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Mar 3 2025
Can you please try to spawn DZ\structures\Roads\Bridges\Bridge_Metal_25.p3d right after launching bulldozer and move it to see if the roads appear?
Disabled airdrop mod now for 24hours. Zero server crashes since. Plenty Client crashes still though.
These guys are so brazen, they openly advertise these hacks on youtube now:
https://www.youtube.com/watch?v=Lyd-9lUYYP8
it was a windows setting for microphones that got reset when i added new creative pebble pro pc computers (that have a microphone jack).... you're welcome for solving the problem.
Should I expect support?
Should I expect support?
Not a DayZ issue. This is private server owners banning you. You would need to appeal with them
Mar 2 2025
Also I came up (actually with the help of chatgpt) with a script (its a hack, yes) that replaces the player's location in players.db. After changing the location the login works as expected.
@Geez What i can confirm so far regarding CLIENT crashes, its related to attitional spawned in items (for our server with Dayz Editor loader), reducing spawned in items will lower the risk of client crashes, so it think it has to do something regarding network and network bubbles, most related to networkRangeFar
This is happening on my server too ever since 1.27 update. Even tried uninstalling all mods except for CF and the map mod and still same thing:
So I can actually reproduce this:
Just Fix your Game BI please ^^
Judging by my observations, the whole problem is in the EOnSimulate function.
Any object using it causes a crash
This also happens on official with build anywhere disabled
Happens everywhere, funny detail - this was reported on first/second? day of the experimental
Seems to be something else other than just airdrops causing this.
Can confirm this is happening on vanilla and modded.
(3a9c.5490): Access violation - code c0000005 (first chance)
First chance exceptions are reported before any exception handling.
This exception may be expected and handled.
DeerIsle+0xee1b4:
00007ff6`eda6e1b4 ff5050 call qword ptr [rax+50h] ds:615c736e`6f7061b5=????????????????
0:000> k
Child-SP RetAddr Call Site
00000084`697ff570 00007ff6`edb31c27 DeerIsle+0xee1b4
00000084`697ff5d0 00007ff6`ee416c5e DeerIsle+0x1b1c27
00000084`697ff630 00007ff6`ee417fef DeerIsle!CDPCreateServer+0x342fae
00000084`697ff670 00007ff6`edb30bfe DeerIsle!CDPCreateServer+0x34433f
00000084`697ff6c0 00007ff6`ee25b83d DeerIsle+0x1b0bfe
00000084`697ff6f0 00007ff6`ee19fbdb DeerIsle!CDPCreateServer+0x187b8d
00000084`697ff760 00007ff6`ee19f30e DeerIsle!CDPCreateServer+0xcbf2b
00000084`697ff860 00007ff6`ee2fe8c6 DeerIsle!CDPCreateServer+0xcb65e
00000084`697ff9c0 00007ff6`ee2f5a74 DeerIsle!CDPCreateServer+0x22ac16
00000084`697ffa00 00007ff6`ee2f7f79 DeerIsle!CDPCreateServer+0x221dc4
00000084`697ffa30 00007ff6`edd3a5fd DeerIsle!CDPCreateServer+0x2242c9
00000084`697ffa60 00007ff6`ee2ffb86 DeerIsle+0x3ba5fd
