Page MenuHomeFeedback Tracker
Feed Advanced Search

Feb 21 2025

TheBuster changed Severity from severity:none to severity:crash on T180462: Workbench -> Scripteditor crashes with C0000005 when pressing F7 a second time.
Feb 21 2025, 11:08 AM · DayZ Modding, DayZ
TheBuster added a comment to T180462: Workbench -> Scripteditor crashes with C0000005 when pressing F7 a second time.

Problem was at the end not solved. This issue came back and i hope it will be resolved with new version.

Feb 21 2025, 11:07 AM · DayZ Modding, DayZ
Geez added a comment to T189210: Network Lag Changes.

Hello designful.
Can you please send us the server config with which you experience this problem?

Feb 21 2025, 10:57 AM · DayZ
Geez closed T170505: Remove the ability to check pulse if player is inside car as Resolved.
Feb 21 2025, 10:40 AM · DayZ
Geez changed the status of T189151: [DayZ EXP 1.27] No 'Get off' message on ladder from Feedback to Confirmed Internally.
Feb 21 2025, 10:38 AM · DayZ
Salutesh added a comment to T189207: Experimental 1.27 - Equipment bar no longer support extra player equipment bar slots correctly..

Hello! For now you can use this mod or repack its contents in your own mod to hotfix the problem:
https://steamcommunity.com/workshop/filedetails/?id=3431076620

Sorry, but so far it does not seem to have resolved the problem for me. When running my mod with your pbo listed as a required addon, along side "@CF-Test;@DabsFramework;@BuilderItems;@Community-Online-Tools-Test;@InventorySlotsHotfix" . The bar still does not extend.

Feb 21 2025, 8:44 AM · DayZ
Nate_LapT added a comment to T185113: Mil FireDepartment windows can not be shot through.

Will this be fixed for 1.27?

Feb 21 2025, 2:48 AM · DayZ
Bloodshot_vp added a comment to T189207: Experimental 1.27 - Equipment bar no longer support extra player equipment bar slots correctly..

Hello! For now you can use this mod or repack its contents in your own mod to hotfix the problem:
https://steamcommunity.com/workshop/filedetails/?id=3431076620

Feb 21 2025, 1:30 AM · DayZ

Feb 20 2025

DJGRIM added a comment to T189213: DayZ launcher issue.

Ive had this many mods and more on my servers for the past 3 years and its never created this issue until now so what has changed recently that would cause this?

Feb 20 2025, 11:49 PM · DayZ
MilesDownshur updated subscribers of T186547: SV98 Faulty Animation.

@Geez any update on this one?

Feb 20 2025, 9:28 PM · DayZ
MilesDownshur added a comment to T189220: picking up weapon sound .
Feb 20 2025, 9:23 PM · DayZ
MilesDownshur created T189227: A question.
Feb 20 2025, 9:15 PM · DayZ
Bloodshot_vp added a comment to T189207: Experimental 1.27 - Equipment bar no longer support extra player equipment bar slots correctly..

The workshop mod appears to be missing the keys folder.

Feb 20 2025, 9:03 PM · DayZ
Kramtsov added a comment to T188367: Entities with attachment slots can segfault the game when attempting to set health (1.27 Experimental).

Same

Feb 20 2025, 8:53 PM · DayZ
SloJnee added a comment to T188367: Entities with attachment slots can segfault the game when attempting to set health (1.27 Experimental).

I also have a problem starting the server, it crashes

Feb 20 2025, 7:56 PM · DayZ
Bloodshot_vp added a comment to T189207: Experimental 1.27 - Equipment bar no longer support extra player equipment bar slots correctly..

Hello! For now you can use this mod or repack its contents in your own mod to hotfix the problem:
https://steamcommunity.com/workshop/filedetails/?id=3431076620

That’s great news. Thanks very much for that 👍

Feb 20 2025, 7:48 PM · DayZ
Salutesh added a comment to T189207: Experimental 1.27 - Equipment bar no longer support extra player equipment bar slots correctly..

Hello! For now you can use this mod or repack its contents in your own mod to hotfix the problem:
https://steamcommunity.com/workshop/filedetails/?id=3431076620

Feb 20 2025, 7:28 PM · DayZ
Sweetchilli created T189220: picking up weapon sound .
Feb 20 2025, 7:01 PM · DayZ
Geez changed the status of T189213: DayZ launcher issue from New to Reviewed.

Thank you, this is a known problem. Having over 36 mods will produce this issue.
We are looking for ways to improve this.

Feb 20 2025, 3:46 PM · DayZ
DJGRIM added a comment to T189213: DayZ launcher issue.

