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Aug 23 2017

LouMontana added a comment to T126528: "zasleh" muzzle flash graphic error (simple object) in IDAP campaign.

My screenshot was taken on the 1.77.142670...? (see bottom-right)

Aug 23 2017, 12:35 PM · Arma 3

Aug 21 2017

LouMontana renamed T126528: "zasleh" muzzle flash graphic error (simple object) in IDAP campaign from "zasleh" muzzle flash graphic error (simple object) to "zasleh" muzzle flash graphic error (simple object) in IDAP campaign.
Aug 21 2017, 7:09 PM · Arma 3
LouMontana updated the task description for T126528: "zasleh" muzzle flash graphic error (simple object) in IDAP campaign.
Aug 21 2017, 7:08 PM · Arma 3
LouMontana created T126528: "zasleh" muzzle flash graphic error (simple object) in IDAP campaign.
Aug 21 2017, 7:07 PM · Arma 3

Aug 1 2017

LouMontana added a comment to T120109: limping animations errors.

Inventory issue still present in 1.72.142223 . Nothing else to report!

Aug 1 2017, 8:18 PM · Arma 3

Sep 24 2016

LouMontana added a comment to T120109: limping animations errors.

It is (almost) fixed!

Sep 24 2016, 12:43 AM · Arma 3

Sep 21 2016

LouMontana added a comment to T69030: Mirrors at almost any vehicle reflect environment incorrectly.

may I add the MH6? The reflection is *not* mirrored.


^ this is more like the mirror is a screen showing the recorded helicopter... the body of the helicopter should appear on the right, not the left.
(actually, this has been bugging me since TKOH!)

Sep 21 2016, 12:07 AM · Arma 3

Sep 13 2016

LouMontana updated the task description for T120109: limping animations errors.
Sep 13 2016, 10:48 AM · Arma 3
LouMontana added a comment to T120109: limping animations errors.

All the issues can be found in v1.65.138345, I edit the bug description.

Sep 13 2016, 10:47 AM · Arma 3

Sep 10 2016

LouMontana added a comment to T70440: TeamSwitch interface - disable it by default.

I should add that in version 1.65.138309, setting enableTeamSwitch = 0 (or false) in description.ext doesn't forbid TeamSwitch.
(see BiKi Description.ext)

Sep 10 2016, 6:46 PM · Arma 3

Sep 8 2016

LouMontana added a comment to T77716: Arma3's UPnP seems not to work.

Hello,
I think it might be related to whether BattlEye is enabled or not. After opening BE port, my friends can join the game on a Steam invite (they couldn't before)

Sep 8 2016, 4:01 PM · Arma 3
LouMontana added a comment to T120109: limping animations errors.

Hi Ceeeb,
I think the issue you describe here may be related to the beta issue #2. It should be reproducible with player controlled soldiers.

Sep 8 2016, 2:43 AM · Arma 3

Sep 7 2016

LouMontana edited Steps To Reproduce on T120109: limping animations errors.
Sep 7 2016, 8:12 PM · Arma 3
LouMontana updated the task description for T120109: limping animations errors.
Sep 7 2016, 8:12 PM · Arma 3
LouMontana added a comment to T120109: limping animations errors.

beta issue #1 has been fixed in v138285 (see devBranch Changelog)

Sep 7 2016, 4:18 PM · Arma 3

Aug 28 2016

LouMontana added a comment to T120063: Still Missing some define variable in arma 3.... Command ctrlCreate.

upping three times on a Sunday might not be the best thing to make things go forward :)
things here are not immediate, you may want to wait some time before upping.

Aug 28 2016, 6:06 PM · Arma 3
LouMontana created T120109: limping animations errors.
Aug 28 2016, 4:56 PM · Arma 3
LouMontana added a comment to T76002: Effect of lameness.

Can this ticket be considered Done?

Aug 28 2016, 4:32 PM · Arma 3

Aug 26 2016

LouMontana added a comment to T60186: You should be able to move while changing weapons.

this topic can be closed, I guess :-)

Aug 26 2016, 2:27 PM · Arma 3
LouMontana added a comment to T80081: Character keeps walking for a bit when lowering the weapon while walking.

A serious question (not wanting to provoke):
What makes it hard to fix this?
Is the animation itself flawed and would require new mocaping?

Aug 26 2016, 11:46 AM · Arma 3

May 10 2016

LouMontana added a comment to T79712: Rotorlib helicopters explode when engineOn true; command is used (DEV 127928).

it looks fixed in devBranch 1.35.128021

May 10 2016, 9:31 AM · Arma 3
LouMontana added a comment to T78741: BLUFOR Pilot missing in editor..

hotfix incoming for 1.26 I hope :)

May 10 2016, 8:59 AM · Arma 3
LouMontana added a comment to T76218: lean left handgun walk animation error : rifle not following the unit.

