"D:\SteamLibrary\steamapps\common\Arma 3 Server\arma3server_x64.exe" "-profile=D:\SteamLibrary\steamapps\common\Arma 3 Server\Profiles" -name=UkAZ -config=UkAZ.cfg -port=2315 -world=empty -nosound -cfg=Arma3Server.cfg -mod=
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Nov 23 2017
Nov 22 2017
BIS, just do not think that this is not a significant problem -
https://www.youtube.com/watch?v=rvTiAQih9JU&feature=youtu.be
started directly from catalog "F:\SteamLib1\steamapps\common\Arma 3"
arma3.exe starts ok
arma3_x64.exe crashes. Does NOT produce a arma error report.
My apologies, it's been a long week.
Awesome!!
I will try to guide you through it.
Thank you for the report. If you can please use english as it will help us better understand what your situation is.
Guess what, no improvement.
I'm going to uninstall arma soon.
Good. Thank you for letting us know.
Good news! It works now.
This should be fixed in our dev version and should be in the next proper update of the game.
Thank you for the report. Could you please provide a video with the issue? I was not able to recreate it.
late feedback, but the jets do indeed behave better at hard-turns at low airspeed, it's now much more easier to recover from low airspeeds with full power, and much more in-line with how a similar aircraft would be expected to handle in those situations. Thanks oukej!
It hasn't been fixed since over a year now. This gamebreaking bug exists ever since the 64bit version was released.
So, my hopes for the devs actually doing something are quite low. They already have every bit of important information about the setups, as in, Logitech Headset with Surround Soundcard and FX Processor. Yet they do nothing.
RECOMMENDED:
OS: Windows 7 / 8 / 10 (64bit)
Processor: Intel Core i5-4460 or AMD FX 4300 or better
Memory: 6 GB RAM
Graphics: NVIDIA GeForce GTX 660 / AMD Radeon HD 7800 Series with 2 GB > > > VRAM
DirectX®: 11
Hard Drive: 25 GB free space, SSD / Hybrid HDD / SSHD storage
Sound: DirectX®-compatible soundcard
Nov 21 2017
AMD FX again
I have the same issue, crackling sounds and huge sound lags and it doesn't matter if i am in a vehicle or just walking around.
It appeared first around July and now it is even more worse. Reinstalled basicly my whole OS, drivers etc. still nothing.
could you please provide a video of the issue? It would be very helpful.
Confirmed fixed in today's RC build. Thank you.
thanks!
Thank you for letting us know we will have a look at it and fix it as soon as possible.
Is this going to get solved? It's pretty annoying.
Ok from what I can tell. I didn't get the error message you are getting. "Problem occurred when saving profile data" and unlike in your video once I abort I am kicked to Create game instead of role assignment.
Great! Then I will close this issue.
There is no problem in DEV branch
I just rotate my head freely and it happens.
No, I'm running the game without mods. Game version: 1.76.143187
In the After reinstal report there are no dumps and in the pre-reinstal there is just the one from the 22nd June.
I am trying to recreate it in our stable build in our campaign but it won't let me see it in such a way as you show in the screenshots.
There should be a new version of DEV branch available. Could you please test Stepping Stone if the crash still occurs?
Already reported, tickets merged.
That could very well be related to https://feedback.bistudio.com/T124746
I am running a Mod that disables AI voice commands. But there are still voice sounds played (inaudible but they are in the sound manager) although I am nowhere near to any AI that could do that. And the sounds never seem to properly stop which is why that FPS drop happens.
There are no crash dumps and no logs besides one from 22nd June inside your reports.
Can you please try to start your game again and crash it and make a new report.
Also try starting it over the A3 Launcher and also try manually starting the arma3.exe in your Arma folder by just double clicking it.
TacOps is in RC phase and will release in 9 days. They will only fix bugs and add small polish. They won't add any new features.
Yes, including in the campaign. The first screen is made in the prologue of the campaign, when flying by helicopter, and the second in the editor. I also encounter this in multiplayer. I can record a video.
same
0:00:03 Error in expression <4: {0};
default {-1};
};
????????????????????????????
Nov 20 2017
Here are the reports.
Not that much change in version 1.76, max resolution supported is 2560 wide, upon setting 3840 wide in cfg same error occured:
Adding my log, hope this helps.
Yes
temperatures are fine as always, got a custom aircooler.
Great! Thank you very much. Also just to be sure it happens every time correct?
Thank you for the report. Could you be more specific as to when exactly you could do this? I am not able to reproduce this issue. Was it somewhere specific in the campaign and does it really happen always?
Thank you for reporting this! We will have a look at it.
Oh sorry, I was using Ace in that screenshot. The name of the actual vehicle is FV-720 Mora. You can find this glitch in every vehicle that has the option to turnout your head as the driver. Screenshot without mods:
Ok you are right about that, I did it with saving even 33 grenades!
But it’s still a bug that you can’t destroy an MRAP with all of your grenades. Game damage system still has issues. You even spawned that radio tower with heavy damage to make it possible to be destroyed by explosive, so game damage system has important issues.
I wanted to help you make this game better hope you convey this to developers.
Thx
Thank you for the report, but Warrior FV510 is a modded vehicle and is not part of the vanilla version of Arma 3. To fix this issue please contact the creator of the modded vehicle.
100%
Yes it too that I hear always in a game. It disorients a tactical situation and distracts.
Thank you for the report, we will have a look at it.
Report without -noLogs:
Your report has the parameter -noLogs so we can't see what was going on before the crash. Please, remove this parameter and trigger the crash again and send us the files where you don't have -noLogs.
I have the same Problem!
Can confirm the voicemeter suggestion works for me as well with an Logitech G35. Bistudio please fix this already!!! It has been an on going issue for a long time. There is no excuse for not fixing bugs when someone paid $60 for the game. Pair this bug with my 20 FPS using higher than recommended specs and at this rate I'll be amazed if I, let alone anyone else with the issue, continues to buy your products.
Thank you for the report. Please re-install .NET Framework 4 with the latest available version (currently 4.7 https://www.microsoft.com/en-us/download/details.aspx?id=55167)
Please have a look at this thread as this user was experiencing similar problems and found a solution.
I am not aware of any changes made to our Tools in the recent months. I suspect that it might have something to do with your specific files.
In network missions which I play there is no opportunity to take the terminal which has been connected to UAV, for the reason:
- respawn is far from the place of death of the character.
- bodies of the dead vanish quickly
But sometimes disappearance of a body and the terminal doesn't exempt UAV from the previous connection.
Thank you for the report. We are aware of the problem and are working on it.
Thank you for the report, unfortunately we are not able to reproduce this issue. Could you please send us your save file so that we might have a look at it?
Thank you for the report, we will have a look at it. I asked the designers if that should be, because damaging your own equipment is actually considered an act of rebellion, so we will wait on their verdict.
The same happens on Windows 7 x64
You could also try disabling Steam Overlay, to see if that doesn't help.
Try doing the last step on the list that I send you and send us your DWI file and we will have a look at it.
Thank you for letting us know. :) Closing ticket.
I already found many more spots with those rocks without collisions. They are everywhere
It happens to me too, but after a few minutes I can connect again.
I agree with the colleague's post, I did a video showing this bug