really need that event works correct because want know when sound was ended
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Oct 26 2021
Oct 7 2021
Hello SmallZzy.
Where did you download this specific file?
Regards,
Geez
Oct 6 2021
not counted, just saw that message multiple times and think will be nice increase that limit little bit if possible
How many is the limit based on your testing?
pretty please 8|
Oct 5 2021
Oct 4 2021
Hello inkihh.
This crash appears to occur due to some kind of modded weapon, possibly from CPBWeapons mod.
Regards,
Geez
Oct 3 2021
Oct 2 2021
Sep 29 2021
That's it, refing it all the time.
It pretty much sounds like you ref'd the RestCallback instance somewhere... you should not use refs on them under any circumstance
Sep 28 2021
Sep 27 2021
Also StartCommandAttack in DayZAnimal will be good with parameters of target entity like have DayZInfected.
Sep 26 2021
Will be very useful also set target position, or entity, allow change behavior like calm, aggro and do at least some documentation for ai methods in vanilla code. Extending animals methods with bone transformations like have player and infected, also related methods from dayzinfectedinputcontroller. Modding animals allow modders add rideable horses, pet animals and so on. Please try on some next update reveal some methods for modders. Thanks
Sep 22 2021
@Arkensor,
Well, finally, we added a command, so much time has passed, thanks for the information that we have added this command.
Awesome, thanks!
Hello Arkensor.
The feature will be added in the next 1.14 update.
Regards,
Geez
Hello simonvic.
This issue will be resolved in the upcoming 1.14 update.
Regards,
Geez
Sep 21 2021
@Geez It seems any mod with recipes or scripts hits the limit, e.g. CarCover (just recipes), eAI (just ai scripts), MuchStuffPack (mainly recipes), etc. So what is the actual limit that's being hit? What can mods do different to avoid this limit or can it be raised? Many mods are getting close to hitting the limit with just 2 or 3 mods, are we just not going to mod any more? that's 90% of the reason folks play.
For the " FPS limit while not focused" does changing the "Update in background" option in game menu change anything?
i wish they would have posted here about it too :D just tested it and it seems to work well so far
Hello everyone.
There have been changes done to this for the next update.
@komer ... except they just added that to class Object ...
Sep 20 2021
So much time has passed, and the developers cannot add at least some useful function, the models edit which ones or create updates, where they changed 1 line of localization.
for all the time have not added 1 useful function.
Still no news?
Sep 19 2021
@Jacob_Mango For the " FPS limit while not focused" does changing the "Update in background" option in game menu change anything?
Any feedback on this? There is a great number of mods who's developers create single mods, but don't allow repacking, which transforms the game into something entirely different. Obviously would be great if the mod developers would allow this (or even rename their mods to something smaller), but that's going to be like wrangling cats.
Also, a way to remove (or change) the FPS limit while not focused on the game. Currently, it is set to 19fps.
Sep 16 2021
Sep 14 2021
Fixed with build 154188, I don't know when that will come to experimental.
Sep 13 2021
Actually this crash seems to just be a generic memory allocation crash. Not related to web requests itself.
Cannot reproduce?
Try this
/// add to CustomMission class override void OnClientReadyEvent(PlayerIdentity identity, PlayerBase player) { super.OnClientReadyEvent(identity, player); RestApi restApi = CreateRestApi(); restApi.EnableDebug(false); RestContext restContext = restApi.GetRestContext("https://api.cftools.cloud/gamelabs/dz"); restContext.SetHeader("application/json"); restContext.POST_now("/v1/trace", "test"); }
Sep 10 2021
Hi Geez,
Sep 9 2021
Sep 8 2021
This problem persists on 1.14
Any news on that?
Sep 7 2021
Well, Expansion-Vehicles and Expansion-Market are going to be getting an increase in the number of scripts soon, sorry about that. There will be an active effort to reduce the number of scripts in the future though once we know what needs to be reduced.
Sep 6 2021
Sep 5 2021
@Geez With recent updates/improvements to several mods like Expansion, eAI, BaseBuildingPlus, FarmingPlus, etc, a few very in-demand mods appear to fill up the current hard limit very quickly. Is this something that can be increased, or is there a way that mod authors can improve their scripts to reduce the overall footprint when several mods are combined?
Sep 4 2021
Sep 3 2021
💖 1.14 💖 Thank you @Geez and the DayZ dev team! 💖
Sep 1 2021
Aug 31 2021
Hello blacklotus923.
It appears that the crashing occurs due to the hard limit of the script.
There is a limit on how much can the script contain, if you have too many mods or too many large mods, this will happen. The way to resolve is to run less mods or less larger mods.
Regards,
Geez
Aug 30 2021
Aug 27 2021
Aug 24 2021
modded class Clothing { override bool CanDisplayCargo() { return false; } }
In T151046#2146091, @Geez wrote:Hello LBmaster.
Can you please check the vanilla scripts? As we are using this for barrels, stashes or vehicles.
Regards,
Geez
Aug 23 2021
You should have MOD A and MOD B work separately.
Then when someone wants to use MOD A and MOD B, they should be using a different version which is compatible or a optional add-on version.
In T160337#2227196, @Geez wrote:Hello ajdrigs.
The crash dumps point towards one of the mods running on the server, unfortunately we cannot pinpoint which mod is causing this. We suggest that you try to connect to a different server with similar mod list to see if the issue persists as well.
You can also try to verify the game data through steam. However, if the problem is in the mod itself, then there is nothing we can do as the mod creators have to fix the issues in their mods on their end.
Regards,
Geez
Hello ajdrigs.
The crash dumps point towards one of the mods running on the server, unfortunately we cannot pinpoint which mod is causing this. We suggest that you try to connect to a different server with similar mod list to see if the issue persists as well.
You can also try to verify the game data through steam. However, if the problem is in the mod itself, then there is nothing we can do as the mod creators have to fix the issues in their mods on their end.
Regards,
Geez
Aug 22 2021
Aug 21 2021
Please?
Aug 19 2021
Aug 18 2021
Alternative solution, which is incorrect and a workaround, is to lock inventory from script on child items, which is unnecessary.