We're running 54 mods plus a mod pack

Feb 20 2025, 3:44 PM · DayZ
Sap3r added a comment to T188367: Entities with attachment slots can segfault the game when attempting to set health (1.27 Experimental).

Same problem

Feb 20 2025, 2:19 PM · DayZ
Geez added a comment to T189213: DayZ launcher issue.

Hello DJGRIM.
Do you run more than 36 mods at a time?

Feb 20 2025, 1:57 PM · DayZ
Geez changed the status of T189133: cfgweather.xml Provided has incorrect settings. from Assigned to Confirmed Internally.
Feb 20 2025, 1:51 PM · DayZ
DJGRIM created T189213: DayZ launcher issue.
Feb 20 2025, 12:31 PM · DayZ
BGZ added a comment to T189202: Number of dice in version 1.17.

+1, same issue here with some mods exceeding this limit

Feb 20 2025, 12:17 PM · DayZ
eas1ly added a comment to T188367: Entities with attachment slots can segfault the game when attempting to set health (1.27 Experimental).

I have the same problem.

Feb 20 2025, 11:58 AM · DayZ
Topotun added a comment to T189202: Number of dice in version 1.17.

Same problem

Feb 20 2025, 11:52 AM · DayZ
Topotun added a comment to T188367: Entities with attachment slots can segfault the game when attempting to set health (1.27 Experimental).

Server crashed, i have the same problem

Feb 20 2025, 11:49 AM · DayZ
Geez changed the status of T189208: Freezes from New to Assigned.
Feb 20 2025, 11:42 AM · DayZ
vkantik added a comment to T189202: Number of dice in version 1.17.

Hello Bohemia. Have same problem with my buildings. We have only 5 days to resolve this situation. Help us!

Feb 20 2025, 11:36 AM · DayZ
dosspektor added a comment to T188367: Entities with attachment slots can segfault the game when attempting to set health (1.27 Experimental).

I have the same problems, and the server crashes. The only way out is to wipe the server

Feb 20 2025, 11:35 AM · DayZ
Sap3r added a comment to T189202: Number of dice in version 1.17.

Same problem, needs to be fixed

Feb 20 2025, 11:19 AM · DayZ
Geez closed T188467: [1.27 Experimental] Continuous repair animation circle indicator plays one (1) more time than needed/accurate as Resolved.

Resolved in 1.27 stable

Feb 20 2025, 11:17 AM · DayZ
Geez closed T188441: New Ducktape Repair animation as Resolved.

Resolved for stable 1.27

Feb 20 2025, 11:16 AM · DayZ
Geez closed T188552: Unlimited swim stamina when holding down shift. as Resolved.

Resolved for 1.27 stable.

Feb 20 2025, 11:16 AM · DayZ
Geez changed the status of T188688: M79 - Wrong shot trajectory from Awaiting internal Testing to Feedback.
Feb 20 2025, 11:15 AM · DayZ
Geez closed T188867: Land_Prison_Side Incorrect loot point positions as Resolved.

Resolved for 1.27 stable.

Feb 20 2025, 11:14 AM · DayZ
Sap3r renamed T122396: outdated from Breaking Host rules & Selling stuff to outdated.
Feb 20 2025, 11:14 AM · DayZ
Geez changed the status of T189189: Certain lootpoint in Land_Ship_Big_Castle are inaccessible from Awaiting internal Testing to Reviewed.

Hello Traqu.
We have tested this but we were unable to find any issues.
Regards,
Geez

Feb 20 2025, 11:06 AM · DayZ
Geez changed the status of T189206: Damage zones disable when inventory slots are occupied (bone link issue) from New to Assigned.
Feb 20 2025, 11:02 AM · DayZ Modding, DayZ
Geez changed the status of T189203: Attaching magazine ignores CanLoadBullet() in WeaponManager from New to Assigned.
Feb 20 2025, 11:01 AM · DayZ Modding, DayZ
Geez changed the status of T189207: Experimental 1.27 - Equipment bar no longer support extra player equipment bar slots correctly. from New to Awaiting internal Testing.
Feb 20 2025, 10:59 AM · DayZ
Geez changed the status of T189211: 1.27 EXP - Pipe with valve has wood fire collision sounds from New to Awaiting internal Testing.
Feb 20 2025, 10:58 AM · DayZ
Geez changed the status of T189210: Network Lag Changes from New to Feedback.
Feb 20 2025, 10:50 AM · DayZ
Geez added a comment to T189196: Small Train Station: Both inside doors' sounds are panned wrong.

