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May 10 2016

razazel added a comment to T85734: Cannot begin mission "Within Reach"; stuck at briefing area.

Hello,

could you please verify your game files via Steam?
https://support.steampowered.com/kb_article.php?ref=2037-QEUH-3335

Thank you

May 10 2016, 12:46 PM · Arma 3
Koala added a comment to T85733: Computer ist abgestürzt.

Hallo Werner,

hast du die oben aufgeführten Schritte nacheinander ausprobiert?

Hat sich dein Problem mittlerweile behoben, oder stürzt das Spiel bzw. dein Rechner noch immer ab?

Dein im Anhang befindlicher Absturzbericht ist leider für die Entwickler nicht aussagekräftig gewesen.

Insofern dein Computer noch immer abstürzen sollte, sende bitte erneut den daraus resultierenden Absturzbericht.

Falls sich die Probleme bei dir erledigt haben sollten, lasse es mich wissen, damit ich das Ticket schließen kann.


Hello Werner,

have you tried all recommended steps?

Are your problems resolved or is the game and/or your PC still crashing?

The attached crashdump was not helpful for the developers.

If your PC still crashes please attach the latest crashdump to your ticket.

Please let me know if your problems are resolved so I can close the ticket.

May 10 2016, 12:46 PM · Arma 3
razazel added a comment to T85733: Computer ist abgestürzt.

Hello,

we are sorry for the trouble you are having with the game.

This error is very generic. It may be caused by many issues, such as a hardware malfunction, a virus in the computer, but also an error in the game itself. Possible solutions:

  • Update the graphics card drivers to a newer version.
  • Rollback the graphics card drivers to an older version.
  • Check the temperature of your GPUs and CPUs.
  • Verify the integrity of the game cache using Steam.
  • Re-install DirectX.
  • Uninstall the Visual C++ 2013 Redistributable package (x86 version), restart your computer and install the package again (do not use the Repair function).
  • Run a Windows System File Check tool to repair corrupted system files.

Thank you

May 10 2016, 12:46 PM · Arma 3
Bohemia updated subscribers of T85733: Computer ist abgestürzt.
May 10 2016, 12:46 PM · Arma 3
Koala added a comment to T85733: Computer ist abgestürzt.

How long does the problem persists?

-Wie lange besteht dieses Problem bei dir?

Was it possible for you to play the game without any crashes before?

-Konntest du das Spiel vorher ohne Abstürze spielen?

Do you use any modifications (additional weapons, maps, features/functions)? If yes, please deactivate them.

-Nutzt du irgendwelche Modifikationen (zusätzliche Waffen, Karten, Funktionen)? Falls ja, deaktiviere diese.

-Try the steps razazel suggested.

-Versuche die Schritte, die Razazel vorgeschlagen hat:

-Benutze den neuesten Grafikkartentreiber für deine Karte
-oder: Benutze einen älteren Grafikkartentreiber für deine Karte
-Überprüfe die Temperaturen deiner Grafikkarte und deines Prozessors
-Spieldaten in Steam auf Fehler überprüfen
-die neueste DirectX Version (auf der Microsoft-Seite erhältlich) installieren
-Deinstalliere Visual C++ 2013 Redistributable Package über Software & Programme
-Führe einen Winows System Datenüberprüfung durch, um mögliche beschädigte Dateien zu reparieren.
May 10 2016, 12:46 PM · Arma 3
Werner set Category to category:general on T85733: Computer ist abgestürzt.
May 10 2016, 12:46 PM · Arma 3
ceeeb added a comment to T85732: Game/AI commander loops 'Get in Vehicle' command on disabled weapon.

I found repro, but it requires more conditions than the original post.

  • Static weapon must be grouped with infantry group.
  • Group must have a distant move waypoint (AI commander seems to consider the static gun as transport)
  • After gunner gets killed, AI commander must give order to subordinate to "get in gunner" while gun is functional, then the gun gets completely destroyed prior to the new gunner getting in.

AI Issues:

  • foolish AI commander seems to consider the static gun as transport.
  • stubborn AI commander does not reassess if assigned vehicle is fit for use once he has made his decision.

Repro:

  1. In 2d mission editor, open the attached mission "27366_getInDestroyedStatic.Stratis"
  2. Preview mission.
  3. If bug does not occur, restart mission.

