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Jan 2 2024

Geez changed the status of T177919: Script/Crash log spam due to wrong function call from New to Assigned.
Jan 2 2024, 12:29 PM · DayZ Modding, DayZ
Geez closed T178015: One hacker in a server as Resolved.

Thank you, we will investigate with BattlEye.

Jan 2 2024, 12:17 PM · DayZ Modding, DayZ
Benimbz added a comment to T176352: Player memorial .

Hey @Geez just wanted to check how
Long this is off being added and if we could find out the location? Thanks in advance.

Jan 2 2024, 11:55 AM · DayZ Modding, DayZ
Geez changed the status of T178090: DayZ tools error from New to Reviewed.
Jan 2 2024, 11:40 AM · DayZ Modding, DayZ
Geez closed T176938: Can't find matching overload for function Error as Resolved.

Hello everyone.
We have fixed the problem on our end and the fix should be released with the 1.24 update.

Jan 2 2024, 10:37 AM · DayZ Modding, DayZ
Geez added a comment to T168235: Server debugging isn't working.

Hello @Geez! Any news about this bug? When developing mods, every time there is a need for debugging on the server side when multiplayer is running, but debuging on server side does not work. Often i need to look at what data was transmitted by the client and what was received by the server, and then debug the received data on the server side. Unfortunately, the operation of single-player mode and multiplayer mode differs in terms of client-server interaction. This makes working with mods very difficult when server debugging is broken.

Jan 2 2024, 10:15 AM · DayZ Modding, DayZ

Jan 1 2024

daddy_bjorn updated the task description for T178133: Crash with high online.
Jan 1 2024, 10:40 PM · DayZ Modding, DayZ
daddy_bjorn added a comment to T178133: Crash with high online.
Jan 1 2024, 10:39 PM · DayZ Modding, DayZ
daddy_bjorn created T178133: Crash with high online.
Jan 1 2024, 10:08 PM · DayZ Modding, DayZ

Dec 31 2023

Kreser added a comment to T176938: Can't find matching overload for function Error.

please fix too many mods stop working

Dec 31 2023, 3:06 PM · DayZ Modding, DayZ

Dec 29 2023

Nate_LapT added a comment to T178090: DayZ tools error.

Are you trying to update the description too?

Dec 29 2023, 10:28 PM · DayZ Modding, DayZ
ArtemDozhd added a comment to T178090: DayZ tools error.

I tried another device, another IP. It does not help. Moreover, if I create a mod with the same files, it is successfully uploaded to the workshop.

Dec 29 2023, 3:29 AM · DayZ Modding, DayZ
ArtemDozhd added a comment to T178090: DayZ tools error.

Steam support is sending it to you. Please help

Dec 29 2023, 3:23 AM · DayZ Modding, DayZ
ArtemDozhd created T178090: DayZ tools error.
Dec 29 2023, 3:22 AM · DayZ Modding, DayZ

Dec 27 2023

Nytlenc added a comment to T168235: Server debugging isn't working.

Hello @Geez! Any news about this bug? When developing mods, every time there is a need for debugging on the server side when multiplayer is running, but debuging on server side does not work. Often i need to look at what data was transmitted by the client and what was received by the server, and then debug the received data on the server side. Unfortunately, the operation of single-player mode and multiplayer mode differs in terms of client-server interaction. This makes working with mods very difficult when server debugging is broken.

Dec 27 2023, 5:06 AM · DayZ Modding, DayZ

Dec 24 2023

JRUMZ added a comment to T178015: One hacker in a server.

Same happened to me today. Same server, same thing

Dec 24 2023, 8:52 AM · DayZ Modding, DayZ
MeDicenElCat added a comment to T178015: One hacker in a server.

