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Jun 9 2016

neokika closed T116823: BIS_fnc_EGSpectator shows AI units even though allow AI is set to false as Resolved.
Jun 9 2016, 11:53 AM · Arma 3
razazel changed the status of T117480: Exit code: 0xC0000142 - STATUS_DLL_INIT_FAILED from New to Need More Info.
Jun 9 2016, 11:52 AM · Arma 3
razazel added a comment to T117480: Exit code: 0xC0000142 - STATUS_DLL_INIT_FAILED.

it seems the link that for the report files that you have provided was blocked by google for violating terms of their services so I cannot get to those files.

Jun 9 2016, 11:52 AM · Arma 3
DS2110ful created T117493: Sign dev branch tanoa.
Jun 9 2016, 11:50 AM · Arma 3
razazel closed T117482: ignore as Resolved.
Jun 9 2016, 11:48 AM · Arma 3
Wiki created T117492: Preventive Diplomacy savegame bug.
Jun 9 2016, 11:47 AM · Arma 3
razazel added a comment to T117469: (Apex) Some vegetation objects are invisible at one or more LOD.

thank you for the feedback. In the related ticket where you described this issue on Stratis, you provided a very good repro script that was of great help to find the correct position and angle, would you mind providing the same for this ticket? :)

Jun 9 2016, 10:36 AM · Arma 3
Lonewolf96 removed a watcher for Arma 3: Lonewolf96.
Jun 9 2016, 10:15 AM
razazel changed the status of T117161: Plane HUDs/Reflector Sights are affected by Parallax from Need More Info to Reviewed.
Jun 9 2016, 9:31 AM · Arma 3
razazel added a comment to T117161: Plane HUDs/Reflector Sights are affected by Parallax.

I did not say id doesn't do this, I simply did not encounter this issue (perhaps I moved my head too little or did not have it set good enough to notice it), this is why I asked for the video.
Once you provided it I had a better picture of what the problem is and with a nice repro :)

Jun 9 2016, 9:31 AM · Arma 3
razazel added a comment to T117303: Access Violation.

could you please try to upload the crashdumps to the Dropbox and send here the link?

Jun 9 2016, 9:14 AM · Arma 3
razazel changed the status of T117469: (Apex) Some vegetation objects are invisible at one or more LOD from New to Reviewed.
Jun 9 2016, 9:06 AM · Arma 3
razazel changed the status of T116761: Some vegetation objects are transparent at some angles/LODs from Need More Info to Reviewed.
Jun 9 2016, 9:06 AM · Arma 3
razazel closed T117359: Can't hear any Rocket Lock on Sounds . as Resolved.
Jun 9 2016, 9:05 AM · Arma 3
razazel added a comment to T117175: Arma 3 has quit in an unusall matter.

Could you please take a screenshot of the error message and post it here?

Jun 9 2016, 9:04 AM · Arma 3
dubas added a comment to T117446: Incorrect sounds of gunfire on Tanoa.

Try wood pier anywhere on the map.

Jun 9 2016, 7:24 AM · Arma 3
AFM_for_everyone_with_no_damage_options added a comment to T117486: AFM FOR VTOL AIRCRAFT.

Jun 9 2016, 7:16 AM · Arma 3
AFM_for_everyone_with_no_damage_options updated the task description for T117486: AFM FOR VTOL AIRCRAFT.
Jun 9 2016, 7:13 AM · Arma 3
AFM_for_everyone_with_no_damage_options created T117486: AFM FOR VTOL AIRCRAFT.
Jun 9 2016, 7:13 AM · Arma 3
ImSuperlee added a comment to T117161: Plane HUDs/Reflector Sights are affected by Parallax.

With head roll. the reflector sight of the aircraft comes out of alignment with the gun. Don't tell me it doesn't, the video shows it.

Jun 9 2016, 7:09 AM · Arma 3
ShadowVVolf created T117485: (Tanoa) Left Most Temple Top no surface collision.
Jun 9 2016, 5:38 AM · Arma 3
Knobee created T117484: Tanoa airport (Ovau) bounding box error.
Jun 9 2016, 5:15 AM · Arma 3
Minty added a comment to T117480: Exit code: 0xC0000142 - STATUS_DLL_INIT_FAILED.

List of "fixes" that I've tried:

Jun 9 2016, 5:12 AM · Arma 3
IcEvolution updated the task description for T117482: ignore.
Jun 9 2016, 5:00 AM · Arma 3
IcEvolution renamed T117482: ignore from Tanoa Blue Pearl industrial port ladder bug to ignore.
Jun 9 2016, 4:59 AM · Arma 3
IcEvolution changed Reproducibility from reproducibility:always to reproducibility:none on T117482: ignore.
Jun 9 2016, 4:55 AM · Arma 3
IcEvolution created T117482: ignore.
Jun 9 2016, 4:49 AM · Arma 3
RedEXperment added a comment to T117303: Access Violation.

