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May 10 2016

adrianmoreno set Category to category:errormessage on T84924: Memory cannot be written ..
May 10 2016, 12:21 PM · Arma 3
Bohemia added a project to T84924: Memory cannot be written .: Arma 3.
May 10 2016, 12:21 PM · Arma 3
MSGNRuppard set Category to category:config on T84923: Says that something cant be written.
May 10 2016, 12:21 PM · Arma 3
Adam added a comment to T84923: Says that something cant be written.

Please try reproducing the issue without any mods. Thanks.

May 10 2016, 12:21 PM · Arma 3
Bohemia added a project to T84923: Says that something cant be written: Arma 3.
May 10 2016, 12:21 PM · Arma 3
BogeyJammer added a comment to T84922: Only scenario gamesaves created by the "save and exit" command is readable by a new session of Arma3.

Issue still present in V1.54
Is there any way to trace or monitor Arma 3's activity while it deals with savegame files ? I feel lonely…

May 10 2016, 12:21 PM · Arma 3
Drunkunmunki added a comment to T84921: Arma 3 Launcher has encountered an unexpected error.

Hey,

Yeah via Steam I verified the game cache in the game properties and it confirmed It couldn't verify 89 files so it redownloaded them and now it works fine, thank you :)

May 10 2016, 12:21 PM · Arma 3
Bohemia added a project to T84922: Only scenario gamesaves created by the "save and exit" command is readable by a new session of Arma3: Arma 3.
May 10 2016, 12:21 PM · Arma 3
BogeyJammer edited Steps To Reproduce on T84922: Only scenario gamesaves created by the "save and exit" command is readable by a new session of Arma3.
May 10 2016, 12:21 PM · Arma 3
Bohemia updated subscribers of T84922: Only scenario gamesaves created by the "save and exit" command is readable by a new session of Arma3.
May 10 2016, 12:21 PM · Arma 3
Adam added a comment to T84920: Game Crash after exiting the arsenal....

Hello, we are sorry you are experiencing issues with our game.
Could you please export your game log files from the launcher?

Steps on how to export logs from ARMA 3 Launcher:

  1. Start ARMA 3 Launcher
  2. Click the Hamburger menu tab in the launcher (Top right corner. Next to Options (Cog wheel icon) and Minimize Button)
  3. Drop down menu will appear
  4. Select: Prepare Arma Troubleshooting error and save those files
  5. A notification will pop up with the name of the generated file

Please note that the files might take a while to collect.

Attach the generated files to the ticket. If the files are too big please use some free file sharing service.

May 10 2016, 12:21 PM · Arma 3
Bohemia added a project to T84921: Arma 3 Launcher has encountered an unexpected error: Arma 3.
May 10 2016, 12:21 PM · Arma 3
BISWizard added a comment to T84921: Arma 3 Launcher has encountered an unexpected error.

Hello,
it seems that you are missing one of the Launcher files. Could you please verify the game files through Steam to be sure that you have all the files?

May 10 2016, 12:21 PM · Arma 3
Drunkunmunki set Category to category:launcher on T84921: Arma 3 Launcher has encountered an unexpected error.
May 10 2016, 12:21 PM · Arma 3
badger3859 added a comment to T84920: Game Crash after exiting the arsenal....

-It looks like a recent update to the game seemed to have fixed the problem!

     -But I still gave you the error reports, Hope you have the least amount of inconveniences... 

     -Also, don't worry! Your game (ArmA 3) is amazing and a simple crash here and there is nothing but a minor annoyance. Besides it is what is expected from the devbuild...

     -In addition, I might've screwed up the game a little with various mods, because whenever I actually load into the Virtual Arsenal, The loading screen says "Arsenal - by Karel". Shouldn't it say "Arsenal - by Bohemia Interactive"?

Sorry you had to read so much...
I just wanted to cover everything...

May 10 2016, 12:21 PM · Arma 3
Adam added a comment to T84919: Arma3 wont start 0xC000007B .