Please mods help me with these hackers

Dec 24 2023, 2:12 AM · DayZ Modding, DayZ
MeDicenElCat created T178015: One hacker in a server.
Dec 24 2023, 2:12 AM · DayZ Modding, DayZ

Dec 20 2023

Zombie_Fodder created T177940: Unusual request on my part.
Dec 20 2023, 9:58 AM · DayZ Modding, DayZ

Dec 19 2023

markkoky44 created T177919: Script/Crash log spam due to wrong function call.
Dec 19 2023, 3:44 AM · DayZ Modding, DayZ

Dec 17 2023

Hunterz updated the task description for T177895: Please add SlopeAngleX to infected animgraph.
Dec 17 2023, 9:11 AM · DayZ Modding, DayZ
Hunterz created T177895: Please add SlopeAngleX to infected animgraph.
Dec 17 2023, 9:10 AM · DayZ Modding, DayZ
PINKgeekPDX added a comment to T177818: A request from all Modders.

Currently, learning the proper way of doing things very difficult without having access to these, so so much can be learned by this being allowed. In general, this would be highly beneficial for the entire modding community, as well as future modders to come into the community. Currently learning all of these already complex things to make mods is already a chore that is further compounded by the fact that it takes a very long time figuring out stuff on your own with the limited information that eliteness gives you. That this would be a very amazing thing to allow and very much appreciated by the community in whole. So hook us up 😊❤️

Dec 17 2023, 4:28 AM · DayZ Modding, DayZ

Dec 15 2023

Helkhiana added a comment to T177818: A request from all Modders.

I can imagine shitstorm to BI when someone modified some building, player will be glitched in new badly maked room and make report to this bugtracker and waste time of QA people here. For me will be sufficient when all models will have at least hidden selections to allow at least retexture.

Dec 15 2023, 11:26 PM · DayZ Modding, DayZ
Helkhiana added a comment to T177818: A request from all Modders.

A pack of samples for every item in each category would come handy or as @BadLuckBurt said low quality lods. I myself would rather prefer work on the Workbench and AIs, so we can add more diverse and special AI with different/special behaviours

btw dont call this a request from all modders when its just a group of people(dont want to start a drama or something just saying)

Dec 15 2023, 11:24 PM · DayZ Modding, DayZ
d146ales added a comment to T177818: A request from all Modders.

A pack of samples for every item in each category would come handy or as @BadLuckBurt said low quality lods. I myself would rather prefer work on the Workbench and AIs, so we can add more diverse and special AI with different/special behaviours

Dec 15 2023, 11:01 PM · DayZ Modding, DayZ
BadLuckBurt added a comment to T177818: A request from all Modders.

All for this. When it comes to providing a learning opportunity, wouldn't it suffice to release the p3ds with the higher resolution LODs removed? Basically the low quality asset route that the Arma 2 DLCs used to follow

Dec 15 2023, 6:48 PM · DayZ Modding, DayZ
Tyson added a comment to T173833: Roadway LOD planes are off.

bump

Dec 15 2023, 4:58 PM · DayZ Modding, DayZ
mdc added a comment to T177818: A request from all Modders.

Imagine any modder not wanting this, and instead actively making excuses for Bohemia's unwillingness to provide it.

Dec 15 2023, 9:36 AM · DayZ Modding, DayZ
Hunterz added a comment to T177818: A request from all Modders.

I can imagine shitstorm to BI when someone modified some building, player will be glitched in new badly maked room and make report to this bugtracker and waste time of QA people here. For me will be sufficient when all models will have at least hidden selections to allow at least retexture.

Dec 15 2023, 8:42 AM · DayZ Modding, DayZ

Dec 14 2023

Helkhiana added a comment to T177818: A request from all Modders.

My thought would be to leave the entire thing as it is now with the general public (vanilla models are binned, you can't republish vanilla models to the Steam Workshop). Then have a path for modders to be 'registered' and have a Modder Portal where they could get access to the unbinned vanilla models and the authority to modify/republish them on the Steam Workshop. This allows modders to continue to use purchased mods (from CGTrader and such) and still abide by the licensing agreement to protect the purchased model assets, yet expand on the models contained with vanilla DayZ.

Dec 14 2023, 8:39 PM · DayZ Modding, DayZ
Helkhiana added a comment to T177818: A request from all Modders.