Thank you!

Feb 20 2025, 10:37 AM · DayZ
Geez changed the status of T186338: Construction lights "click" every time i log in next to one from Awaiting internal Testing to Confirmed Internally.
Feb 20 2025, 10:34 AM · DayZ
Myrtan added a comment to T188367: Entities with attachment slots can segfault the game when attempting to set health (1.27 Experimental).

I have the same issue.
Everything works fine in 1.26, but in 1.27 it doesn't. When I try to install the locker server goes down.

Feb 20 2025, 10:22 AM · DayZ
designful added a comment to T189210: Network Lag Changes.

Something you can also add is a boolean that allows/disallows a containers contents to be networked. A good example of something you can apply this to would be a barrel. Opening the barrel would begin the networking the contents to networkRangeNear like it already does, and closing it would clear it up. This would make it so inactive storage doesn't waste server/client resources.

Feb 20 2025, 9:35 AM · DayZ
Nate_LapT renamed T189211: 1.27 EXP - Pipe with valve has wood fire collision sounds from Pipe with valve has wood fire collision sounds to 1.27 EXP - Pipe with valve has wood fire collision sounds.
Feb 20 2025, 9:04 AM · DayZ
Nate_LapT created T189211: 1.27 EXP - Pipe with valve has wood fire collision sounds.
Feb 20 2025, 9:04 AM · DayZ
Bloodshot_vp added a comment to T189207: Experimental 1.27 - Equipment bar no longer support extra player equipment bar slots correctly..

The exact same happens also on 1.26
Happened to me for weeks with the the tool slot (eg Hatchet) on the one backpack on KarmaKrew where you can attach buttons, a plastic bottle and a small tool.

Feb 20 2025, 8:16 AM · DayZ
LBmaster added a comment to T189142: All remaining DayZ Compiler undetected syntax errors.

https://feedback.bistudio.com/T162283 this is also still a thing. I reported it more than 3 years ago and it's super simple to reproduce and probably also to fix

Feb 20 2025, 7:51 AM · DayZ Modding, DayZ
FR0STY5STAR added a comment to T189200: Filter bottle does not remove disease agents from water when transfering to another container.

I can confirm, gathered snow with filtering bottle and poured it to water bottle, got cholera after drinking water bottle.

Feb 20 2025, 7:33 AM · DayZ
YouCanCallMeAlex added a comment to T189207: Experimental 1.27 - Equipment bar no longer support extra player equipment bar slots correctly..

The exact same happens also on 1.26
Happened to me for weeks with the the tool slot (eg Hatchet) on the one backpack on KarmaKrew where you can attach buttons, a plastic bottle and a small tool.

Feb 20 2025, 3:55 AM · DayZ
YouCanCallMeAlex added a comment to T189196: Small Train Station: Both inside doors' sounds are panned wrong.

Re checked, still could not reproduce the issue unfortunately.
Can you please check on experimental as well?

Feb 20 2025, 3:46 AM · DayZ
designful created T189210: Network Lag Changes.
Feb 20 2025, 3:24 AM · DayZ
ArtemDozhd added a comment to T188367: Entities with attachment slots can segfault the game when attempting to set health (1.27 Experimental).

I confirm the problem

Feb 20 2025, 3:23 AM · DayZ

Feb 19 2025

h4rdpr0 added a comment to T189202: Number of dice in version 1.17.

I have the same problem with my Base Building mod if the number of SkeletonBones[] in model.cfg exceeds 138

Feb 19 2025, 11:55 PM · DayZ
BaconBuns added a comment to T189208: Freezes .

reinstalled Steam and Dayz still same result game playes 2 min then freezes I give up

Feb 19 2025, 11:11 PM · DayZ
BaconBuns added a comment to T189208: Freezes .

2 min before crash now, this is from stable 1.27 official server de.