Hello,

These errors are usually raised when some DLLs are corrupted or missing or when they are replaced with an incompatible version. It may also happen that you placed a DLL file in the game folder that is loaded instead of the genuine one. Possible solutions:

Verify the integrity of the game cache using Steam.
Re-install DirectX.
Uninstall the Visual C++ 2013 Redistributable package (x86 version), restart your computer and install the package again (do not use the Repair function).
Run the Windows System File Check tool to repair corrupted system files.
If you are using post-processing tools like Reshade or SweetFX or utilities like RadeonPro remove them.
Re-install the game; remove all files from the game installation folder and then verify the integrity of the game cache using Steam.
To identify the precise DLL that is causing an issue, download a 32-bit version of the Microsoft Dependency Walker and open arma3.exe with it. The libraries with a red icon are the corrupted ones.

May 10 2016, 12:21 PM · Arma 3
jayraider added a comment to T84919: Arma3 wont start 0xC000007B .

yes thank you its works now :)

May 10 2016, 12:21 PM · Arma 3
badger3859 edited Steps To Reproduce on T84920: Game Crash after exiting the arsenal....
May 10 2016, 12:21 PM · Arma 3
Adam added a comment to T84919: Arma3 wont start 0xC000007B .

Hello your library C:\Windows\SysWOW64\xinput1_3.dll is outdated.

Please reinstall directx. Thank you.

May 10 2016, 12:21 PM · Arma 3
Bohemia added a project to T84920: Game Crash after exiting the arsenal...: Arma 3.
May 10 2016, 12:21 PM · Arma 3
jayraider set Category to category:gamestartup on T84919: Arma3 wont start 0xC000007B .
May 10 2016, 12:21 PM · Arma 3
Bohemia updated subscribers of T84919: Arma3 wont start 0xC000007B .
May 10 2016, 12:21 PM · Arma 3
jayraider added a comment to T84919: Arma3 wont start 0xC000007B .

arma3dwi.rar is wrong sry

May 10 2016, 12:21 PM · Arma 3
R3vo added a comment to T84918: Head movement via ALT+CTRL+Mouse cannot be disabled.

Whether this feature is needed or not, should be a descision of the player. I've never used it.
I changed the ticket now in order to request a control entry to disable this feature.

May 10 2016, 12:21 PM · Arma 3
Koala added a comment to T84918: Head movement via ALT+CTRL+Mouse cannot be disabled.

related to #0021059

May 10 2016, 12:21 PM · Arma 3
Koala added a comment to T84918: Head movement via ALT+CTRL+Mouse cannot be disabled.

No, it is not a bug, it is intended. But unfortunately not all key settings are available in the ingame settings.

If you want to disable the head movement, go to:

-libraries\documents\Arma3\username.Arma3Profile and open it with f.e. Notepad++
-press Ctrl+F and type: "keyFreeHeadMove"
-find and delete the number between those braces -> {}
-save the file

Now you can play your game and don't get annoyed by the head movement anymore (freelook still works)

May 10 2016, 12:21 PM · Arma 3
Bohemia added a project to T84919: Arma3 wont start 0xC000007B : Arma 3.
May 10 2016, 12:21 PM · Arma 3
TheMasterofBlubb added a comment to T84918: Head movement via ALT+CTRL+Mouse cannot be disabled.

Its not a bug when its intended. XD
May be get rid of this combination. Maybe use the Windows key?
BTW this feature is really needed because it guves you the possibility to look under your helicopter!!! Even in first person view.

May 10 2016, 12:21 PM · Arma 3
Koala added a comment to T84918: Head movement via ALT+CTRL+Mouse cannot be disabled.

That is not a bug.

For your information: If you hold Ctrl (Strg for the German layout) and move your mouse, you move your head horizontaly to the left, right, front and back. It is for a better orientation, if you fly and want to check the area under and around the chopper.

You can only disable the function in the Arma3 config but not in the game.

May 10 2016, 12:21 PM · Arma 3
R3vo added a comment to T84918: Head movement via ALT+CTRL+Mouse cannot be disabled.

Well, it is a bug of some sort then, if there is no way to disable it except going through the config itself.