I think that is not possible due intelectual property and licenses. Lot of modders already debinarize models for learning purposes. In my opinion its not needed take care about this ticket. There are already lot of assets from arma2 which can be modified and imported into dayz. More important in my opinion is documentation of engine, exposing more useful methods in API and fixing bugs not only game but workbech (crashbench) as well.

Dec 14 2023, 8:32 PM · DayZ Modding, DayZ
Shal3R added a comment to T165620: Linux Ubuntu 20.04 server cfggameplay.json Problem.

Yeah. I created this last year!!! 1.5 years ago and you guys reply only now ? 😄😄😄

Dec 14 2023, 3:48 PM · DayZ Modding, DayZ
cdatakill added a comment to T177818: A request from all Modders.

they could license it differently, like if you repack and change models, mod should be open source, and dayz only, idk. roughly something like ADPL-SA.
there's just a bunch of things you can't do without repacking, that's why sumrak did it on namalsk. and it's no small part, of it's greatness.
and since BI not only leaves some objects this way, they even add new items without normal hiddenselections reskins,
anyway we could definitely benefit from it, just need to thinks of something smart about license

Dec 14 2023, 3:19 PM · DayZ Modding, DayZ
Dzizus added a comment to T165620: Linux Ubuntu 20.04 server cfggameplay.json Problem.

Hey Astropos,

Dec 14 2023, 3:13 PM · DayZ Modding, DayZ
Hunterz added a comment to T177818: A request from all Modders.

I think that is not possible due intelectual property and licenses. Lot of modders already debinarize models for learning purposes. In my opinion its not needed take care about this ticket. There are already lot of assets from arma2 which can be modified and imported into dayz. More important in my opinion is documentation of engine, exposing more useful methods in API and fixing bugs not only game but workbech (crashbench) as well.

Dec 14 2023, 3:01 PM · DayZ Modding, DayZ
Astropos added a comment to T165620: Linux Ubuntu 20.04 server cfggameplay.json Problem.

Tracing the openat() system call using strace during the execution of the server shows that the cfggameplay.json file isn't opened at all:

strace -o /tmp/dayz.log -e openat -f ./DayZServer -config=/profiles/serverDZ.cfg -port=2302 -freezecheck -BEpath=/profiles/battleye -profiles=/profiles -nologs

Let the server start up. Then:

grep json /tmp/dayz.log

The only json file that's opened is a different one:

1353 openat(AT_FDCWD, "/serverfiles/mpmissions/dayzOffline.chernarusplus/cfgundergroundtriggers.json", O_RDONLY) = 164

This was actually a very helpful tip, thank you very much, because of this I was able to get it to work again on my server.

If run the strace for the stat systemcall instead of the openat one, you will find that stat for the file cfgGameplay.json is being done during startup:

...
20457 stat("/dayz_server_root_directory/mpmissions/dayzOffline.chernarusplus/cfgGameplay.json", {st_mode=S_IFREG|0755, st_size=2594, ...}) = 0
...

(this line may look a bit different for you, i only took this trace after finding and fixing my issue)

So it seems the reason that the file is not being opened is the spelling of its name (note the capital G in the syscall that is neither in the documentation nor in the directory tree you download: cfggameplay.json vs cfgGameplay.json).
For me, renaming this file to include the capital G in its filename has actually solved the issue, so here's to hoping that this is the case for you as well.

I suspect that this stems from development on windows (given the apparent focus on windows releases, i suspect that DayZ is developed on windows), as windows does not care about capitalization of filenames at all while linux very much does (i.e on windows 'cfggameplay.json' and 'cfgGameplay.json' are actually the same file, while on linux they're two different files).

In any case, good luck to you all having this issue, and I hope that my comment here can help others as well.

Dec 14 2023, 12:48 PM · DayZ Modding, DayZ
KaMiKaZe6426 added a comment to T165620: Linux Ubuntu 20.04 server cfggameplay.json Problem.

