Helicopter explodes a few seconds after entering when "remote" started by engineOn command.
- Legacy ID
- Advanced Flight Model
1.Mission editor (single player)
2.Place M-900 on ground
3.Init field: this engineon true
4.Place player unit: rifleman "B_Soldier_F",
6.*M-900 Spools up*
7.Get in M-900 as pilot
9.Boom goes the dynamite
Mission Workshop file: http://steamcommunity.com/sharedfiles/filedetails/?id=331354548
Problem does not occur when player is inactive co-pilot or passenger.
As soon as co-pilot takes control, lag, BOOM.
Using action command has the same behaviour: player action ["engineON", heli];
setStarterRTD from Take on Helicopters is non functional for this purpose. No reliable way to start a M-900, at least, remotely
Tested on Huron and Taru. Same Issue. Mission Updated
Only occurs on Rotorlib. Simple flight model has no issues.
Same thing happens when you start heli in simple flight model. Then while running, switch to Rotorlib.
Mass-closing all resolved issues not updated in the last month.
Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.