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bouy boyancy is gone
Assigned, WishlistPublic

Description

Could you please look into the "Land_BuoyBig_F" buoyancy. It has stopped floating the last couple of updates in Dev Branch.

The only action that would make it float is "enableSimulation False" but then it is rigid (which makes sense with that command) {F26235} {F26236} {F26237}

Details

Legacy ID
1174571577
Severity
None
Resolution
Open
Reproducibility
Always
Category
Game Physics

Event Timeline

KDN set Category to Game Physics.May 9 2015, 12:30 AM
KDN set Reproducibility to Always.
KDN set Severity to None.
KDN set Resolution to Open.
KDN set Legacy ID to 1174571577.May 8 2016, 12:03 PM
Adam added a comment.May 11 2015, 9:24 AM

Hello, please take a look into current dev branch the issue should be fixed. Thank you.

KDN added a subscriber: KDN.May 8 2016, 12:03 PM
KDN added a comment.May 11 2015, 12:44 PM

Will do as soon as the update goes through Steam today.
Thank you

KDN added a comment.May 11 2015, 4:33 PM

Unfortunately it still does not have the buoyancy that it had not long ago.
The setpos, setposASL and of course setposATL, sink it all the way to the bottom. The physics and interaction with terrain look normal as it sinks by the way, so it looks that it is filled with heavy stuff :)

KDN added a comment.May 15 2015, 7:47 PM

Just as a reference mark, I have uploaded three jpg showing the before, current and temporarily fixed buoyancy.
Note: Originally the buoy was submerged to its waterline (cannot see the dark area). The enableSimulation false command submerges it much less. You can see the waterline.

KDN added a comment.May 28 2015, 12:45 PM

Is there a parameter I need to place in above objects init?

KDN added a comment.Jun 10 2015, 2:09 PM

All fixed with today's Dev branch update 1.47.131162.
Thank you :)