00000084`697ffa90 00007ff6`ede5e1d0 DeerIsle!CDPCreateServer+0x22bed6
00000084`697ffbe0 00007ff6`ee459332 DeerIsle+0x4de1d0
00000084`697ffce0 00007ff9`c81e4cb0 DeerIsle!CDPCreateServer+0x385682
00000084`697ffd20 00007ff9`ca17eceb KERNEL32!BaseThreadInitThunk+0x10
00000084`697ffd50 00000000`00000000 ntdll!RtlUserThreadStart+0x2b
0:000> lm
start end module name
00007ff6`ed980000 00007ff6`eea2f000 DeerIsle (export symbols) E:\Dayz\DayZServerDeerIsle\DeerIsle.exe
00007ff9`7b640000 00007ff9`7cd72000 steamclient64 (deferred)
00007ff9`7f2e0000 00007ff9`7f5e4000 tier0_s64 (deferred)
00007ff9`9c700000 00007ff9`9c7ca000 msctfuimanager (deferred)
00007ff9`9fad0000 00007ff9`9fc8f000 DUI70 (deferred)
00007ff9`a0a90000 00007ff9`a0b29000 DUser (deferred)
00007ff9`a1950000 00007ff9`a1d5c000 uiautomationcore (deferred)
00007ff9`a6110000 00007ff9`a61c3000 vstdlib_s64 (deferred)
00007ff9`a6600000 00007ff9`a66a6000 tiptsf (deferred)
00007ff9`a68e0000 00007ff9`a694e000 BEServer_x64 (deferred)
00007ff9`a72e0000 00007ff9`a732d000 steam_api64 (deferred)
00007ff9`a8400000 00007ff9`a84f9000 UiaManager (deferred)
00007ff9`ad100000 00007ff9`ad183000 MpOav (deferred)
00007ff9`ad190000 00007ff9`ad1b3000 amsi (deferred)
00007ff9`ad300000 00007ff9`ad326000 ncryptsslp (deferred)
00007ff9`ad820000 00007ff9`ad835000 mskeyprotect (deferred)
00007ff9`ada10000 00007ff9`ada79000 oleacc (deferred)
00007ff9`adb20000 00007ff9`addc5000 comctl32 (deferred)
00007ff9`aecc0000 00007ff9`aedd5000 textinputframework (deferred)
00007ff9`b0ef0000 00007ff9`b0f20000 dbgcore (deferred)
00007ff9`b0f80000 00007ff9`b0f9e000 VCRUNTIME140 (deferred)
00007ff9`b0fa0000 00007ff9`b102d000 MSVCP140 (deferred)
00007ff9`b1030000 00007ff9`b103c000 VCRUNTIME140_1 (deferred)
00007ff9`b1040000 00007ff9`b104c000 secur32 (deferred)
00007ff9`b10e0000 00007ff9`b12f1000 dbghelp (deferred)
00007ff9`b3440000 00007ff9`b34e0000 riched20 (deferred)
00007ff9`b5440000 00007ff9`b5467000 WINMM (deferred)
00007ff9`bb830000 00007ff9`bba8f000 dwrite (deferred)
00007ff9`bbb30000 00007ff9`bc373000 windows_storage (deferred)
00007ff9`bc6a0000 00007ff9`bc7e1000 drvstore (deferred)
00007ff9`bc850000 00007ff9`bc85a000 rasadhlp (deferred)
00007ff9`bc860000 00007ff9`bc891000 cryptnet (deferred)
00007ff9`bc930000 00007ff9`bc945000 wshbth (deferred)
00007ff9`bc970000 00007ff9`bc98f000 nlansp_c (deferred)
00007ff9`bc990000 00007ff9`bc9a2000 winrnr (deferred)
00007ff9`bcda0000 00007ff9`bcdb7000 napinsp (deferred)
00007ff9`bdd20000 00007ff9`bdda3000 fwpuclnt (deferred)
00007ff9`bde60000 00007ff9`bdea9000 UIAnimation (deferred)
00007ff9`be360000 00007ff9`be39a000 dxcore (deferred)
00007ff9`be3a0000 00007ff9`be4ab000 winhttp (deferred)
00007ff9`bf100000 00007ff9`bf383000 d3d11 (deferred)
00007ff9`bf9e0000 00007ff9`bfd46000 CoreUIComponents (deferred)
00007ff9`bfd80000 00007ff9`bff54000 windowmanagementapi (deferred)
00007ff9`c13a0000 00007ff9`c13aa000 VERSION (deferred)
