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Add ability to Get/Set sound controller variables from script
Closed, ResolvedPublic

Description

It would be nice if something like

class AbstractWave
{
    proto native void SetControllerVariable(string variableName, float value);
    proto native float GetControllerVariable(string variableName)
}

was added, so we can Set and Get variables that are only handled engine side.

Something like playTrigger we can not use with "scripted sound" controls because after the sound has been constructed by the builder, we can not set the variables like rpm / campos again.

Details

Severity
Feature
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Category
General

Event Timeline

Arkensor created this task.Oct 2 2021, 4:38 PM
NiiRoZz added a subscriber: NiiRoZz.Oct 2 2021, 8:28 PM
This comment was removed by Tenshi.
Tenshi added a subscriber: Tenshi.Oct 4 2021, 12:35 PM
Geez changed the task status from New to Assigned.Oct 4 2021, 1:32 PM
komer added a subscriber: komer.Oct 4 2021, 6:37 PM
MarioE added a subscriber: MarioE.Oct 6 2021, 11:39 PM
Geez closed this task as Resolved.Jul 28 2023, 12:52 PM
Geez claimed this task.
Geez added a subscriber: Geez.

Resolved in the current 1.22 experimental.