I have to go against your statement as I encounter it 100% times in vanilla.

Repro steps:

  1. as a soldier, switch to handgun
  2. lean left
  3. _walk_ forward
  4. note that the rifle on your back stays where it is while you go forward.

*walking* forward with *handgun* while *leaning left* and *standing up* <- these are all the needed steps, and I get the result for sure. I even checked the install w/ Steam to be sure...

please give it another try, and give me the feedback?

May 10 2016, 7:55 AM · Arma 3
LouMontana added a comment to T76218: lean left handgun walk animation error : rifle not following the unit.

seems fixed in 1.43dev (maybe even in 1.42) !!

EDIT: fixed in 1.42

May 10 2016, 7:55 AM · Arma 3
LouMontana added a comment to T76218: lean left handgun walk animation error : rifle not following the unit.

updated from "lean left" to "lean left (stance modifier + left = left sidestep)" :-)
Thank you for your feedback (and your vote!)

May 10 2016, 7:55 AM · Arma 3
LouMontana added a comment to T76218: lean left handgun walk animation error : rifle not following the unit.

still present in 1.30, 1.32, 1.33.127735...!

May 10 2016, 7:55 AM · Arma 3
LouMontana added a comment to T76218: lean left handgun walk animation error : rifle not following the unit.

aaand in 1.41.129399 as well.

May 10 2016, 7:55 AM · Arma 3
LouMontana added a comment to T76218: lean left handgun walk animation error : rifle not following the unit.

still present in 1.26.126789...

May 10 2016, 7:55 AM · Arma 3
LouMontana added a comment to T76218: lean left handgun walk animation error : rifle not following the unit.

still present in 1.20 =( any news on it?

May 10 2016, 7:55 AM · Arma 3
LouMontana edited Steps To Reproduce on T76218: lean left handgun walk animation error : rifle not following the unit.
May 10 2016, 7:55 AM · Arma 3
LouMontana added a comment to T76218: lean left handgun walk animation error : rifle not following the unit.

still present in 1.18 ;-)

May 10 2016, 7:55 AM · Arma 3
LouMontana added a comment to T75936: Swimming is broken once again!.

tested right now in the editor, same issue here.

easier repro:
place a unit over water and set its altitude to 1

initial problem:
setPos'ing over the water is giving wrong animation, even after game init.

observation:
press "F" to switch weapon mode and you will see the game will think the soldier has scuba suit and fins.

temp solution:
player switchMove "" will do the trick.

good solution:
devs? (:

May 10 2016, 7:48 AM · Arma 3
LouMontana added a comment to T75936: Swimming is broken once again!.

seems solved in 1.26 (maybe even before)

May 10 2016, 7:48 AM · Arma 3
LouMontana added a comment to T73496: Compass Position.

Wow. Just wow. I'll downvote. My reason? Your manners. End of discussion.

May 10 2016, 6:43 AM · Arma 3
LouMontana added a comment to T73330: Claymore and C4 should detonate when hit bullets.

@tyler2, you keep on showing videos of the game /not doing what you want/ instead of providing links that /reality is not present in the game/. I agree after some huge explosives nearby the C4 should be "deleted" (aka not working anymore), but it should not trigger "just like this" just because *you want*.

May 10 2016, 6:38 AM · Arma 3
LouMontana added a comment to T73330: Claymore and C4 should detonate when hit bullets.

Downvoted, because.

May 10 2016, 6:38 AM · Arma 3
LouMontana added a comment to T70440: TeamSwitch interface - disable it by default.

as of 1.26 (and before I'm sure) the TeamSwitch interface doesn't open anymore if you press it and are the only unit on the map (still, the cursor appears and disappears - and setAccTime 1 is executed!)
TeamSwitch is still the default option, am I only one of the few to believe it should be changed the other way?

May 10 2016, 5:12 AM · Arma 3
LouMontana added a comment to T70440: TeamSwitch interface - disable it by default.

same behaviour in 1.42, without setAccTime.

May 10 2016, 5:12 AM · Arma 3
LouMontana added a comment to T70440: TeamSwitch interface - disable it by default.

TeamSwitch works in MP according to respawn=5 (http://community.bistudio.com/wiki/Description.ext#respawn)
I don't think you want to be able to play (by default) every role in a 10-soldiers squad, or being able to switch to enemy side ; to me TeamSwitch is the second option and should be declared by the mission designer, not be the default behaviour.

May 10 2016, 5:12 AM · Arma 3
LouMontana added a comment to T70440: TeamSwitch interface - disable it by default.