00007ff9`c1450000 00007ff9`c148e000 directxdatabasehelper (deferred)
00007ff9`c1960000 00007ff9`c199a000 msls31 (deferred)
00007ff9`c1ab0000 00007ff9`c1ac9000 USP10 (deferred)
00007ff9`c1ae0000 00007ff9`c1af5000 XAPOFX1_5 (deferred)
00007ff9`c2d10000 00007ff9`c2d2d000 dhcpcsvc (deferred)
00007ff9`c2d30000 00007ff9`c2d49000 dhcpcsvc6 (deferred)
00007ff9`c3ca0000 00007ff9`c3dcf000 CoreMessaging (deferred)
00007ff9`c4380000 00007ff9`c438c000 WINNSI (deferred)
00007ff9`c4a20000 00007ff9`c4b84000 WinTypes (deferred)
00007ff9`c4c00000 00007ff9`c4c14000 wtsapi32 (deferred)
00007ff9`c58a0000 00007ff9`c5943000 uxtheme (deferred)
00007ff9`c59b0000 00007ff9`c5a91000 DXGI (deferred)
00007ff9`c5fa0000 00007ff9`c5fb7000 kernel_appcore (deferred)
00007ff9`c6140000 00007ff9`c614d000 HID (deferred)
00007ff9`c6590000 00007ff9`c6636000 schannel (deferred)
00007ff9`c6690000 00007ff9`c66c5000 rsaenh (deferred)
00007ff9`c6870000 00007ff9`c689d000 IPHLPAPI (deferred)
00007ff9`c68a0000 00007ff9`c6986000 DNSAPI (deferred)
00007ff9`c6b40000 00007ff9`c6ba8000 mswsock (deferred)
00007ff9`c6bb0000 00007ff9`c6bd5000 gpapi (deferred)
00007ff9`c6be0000 00007ff9`c6c0e000 USERENV (deferred)
00007ff9`c6d30000 00007ff9`c6d3c000 CRYPTBASE (deferred)
00007ff9`c6dc0000 00007ff9`c6dee000 wldp (deferred)
00007ff9`c6e00000 00007ff9`c6e1b000 CRYPTSP (deferred)
00007ff9`c6ec0000 00007ff9`c6f25000 WINSTA (deferred)
00007ff9`c6f30000 00007ff9`c6f67000 NTASN1 (deferred)
00007ff9`c6f70000 00007ff9`c6f9f000 ncrypt (deferred)
00007ff9`c70c0000 00007ff9`c70d2000 msasn1 (deferred)
00007ff9`c70e0000 00007ff9`c712a000 SSPICLI (deferred)
00007ff9`c7350000 00007ff9`c739c000 cfgmgr32 (deferred)
00007ff9`c73a0000 00007ff9`c73cc000 devobj (deferred)
00007ff9`c74f0000 00007ff9`c7594000 sxs (deferred)
00007ff9`c75c0000 00007ff9`c75e1000 profapi (deferred)
00007ff9`c7690000 00007ff9`c76fb000 wintrust (deferred)
00007ff9`c7700000 00007ff9`c777f000 bcryptPrimitives (deferred)
00007ff9`c7840000 00007ff9`c79a0000 CRYPT32 (deferred)
00007ff9`c79a0000 00007ff9`c79c7000 bcrypt (deferred)
00007ff9`c79d0000 00007ff9`c7a70000 msvcp_win (deferred)
00007ff9`c7a70000 00007ff9`c7a96000 win32u (deferred)
00007ff9`c7aa0000 00007ff9`c7bb0000 ucrtbase (deferred)
00007ff9`c7bb0000 00007ff9`c7f20000 KERNELBASE (deferred)
00007ff9`c7f20000 00007ff9`c803b000 gdi32full (deferred)
00007ff9`c8040000 00007ff9`c80e3000 msvcrt (deferred)
00007ff9`c80f0000 00007ff9`c81c7000 OLEAUT32 (deferred)
00007ff9`c81d0000 00007ff9`c828c000 KERNEL32 (export symbols) C:\Windows\System32\KERNEL32.DLL
00007ff9`c8290000 00007ff9`c82af000 imagehlp (deferred)
00007ff9`c82b0000 00007ff9`c835f000 clbcatq (deferred)
00007ff9`c8360000 00007ff9`c8ab9000 SHELL32 (deferred)
00007ff9`c8ac0000 00007ff9`c8f2a000 SETUPAPI (deferred)
00007ff9`c8f30000 00007ff9`c8f90000 WLDAP32 (deferred)
00007ff9`c9080000 00007ff9`c91b6000 ole32 (deferred)
00007ff9`c91c0000 00007ff9`c92dc000 MSCTF (deferred)