I could not place it into this box that gives me an error and for the description is that is happens everytime depending on how long i am on and it happens in both Mp and Sp and it happens on everything in arma it also happens in vanilla. Preforming a specific action is not required because it happens regardless of anything. I hope this little bit of infromation helps. My computer is a costom made one made by PC laptops. The core that I have is an Intel(R) Core(TM) i7-6700K CPU, the graphics card is an Navida 970. It is not over heating so I dont know what elce to say.

Jun 9 2016, 4:44 AM · Arma 3
kriegerdog added a comment to T117481: Beached boat clips through building post (tanoa).

I'm not sure exactly where to post these little building placement issues, or if there is a category to make it easier to see for you. If you let me know, ill do it there from now on

Jun 9 2016, 4:32 AM · Arma 3
kriegerdog created T117481: Beached boat clips through building post (tanoa).
Jun 9 2016, 4:31 AM · Arma 3
JCae2798 added a comment to T117439: TrackIR Zoom pans camera. On the current Dev build..

Came here to rep[ort the same. THanks

Jun 9 2016, 4:18 AM · Arma 3
matze120594 removed a watcher for Arma 3: matze120594.
Jun 9 2016, 4:15 AM
Minty created T117480: Exit code: 0xC0000142 - STATUS_DLL_INIT_FAILED.
Jun 9 2016, 4:10 AM · Arma 3
Gary915 created T117479: Random Crashing.
Jun 9 2016, 3:52 AM · Arma 3
ceeeb created T117478: (Apex) house_big_04_f.p3d changes shades significantly between LODs.
Jun 9 2016, 2:01 AM · Arma 3
seb3sec created T117477: AI pathfinding considers mud tracks as roads [Tanoa].
Jun 9 2016, 1:51 AM · Arma 3
Strafe created T117476: rma 3 Launcher has encountered an unexpected error.
Jun 9 2016, 1:44 AM · Arma 3
ceeeb created T117475: (Apex) shop_city_01_f.p3d sign black at mid level LOD, green at others.
Jun 9 2016, 1:44 AM · Arma 3
ceeeb renamed T117474: (Apex) addon_03_f.p3d incorrectly occludes objects over the corners of building with the stairs from (Apex) addon_03_f.p3d incorrectly occludes some objects over the corners of building with the stairs to (Apex) addon_03_f.p3d incorrectly occludes objects over the corners of building with the stairs.
Jun 9 2016, 1:37 AM · Arma 3
ceeeb edited Additional Information on T117468: (Apex) Some bush objects are excessively deformed by light winds.
Jun 9 2016, 1:31 AM · Arma 3
ceeeb created T117474: (Apex) addon_03_f.p3d incorrectly occludes objects over the corners of building with the stairs.
Jun 9 2016, 1:27 AM · Arma 3
ceeeb created T117473: (Apex) cornerads_02_v2_f.p3d billboard on roof missing from a mid level LOD, but visible on lower detail LOD..
Jun 9 2016, 1:22 AM · Arma 3
ceeeb edited Additional Information on T117472: (Apex) Ugly Grey gravel(?) texture used between jungle ground detail texture and grass/dirt in some places.
Jun 9 2016, 1:17 AM · Arma 3
ceeeb edited Additional Information on T117472: (Apex) Ugly Grey gravel(?) texture used between jungle ground detail texture and grass/dirt in some places.
Jun 9 2016, 1:14 AM · Arma 3
ceeeb edited Additional Information on T117472: (Apex) Ugly Grey gravel(?) texture used between jungle ground detail texture and grass/dirt in some places.
Jun 9 2016, 1:14 AM · Arma 3
ceeeb edited Steps To Reproduce on T117472: (Apex) Ugly Grey gravel(?) texture used between jungle ground detail texture and grass/dirt in some places.
Jun 9 2016, 1:10 AM · Arma 3
ceeeb created T117472: (Apex) Ugly Grey gravel(?) texture used between jungle ground detail texture and grass/dirt in some places.
Jun 9 2016, 1:05 AM · Arma 3
ceeeb created T117471: (Apex) dpp_01_mainfactory_f.p3d changes colour between light and dark grey at different LODs..
Jun 9 2016, 1:01 AM · Arma 3
ceeeb created T117470: [RESOLVED] (Apex) slum_03_f.p3d roof changes colour between grey and black at different LODs. .
Jun 9 2016, 12:57 AM · Arma 3
ceeeb added a comment to T116761: Some vegetation objects are transparent at some angles/LODs.