May 10 2016, 12:21 PM · Arma 3
Bohemia added a project to T84918: Head movement via ALT+CTRL+Mouse cannot be disabled: Arma 3.
May 10 2016, 12:21 PM · Arma 3
R3vo edited Additional Information on T84918: Head movement via ALT+CTRL+Mouse cannot be disabled.
May 10 2016, 12:21 PM · Arma 3
Laxemann edited Steps To Reproduce on T84917: Sounds played via say3d are incredible quiet when being inside vehicles, even open ones.
May 10 2016, 12:21 PM · Restricted Project, Arma 3
BISWizard added a comment to T84916: Arma 3, error 0xc000007b!.

Could you then please download x86 version of Dependency Walker from http://www.dependencywalker.com/ and open "C:\Games\Steam\steamapps\common\Arma 3\Arma3.exe" in it, then save the report (it will create a file with extension .dwi), compress it into zip archive and upload it here? That report will show which file is causing the issue.

May 10 2016, 12:21 PM · Arma 3
Bohemia added a project to T84917: Sounds played via say3d are incredible quiet when being inside vehicles, even open ones: Arma 3.
May 10 2016, 12:21 PM · Restricted Project, Arma 3
BISWizard added a comment to T84916: Arma 3, error 0xc000007b!.

Hello,
the error code 0xC000007B usually means that you have one or more files corrupted and the game can't be started.

Please take a look at the error description at the following site and try the solutions from there: https://community.bistudio.com/wiki/Arma_3_Unusual_process_exit#0xC000007B_-_STATUS_INVALID_IMAGE_FORMAT

May 10 2016, 12:21 PM · Arma 3
judah42 added a comment to T84916: Arma 3, error 0xc000007b!.

I've already tried it. Error does not disappear

May 10 2016, 12:21 PM · Arma 3
BISWizard added a comment to T84915: I have a problem.Help please!.

Hello,
we're sorry for the inconvenience. This issue is caused by the Windows update KB3078601 and there is nothing we can do to prevent the issue at this time. You can either uninstall the update or wait for Microsoft to release a fixed version of the update.

May 10 2016, 12:21 PM · Arma 3
judah42 edited Steps To Reproduce on T84916: Arma 3, error 0xc000007b!.
May 10 2016, 12:21 PM · Arma 3
Bohemia added a project to T84916: Arma 3, error 0xc000007b!: Arma 3.
May 10 2016, 12:21 PM · Arma 3
Bohemia updated subscribers of T84915: I have a problem.Help please!.
May 10 2016, 12:21 PM · Arma 3
TutSi added a comment to T84915: I have a problem.Help please!.

Microsoft is great..... thanks for crashing our games! This update was failed at my machine somehow.... as the only one of 270....

May 10 2016, 12:21 PM · Arma 3
BigKazakshaboss set Category to category:launcher on T84915: I have a problem.Help please!.
May 10 2016, 12:21 PM · Arma 3
Bohemia added a project to T84915: I have a problem.Help please!: Arma 3.
May 10 2016, 12:21 PM · Arma 3
siotech edited Steps To Reproduce on T84914: Editing scripts while using Eden editor seems to remove all mission.sqm objects from the saved sqm..
May 10 2016, 12:21 PM · Arma 3
R3vo added a comment to T84914: Editing scripts while using Eden editor seems to remove all mission.sqm objects from the saved sqm..

Something similar happened to me recently, but I was unable to find the source of it.

May 10 2016, 12:21 PM · Arma 3
Bohemia added a project to T84914: Editing scripts while using Eden editor seems to remove all mission.sqm objects from the saved sqm.: Arma 3.
May 10 2016, 12:21 PM · Arma 3
Adam added a comment to T84913: My game is broken.

Hello, the .mdmp files are missing could you please attach them? They can be found in C:\Users\<Name>\AppData\Local\Arma 3\

Thank you.

May 10 2016, 12:20 PM · Arma 3
Salty610 edited Steps To Reproduce on T84913: My game is broken.
May 10 2016, 12:20 PM · Arma 3
Bohemia added a project to T84913: My game is broken: Arma 3.
May 10 2016, 12:20 PM · Arma 3
Adam added a comment to T84912: 3DenCamera is re-placed after OnMissionPreviewEnd eventhandler fired and executed. VERSION 1.55.133346.