Tracing the openat() system call using strace during the execution of the server shows that the cfggameplay.json file isn't opened at all:

strace -o /tmp/dayz.log -e openat -f ./DayZServer -config=/profiles/serverDZ.cfg -port=2302 -freezecheck -BEpath=/profiles/battleye -profiles=/profiles -nologs

Let the server start up. Then:

grep json /tmp/dayz.log

The only json file that's opened is a different one:

1353 openat(AT_FDCWD, "/serverfiles/mpmissions/dayzOffline.chernarusplus/cfgundergroundtriggers.json", O_RDONLY) = 164

Dec 14 2023, 12:16 PM · DayZ Modding, DayZ
KaMiKaZe6426 added a comment to T165620: Linux Ubuntu 20.04 server cfggameplay.json Problem.
Dec 14 2023, 11:57 AM · DayZ Modding, DayZ
Consoles closed T175958: FileExist and OpenFile non-functional in 1.23 Experimental Workbench as Resolved.
Dec 14 2023, 9:21 AM · DayZ Modding, DayZ
Consoles added a comment to T175958: FileExist and OpenFile non-functional in 1.23 Experimental Workbench.

Thank you for the confirmation.
Filip

Dec 14 2023, 9:21 AM · DayZ Modding, DayZ
Alt added a comment to T177818: A request from all Modders.

Please support your community. We wish to help you make money.

Dec 14 2023, 2:23 AM · DayZ Modding, DayZ
InclementDab added a comment to T177818: A request from all Modders.

+1 ❤

Dec 14 2023, 12:59 AM · DayZ Modding, DayZ

Dec 13 2023

RedFalcon added a comment to T177818: A request from all Modders.

My thought would be to leave the entire thing as it is now with the general public (vanilla models are binned, you can't republish vanilla models to the Steam Workshop). Then have a path for modders to be 'registered' and have a Modder Portal where they could get access to the unbinned vanilla models and the authority to modify/republish them on the Steam Workshop. This allows modders to continue to use purchased mods (from CGTrader and such) and still abide by the licensing agreement to protect the purchased model assets, yet expand on the models contained with vanilla DayZ.

Dec 13 2023, 8:35 PM · DayZ Modding, DayZ
InclementDab added a comment to T175958: FileExist and OpenFile non-functional in 1.23 Experimental Workbench.

@Consoles This issue has been resolved for some time. If any changes occur I will inform asap since it's used daily

Dec 13 2023, 8:08 PM · DayZ Modding, DayZ
tjensen renamed T177631: Running DayZ Workbench forces DayZ client to run at different resolution next time it runs from Running DayZ Workbench forces DayZ client the run at different resolution next time it runs to Running DayZ Workbench forces DayZ client to run at different resolution next time it runs.
Dec 13 2023, 3:46 PM · DayZ Modding, DayZ
Lt.Master added a comment to T177818: A request from all Modders.

Bring the guillotine ! Oh wait, not that kind of revolution...

Dec 13 2023, 1:51 PM · DayZ Modding, DayZ
Consoles added a comment to T175958: FileExist and OpenFile non-functional in 1.23 Experimental Workbench.

Hello InclementDab,

Dec 13 2023, 9:59 AM · DayZ Modding, DayZ
Nate_LapT added a comment to T177818: A request from all Modders.

+1

Dec 13 2023, 7:26 AM · DayZ Modding, DayZ
DrDeSync added a comment to T177818: A request from all Modders.

+1

Dec 13 2023, 4:14 AM · DayZ Modding, DayZ

Dec 12 2023

modernkilla82 added a comment to T177818: A request from all Modders.

+1

Dec 12 2023, 10:35 PM · DayZ Modding, DayZ
TheDevilsKnock added a comment to T177818: A request from all Modders.

I second this.
It would be great to have a standard and style to follow, which can only happen from the original source.

Dec 12 2023, 10:07 PM · DayZ Modding, DayZ
_Reven_ added a comment to T177818: A request from all Modders.

+1

Dec 12 2023, 9:56 PM · DayZ Modding, DayZ
Helkhiana added a comment to T177818: A request from all Modders.