Related to #17904, because of infinite loop of AI leader issuing bad orders.

May 10 2016, 12:46 PM · Arma 3
BlazinOne added a comment to T85732: Game/AI commander loops 'Get in Vehicle' command on disabled weapon.

Thank you for helping to find a good set of repro steps! I know I've seen it constantly while developing this published scenario:
http://steamcommunity.com/sharedfiles/filedetails/?id=588553982

Although, it will take a few minutes to reproduce reliably.

May 10 2016, 12:46 PM · Arma 3
Bohemia added a project to T85733: Computer ist abgestürzt: Arma 3.
May 10 2016, 12:46 PM · Arma 3
Bohemia updated subscribers of T85732: Game/AI commander loops 'Get in Vehicle' command on disabled weapon.
May 10 2016, 12:46 PM · Arma 3
BlazinOne edited Steps To Reproduce on T85732: Game/AI commander loops 'Get in Vehicle' command on disabled weapon.
May 10 2016, 12:46 PM · Arma 3
razazel added a comment to T85732: Game/AI commander loops 'Get in Vehicle' command on disabled weapon.

Hello,

thank you for your feedback, we appreciate it.

However we were not able to reproduce this situation. Would it be possible that you send us a repro mission that will help us to reproduce this and find out what might be the problem?

Thank you

May 10 2016, 12:46 PM · Arma 3
Bohemia added a project to T85732: Game/AI commander loops 'Get in Vehicle' command on disabled weapon: Arma 3.
May 10 2016, 12:46 PM · Arma 3
Gidropon2285 added a comment to T85731: Пропал уровень персонажа.

Hello, I have such a problem playing ARMA 3 in the Control sector, when entering the server found that my character level 1 again instead of 41, how do I solve the problem and return your level?

May 10 2016, 12:46 PM · Arma 3
razazel added a comment to T85731: Пропал уровень персонажа.

Hello,

this unfortunately is an issue that is not in our hands to fix as we are not running the server you are referring to. You will need to contact that server's admin.

Best regards

May 10 2016, 12:46 PM · Arma 3
razazel added a comment to T85731: Пропал уровень персонажа.

Hello,

please message us in English.

Thank you

May 10 2016, 12:46 PM · Arma 3
Bohemia added a project to T85731: Пропал уровень персонажа: Arma 3.
May 10 2016, 12:46 PM · Arma 3
Gidropon2285 set Category to category:gamecrash on T85731: Пропал уровень персонажа.
May 10 2016, 12:46 PM · Arma 3
BISWizard added a comment to T85730: Server Browser does not offer LAN servers.

Hello,
the development of the server browser is still in progress. The LAN servers will be available in the future, but it requires implementation of a different protocol than the other server lists.

May 10 2016, 12:46 PM · Arma 3
Bohemia added a project to T85730: Server Browser does not offer LAN servers: Arma 3.
May 10 2016, 12:46 PM · Arma 3
Drahkken edited Steps To Reproduce on T85730: Server Browser does not offer LAN servers.
May 10 2016, 12:46 PM · Arma 3
Drahkken edited Steps To Reproduce on T85729: Dev Branch Laucher Server Browser Filters button causes Rollout to expand but never collapse.
May 10 2016, 12:46 PM · Arma 3
Bohemia added a project to T85729: Dev Branch Laucher Server Browser Filters button causes Rollout to expand but never collapse: Arma 3.
May 10 2016, 12:46 PM · Arma 3
BISWizard added a comment to T85729: Dev Branch Laucher Server Browser Filters button causes Rollout to expand but never collapse.

Hello,
the development is still in progress and this is just a default behavior of the control.

May 10 2016, 12:46 PM · Arma 3
Mikeeeyy added a comment to T85728: Action "UseMagazine" not working.

I got it working with the fire and selectWeapon command, although I'm not completely satisfied. It's not the proper way to do it, it doesn't have an animation. Yes I know I can just playAction "PutDown" but I'd prefer to use the action command. I monitored the action by setting the inGameUISetEventHandler to report back to me. When placing an explosive using command menu it outputs "UseMagazines", see below.

[R Alpha 1-3:1 (Mike),R Alpha 1-3:1 (Mike),1,"UseMagazine","Put APERS Tripwire Mine (1 left)",2.9999,false,true,"",true,"Action"]

Surely if the engine uses this action I can too?