BI, please review status of this issue. I cannot provide any more reproduction details.

Jun 9 2016, 12:53 AM · Arma 3
ceeeb added a comment to T117469: (Apex) Some vegetation objects are invisible at one or more LOD.

Related to T116761

Jun 9 2016, 12:50 AM · Arma 3
ceeeb created T117469: (Apex) Some vegetation objects are invisible at one or more LOD.
Jun 9 2016, 12:49 AM · Arma 3
ceeeb edited Additional Information on T117468: (Apex) Some bush objects are excessively deformed by light winds.
Jun 9 2016, 12:41 AM · Arma 3
ceeeb changed Category from category:general to category:aipathfindingmotion on T117467: (Apex) AI fall off ladder, glitch into/through wall, get stuck in loop or to death when attempting to get onto roof of shop_city_06_f.p3d.
Jun 9 2016, 12:38 AM · Arma 3
ceeeb changed Reproducibility from reproducibility:none to reproducibility:always on T117468: (Apex) Some bush objects are excessively deformed by light winds.
Jun 9 2016, 12:37 AM · Arma 3
ceeeb created T117468: (Apex) Some bush objects are excessively deformed by light winds.
Jun 9 2016, 12:37 AM · Arma 3
ceeeb created T117467: (Apex) AI fall off ladder, glitch into/through wall, get stuck in loop or to death when attempting to get onto roof of shop_city_06_f.p3d.
Jun 9 2016, 12:32 AM · Arma 3

Jun 8 2016

BluesAdam added a comment to T117458: TrackIR Sensitivity Bug in Tanoa Update.

I hope this is not a deliberate change but only a bug and will be fixed as soon as possible. Head tracking is not something that should be tempered with.

Jun 8 2016, 11:24 PM · Arma 3
matze120594 added a watcher for Arma 3: matze120594.
Jun 8 2016, 11:24 PM
asphir3 added a comment to T117359: Can't hear any Rocket Lock on Sounds ..

Worked thanks man ^^

Jun 8 2016, 11:03 PM · Arma 3
Unknown Object (User) added a comment to T116786: Improve Water Sky Reflections.

I can see this issue has been addressed in dev. Please close. Good job and thank you! <3

Jun 8 2016, 10:48 PM · Arma 3
Unknown Object (User) added a comment to T116780: Poor water refractions.

I can see this issue has been addressed in dev. Please close. Good job and thank you! <3

Jun 8 2016, 10:48 PM · Arma 3
Ayaka created T117464: Tanoa Main Airport has no interior like the Atlis one..
Jun 8 2016, 10:09 PM · Arma 3
R3vo created T117463: Missing collision for small stone wall [Tanoa].
Jun 8 2016, 9:39 PM · Arma 3
Sirloin created T117458: TrackIR Sensitivity Bug in Tanoa Update.
Jun 8 2016, 8:53 PM · Arma 3
BrentonBazz created T117457: I think there maybe a memory leak or drivers aren't working correctly.
Jun 8 2016, 8:47 PM · Arma 3
ImranZakhaev edited Steps To Reproduce on T117456: Tanoa Gas Station Visual Bug.
Jun 8 2016, 8:38 PM · Arma 3
ImranZakhaev created T117456: Tanoa Gas Station Visual Bug.
Jun 8 2016, 8:32 PM · Arma 3
Horryo removed a watcher for Arma 3: Horryo.
Jun 8 2016, 8:10 PM
ImranZakhaev created T117455: Power Lines block bullets.
Jun 8 2016, 8:09 PM · Arma 3
wasteoftime added a comment to T117181: since update 1.60.

but it happens even if i dont have mod on only time i can play is if i use epoch mod experimental then it works fine

Jun 8 2016, 7:42 PM · Arma 3
Gerard_Michel created T117454: Can't walk into.
Jun 8 2016, 7:40 PM · Arma 3
Gerard_Michel created T117452: My car gets stuck on a wooden bridge on Tanoa.
Jun 8 2016, 7:20 PM · Arma 3
Chronophylos edited Additional Information on T117451: Vehicle Ammo Cooldown Bug.
Jun 8 2016, 7:19 PM · Arma 3
Chronophylos created T117451: Vehicle Ammo Cooldown Bug.
Jun 8 2016, 7:11 PM · Arma 3
StJimmy created T117450: You can turn and kill the small white rocks in Tanoa..
Jun 8 2016, 6:46 PM · Arma 3
PrinceNaseem created T117449: Launcher/Game doesn't start.
Jun 8 2016, 6:44 PM · Arma 3
dolinnn_ added a comment to T117175: Arma 3 has quit in an unusall matter.

it says something in the bottom left corner in a red its in red so i guess it is bad.