Hello, unfortunately we cannot do anything about this.

May 10 2016, 12:20 PM · Arma 3
mind edited Steps To Reproduce on T84912: 3DenCamera is re-placed after OnMissionPreviewEnd eventhandler fired and executed. VERSION 1.55.133346.
May 10 2016, 12:20 PM · Arma 3
Matthieu added a comment to T84911: Cant sign Addons.

I'm on the main branch for game & tools. I use DSUtils to sign the addons.

For the RPT i need to re test but it's very random

May 10 2016, 12:20 PM · Arma 3
Bohemia added a project to T84912: 3DenCamera is re-placed after OnMissionPreviewEnd eventhandler fired and executed. VERSION 1.55.133346: Arma 3.
May 10 2016, 12:20 PM · Arma 3
tom_48_97 added a comment to T84911: Cant sign Addons.

We would need some more information and data. I would say the RPT from a kicked player and the server would be enough to serve as start point.

I assume you are using the main branch of the game but what's about the tools, development or main branch?

Edit: What software are you using to pack your PBOs?

May 10 2016, 12:20 PM · Arma 3
Matthieu added a comment to T84911: Cant sign Addons.

Hi

I have recompile the pbo's not signed and it's worked. But now some players crash ramdomly when the signatue are set on V2. When i disable signature players dont crash


J'ai du recompiler les addons qui ne voulaient pas se signer et ca fonctionne. Maintenant les joueurs crash aléatoirement quand les signautres sont activés sur le serveur.

May 10 2016, 12:20 PM · Arma 3
tom_48_97 added a comment to T84911: Cant sign Addons.

Could you please, precise what branch of the game and the tools you are using?

May 10 2016, 12:20 PM · Arma 3
commy2 edited Steps To Reproduce on T84910: Fresnel k must be >0, given n=2.51,k=0.
May 10 2016, 12:20 PM · Arma 3
Bohemia added a project to T84911: Cant sign Addons: Arma 3.
May 10 2016, 12:20 PM · Arma 3
Matthieu set Category to category:tools on T84911: Cant sign Addons.
May 10 2016, 12:20 PM · Arma 3
mind added a comment to T84909: After Preview all objects/units gone.

i will try turn autosave off, and run tests, will report soon

May 10 2016, 12:20 PM · Arma 3
Bohemia added a project to T84910: Fresnel k must be >0, given n=2.51,k=0: Arma 3.
May 10 2016, 12:20 PM · Arma 3
mind added a comment to T84909: After Preview all objects/units gone.

Sorry for taking so long.
yes i do confirm this happen without mods. I placed plane, and tank squad, played mission for about 15 times (not restarting, but ending mission and starting preview again), eventually this happened. Mission was cleaned up.

IMPORTANT NOTICE! Mission was never saved to file, i just opened Eden placed some objects and previewed.

ALSO autosave was ON for this test.

i will run same test with auto save off.
Hopefully this help.

P.S.
Tested with autosave OFF, have not happened again, made about 30 tests. Not sure but issue may be related to autosave.

May 10 2016, 12:20 PM · Arma 3
Iceman added a comment to T84909: After Preview all objects/units gone.

This has been fixed in rev. 133576, there indeed was a problem with autosave feature. Thank you for your report.

May 10 2016, 12:20 PM · Arma 3
mind added a comment to T84909: After Preview all objects/units gone.

Great news! Thank you!

May 10 2016, 12:20 PM · Arma 3
Bohemia added a comment to T84909: After Preview all objects/units gone.

Hi Adam,

I have logged bug 0026572 as it would appear CBA was the cause of the "Warning Message: '/' is not a class" event. But while trying to debug this, I found that I could no longer reproduce the mission file being rewritten if I had the auto save feature turned off.

Not sure if Mind could confirm this or not.

May 10 2016, 12:20 PM · Arma 3
Adam added a comment to T84909: After Preview all objects/units gone.

Do you think it could be related to mods? Could you please try reproducing the issue without mods running so we can be sure it is something with the core game? Thanks.