💥 Join the revolution! Time to change and make DayZ even better! 💥

Dec 12 2023, 6:35 PM · DayZ Modding, DayZ
Helkhiana added a comment to T177818: A request from all Modders.

1 thing I would really love to see from this is modders having the ability to change vanilla buildings. I think there is a lot of potential in DayZ to change building interiors and create a bunch of new verities from that. I understand that it's a lot of work from the devs but giving that opportunity to the players would be really sick

Dec 12 2023, 6:34 PM · DayZ Modding, DayZ
ItzMikeDocherty added a comment to T177818: A request from all Modders.

1 thing I would really love to see from this is modders having the ability to change vanilla buildings. I think there is a lot of potential in DayZ to change building interiors and create a bunch of new verities from that. I understand that it's a lot of work from the devs but giving that opportunity to the players would be really sick

Dec 12 2023, 4:31 PM · DayZ Modding, DayZ
ntepup added a comment to T177818: A request from all Modders.

Community servers and modders have brought this game to where it is today. Not to say that you haven't put in a ton of work. You have. However...if it wasn't for these brilliant minded people, who have these great ideas and skills to put forth all of these great things for communities, I don't think DayZ would be where it is today. They have put in so much time and effort to support this great game. Their projects keep this game fresh and push it forward to new heights and work around it quirks and limitations, let you know when things aren't right so it can be improved. Heck most times they even give you the exact issue AND the solution to the issue when they post here to save you the time and trouble yourselves to speed up the troubleshooting. Everything that Helkhiana has stated here is well thought out and true. For this community and all that it has given you perhaps you would greatly consider giving this to them. This is just a great gesture to the community that has been here and will be here for you.

Dec 12 2023, 3:21 PM · DayZ Modding, DayZ
UnprotectedDayZ added a comment to T177818: A request from all Modders.
Dec 12 2023, 5:24 AM · DayZ Modding, DayZ
designful added a comment to T177818: A request from all Modders.

10 years of Arma 2 buildings, let modders add more rooms, improve Winter Chernarus (TREE LODS), and who knows what else. At the very least give us a reason as to why this isn't possible.

Dec 12 2023, 4:05 AM · DayZ Modding, DayZ
BIRDMAN added a comment to T177818: A request from all Modders.

did someone say there was a revolution

Dec 12 2023, 3:01 AM · DayZ Modding, DayZ
FutureSixx added a comment to T177818: A request from all Modders.

+1 allow us to make DayZ better.

Dec 12 2023, 2:56 AM · DayZ Modding, DayZ
mdc added a comment to T177818: A request from all Modders.

Dec 12 2023, 2:54 AM · DayZ Modding, DayZ
antihax added a comment to T177818: A request from all Modders.

viva la revolution +1

Dec 12 2023, 2:45 AM · DayZ Modding, DayZ
Helkhiana created T177818: A request from all Modders.
Dec 12 2023, 2:37 AM · DayZ Modding, DayZ

Dec 11 2023

Capt_Caveman added a comment to T174063: DayZ Expansion Rifle Sling causing client crash on server logon.

The only way to solve this is to get the server admin 'kill' you as soon as you join the server, then you can spawn as new, then get a TP back to your gear, just make sure you don't pick the sling up again.
Then it's down to the admin to either pull the mod or try to restrict them from server 'type' file.

Dec 11 2023, 1:25 AM · DayZ Modding, DayZ

Dec 6 2023

Geez added a comment to T177667: Dayz Editor.

Unfortunately there is nothing we can do for you as we did not create DayZ Editor - it is a community made tool/mod. You have to contact the mod creator.

Dec 6 2023, 10:48 AM · DayZ Modding, DayZ

Dec 5 2023

Djnella5 added a comment to T177667: Dayz Editor.

No clue what this means. Could someone point me in the right direction to how to resolve the error?

Dec 5 2023, 9:06 PM · DayZ Modding, DayZ
Geez closed T177667: Dayz Editor as Resolved.