00007ff9`c9340000 00007ff9`c96b0000 combase (deferred)
00007ff9`c9740000 00007ff9`c9749000 NSI (deferred)
00007ff9`c9750000 00007ff9`c98f6000 USER32 (deferred)
00007ff9`c9900000 00007ff9`c992c000 GDI32 (deferred)
00007ff9`c9930000 00007ff9`c9938000 Normaliz (deferred)
00007ff9`c9960000 00007ff9`c9991000 IMM32 (deferred)
00007ff9`c99a0000 00007ff9`c9a8a000 SHCORE (deferred)
00007ff9`c9a90000 00007ff9`c9bad000 RPCRT4 (deferred)
00007ff9`c9bb0000 00007ff9`c9bb8000 psapi (deferred)
00007ff9`c9d90000 00007ff9`c9e01000 WS2_32 (deferred)
00007ff9`c9e10000 00007ff9`c9eb2000 sechost (deferred)
00007ff9`c9ec0000 00007ff9`c9f1f000 SHLWAPI (deferred)
00007ff9`ca000000 00007ff9`ca0b1000 ADVAPI32 (deferred)
00007ff9`ca100000 00007ff9`ca303000 ntdll (export symbols) C:\Windows\SYSTEM32\ntdll.dll
Здесь уже больше 50 администраторов серверов с одинаковой проблемой, даже если представить, что у каждого из нас всего по 20 игроков. То это уже получается 1000 недовольных игрой DayZ игроков. Это если считать по минимуму. Но видимо разработчикам на это наплевать. Раз нет внятного ответа. И отключение аирдропа не помогает. Тем более клиент с этой ошибкой крашит и на ванильном сервере.
I disabled AirDrop Upgraded and the server crashed once since then in 24 hrs.
Before disabling it server was crashing every 3-4 hrs...
Is there a reply / response to fixing this BI?
Can approve: Same here.
Just wanted to update with you that in 1.27 Road Tools is still not working between Terrain Builder/Buldozer... Having to restart BD still to see updates.
Right, you can hear them from further away, but they still sound like they are close. The sound needs to be altered / EQed to sound as far away as the sound source really is.
I can confirm the same for Utopia Airdrop, i disabled all Drops and the server ran without a Single Crash for 4 days now. Yesterday i tried popping an airdropflare and as soon as the Helicopter started flying the server crashed
I have disable my Expansion Airdrops now and since there, the Server runs normal.
I encountered a strange crash. For example, my server has been running for a long time without players. When I join the server again, the server will crash. After restart, I join the server. Everything is normal
Really looking forward to this one the most
It takes way too long to build up inventory just to watch this game glitch it away from you. I'm a fairly new player and logged 500hrs since August 24, This update wasn't great, has a lot of issues when I walk I hear my footsteps when I stop, my items disappear in walls or etc. just nonsense.
Yeah I experience this too, this new footstep audio crap is very annoying.
Agree. The new footsteps sounds in general do not sound good and it really throws me off because it sounds like someone is near me but they arent. Really don't understand why they changed something that was fine.
I sometimes also have this issue, but since 1.26 already!
