Thank you for the report. Talked to guys responsible for this and they say that this is "correct". There needs to be an AIBrain within an object for it to synchronize. At least one of the objects should be an AI or a game logic/module.
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Aug 22 2018
Thank you for the report. I exepct that you have already went through the possible solutions found on our wiki page. Though reinstalling the game could fix the issue you are having and it might be the quickest way to fix the issue. Seems that there is something wrong with a .dll
Thank you for the report. Have you tried the recent release candidate if the issue happens with that version of the game as well?
Thank you for the report. We will have a look at it.
Ok after talking with my colleagues right now the only way you can do this is via using a laser designator. With that you will be able to lock onto a target when controlling the Mk41.
Well yes it will not work because you are still alive the respawn button in the respawn menu does not work like the respawn button in the pause menu. Also calling the function like that is not going to make the respawn menu work as it should.
Does the crash occur even without any mods enabled?
This should be fixed with the next proper update of the game.
This should be fixed in the next proper update of the game.
This should be fixed in the next proper update of the game.
Jul 26 2018
Jul 25 2018
Are you still experiencing this issue? Also could you please trigger the crash once more and upload the Arma report with recent dumps?
Does the issue still occur? Could you please trigger the crash again and upload the crash report with the most recent dumps?
Jul 24 2018
Is it possible to recreate this issue with a unmoded Arma? Could you also please upload the rpt with the spam?
Jul 23 2018
Thank you for the report. We will have a look at it.
Thank you for the report. We will have a look at it.
Jul 19 2018
Thank you for the report. We will have a look at it.
Jul 18 2018
Thank you for the report. We will have a look at it.
After some discussion regarding this issue we have come to the conclusion that this was a bug in the game. The Debug console can be enabled in Multiplayer if certain criteria are met, however it should not be available in singleplayer scenarios.
This is a very odd situation, we will have a look at it and see what can be done.
Jul 17 2018
Thank you for the report. Could you please tell us what you were specifically doing while controlling Zeus?
Thank you for the report. However I am not able to reproduce this. Can you please verify the integrity of the game via steam and verify if the texture is still low res?
Thank you for the report. We will have a look at it and see what can be done.
Thank you for the report. I tried recreating this issue, but I am unable to. There doesn't seem to be any lock on after evading the missile. At least not an apparant one, which turrets were you testing?
Jul 16 2018
We will have a look at it.
Thank you for the report. Please upload your Arma report here. Here is how to do that.
Ok, after talking to design they say that this is by design this option not being by default in the editor. However you can change these textures via script or exporting the vehicle from VA into the editor.
Jul 12 2018
Fixed in the current Dev branch of the game. High probability that it will be in the next update.
Thank you for the report. We will see what can be done.
Thank you for the report. We are aware of the issue.
Jul 11 2018
Thank you for the report. We will have a look at it.
Thank you for the added comment that really helped pinpointing the issue. We will see what can be done.
So If I understand this correctly. You are going as special forces. You didn't kill all AT launchers and you wiped Houdan as well as reinforcements before calling in the offensive, correct?
Jul 10 2018
I am trying to reproduce this issue, but with no success. Are you sure you aren't doing anything else? For example specific sequence of commands or engaging an enemy before?
Jul 9 2018
This is not a bug it does what it says. Copy Position to Clipboard not Positions meaning that it works as inteded. This is more than anything a feature request. It is also possible to do this via script.
Thank you.
There is nothing attached to this report.
Issue should be fixed in current Dev build.
Should be fixed in the current Dev Branch.
Jul 3 2018
Thank you for the report. Could you please provide a video of the issue? I tried recreating this issue(sliding), but I was not able to. I will ask about the hard cap of the speed might have been a deliberate change.
Thank you for the report. We are aware of the issue.
Could you please trigger the crash once more and then send us your Arma report once more?
Thank you for the report. We will have a look at it.
Jul 2 2018
Thank you for the report. The OS is unable to load a file that is required to run the game. A missing DLL may belong to the game, the OS or one of the required components (DirectX e.g.). Possible solutions are:
Jun 29 2018
After talking to the designers the way it works right now is according to them as it works in IRL. For you to be able to lock with a ARM onto some of the AA that have directional radar they must first aim with the radar at your plane.
Thank you for the report. It seems that the problem might not be in the ARMs, but in the active radar of those turrets. We will have a look at this and see what can be done.
Jun 28 2018
Thank you for the report. We will see what can be done.
Jun 27 2018
Thank you for the report. It is true that the icon on our sensors shows an aircraft and we will look into that. However you are able to lock onto the target with ATGM rockets. The vehicle needs to have engine running for the rocket to lock on.
Jun 25 2018
Scratch that, found the issue. Thank you for the report we will have a look at it.
Jun 22 2018
Are the vehicles that are targeted moving or at least have their engines turned on? Otherwise you will not be able to lock onto said targets.
Thank you for the report, we will have a look at it.
Jun 21 2018
Thank you for the report. We are aware of this issue.
Jun 20 2018
Fixed in the current version of the game.
The first issue was already fixed and this ticket should have been closed. I'll close this ticket and will have a look at the other problem.