May 10 2016, 12:46 PM · Arma 3
BIS_fnc_KK added a comment to T85728: Action "UseMagazine" not working.

The id handling has changed as you can see from the ids themselves, they are all over 1000000 and it is quite possible that UseMagazine is still relying on old ids. Since new ids are WIP I could not tell you when this will be addressed.

May 10 2016, 12:46 PM · Arma 3
Mikeeeyy added a comment to T85728: Action "UseMagazine" not working.

Is there anyway we can get the old ids in the meantime?

May 10 2016, 12:46 PM · Arma 3
BIS_fnc_KK added a comment to T85728: Action "UseMagazine" not working.

Perhaps you could try fire command https://community.bistudio.com/wiki/fire

May 10 2016, 12:46 PM · Arma 3
Bohemia updated subscribers of T85728: Action "UseMagazine" not working.
May 10 2016, 12:46 PM · Arma 3
Bohemia added a project to T85728: Action "UseMagazine" not working: Arma 3.
May 10 2016, 12:46 PM · Arma 3
Mikeeeyy set Category to category:scripting on T85728: Action "UseMagazine" not working.
May 10 2016, 12:46 PM · Arma 3
razazel added a comment to T85727: Whenever I press play through launcher I get a crash and error message..

Hello,

we are sorry for the trouble you are having with the game.

One of the possible reasons for this message is running Steam as an administrator and starting Launcher as a regular user. If this situation occurs, Launcher may display a "Updates unavailable - Steam is not running" message in its status.

Possible solutions:

Run the game from Steam client by clicking on the Play button (not from a shortcut nor directly from an executable).
Exit Steam and run as a regular user (instead of running it as an administrator).
Run the game or the Launcher from a shortcut or from an executable as an administrator.
Restart Steam.
Restart the computer.

Thank you

May 10 2016, 12:46 PM · Arma 3
Bohemia added a project to T85726: "SilderTime" controls - no edit field update when attributes display is opened: Arma 3.
May 10 2016, 12:46 PM · Arma 3
Jtom2k edited Steps To Reproduce on T85727: Whenever I press play through launcher I get a crash and error message..
May 10 2016, 12:46 PM · Arma 3
Bohemia added a project to T85727: Whenever I press play through launcher I get a crash and error message.: Arma 3.
May 10 2016, 12:46 PM · Arma 3
Gippo set Category to category:edeneditor on T85726: "SilderTime" controls - no edit field update when attributes display is opened.
May 10 2016, 12:46 PM · Arma 3
Gippo added a comment to T85725: "CheckboxState" control doesn't disable the other attributes in the category once they've got changed.

Yes it is, however, if I don't touch it (edit: just placing the object, not clicking on the checkbox), it doesn't apply the attribute (not returning anything, the expression isn't called, the attribute is not saved in mission.sqm). Not sure if I do something wrong or maybe it's the way it supposed to be.

May 10 2016, 12:46 PM · Arma 3
R3vo added a comment to T85725: "CheckboxState" control doesn't disable the other attributes in the category once they've got changed.

I have similar issues, we should probably wait for some response here. I don't know what I am doing wrong. If I edit the allowDamage attribute it returns the value alright, but as soon as I create a custom attribute and even inherit from allowDamage, the value won't be returned.

May 10 2016, 12:46 PM · Arma 3
Gippo set Category to category:edeneditor on T85725: "CheckboxState" control doesn't disable the other attributes in the category once they've got changed.
May 10 2016, 12:46 PM · Arma 3
R3vo added a comment to T85725: "CheckboxState" control doesn't disable the other attributes in the category once they've got changed.

I am currently also working on a mod for 3den, is the Checkbox control correctly returning the _value variable for you?

May 10 2016, 12:46 PM · Arma 3
razazel added a comment to T85724: Syntax error in mission.sqf causes game to crash [Troubleshooting Report attached].

Hello,

thank you for your feedback, we appreciate it. This issue should be fixed in one of upcoming Steam Dev updates and later in the Stable update.

Please let us know if the problem is still present.