May 10 2016, 12:20 PM · Arma 3
Bohemia added a comment to T84909: After Preview all objects/units gone.

Hey Adam,

I can give it a try but it's a hard one to repro. Much of your user base that does use the editor though will use some sort of mod(s) and since the early Arma 2 days this is the first time I recall having a issue with a mod result in a map being reset to default.

Will give it a try.

May 10 2016, 12:20 PM · Arma 3
Bohemia edited Steps To Reproduce on T84909: After Preview all objects/units gone.
May 10 2016, 12:20 PM · Arma 3
Bohemia added a project to T84909: After Preview all objects/units gone: Arma 3.
May 10 2016, 12:20 PM · Arma 3
mind added a comment to T84909: After Preview all objects/units gone.

i do confirm same thing, after preview ends, mission file is re-written, in the way that only class EditorData still there. After that mission is loaded properly (without entities).

Have no idea how to reproduce this bug... yet...

This is not relative to very last build (1.55.133346), i noticed it 1-2 builds erlier.

May 10 2016, 12:20 PM · Arma 3
BISWizard added a comment to T84908: Subscribed mods disppeared/became corrupted.

Hello,
I can see two issue there:

a) 2015-11-14 21:19:18 Launcher received list of subscribed workshop items from Steam, but all items were missing tags which means that Launcher didn't recognized them as mods any longer and removed them.

b) After you had restarted Launcher it received the updated list, this time with tags intact, and start restoring the mods. That's when it started to show corrupted mods because Launcher had some issue recognizing whether the mod folder exists or not.

May 10 2016, 12:20 PM · Arma 3
BISWizard added a comment to T84908: Subscribed mods disppeared/became corrupted.

Did you modified or removed any game, Steam or Workshop files or data in any way?

May 10 2016, 12:20 PM · Arma 3
R3vo added a comment to T84908: Subscribed mods disppeared/became corrupted.

Most likely I did.

Steam logs are available for download.

May 10 2016, 12:20 PM · Arma 3
BISWizard added a comment to T84908: Subscribed mods disppeared/became corrupted.

Hello,
could you please upload Steam logs from "C:\Program Files (x86)\Steam\logs" from your computer and update Launcher logs? It seems that Launcher didn't start synchronization on the mods and marked them corrupted because there were not data at that moment that could be synchronized.

May 10 2016, 12:20 PM · Arma 3
T-Bone added a comment to T84907: 1.54 Fatigue decrease when moving DOWNHILL.

I agree, should be fatigued a lot less when moving down hill, however seeing how devs are slacking (not strict on implementing features, nor even fixing whats already implemented, messed up and needs fixing), I now highly doubt this will be corrected :D

May 10 2016, 12:20 PM · Arma 3
R3vo edited Additional Information on T84908: Subscribed mods disppeared/became corrupted.
May 10 2016, 12:20 PM · Arma 3
Bohemia added a project to T84908: Subscribed mods disppeared/became corrupted: Arma 3.
May 10 2016, 12:20 PM · Arma 3
matthewp added a comment to T84906: How about allowing RHS: Escalation to become a free DLC for Arma 3?.

Dowvoted. Just like the Taru pods mods. It's a huge difference between using scripts to create things like reactive armor, fire control, ect. Vs trying to code them into the game engine itself. It's easy to state development is not that hard when you can write a script with 20 functions. Compared to the hundreds and hundreds of lines of code to make those functions work.

I enjoy RHS as the next guy. But it would take BI years to clean up RHS to Arma 3 developer standards. I rather have them focus on more important issues so modders continue to have a nice refined platform to continue to create mods first.

May 10 2016, 12:20 PM · Arma 3
csathdfw added a comment to T84906: How about allowing RHS: Escalation to become a free DLC for Arma 3?.

that first person to downvote was me... I play only modded (ACE3,TFAR,STHUD,TRYK,HLC and freaking RHS on our server, every freaking day)

I downvoted because RHS intervention requires both RHS modpacks, including their mostly incompatible weapons/units with existing vanilla/dlc weapons/units. ever tried shooting an RHS russian with a non-rhs weapon? yea, try that.