Feb 19 2025, 8:09 PM · DayZ
BaconBuns created T189208: Freezes .
Feb 19 2025, 6:36 PM · DayZ
VasliyP added a comment to T179349: does not work properly fuction ForceStance (STANCEIDX_RAISEDERECT or STANCEIDX_RAISEDCROUCH or STANCEIDX_RAISEDPRONE) class HumanCommandMove .
Feb 19 2025, 6:28 PM · DayZ Modding, DayZ
Bloodshot_vp renamed T189207: Experimental 1.27 - Equipment bar no longer support extra player equipment bar slots correctly. from Experimental 1.27 - Equipment bar no longer support extra player slots correctly. to Experimental 1.27 - Equipment bar no longer support extra player equipment bar slots correctly..
Feb 19 2025, 5:37 PM · DayZ
Bloodshot_vp created T189207: Experimental 1.27 - Equipment bar no longer support extra player equipment bar slots correctly..
Feb 19 2025, 5:34 PM · DayZ
Genriet1 edited Additional Information on T189206: Damage zones disable when inventory slots are occupied (bone link issue).
Feb 19 2025, 5:32 PM · DayZ Modding, DayZ
Genriet1 edited Additional Information on T189206: Damage zones disable when inventory slots are occupied (bone link issue).
Feb 19 2025, 5:31 PM · DayZ Modding, DayZ
Genriet1 renamed T189206: Damage zones disable when inventory slots are occupied (bone link issue) from Damage Zones Disable When Inventory Slots Are Occupied (Bone Link Issue) to Damage zones disable when inventory slots are occupied (bone link issue).
Feb 19 2025, 5:15 PM · DayZ Modding, DayZ
Genriet1 created T189206: Damage zones disable when inventory slots are occupied (bone link issue).
Feb 19 2025, 5:13 PM · DayZ Modding, DayZ
Genriet1 changed Reproducibility from reproducibility:none to reproducibility:always on T189203: Attaching magazine ignores CanLoadBullet() in WeaponManager.
Feb 19 2025, 5:12 PM · DayZ Modding, DayZ
ArtemDozhd added a comment to T189202: Number of dice in version 1.17.

Feb 19 2025, 3:03 PM · DayZ
Geez added a comment to T189196: Small Train Station: Both inside doors' sounds are panned wrong.

@Geez This happens in ALL small train stations. To be sure, I just checked the one in Kamyshovo and there was the same bug. The one from the original video was somewhere elese, I can't tell where anymore.

The Kamyshovo coordinates according to iZurvice are: X: 1.2 Y: 1.18 (11966.92 / 3551.30)

Feb 19 2025, 2:38 PM · DayZ
nlaak added a comment to T179349: does not work properly fuction ForceStance (STANCEIDX_RAISEDERECT or STANCEIDX_RAISEDCROUCH or STANCEIDX_RAISEDPRONE) class HumanCommandMove .
Feb 19 2025, 2:16 PM · DayZ Modding, DayZ
YouCanCallMeAlex added a comment to T189196: Small Train Station: Both inside doors' sounds are panned wrong.

@Geez This happens in ALL small train stations. To be sure, I just checked the one in Kamyshovo and there was the same bug. The one from the original video was somewhere elese, I can't tell where anymore.

Feb 19 2025, 1:36 PM · DayZ
Genriet1 created T189203: Attaching magazine ignores CanLoadBullet() in WeaponManager.
Feb 19 2025, 1:32 PM · DayZ Modding, DayZ
Genriet1 edited Additional Information on T189203: Attaching magazine ignores CanLoadBullet() in WeaponManager.
Feb 19 2025, 1:32 PM · DayZ Modding, DayZ
Geez changed the status of T189202: Number of dice in version 1.17 from New to Need More Info.

Hello ArtemDozhd.
Please provide crash dumps from the occurrence.
Regards,
Geez

Feb 19 2025, 12:59 PM · DayZ
intenso2891 added a comment to T188989: Need help with DayZ server crash (please).

on this hosting work 3 servers, and problem only with one.

@Geez pls help, i attach all mdmp, pls tell why server crash...

Hello intenso2891.
Unfortunately this is dependent on the responsible developer to check. Currently there are internal priorities which come first. We understand this might be frustrating and we apologise for the prolonged time it might take to check this.

Feb 19 2025, 12:43 PM · DayZ Modding, DayZ
Geez changed the status of T189181: misc_woodencrates can't be jumped onto from all sides. from Awaiting internal Testing to Confirmed Internally.
Feb 19 2025, 11:46 AM · DayZ
Geez changed the status of T189168: Hand bug from Awaiting internal Testing to Confirmed Internally.
Feb 19 2025, 11:46 AM · DayZ
Geez closed T189148: Gear dropped on convoy´s left floating in air long after convoy despawn experimental 1.27 as Resolved.

This is normal behavior.
DE spawned convoy and its items has same lifetime. Once it runs out, all DE spawned items and the convoy itself will despawn.
If player drops their items, the lifetimes will differ and they will not despawn, so the items will float after the convoy disappears.

Feb 19 2025, 11:46 AM · DayZ
Geez closed T189190: Tutorial - Inventory as Resolved.

Hello Rayvex.
This is too trivial of an issue that is not relevant to the tutorial screen - wont fix for now.