Mar 1 2025
In T189290#2761413, @OGBDayz wrote:What does a dayz server try to do roughly hourly? at basically an hour +2-5 minutes my server crashes. If it makes it past the first hour it will probably crash at 2 hrs + 2-5 minutes, if it makes it past that it's a crash at 3 hours etc. It still appears to be related to the server saving or checking save files on people as seems to be mentioned above. What am I missing? I have all events turned off and still crashing, so it's not them
What does a dayz server try to do roughly hourly? at basically an hour +2-5 minutes my server crashes. If it makes it past the first hour it will probably crash at 2 hrs + 2-5 minutes, if it makes it past that it's a crash at 3 hours etc. It still appears to be related to the server saving or checking save files on people as seems to be mentioned above. What am I missing? I have all events turned off and still crashing, so it's not them
Same here, happened when there was a desynch once, the other time was no desynch
I have this too, but it's with any weapon.
In T189290#2760859, @Corse wrote:Ok doing some troubleshooting on my servers I have been able to replicate the weird behavior.
Currently, I have only a few mods (expansion ai, expansion, expansion core, expansion quests, vppadmin).
I fresh wiped everything. Players.db included. Started up deer isle. Ran around for 30 minutes, no issues. Restarted the server, no issues.
Ran around for another 10 minutes or so, restarted the server, came back in, immediately got the access error.Before I did this, I backed up the playerdb in a known current working state. I stopped my server, moved the backed up players.db into players.db (renaming the now non-working one to broken.db).
I restarted the server doing absolutely nothing else, and was able to join immediately, obviously with everything where it had been backed up. I took note of what i've been trying to do to recreate this when it happens, the only difference is, just before a server restart, I have been looting just prior. In this case, I had just grabbed a bag, an ak101 and a mag and forced the server to restart as I wanted to make sure it was saving stuff correctly. Upon coming back in, access error, freeze, and on and off server crash.To test and see if it was players.db, I moved the newly not-working players.db to "broken.db" and copied the original working one back to players.db, restarted the server, and got back in yet again. I made no other changes to anything other than players.db.
In my logs, there are no clear errors I can see in error logs or rpt, it just shows "no packets received from player."
Feb 28 20:30:03 localhost startdayz.sh[12764]: 20:30:03 [Disconnect]: Client (Myid) early disconnect
Feb 28 20:30:03 localhost startdayz.sh[12764]: 20:30:03 [Disconnect]: Start script disconnect (Myid)(dbCharacterId 1 dbPlayerId 1) logoutTime 15
Feb 28 20:30:04 localhost startdayz.sh[12764]: 20:30:04 [Disconnect]: No packets from (Myid)
Feb 28 20:30:04 localhost startdayz.sh[12764]: 20:30:04 Player CaptainFlatulence ((Myid)) kicked from server: 4 (Connection with host has been lost.)To manage to recreate the behavior I just need to have recently had the server normally save, be looting something and force a restart and it seems those players suddenly have the issue.
Sometimes, this results in the server crashing. Other times, the client side just gets kicked with an access violation after freezing. Verified this behavior can be reproduced on linux and windows servers.
10 years later, the game is still unplayable lmao
@Geez @dedmen it might make sense to merge https://feedback.bistudio.com/T182075 and https://feedback.bistudio.com/T93061 into this bug, or at least link them - they are definitely related.
I've also tried OPENSSL_ia32cap=~0x200000200000000 to really make sure its not a mix of hardware / too old openssl - but the issue stays the same.
Mar 01 17:30:59 game002 hashima-server[1326254]: Error decrypting message: error:0406506C:rsa routines:rsa_ossl_private_decrypt:data greater than mod len Mar 01 17:30:59 game002 hashima-server[1326254]: Error decrypting message: error:04099079:rsa routines:RSA_padding_check_PKCS1_OAEP_mgf1:oaep decoding error
Could this be tied to the number of SpawnObject we can spawn in game? I'm experiencing the same crashes when I try to load stuff with SpawnObject in init.c (separate .c file but in init.c), after a certain number of lines loaded it just crashes with same Access Violation ... but when I reduce the number of SpawnObject lines loaded, it works just fine.
In T189290#2761163, @Firewalker wrote:On Sakhal test, one of two airdrops completed successfully. I think this is why its hard to nail the problem down. Some airdrops are "randomly" working. But overall, if you disable them, your server should run.