RHS may be good in some instances, mostly when its rhs-only scenario... that makes it a NON-viable option for a "vanilla/dlc" arma3 module imo.

so... I do like "free" and "dlc" and both @Killzone_Kid, but there are other mods/scenarios out there which make more sense to be implemented as an arma official module.

and most of the people praising RHS in here seem to be affiliated anyways...

May 10 2016, 12:20 PM · Arma 3
TutSi edited Steps To Reproduce on T84907: 1.54 Fatigue decrease when moving DOWNHILL.
May 10 2016, 12:20 PM · Arma 3
Bohemia added a project to T84907: 1.54 Fatigue decrease when moving DOWNHILL: Arma 3.
May 10 2016, 12:20 PM · Arma 3
TutSi added a comment to T84906: How about allowing RHS: Escalation to become a free DLC for Arma 3?.

Fisrt RHS/vanilla content work ok - there are lot of compatibility patches made by community - just use google. I play along with other mods (AiA, Ace3, Bcombat, DynaSound, and many other) sure, other Units mods are not SO compatible, but its a question of time to made compatible patch. There is tons of scenarios based on RHS and Massi mods, and many others. Only matter is sequence (order) of loading mods, and that described on other forums. Besides, if that would be officialy stated, RHs will be DLC, i'm sure they would start working on compatibility with other mods, and those mods developers would start working on compatibility with RHS. Easy does it?

May 10 2016, 12:20 PM · Arma 3
TheMasterofBlubb added a comment to T84906: How about allowing RHS: Escalation to become a free DLC for Arma 3?.

So just my opinion no one has to agree!!

I was glad to pay the 30€ for the DLCs because i like the way the developers develope this game. You can participate with this Feedbacktracker. (I didnt vote at all). What my thoughts are: when did RHS got his last update? I mean Make Arma not War is almost 1y ago. Did they manage to upgrade to the new bipod system? Are they prepared for the new sound modifications? Are they maintaining theur mod? Can you report bug? How long do they need to fix them? Thats my thoughts answer me the questions and you maybe have arguments.
CUP is a project to port and improve ALL previous vehicles to Arma 3 standard. So what i would say is RHS could team up with CUP team and for example help them with the models or some additional vehicles.
@T-Bone if the configs would be the only problem it would be fixed in days but seems like its not. BTW turning off additional physics tweaks means you have no amphibious tracked vehicles.

May 10 2016, 12:20 PM · Arma 3
T-Bone added a comment to T84906: How about allowing RHS: Escalation to become a free DLC for Arma 3?.

@wastedmikemarsoc, content is already functioning just like standard if you turn off all the RHS options in the RHS settings (like additional physics tweaks and etc). The only feature that will need to be implemented is to make RHS settings being server controlled, so the host will decide what will be turned on or off for everyone.

May 10 2016, 12:20 PM · Arma 3
TutSi added a comment to T84906: How about allowing RHS: Escalation to become a free DLC for Arma 3?.

Man you dont know what are you talking about. RHS is releasing update every month, they have their own feedback :
http://feedback.rhsmods.org/view_all_bug_page.php
They are applied all game features when they appear, They apply more function btw, like Fire control systems, ballistic computers, BEST IN HISTORY OF ARMA armor protection, and even animated explosive reactive armor - and much, much more. Only thing is missing for me in weapons is animated zeroing, but i hope it will appear. There is no better mods that can be part of DLC. About sound - Laxemann did best sound mod called "Dyna Sound" covering RHS and Vanilla sounds - most realistic sound modification ever, as for me it beated even JSRS, and size if it is ridiculus - 175 mb, and after unpack is ~600MB. Laxemann is working in RHS too. About amphibious tracked vehicles - Bohemia havent applied it yet, so you dont have it at all in any mod working yet.

May 10 2016, 12:20 PM · Arma 3
TutSi added a comment to T84906: How about allowing RHS: Escalation to become a free DLC for Arma 3?.