Jun 8 2016, 6:30 PM · Arma 3
Lapin added a comment to T117428: TrackIR not working anymore since Tanoa DEV update.

As @Slowrider8 said, it was disabled in the controls, the weird part it Arma is still using the TrackIR api even if TrackIR is disabled, and i think that's a mistake.

Jun 8 2016, 6:29 PM · Arma 3
Sky_TheMuffinMan_Cupcake added a comment to T117341: Crash on Prologue Mission 5: Damage Control..

https://onedrive.live.com/redir?resid=C9025678F590CBA9!2432&authkey=!ADDAki5eouAx7tQ&ithint=file%2czip

Jun 8 2016, 5:58 PM · Arma 3
ArmaHosts added a watcher for Arma 3: ArmaHosts.
Jun 8 2016, 5:48 PM
Sky_TheMuffinMan_Cupcake added a comment to T117341: Crash on Prologue Mission 5: Damage Control..
Jun 8 2016, 5:37 PM · Arma 3
gutsnav added a comment to T117418: Make a millitary camp in Tanoa.

The northeastern island has Gendarmerie or military training areas and camps, and the volcano has a radar dome. There are also more than two airports. You should probably explore the island more before requesting changes to it.

Jun 8 2016, 5:35 PM · Arma 3
MistyRonin created T117447: Still swimming after climbing ladder.
Jun 8 2016, 5:34 PM · Arma 3
gutsnav added a comment to T117419: The islands from Tanoa are too isolated.

Placing bridges between some of the islands would leave them exposed to the open ocean which is generally not a good idea in the middle of the Pacific. You will have to take a ferry, boat, amphibious vehicle, or aircraft between islands.

Jun 8 2016, 5:33 PM · Arma 3
MistyRonin added a watcher for Arma 3: MistyRonin.
Jun 8 2016, 5:31 PM
Pennyworth added a comment to T117446: Incorrect sounds of gunfire on Tanoa.

It would probably help them if you could include the coordinates of where this is, or the object it happens with. This is an issue with what texture is used on the roadway LOD, so it would save time if they knew exactly what object needed to be edited.

Jun 8 2016, 5:28 PM · Arma 3
ArmaHosts added a comment to T117386: Wave Sounds on Tanoa are non-directional..

Also, you can be in a helicopter flying over and still hear the waves as though you are standing on the beach.

Jun 8 2016, 5:19 PM · Arma 3
dubas created T117446: Incorrect sounds of gunfire on Tanoa.
Jun 8 2016, 5:14 PM · Arma 3
Rocketrolf10 created T117444: Bipod is useable on objects where it should not..
Jun 8 2016, 4:30 PM · Arma 3
Rocketrolf10 created T117441: Structures that are not properly placed.
Jun 8 2016, 4:06 PM · Arma 3
SgtNickFury created T117440: Can not access Apex/Tanoa when updating game through Game Updater.
Jun 8 2016, 4:02 PM · Arma 3
MrGrombles created T117439: TrackIR Zoom pans camera. On the current Dev build..
Jun 8 2016, 3:56 PM · Arma 3
razazel changed the status of T117428: TrackIR not working anymore since Tanoa DEV update from New to Feedback.

thank you for the feedback. Issue should be no longer present in the next Steam Dev update.
Please make sure to verify integrity of the game cache after that update.

Jun 8 2016, 3:51 PM · Arma 3
SgtNickFury added a watcher for Arma 3: SgtNickFury.
Jun 8 2016, 3:42 PM
ParanormalRaccoon created T117436: Texture Jittering .
Jun 8 2016, 3:19 PM · Arma 3
razazel changed the status of T117415: Can not access Apex/Tanoa when updating game through Game Updater from New to Reviewed.
Jun 8 2016, 2:55 PM · Arma 3
Slowrider8 added a comment to T117428: TrackIR not working anymore since Tanoa DEV update.

Have not had this problem. Try going to controls, and then controllers, then make sure the Trackir is enabled.

Jun 8 2016, 2:55 PM · Arma 3
POLPOX updated the task description for T117114: Slow motion and AI reloading issue.
Jun 8 2016, 2:23 PM · Arma 3
Lapin created T117428: TrackIR not working anymore since Tanoa DEV update.
Jun 8 2016, 1:53 PM · Arma 3