I don't think it is ; you play more MP missions in SP (in coop or versus, aka multiple sides) than you play coop where you want teamSwitch activated. I don't think teamSwitch is the option people chose first.

May 10 2016, 5:12 AM · Arma 3
LouMontana edited Steps To Reproduce on T70440: TeamSwitch interface - disable it by default.
May 10 2016, 5:12 AM · Arma 3
LouMontana added a comment to T70439: TeamSwitch interface - disable it when only one unit is playable.

I noticed (in EXE rev. 08432 at least) that it is impossible to switch to another unit when you are dead if there is only one unit left.

May 10 2016, 5:12 AM · Arma 3
LouMontana added a comment to T70439: TeamSwitch interface - disable it when only one unit is playable.

resolved in EXE rev. 08339 !
http://forums.bistudio.com/showthread.php?149636-Beta-Development-branch-changelog&p=2452913&viewfull=1#post2452913
Thanks BIS

May 10 2016, 5:12 AM · Arma 3
LouMontana edited Steps To Reproduce on T70439: TeamSwitch interface - disable it when only one unit is playable.
May 10 2016, 5:12 AM · Arma 3
LouMontana added a comment to T70356: Player still drowns after reaching the water surface..

I encountered this bug, you can avoid this by releasing any direction then pressing "swim up (X or C by default, don't remember)
"proper" body position will be detected to the surface and your guy will be - finally - breathing.
Upvoted!

May 10 2016, 5:09 AM · Arma 3
LouMontana added a comment to T70299: SUGGESTION for new Visual Screen Effects when Injured.

add shaking camera and fatigue to the soldier so he is a bit out of breath and it gets close to perfect :)

May 10 2016, 5:07 AM · Arma 3
LouMontana added a comment to T69602: MP params (paramsArray) rounding values - no more decimals allowed.

thanks – and I know there are workarounds ;-)
@SilentSpike : it worked in OFP/A1/A2, iirc – and this is why it "shocked" me when it didn't work

May 10 2016, 4:41 AM · Arma 3
LouMontana added a comment to T69602: MP params (paramsArray) rounding values - no more decimals allowed.

still present in 1.26.126789
I am insisting on this one as this is restricting (or making other operations to make it possible for) possible values.

May 10 2016, 4:41 AM · Arma 3
LouMontana edited Steps To Reproduce on T69602: MP params (paramsArray) rounding values - no more decimals allowed.
May 10 2016, 4:41 AM · Arma 3
LouMontana added a comment to T67685: No local AI Firing anims and visuals not seen after AI reload having used their 1st magazine.

I think he meant local/distant regarding the unit in MP :-)

May 10 2016, 3:29 AM · Arma 3
LouMontana added a comment to T65741: Add volumetric light.

Granted be your wish!
http://steamcommunity.com/app/107410/discussions/0/864980153249577273/

May 10 2016, 2:11 AM · Arma 3
LouMontana added a comment to T64124: Custom faces are not satisfactory..

upvoted .. .. .. ?

May 10 2016, 1:14 AM · Arma 3
LouMontana added a comment to T62547: Light sources (except sun and moon) shine their light through objects / do not cast shadows.

Be sure to prepare your lip balm though ;o)

May 10 2016, 12:06 AM · Arma 3

May 9 2016

LouMontana added a comment to T62264: When changing to automatic sometimes mag disappears & cocking handle goes through gun..

it is not random at all, here's a repro :

  • just fire one round
  • reload.
  • when the magazine is removed, press "F" (firing rate change)
  • wait for the end of the reload animation, then press "F" again to come back to the semi firing mode.

the magazine will be removed and the cocking handle will be far back, in semi only. press "F" to go to auto and it will be back to normal!

May 9 2016, 11:51 PM · Arma 3
LouMontana added a comment to T60186: You should be able to move while changing weapons.

last EXE version is 113567 according to http://forums.bistudio.com/showthread.php?149636-Development-Branch-Changelog&p=2576487&viewfull=1#post2576487
this is Arma 3 feedback site not DayZ SA...?

May 9 2016, 9:33 PM · Arma 3
LouMontana added a comment to T59473: Helicopters cant taxi.

you can get this with keys, RCtrl+L IIRC - it's up to you to reassign though.

May 9 2016, 6:58 PM · Arma 3
LouMontana added a comment to T59473: Helicopters cant taxi.

feature request though: being able to taxi with "normal" flight model :-)

May 9 2016, 6:58 PM · Arma 3
LouMontana added a comment to T59045: Ocean floor is clearly visible from just beneath the water surface..

/upvoted
any news on that one?

May 9 2016, 4:17 PM · Arma 3