No it does not manifest and Im sure some of the issues in dayz is not having a file that's being called.
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Jan 22 2020
Can you send the file now? So i can get rid of the error, and test to see if it causes any issues. Looks like it was suppose to go in 1.0 as I have seen reddit post about this error.
In T147367#2014957, @Geez wrote:Hello Lex.
Please create a new ticket related to the issue you are describing with all the information available. As the original ticket was related to towers on livonia not spawning any loot, which is the correct behaviour.
Regards,
Geez
Ok T148464
server ip 64.95.100.140:2402
КАК ЖЕ БЛЯДЬ БЕСИТ. ИГРА БОЛЬШЩЕ ГОДА В РЕЛИЗЕ И ВСЯ ОДНА И ТАЖЕ ХУЙНЯ. ПИДОРЫ
In T147367#2014953, @Lex wrote:@Geez Please open this ticket, as the respawn loot in the textures occurs not only on military towers, it is also characteristic in other buildings, tents, houses, etc. Loot hidden in textures often do not have an interaction area. A respawn loot is required on the surface of the floor texture. Military towers and hunting towers allow you to see where the loot is hidden. In other objects where the loot is hidden, you cannot look at it or see the problem.
@Geez Please open this ticket, as the respawn loot in the textures occurs not only on military towers, it is also characteristic in other buildings, tents, houses, etc. Loot hidden in textures often do not have an interaction area. A respawn loot is required on the surface of the floor texture. Military towers and hunting towers allow you to see where the loot is hidden. In other objects where the loot is hidden, you cannot look at it or see the problem.
This is reproduced not only in this house. This is reproduced by any fireplace of this type when a fire is put in it. If you put any item on the floor near the fireplace with a bonfire, the item will lie in the chimney of the fireplace, above the hearth. Often interacting with a lost item in this area may not be possible.
@DATA Hi. The name of the ticket needs to be changed, like - Fireplace and bonfire create a problem area, since the problem is not in the house.
Jan 21 2020
Ok thank you
same here on a local server
I dont know . No Info yet
How long does it take?
The servers are in maintence.
Go to the official dayz twitter page!
Hello Beavis.
The damage for the .22 rounds works as intended and has been set up the way it is right now by a design decision. The .22 round is not supposed to kill a zombie in single shot to head.
What do you mean by the suppressor effect being removed? As the zombies are being attracted by the bullet hits near to them, but not the shooting of the weapon (so they should wander around the area of the bullet impact, not the area of the player that has shot the bullet). However, if the zombie does spot you (when you are close), it will then aggro on to your character.
Regards,
Geez
Jan 20 2020
I can forgive lots of bugs, but not being able to hear if you're being shot at is kind of aggravating.
This happens also with animal's
Hello malau.
There is already an official DayZ launcher that is opened by launching the game through Steam. There will possibly be updates to it in the future.
Regards,
Geez
Yeah, Kuru disease, which you get occasionally from eating human meat in DayZ, is incurable. Keep on laughing, it's actually nice feature.
Hello again.
The file will be added in 1.07 patch.
Regards,
Geez
Hello Hooty.
Does this manifest in any way when you launch the server? Do you experience any issues in the game?
Yes that would stop it from being overwritten but the copied mission files wouldn't receive the updates unless I manually copy that over. Kinda the same issue, just swapping sides. What I am suggesting is to have an additional file, say, CustomTypes.xml that gets read after the normal types.xml is read. this would allow the original to stay up to date with all the official stuff and the other file would be left alone.
Create a new mission and load that one instead. Don't touch the vanilla mission
Jan 19 2020
Thats correct. I thought I wrote JsonFileLoader somewhere, but apparently not ^^. But that was the thing I meant
I believe he was meaning the JsonFileLoader, which DOES have a limitation on the JsonSaveFile function of 64kb. However the FileSerializer does not seem to have this limitation, which is correct (so far in my tests), it just creates a file that cannot be edited by admins/server owners which is less than ideal.
Jan 18 2020
@Geez Hi. Check it out please.
DayZ loot in textures on watchtowers.
Loot small in size on the other side of the floor, there is no chance to pick them up.
Loot large, visible on the surface, there is a chance to pick them up.
This happens very often.
All photos are fresh from the game stable version on Chernorus.
In T147367#2008615, @Geez wrote:These towers should not spawn loot by design.
@elektrisko Hi. This is intended by the script authors. It’s simple - do not eat human meat under any circumstances.
Jan 17 2020
Hello again.
Are you still experiencing this problem on the latest version?
Regards,
Geez
Hello ZinMas.
The issue has been resolved internally and will be resolved on Steam in the future.
Regards,
Geez
Hello again.
The issue has been fixed internally and the fix will appear on Steam in the future.
Regards,
Geez
Hello Beavis.
The issue has been fixed internally and will be fixed on Steam soon.
Regards,
Geez
Hello PR9INICHEK.
The issue has been confirmed and scheduled for a fix.
Regards,
Geez
Thank you for the report A.Rzhevskiy.
The issue has been confirmed and scheduled for a fix.
Regards,
Geez
Hello No0ne.
We have been unable to produce the issue so far, based on the information you have provided. In case you run across any other information that could help us in producing the issue, please let us know.
Regards,
Geez
Hello rajustice5150.
There has been an issue confirmed, related to the vests not updating their weight correctly when wet, which is possibly the cause of the issues you have been experiencing.
Regards,
Geez
@fundogthrillionaire If I’m not mistaken (it seems I was getting this problem) - I took a jump, after that you can take any weapon. But once the jump did not fix the problem, I had to do a relog to the server.