10:27 AM · Arma 3
KDN added a comment to T81326: Aiming Dead Zone and direction changing while moving forward.

I think I am wrong or it got fixed in Dev Branch 1.41.129601.

At the moment you can change direction but requires more travel on x axis when using the mouse, which is fine, if this was intended.

May 10 2016, 10:27 AM · Arma 3
KDN set Category to category:controls on T81326: Aiming Dead Zone and direction changing while moving forward.
May 10 2016, 10:27 AM · Arma 3
KDN added a comment to T81117: Music cannot be heard anymore.

FIXED in today's update 1.41.129524.
Many appreciative thank yous!! :)

May 10 2016, 10:20 AM · Arma 3
KDN added a comment to T81117: Music cannot be heard anymore.

Yes, all has been confirmed to work fine in the Standard (non dev) version.

The first music (in intro)in the mission starts for a brief second and then gets muted and every instance of music thereafter is totally muted.

May 10 2016, 10:20 AM · Arma 3
KDN added a comment to T81117: Music cannot be heard anymore.

As of version 1.41.129509, the issue still remains.

Music cannot be played inside missions. I have been looking into the dev report that follows each update but I have not seen any change in the pertaining commands. Have I missed something? Did the music commands change?
Please advise :0

May 10 2016, 10:20 AM · Arma 3
KDN edited Steps To Reproduce on T81117: Music cannot be heard anymore.
May 10 2016, 10:20 AM · Arma 3
KDN added a comment to T81012: Respawn Dome Stopped working.

This issue has been FIXED with today's Dev branch update.
Many Thanks :)

May 10 2016, 10:17 AM · Arma 3
KDN added a comment to T81012: Respawn Dome Stopped working.

If the respawn tents are deployed when the mission is run in a Server/client machine then they are recognized properly by the respawn position menu.

So, I am guessing the issue is related to the Dedicated Server environment

May 10 2016, 10:17 AM · Arma 3
KDN edited Steps To Reproduce on T81012: Respawn Dome Stopped working.
May 10 2016, 10:17 AM · Arma 3
KDN added a comment to T80929: AI seems to be converted to Super AI.

Will do and report back

I was under the impression that it was another subskill as described here:https://community.bistudio.com/wiki/AI_Sub-skills.

Thanks

May 10 2016, 10:15 AM · Arma 3
KDN added a comment to T80929: AI seems to be converted to Super AI.

I commented it out but unfortunately it did not change anything.
Such a taxing issue :(
Rpt are up. Went back on Dev branch for the testing.

The Mission is run on Regular level
From Dedicated server profile:

			Armor=0;
			FriendlyTag=0;
			EnemyTag=0;
			MineTag=0;
			HUD=0;
			HUDPerm=0;
			HUDWp=0;
			HUDWpPerm=0;
			HUDGroupInfo=0;
			AutoSpot=0;
			Map=0;
			WeaponCursor=0;
			AutoGuideAT=0;
			ClockIndicator=0;
			3rdPersonView=0;
			UltraAI=0;
			CameraShake=1;
			UnlimitedSaves=0;
			DeathMessages=1;
			NetStats=1;
			VonID=0;
			ExtendetInfoType=0;
			StanceIndicator=1;

		aiLevelPreset=3;
		skillAI=0.70000017;
		precisionAI=0.25000003;

and ALL ai units are spawned, scripted and get rpt'ed on the Headless client machine to keep it simple.

May 10 2016, 10:15 AM · Arma 3
KDN added a comment to T80929: AI seems to be converted to Super AI.

I am afraid the problem has creeped up to the current STABLE version. :)
Rpt uploaded.

I am planning to do some more tests tonight and report back.

May 10 2016, 10:15 AM · Arma 3
KDN added a comment to T80929: AI seems to be converted to Super AI.

I am at work right now but I managed to upload the two scripts that relate.
The fnc_aiSettingsKDN4.sqf runs as a function on new AI spawn in HC environment as soon they spawn.
The aiFinalSkill.sqf is scripted to run as the mission ends by default.