Hello Djnella5.
DayZ editor is not an official tool but a user created mod. In such case we cannot help as the creator has to fix the problem on their end.

Dec 5 2023, 10:28 AM · DayZ Modding, DayZ

Dec 4 2023

Djnella5 added a comment to T177667: Dayz Editor.

any help would be great

Dec 4 2023, 7:38 PM · DayZ Modding, DayZ
Djnella5 created T177667: Dayz Editor.
Dec 4 2023, 7:38 PM · DayZ Modding, DayZ
Norealname added a comment to T177641: Need someone that can help me opening the MDMP files so i can find out why my server is crashing?.

But the server hasn’t crashed since then, especially every day
I try to find a reason, but nothing is obvious

We have explained in the previous ticket that the issue is related to modded weapons/gear and that gear on specific players was causing the issue. The fact that the server has not crashed since is possibly not related due to the issue being fixed on the modders end but instead the players not playing anymore or using different gear/weapon that does not have the problem.

Dec 4 2023, 2:45 PM · DayZ Modding, DayZ
Geez added a comment to T177641: Need someone that can help me opening the MDMP files so i can find out why my server is crashing?.

But the server hasn’t crashed since then, especially every day
I try to find a reason, but nothing is obvious

Dec 4 2023, 2:36 PM · DayZ Modding, DayZ
Norealname added a comment to T177641: Need someone that can help me opening the MDMP files so i can find out why my server is crashing?.

Hello Norealname.
This is still the same crash as https://feedback.bistudio.com/T174006 - modded content.

Dec 4 2023, 2:22 PM · DayZ Modding, DayZ
Norealname added a comment to T174006: Need someone that can help me opening the MDMP files so i can find out why my server is crashing.
Dec 4 2023, 2:22 PM · DayZ Modding, DayZ
Geez changed the status of T177646: OnCommandDeathStart and OnCommandDeathFinish issues from Assigned to Reviewed.

Hello CptCookie.
This is intended, those functions relate to HumanCommandDeath.

  1. 'HumanCommandDeath.OnCommandDeathStart' will only be called when the command starts. 'HumanCommandDeath.OnCommandDeathFinish' will never be called as a player can never stop being dead.
  2. A suiciding player does not use HumanCommandDeath and instead is performed as an action with 'HumanCommandActionCallback'.

Maybe you are looking for the 'EEKilled' event that you can override and use on players?

Dec 4 2023, 1:44 PM · DayZ Modding, DayZ
Geez closed T177641: Need someone that can help me opening the MDMP files so i can find out why my server is crashing? as Resolved.

Hello Norealname.
This is still the same crash as https://feedback.bistudio.com/T174006 - modded content.

Dec 4 2023, 1:42 PM · DayZ Modding, DayZ
Geez changed the status of T177631: Running DayZ Workbench forces DayZ client to run at different resolution next time it runs from New to Assigned.
Dec 4 2023, 10:24 AM · DayZ Modding, DayZ
Geez changed the status of T177646: OnCommandDeathStart and OnCommandDeathFinish issues from New to Assigned.
Dec 4 2023, 10:19 AM · DayZ Modding, DayZ

Dec 3 2023

CptCookie created T177646: OnCommandDeathStart and OnCommandDeathFinish issues.
Dec 3 2023, 8:00 PM · DayZ Modding, DayZ
Norealname created T177641: Need someone that can help me opening the MDMP files so i can find out why my server is crashing?.
Dec 3 2023, 2:13 PM · DayZ Modding, DayZ

Dec 2 2023

tjensen edited Steps To Reproduce on T177631: Running DayZ Workbench forces DayZ client to run at different resolution next time it runs.
Dec 2 2023, 5:24 PM · DayZ Modding, DayZ
tjensen created T177631: Running DayZ Workbench forces DayZ client to run at different resolution next time it runs.
Dec 2 2023, 5:23 PM · DayZ Modding, DayZ

Dec 1 2023

Herosper added a comment to T176938: Can't find matching overload for function Error.