Thank you

May 10 2016, 12:46 PM · Arma 3
Bohemia added a project to T85725: "CheckboxState" control doesn't disable the other attributes in the category once they've got changed: Arma 3.
May 10 2016, 12:46 PM · Arma 3
R3vo added a comment to T85724: Syntax error in mission.sqf causes game to crash [Troubleshooting Report attached].

Seems to be solved, couldn't reproduce it. Thanks!

May 10 2016, 12:46 PM · Arma 3
Koala added a comment to T85724: Syntax error in mission.sqf causes game to crash [Troubleshooting Report attached].

According to the author the issue seems to be resolved

May 10 2016, 12:46 PM · Arma 3
razazel added a comment to T85724: Syntax error in mission.sqf causes game to crash [Troubleshooting Report attached].

Thank you for the missions and the info, we will look into this.

May 10 2016, 12:46 PM · Arma 3
razazel added a comment to T85724: Syntax error in mission.sqf causes game to crash [Troubleshooting Report attached].

Hello,

thank you for the response. However, we cannot determine what exactly caused your game to crash. It is necessary you try to run your Arma without any mods. If the crashes still happen then, please send another crashdumps.

If the crashes stop (on Arma without mods), please try to activate mods one by one until you find out which one causes the crashes.

Mods are not official content from Bohemia Interactive and it is very likely that the CTDs you are experiencing are caused by collisions between two or more mods.

Please let us know, thank you.

May 10 2016, 12:46 PM · Arma 3
R3vo added a comment to T85724: Syntax error in mission.sqf causes game to crash [Troubleshooting Report attached].

Okay I did some further testing. The game still crashes if I start it without mods, however, only if I use testMission_2. If I create a completely new mission, it doesn't crash. Another thing I noticed is, that even though I disabled "Binarzie the Scenario File" in the 3den preferences, the mission.sqm is still binarized, so I can't really see what causes the issue, since I can't read the sqm, though I am pretty sure it was caused by @testMod since that is a test addon for 3den I was working on.

The only thing I can do is to provide another troubleshooting report together with testMission(working) and testMission_2(causing the crash)

May 10 2016, 12:46 PM · Arma 3
Bohemia added a project to T85724: Syntax error in mission.sqf causes game to crash [Troubleshooting Report attached]: Arma 3.
May 10 2016, 12:46 PM · Arma 3
BISWizard added a comment to T85723: Launcher should be able to log in into steam.

Hello,
Launcher not the game doesn't have the information needed to access Steam account directly nor it intends to store them. The game accesses the Workshop page through Steam Overlay which is run by the Steam client, Launcher doesn't have that option and the other options Steam offer are not good enough. In the past Launcher was able to open Workshop page in Steam client directly, but we were forced to removed that feature as Valve did some changes which broke that functionality for us and it became unusable.

May 10 2016, 12:46 PM · Arma 3
R3vo set Category to category:edeneditor on T85724: Syntax error in mission.sqf causes game to crash [Troubleshooting Report attached].
May 10 2016, 12:46 PM · Arma 3
R3vo set Category to category:launcher on T85723: Launcher should be able to log in into steam.
May 10 2016, 12:46 PM · Arma 3
Bohemia added a project to T85723: Launcher should be able to log in into steam: Arma 3.
May 10 2016, 12:46 PM · Arma 3
Mikeeeyy set Category to category:featurerequest on T85722: New command to get offset of items in weapon holder.
May 10 2016, 12:46 PM · Arma 3
Bohemia added a project to T85722: New command to get offset of items in weapon holder: Arma 3.
May 10 2016, 12:46 PM · Arma 3
4101814108studenttafe added a comment to T85721: Application Error when joining a multiplayer server.

I have attached the files

May 10 2016, 12:46 PM · Arma 3
4101814108studenttafe added a comment to T85721: Application Error when joining a multiplayer server.

This has been resolved after the latest BattlEye update.

May 10 2016, 12:46 PM · Arma 3
razazel added a comment to T85721: Application Error when joining a multiplayer server.

Hello,

please attach crash dumps that were created while no mods were running.

Thank you

May 10 2016, 12:46 PM · Arma 3
razazel added a comment to T85721: Application Error when joining a multiplayer server.

Hello,

we are sorry you are experiencing issues with our game.

Are you running any mods? If so please try to disable them. Should the problem occur again, please export your game log files from the launcher (again, without any mod).