Pretty sure this is up to the Expansion team to resolve, not BI
SCRIPT : 08:50:12.648 [EXPANSION DEBUG]: [ExpansionMissionEventAirdrop] Adjusted container weights:
SCRIPT : 08:50:12.648 [EXPANSION DEBUG]: ExpansionAirdropContainer_Basebuilding 374
SCRIPT : 08:50:12.648 [EXPANSION DEBUG]: ExpansionAirdropPlane::GetSpawnPoint - drop position <6390.000000, 0.000000, 8535.000000> - map is sakhal - size 15360 - center <7680.000000, 300.000000, 7680.000000>
SCRIPT : 08:50:12.648 [EXPANSION DEBUG]: ExpansionAirdropPlane::GetSpawnPoint - selected spawn point <15360.000000, 450.729736, 3352.719482>
SCRIPT : 08:50:22.666 [EXPANSION DEBUG]: [ExpansionMissionEventAirdrop] Adjusted container weights:
SCRIPT : 08:50:22.666 [EXPANSION DEBUG]: ExpansionAirdropContainer_Basebuilding 454
SCRIPT : 08:50:22.666 [EXPANSION DEBUG]: ExpansionAirdropPlane::GetSpawnPoint - drop position <845.000000, 0.000000, 11331.000000> - map is sakhal - size 15360 - center <7680.000000, 300.000000, 7680.000000>
SCRIPT : 08:50:22.666 [EXPANSION DEBUG]: ExpansionAirdropPlane::GetSpawnPoint - selected spawn point <15360.000000, 450.506683, 1024.718750>
SCRIPT : 08:57:06.771 [EXPANSION DEBUG]: ExpansionLootSpawner::Spawn - WARNING: Couldn't spawn ExpansionCamoBoxKit on ExpansionAirdropContainerBase<f2c07960>
SCRIPT : 08:57:06.771 [EXPANSION DEBUG]: ExpansionLootSpawner::Spawn - WARNING: Couldn't spawn ExpansionGunrack on ExpansionAirdropContainerBase<f2c07960>
SCRIPT : 08:57:06.771 [EXPANSION DEBUG]: ExpansionLootSpawner::Spawn - WARNING: Couldn't spawn CamoNet on ExpansionAirdropContainerBase<f2c07960>
SCRIPT : 08:57:06.771 [EXPANSION DEBUG]: ExpansionLootSpawner::Spawn - WARNING: Couldn't spawn LargeGasCanister on ExpansionAirdropContainerBase<f2c07960>
SCRIPT : 08:57:06.771 [EXPANSION LOG]: ExpansionAirdropContainerBase<f2c07960> InitAirdrop - total weight (kg) 337.746 - nominal fall speed 4.59436 m/s, wind impact strength 0.0734273
SCRIPT : [Permissions Manager] Admin (chicken) (76561197974270314) Successfully Logged in!
SCRIPT : 09:02:13.839 [EXPANSION DEBUG]: ExpansionLootSpawner::Spawn - WARNING: Couldn't spawn ExpansionGunrack on ExpansionAirdropContainerBase<34da10e0>
SCRIPT : 09:02:13.839 [EXPANSION LOG]: ExpansionAirdropContainerBase<34da10e0> InitAirdrop - total weight (kg) 375.568 - nominal fall speed 4.68892 m/s, wind impact strength 0.0718513
Exception code: C0000005 ACCESS_VIOLATION at 833EE1B4
Allocator: system
graphics: No
resolution: 160x120x32
Игра вылетает на этапе входа в неё. Возникает ошибка (прилагаю отчёт и название). Так произошло после обновления.
I did this using scripted commands, but please consider modding of HumanCommandVehicle, especially allowing raise weapon (animgraph Raise). It can allow those feature implement even easier and for driver too.
And here you go. Only using Expansion Base Building Airdrops. Crashed on the third one.
On Sakhal test, one of two airdrops completed successfully. I think this is why its hard to nail the problem down. Some airdrops are "randomly" working. But overall, if you disable them, your server should run.