Feb 19 2025, 11:45 AM · DayZ
Geez added a comment to T189196: Small Train Station: Both inside doors' sounds are panned wrong.

Hello YouCanCallMeAlex.
Do you possibly have coordinates of this particular spot? As we cannot seem to reproduce the issue on our end.
Regards,
Geez

Feb 19 2025, 11:44 AM · DayZ
Geez changed the status of T189200: Filter bottle does not remove disease agents from water when transfering to another container from New to Awaiting internal Testing.
Feb 19 2025, 11:42 AM · DayZ
Geez changed the status of T189198: Suggestion: Bone Knife should be attachable to Rope Belt, Sheath and Assault Boots from New to Feedback.
Feb 19 2025, 11:41 AM · DayZ
Geez reopened T189163: PlayerBase::CommandHandler may use stale pCurrentCommandID as "Assigned".
Feb 19 2025, 11:40 AM · DayZ
Geez added a comment to T188989: Need help with DayZ server crash (please).

on this hosting work 3 servers, and problem only with one.

@Geez pls help, i attach all mdmp, pls tell why server crash...

Feb 19 2025, 11:36 AM · DayZ Modding, DayZ
ArtemDozhd created T189202: Number of dice in version 1.17.
Feb 19 2025, 11:09 AM · DayZ
Nate_LapT updated the task description for T189133: cfgweather.xml Provided has incorrect settings..
Feb 19 2025, 2:49 AM · DayZ

Feb 18 2025

Masspwnaged created T189200: Filter bottle does not remove disease agents from water when transfering to another container.
Feb 18 2025, 11:05 PM · DayZ
Geez closed T189161: Banned from Battleye after report hackers as Resolved.

According to the BattlEye team the ban is valid.
Please contact them for further information or appeals.

Feb 18 2025, 8:26 PM · DayZ
intenso2891 added a comment to T188989: Need help with DayZ server crash (please).

on this hosting work 3 servers, and problem only with one.

Feb 18 2025, 6:44 PM · DayZ Modding, DayZ
BaconBuns added a comment to T188989: Need help with DayZ server crash (please).

should try a net latency tracker and see if there are latency spikes over 250ms anything over 250 seems to freeze or crash the game. packetstats.com are simple hand page just let it run for hour and look at what the max ping latency is..

I don't understand what the server crash and the game crash and ping have to do with it. the server cannot crash from ping.

Feb 18 2025, 5:10 PM · DayZ Modding, DayZ
lava76 added a comment to T189163: PlayerBase::CommandHandler may use stale pCurrentCommandID.

Vanilla PlayerBase::CommandHandler, line 2990 (1.27):

Feb 18 2025, 4:48 PM · DayZ
Cpt.Sauna updated subscribers of T185028: Cannot set object material when not pristine.

Any update to this? Considering the coming changes with "re-texture" options @Geez

Feb 18 2025, 4:24 PM · DayZ Modding, DayZ
Geez added a comment to T189163: PlayerBase::CommandHandler may use stale pCurrentCommandID.

This is not my code, that is vanilla code. The vanilla PlayerBase::CommandHandler uses the stale pCurrentCommandID.

Feb 18 2025, 3:46 PM · DayZ
lava76 added a comment to T189163: PlayerBase::CommandHandler may use stale pCurrentCommandID.

This is not my code, that is vanilla code. The vanilla PlayerBase::CommandHandler uses the stale pCurrentCommandID.

Feb 18 2025, 3:30 PM · DayZ
VasliyP added a comment to T179349: does not work properly fuction ForceStance (STANCEIDX_RAISEDERECT or STANCEIDX_RAISEDCROUCH or STANCEIDX_RAISEDPRONE) class HumanCommandMove .

In general, the situation is this: with the help of these commands, the weapon is raised, but is immediately cancelled, as if something is canceling the raising of the weapon, but I still can’t understand what is preventing the raising((

Feb 18 2025, 3:28 PM · DayZ Modding, DayZ
Geez added a comment to T189163: PlayerBase::CommandHandler may use stale pCurrentCommandID.

Hello lava76.
This is intended. When you need the current command ID, use 'Human.GetCurrentCommandID'. For a reference in scripts, see the comment above 'ActionManagerClient.Update'.

Feb 18 2025, 3:24 PM · DayZ
Geez closed T189163: PlayerBase::CommandHandler may use stale pCurrentCommandID as Resolved.
Feb 18 2025, 3:24 PM · DayZ
Varyel added a comment to T185258: Modding Class Liquid.

any news about ?^^

Feb 18 2025, 3:18 PM · DayZ