I know about CUP, but their vehicles are simply ports. Look at CUP T-72 and RHS T-72. Diference is colosal. Thats why we are asking for RHS. But it cannot be done until it reach A3 standards.
RHS havent US Rocket artillery, UAV's, Little choppers like littlebird (as mentioned before) and laser designators for infantry. But they have got amphibious, Main Battle tanks, choppers (atack & Transport, even medic) and unguided launchers (!!!!), vanilla arma have only RPG-32 as i remember.
They will reach A3 standards (for me they beated them long time ago) in march 2016 (i think) then Tanoa will maybe see daylight and Arma would be on production finish, THEN MOST OF CONTENT MODS developers will be able to finish their mods and polish their quality. For now with half-working features as non-swimming amphibious, physx failures, etc its not possible to finish any mod, beacuse Bohemia trying to fix the bugs and change something with every update.

PS . Person who downvoted propably do not use any mods, and is big fan of paying for 2 vehicles and 2 weapons, propably some rich daddy boy.

May 10 2016, 12:20 PM · Arma 3
Bohemia added a comment to T84906: How about allowing RHS: Escalation to become a free DLC for Arma 3?.

I like the idea, but it will take a while to bring it to Arma 3 standards.

May 10 2016, 12:20 PM · Arma 3
TheMasterofBlubb added a comment to T84906: How about allowing RHS: Escalation to become a free DLC for Arma 3?.

The problem would be that you already get the CUP project where all Arma 2 things are added and fixed / maintened. I know CUP Vehicke pack is still bugged but one reason is most things are right know not possible in arma the other thing no one reports in in the tracker. So if you want to see a good Mod for things like RHS go assist CUP. BTW they work together with AiA to make a replacement with better map objects (like buildings where you can go inside)

May 10 2016, 12:20 PM · Arma 3
Killzone_Kid added a comment to T84906: How about allowing RHS: Escalation to become a free DLC for Arma 3?.

A person who downvoted, probably doesn't like "free"... or "DLC"... or both.

May 10 2016, 12:20 PM · Arma 3
T-Bone added a comment to T84906: How about allowing RHS: Escalation to become a free DLC for Arma 3?.

Shields, u need Old Spice :D

May 10 2016, 12:20 PM · Arma 3
TutSi added a comment to T84906: How about allowing RHS: Escalation to become a free DLC for Arma 3?.

Why not, just wait till they add all content that could override the vanilla and maybe.... campaign with RHS units? For now they dont have Littlebirds and some other vehicles, but it is great idea.

May 10 2016, 12:20 PM · Arma 3
Shields added a comment to T84906: How about allowing RHS: Escalation to become a free DLC for Arma 3?.

Their production quality seems better than bohemias in some parts, but i just don't see this happening. :/

May 10 2016, 12:20 PM · Arma 3
T-Bone set Category to category:featurerequest on T84906: How about allowing RHS: Escalation to become a free DLC for Arma 3?.
May 10 2016, 12:20 PM · Arma 3
Lex added a comment to T84905: In arma3launcher v.1.52 and in v.1.54CR not the correct font..

Thank you

May 10 2016, 12:20 PM · Arma 3
Bohemia added a project to T84906: How about allowing RHS: Escalation to become a free DLC for Arma 3?: Arma 3.
May 10 2016, 12:20 PM · Arma 3
BISWizard added a comment to T84905: In arma3launcher v.1.52 and in v.1.54CR not the correct font..

The issue with missing characters is now fixed and the fix will be release into the development and RC branches with next update (most likely on Monday).

May 10 2016, 12:20 PM · Arma 3
BISWizard added a comment to T84905: In arma3launcher v.1.52 and in v.1.54CR not the correct font..

Hello,
thank you for reporting this. Windows 10 November update has introduced some issue with fonts.
We fixed it on the dev branch and RC branch, but apparently not all of it.

May 10 2016, 12:20 PM · Arma 3
Lex set Category to category:launcher on T84905: In arma3launcher v.1.52 and in v.1.54CR not the correct font..
May 10 2016, 12:20 PM · Arma 3
Bohemia added a project to T84905: In arma3launcher v.1.52 and in v.1.54CR not the correct font.: Arma 3.
May 10 2016, 12:20 PM · Arma 3