When will this issue be resolved?

Dec 1 2023, 1:30 AM · DayZ Modding, DayZ

Nov 30 2023

Geez added a comment to T153954: Need someone that can help me opening the MDMP files so i can find out why my server is crashing.

anyone still alive in here that could take a look at my mdmp

Nov 30 2023, 12:17 PM · DayZ Modding, DayZ
kuntry94 added a comment to T153954: Need someone that can help me opening the MDMP files so i can find out why my server is crashing.

Nov 30 2023, 5:09 AM · DayZ Modding, DayZ
kuntry94 added a comment to T153954: Need someone that can help me opening the MDMP files so i can find out why my server is crashing.

anyone still alive in here that could take a look at my mdmp

Nov 30 2023, 5:08 AM · DayZ Modding, DayZ

Nov 29 2023

Geez changed the status of T177547: Named/Unamed proxy positions in script from New to Feedback.
Nov 29 2023, 11:36 AM · DayZ Modding, DayZ

Nov 28 2023

OfficialWardog created T177547: Named/Unamed proxy positions in script.
Nov 28 2023, 10:54 PM · DayZ Modding, DayZ

Nov 27 2023

RevanRevanchist added a comment to T177483: Publisher doesn't add publishedid.

Yes, I've been updated it 6 or 7 times and now I have publishedid

Nov 27 2023, 11:22 AM · DayZ Modding, DayZ
Geez closed T177483: Publisher doesn't add publishedid as Resolved.

Hello RevanRevanchrist.
You have to make a mod update after "publishing". Which would mean repeating the step number four.

Nov 27 2023, 11:20 AM · DayZ Modding, DayZ
Geez closed T175275: patch 1.22 problem as Resolved.

Resolved for 1.24 update.

Nov 27 2023, 10:30 AM · DayZ Modding, DayZ

Nov 26 2023

RevanRevanchist changed Category from category:general to category:modding on T177483: Publisher doesn't add publishedid.
Nov 26 2023, 8:46 AM · DayZ Modding, DayZ
RevanRevanchist added a comment to T177483: Publisher doesn't add publishedid.

Nov 26 2023, 8:45 AM · DayZ Modding, DayZ
RevanRevanchist created T177483: Publisher doesn't add publishedid.
Nov 26 2023, 8:44 AM · DayZ Modding, DayZ

Nov 23 2023

kuzyn added a comment to T175021: Messed up ground textures outside mapframe in game for custom terrain.

Okay, another thing that seems to be "bugged" with those map settings... (especially looking at Cell size being 3.75).
There is a problem with correct transition between ground textures. I am totally aware of materials limit per cell. Everytime I regenerate my layers, Im using "6 materials per cell (Arma 2)" setting and I also do a double check of my mask layer with the custom tool called MaskColorChecker to see for any tiles with exceeded limit.
But textures after regenerating are still wrong, they have sharp edges and sometimes they inherit something from wrong materials. Example on the first attached photo.

Nov 23 2023, 8:57 PM · DayZ Modding, DayZ

Nov 22 2023

auxOlives added a comment to T177389: Help Needed with Recurring Server Crash on PlayZ (2).

Hey Geez,

Nov 22 2023, 6:04 PM · DayZ Modding, DayZ
Geez added a comment to T177389: Help Needed with Recurring Server Crash on PlayZ (2).

Hello auxOlives.
This is the same crash as last time.

Nov 22 2023, 12:56 PM · DayZ Modding, DayZ
Geez changed the status of T177389: Help Needed with Recurring Server Crash on PlayZ (2) from New to Reviewed.
Nov 22 2023, 12:56 PM · DayZ Modding, DayZ

Nov 21 2023

auxOlives added a comment to T177389: Help Needed with Recurring Server Crash on PlayZ (2).

Nov 21 2023, 8:33 PM · DayZ Modding, DayZ
auxOlives created T177389: Help Needed with Recurring Server Crash on PlayZ (2).
Nov 21 2023, 8:31 PM · DayZ Modding, DayZ