I can also run it through the console at any time in the mission, as the example rpts show.

May 10 2016, 10:15 AM · Arma 3
KDN added a comment to T80929: AI seems to be converted to Super AI.

Confirming again that ALL AI units, irregardless of mission, server or individual settings, are converted within 5 seconds to these settings:
AimingAccuracy: 0.940157
AimingShake: 0.940157
AimingSpeed: 0.970079
Endurance: 0.940157
SpotDistance: 0.388031
SpotTime: 0.65811
Courage: 0.940157
ReloadSpeed: 0.940157
Commanding: 0.940157
General: 0.940157

This unit BIS_SUPP_HQ_EAST also shows up in the report and I have not place it or requested to spawn. It's AI levels are:
AimingAccuracy: 0.577953
AimingShake: 0.577953
AimingSpeed: 0.788976
Endurance: 0.577953
SpotDistance: 0.315591
SpotTime: 0.404567
Courage: 0.577953
ReloadSpeed: 0.577953
Commanding: 0.577953
General: 0.577953

Also confirming that these findings are now seen on the Stable version 1.40.129533 and not just the Dev Branch.

May 10 2016, 10:15 AM · Arma 3
KDN added a comment to T80929: AI seems to be converted to Super AI.

I will verify integrity check

All files verified in Dedicated, HC and player client.

May 10 2016, 10:15 AM · Arma 3
KDN added a comment to T80929: AI seems to be converted to Super AI.

I run the same mission set up on Arma Stable version with no problem.
The AI is compulated and stays as such through out the mission.

Rpt added above

May 10 2016, 10:15 AM · Arma 3
KDN edited Steps To Reproduce on T80929: AI seems to be converted to Super AI.
May 10 2016, 10:15 AM · Arma 3
KDN added a comment to T80725: Headless Client crashing.

Cannot reproduce the crash anymore, in either HC or Dedicate Server, since Dev version (one before today's 1.39.128988)
Thank you

May 10 2016, 10:07 AM · Arma 3
KDN edited Steps To Reproduce on T80725: Headless Client crashing.
May 10 2016, 10:07 AM · Arma 3
KDN added a comment to T80723: Secondary Mouse Button Not functioning properly.

Please delete this post. I have figured out what I was doing wrong.
Secondary mouse button was also mapped to "close context menu", which I believe is new. So obviously (and finally to me too :)) the "Use Selected Action" cannot work if you are at the same time closing the menu...
My apologies for wasting anyone's time. :(

May 10 2016, 10:07 AM · Arma 3
KDN edited Steps To Reproduce on T80723: Secondary Mouse Button Not functioning properly.
May 10 2016, 10:07 AM · Arma 3
KDN added a comment to T80612: Key press problem.

Confirmed :)

May 10 2016, 9:59 AM · Arma 3
KDN added a comment to T80612: Key press problem.

Thank you :)

May 10 2016, 9:59 AM · Arma 3
KDN edited Steps To Reproduce on T80612: Key press problem.
May 10 2016, 9:58 AM · Arma 3
KDN added a comment to T80376: -showScriptErrors is not showing script errors?.

I believe this parameter was integrated by default into the Arma 3 engine. Any scripting error will ALWAYS show on screen until corrected.

May 10 2016, 9:51 AM · Arma 3
KDN added a comment to T80216: Dedicated Server requires Steam account.

FIXED in Dev Version: 1.37.128595
:)

May 10 2016, 9:46 AM · Arma 3
KDN edited Steps To Reproduce on T80216: Dedicated Server requires Steam account.
May 10 2016, 9:46 AM · Arma 3
KDN added a comment to T80210: Missing Addon error report.

Yes, but just a few minutes ago, there was another small Steam update and the error has gone away.
So issue resolved :)

May 10 2016, 9:46 AM · Arma 3
KDN edited Steps To Reproduce on T80210: Missing Addon error report.
May 10 2016, 9:46 AM · Arma 3