Steps on how to export logs from ARMA 3 Launcher:

  1. Start ARMA 3 Launcher
  2. Click Options menu
  3. Drop down menu will appear
  4. Select: Prepare Arma Troubleshooting error and save those files
  5. A notification will pop up with the name of the generated file

Please note that it might take some time for files to collect.

Attach the generated files to the ticket. If the files are too big please use some free file sharing service.

Thank you

May 10 2016, 12:46 PM · Arma 3
4101814108studenttafe added a comment to T85721: Application Error when joining a multiplayer server.

I have attached the files. As I mentioned, this happens when no mods are loaded.

May 10 2016, 12:46 PM · Arma 3
Bohemia added a project to T85721: Application Error when joining a multiplayer server: Arma 3.
May 10 2016, 12:46 PM · Arma 3
4101814108studenttafe edited Steps To Reproduce on T85721: Application Error when joining a multiplayer server.
May 10 2016, 12:46 PM · Arma 3
TheMasterofBlubb added a comment to T85719: Smoke screen on vehicles should block aquire from ATGM launchers.

I just add something i wrote in the radar system ticket:
What i meant is first value is some kind of radar signature value or how detectable a vehicle is. Second value is how good is the Radar of the vehicle.
The idea would be that the detection range would be calculated by both values.
For example Blackfoot has a signature of 25% (its a hypothetic value) and a Tigris has a detector with 100% (AA should have the best detectors). The max range is about 5km currently. So at all the tange is 25%*100%=25% its about 1.25km.
Same with a littlebird. Its has for example a detector with 50% so the range would be 0.625km so mostly direct view.
For balancing i would like to see all maximum radar ranges to be made bigger so big planes are visible further away and stealth vehicles are visible at about 2 to 4 km. Btw no random value needed and also that funtion could be client side and in a different thread. It would be like the main thread gives all the radar values the second thread creates a sheme for the radar and gives it back to the main thread. Hope any devs can understand what i mean.

There comes a new Missle protection system: Chaffs could temporarily disable radar contact so radar guided AA rockets will loose lock, BUT when the chafs are gone the lock could be aquired again. That means you have to time your CM good to make them effective. Same for Smoke smoke has already the option of obscuring AIs view so why not say it can obscure the view of missiles.

Im not talking about APS on purpose because its quite difficult to manage compared to working CMs. BTW CUP has a working C-RAM if im correct so it is technically possible.

Edit: when using specially designed smoke there is no possibility of hitting a target behind it but just beeing lucky. Current CM smokes blocks: IR, Radar, View and laser designation.

May 10 2016, 12:46 PM · Arma 3
MarkusSR1984 edited Steps To Reproduce on T85720: Headlessclient does not work on Linux.
May 10 2016, 12:46 PM · Arma 3
TutSi added a comment to T85719: Smoke screen on vehicles should block aquire from ATGM launchers.

New missle system = new active protection system. This is maked one by one. Smoke screen on tanks is made to defend against IR guidance missles. Only GPS tagerting could defend it, but none of available in game weapon have such ability. Take in account modded content as well, for example CUP or RHS, where you cant defend against javelin, or other Guided missles, It need to be fixed. Otherwise even mod makers could not do anything further.

May 10 2016, 12:46 PM · Arma 3
TutSi added a comment to T85719: Smoke screen on vehicles should block aquire from ATGM launchers.

^^^ Thats what i'm talking about, thanks @TheMasterofBlubb

May 10 2016, 12:46 PM · Arma 3
Spam added a comment to T85719: Smoke screen on vehicles should block aquire from ATGM launchers.

By 2035, there will be missiles that contains all the useful systems and probably the new ones, that you can't defend your vehicle with a smoke anymore, that's a poor idea actually. so you should use an Active Protection System, Jammers and something that not invented in 2016

I remember that saw a jammer on UH-80, I was following him on Hellcat and fired few DARs, and they clearly flew just aside a sphere of the UH-80, that was cool, but I have no idea if it's still in the game.

APS - http://feedback.arma3.com/view.php?id=18245

new radar mechanics - http://feedback.arma3.com/view.php?id=27689

May 10 2016, 12:46 PM · Arma 3
Bohemia added a project to T85720: Headlessclient does not work on Linux: Arma 3.
May 10 2016, 12:46 PM · Arma 3
TutSi added a comment to T85719: Smoke screen on vehicles should block aquire from ATGM launchers.

Just like i sayed, SACLOS aiming at last known position, so if i deploy smoke, and move few meters in any direction, its unable to hit me. Its main tactics of defense against giuded missles. Its milsim, right?

May 10 2016, 12:46 PM · Arma 3
TheMasterofBlubb added a comment to T85719: Smoke screen on vehicles should block aquire from ATGM launchers.

Ok thats a small difference. I meant MCLOS.

May 10 2016, 12:46 PM · Arma 3
TheMasterofBlubb added a comment to T85719: Smoke screen on vehicles should block aquire from ATGM launchers.

Just saying: Wire guided missiles like the tow do not really care about smoke at all unless the rocket is in or behind it.
Currently the rockets should lose lock but the still fly with the latest informatio means the last know speed and position of the target.

Edit: if im right there should be a option for obstructing view for AI why not use this one as it is just very dense smoke.

May 10 2016, 12:46 PM · Arma 3
greenfist added a comment to T85719: Smoke screen on vehicles should block aquire from ATGM launchers.

Maybe the reason for ignoring it wasn't the description, repro and video?

You could add them to the original ticket too.

May 10 2016, 12:46 PM · Arma 3
TutSi added a comment to T85719: Smoke screen on vehicles should block aquire from ATGM launchers.

Yes, duplicate with better description, repro mission, and video, maybe it will not be ignored like this duplicate from 2013....

May 10 2016, 12:46 PM · Arma 3
Bohemia added a project to T85719: Smoke screen on vehicles should block aquire from ATGM launchers: Arma 3.
May 10 2016, 12:46 PM · Arma 3
greenfist added a comment to T85719: Smoke screen on vehicles should block aquire from ATGM launchers.

duplicate of http://feedback.arma3.com/view.php?id=14313

May 10 2016, 12:46 PM · Arma 3
TutSi edited Steps To Reproduce on T85719: Smoke screen on vehicles should block aquire from ATGM launchers.
May 10 2016, 12:46 PM · Arma 3
Ultima_weapon edited Steps To Reproduce on T85718: Cannot access gear on some modded vehicles from outside the vehicle..
May 10 2016, 12:46 PM · Arma 3
Bohemia updated subscribers of T85718: Cannot access gear on some modded vehicles from outside the vehicle..
May 10 2016, 12:46 PM · Arma 3
razazel added a comment to T85718: Cannot access gear on some modded vehicles from outside the vehicle..

Hello,

thank you for your feedback and interest, howeverthis is a question rather for a modding community and forums.

https://forums.bistudio.com/forum/161-arma-3-editing/
This link might prove useful :)

May 10 2016, 12:46 PM · Arma 3
Bohemia added a project to T85718: Cannot access gear on some modded vehicles from outside the vehicle.: Arma 3.
May 10 2016, 12:46 PM · Arma 3
razazel added a comment to T85717: error.

Hello,

thank you for your feedback and sorry for the trouble you are having with the game.

Please try to reinstall Steam. Also please check whether it is not blocked by any Anti-Virus or a Firewall.

Thank you.

May 10 2016, 12:46 PM · Arma 3
Stop21 added a comment to T85717: error.

I reinstalled steam and its not blocked my firewall or Anti-virus and its still not working.

May 10 2016, 12:46 PM · Arma 3
Bohemia added a project to T85717: error: Arma 3.
May 10 2016, 12:46 PM · Arma 3
Stop21 set Category to category:errormessage on T85717: error.
May 10 2016, 12:46 PM · Arma 3
LhotakUnited added a comment to T85716: keep getting message 0xC0000005 - STATUS_ACCESS_VIOLATION.

I did all of above and still doesn't work. I have the crash dump saved on the ticket

May 10 2016, 12:46 PM · Arma 3
razazel added a comment to T85716: keep getting message 0xC0000005 - STATUS_ACCESS_VIOLATION.

Hello,

we are sorry for the problems you are having with the game.

This error is very generic. It may be caused by many issues, such as a hardware malfunction, a virus in the computer, but also an error in the game itself. Possible solutions:

Try joining another server, then rejoin the previous one.
Update the graphics card drivers to a newer version.
Rollback the graphics card drivers to an older version.
Check the temperature of your GPUs and CPUs.
Verify the integrity of the game cache using Steam.
Re-install DirectX.
Uninstall the Visual C++ 2013 Redistributable package (x86 version), restart your computer and install the package again (do not use the Repair function).
Run a Windows System File Check tool to repair corrupted system files.

Should none of this help, please try to run Arma3 without any mods. Should the crash occur again, attach recent crash dumps to this ticket.

Thank you

May 10 2016, 12:46 PM · Arma 3
LhotakUnited edited Additional Information on T85716: keep getting message 0xC0000005 - STATUS_ACCESS_VIOLATION.
May 10 2016, 12:45 PM · Arma 3
Bohemia added a project to T85716: keep getting message 0xC0000005 - STATUS_ACCESS_VIOLATION: Arma 3.
May 10 2016, 12:45 PM · Arma 3
razazel added a comment to T85715: Whenever I join a server I get this message! HELP ME PLEASE!.

Hello,

thank you for the response. However, we cannot determine what exactly caused your game to crash. It is necessary you try to run your Arma without any mods. If the crashes still happen then, please send another crashdumps.

If the crashes stop (on Arma without mods), please try to activate mods one by one until you find out which one causes the crashes.

Mods are not official content from Bohemia Interactive and it is very likely that the CTDs you are experiencing are caused by collisions between two or more mods.

Please let us know, thank you.

May 10 2016, 12:45 PM · Arma 3
hirschi added a comment to T85715: Whenever I join a server I get this message! HELP ME PLEASE!.

try to delete all dll Files in you SteamApps\common\Arma 3\dll Folder ...

to get the Files back , make a savecopy or click on repair in Steam ..

May 10 2016, 12:45 PM · Arma 3
Wasbob45 added a comment to T85715: Whenever I join a server I get this message! HELP ME PLEASE!.

My PC specs

GPU : GeForce GTX 970
CPU: Intel(R) Core(TM) i5-6400 CPU @2.70GHz
Memory: 8.00 GM RAM (6.95 GB usable) DDR4
Operating System: microsoft Windows 10 Home
Resoultion: 1920 x 1080, 60Hz

May 10 2016, 12:45 PM · Arma 3
BIS_fnc_KK added a comment to T85714: BIS_fnc_countCrew reports that offroads have 4 seats.

Fixed in internal, so wait until it is updated in the DEV

May 10 2016, 12:45 PM · Arma 3
Bohemia added a project to T85715: Whenever I join a server I get this message! HELP ME PLEASE!: Arma 3.
May 10 2016, 12:45 PM · Arma 3
Wasbob45 edited Additional Information on T85715: Whenever I join a server I get this message! HELP ME PLEASE!.
May 10 2016, 12:45 PM · Arma 3
Bohemia added a project to T85714: BIS_fnc_countCrew reports that offroads have 4 seats: Arma 3.
May 10 2016, 12:45 PM · Arma 3
Jone_Kone edited Additional Information on T85713: Non-lethal APERS mines needed for MP missions.
May 10 2016, 12:45 PM · Arma 3
darkChozo edited Steps To Reproduce on T85714: BIS_fnc_countCrew reports that offroads have 4 seats.
May 10 2016, 12:45 PM · Arma 3
JCae2798 added a comment to T85712: Marker Text.

Originally reported issues/suggestions RESOLVED. TY!

May 10 2016, 12:45 PM · Arma 3
R3vo added a comment to T85712: Marker Text.

Text is now available, but I have two suggestions/request:

Would it be possible to have the text above the marker. Right now the first letter of the text is hard to read, and it looks kinda out of place.

In adddition, any chance to have the same done for triggers? Currently one has to hover over every trigger to find the right one. I found that quite annoying especially if one has 20 triggers close to each other.

I am pretty sure it's not a big deal to implement for the splendid 3den Editors ;)

May 10 2016, 12:45 PM · Arma 3
Bohemia added a project to T85713: Non-lethal APERS mines needed for MP missions: Arma 3.
May 10 2016, 12:45 PM · Arma 3
razazel added a comment to T85712: Marker Text.

Please create a new FT ticket for these suggestions.

May 10 2016, 12:45 PM · Arma 3