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May 10 2016

oukej added a comment to T81161: Vehicles losing tyres too easily.

This has been improved recently. You can check the behavior in the Dev Branch.

Thank you for your feedback!

May 10 2016, 10:22 AM · Arma 3
Koolio edited Steps To Reproduce on T81161: Vehicles losing tyres too easily.
May 10 2016, 10:22 AM · Arma 3
Bohemia added a project to T81161: Vehicles losing tyres too easily: Arma 3.
May 10 2016, 10:22 AM · Arma 3
DirtyButterBrot edited Steps To Reproduce on T81160: Lifting vehicles with the TARU Helicopter.
May 10 2016, 10:22 AM · Arma 3
Bohemia added a project to T81160: Lifting vehicles with the TARU Helicopter: Arma 3.
May 10 2016, 10:22 AM · Arma 3
rndmplyr added a comment to T81159: Landing auto-pilot reengages after aborted landing.

Just saw this is a dupe of http://feedback.arma3.com/view.php?id=12981 , which has been open since 8/13 :/

May 10 2016, 10:22 AM · Arma 3
rndmplyr edited Steps To Reproduce on T81159: Landing auto-pilot reengages after aborted landing.
May 10 2016, 10:22 AM · Arma 3
Bohemia added a project to T81159: Landing auto-pilot reengages after aborted landing: Arma 3.
May 10 2016, 10:22 AM · Arma 3
thakang added a comment to T81157: FOV increased when accelerating in land vehicle..

In very high acceleration, yes the g-forces may give that impression, but we're talking about an average pick up truck and a couple of SUV's, not bugatti veyrons, ferraris and jets.

May 10 2016, 10:22 AM · Arma 3
Bohemia added a project to T81158: Allow modders to implement dropped content (eg. Kel-Tec KSG, XM25): Arma 3.
May 10 2016, 10:22 AM · Arma 3
rizon02 edited Steps To Reproduce on T81158: Allow modders to implement dropped content (eg. Kel-Tec KSG, XM25).
May 10 2016, 10:22 AM · Arma 3
SomeSangheili added a comment to T81157: FOV increased when accelerating in land vehicle..

yeah...aren't you supposed to feel heavier or something when going at that speed?

May 10 2016, 10:22 AM · Arma 3
Iceman added a comment to T81157: FOV increased when accelerating in land vehicle..

Hello,
this is intended behavior, it serves to simulate high speed effects on human body.

May 10 2016, 10:22 AM · Arma 3
Bohemia added a project to T81157: FOV increased when accelerating in land vehicle.: Arma 3.
May 10 2016, 10:22 AM · Arma 3
ErikTrak edited Steps To Reproduce on T81156: UAV's live feed not displayed in single mission 'Infantry'.
May 10 2016, 10:22 AM · Arma 3
thakang edited Steps To Reproduce on T81157: FOV increased when accelerating in land vehicle..
May 10 2016, 10:22 AM · Arma 3
Bohemia added a project to T81156: UAV's live feed not displayed in single mission 'Infantry': Arma 3.
May 10 2016, 10:22 AM · Arma 3
Bohemia updated subscribers of T81155: Add a "params" command to load script parameters from _this (similar to BIS_fnc_param, but tidier and faster).
May 10 2016, 10:22 AM · Arma 3
HereisJohnny added a comment to T81155: Add a "params" command to load script parameters from _this (similar to BIS_fnc_param, but tidier and faster).

Shouldn't this already be considered fixed since "param" and "params" are in the stable branch?

May 10 2016, 10:22 AM · Arma 3
Bohemia added a project to T81155: Add a "params" command to load script parameters from _this (similar to BIS_fnc_param, but tidier and faster): Arma 3.
May 10 2016, 10:22 AM · Arma 3
Ian edited Steps To Reproduce on T81155: Add a "params" command to load script parameters from _this (similar to BIS_fnc_param, but tidier and faster).
May 10 2016, 10:22 AM · Arma 3
DarkDruid added a comment to T81154: UGL Weapon recoil.

Should be fixed in current dev branch version. Marking as resolved.

May 10 2016, 10:22 AM · Arma 3
Koala added a comment to T81154: UGL Weapon recoil.

Related to #0023614

May 10 2016, 10:22 AM · Arma 3
305237239qqcom added a comment to T81154: UGL Weapon recoil.

Yes, new recoil seems to break the UGL recoil.

May 10 2016, 10:22 AM · Arma 3
305237239qqcom added a comment to T81154: UGL Weapon recoil.

It is a shame that this bug should not be left into the stable version.

May 10 2016, 10:22 AM · Arma 3
RobertHammer added a comment to T81154: UGL Weapon recoil.

All Grenade Launchers still have no recoil

which before the recoil update , they had a recoil

https://youtu.be/Zeh4-1l9eWw?t=34

May 10 2016, 10:21 AM · Arma 3
SomeSangheili added a comment to T81154: UGL Weapon recoil.

+1 totes agree

May 10 2016, 10:21 AM · Arma 3
cater182 edited Steps To Reproduce on T81154: UGL Weapon recoil.
May 10 2016, 10:21 AM · Arma 3
Iceman added a comment to T81153: Crashing/locking up.

Have you actually managed to crash the game with the reproduction?

May 10 2016, 10:21 AM · Arma 3
onedigita added a comment to T81153: Crashing/locking up.

yes several times, alt tabbing seems to cause it the most, but ive also noticed it once when changing view distance

May 10 2016, 10:21 AM · Arma 3
Bohemia added a project to T81154: UGL Weapon recoil: Arma 3.
May 10 2016, 10:21 AM · Arma 3
onedigita edited Steps To Reproduce on T81153: Crashing/locking up.
May 10 2016, 10:21 AM · Arma 3
oukej added a comment to T81152: AI fires smoke from UGL when it runs out of HE rounds.

This got fixed by https://forums.bistudio.com/topic/150500-development-branch-captains-ai-log/page-4#entry2888103

Thank you for helping us improve the game!

May 10 2016, 10:21 AM · Arma 3
Bohemia added a project to T81153: Crashing/locking up: Arma 3.
May 10 2016, 10:21 AM · Arma 3
oukej added a comment to T81152: AI fires smoke from UGL when it runs out of HE rounds.

In progress.

May 10 2016, 10:21 AM · Arma 3
Fireball added a comment to T81152: AI fires smoke from UGL when it runs out of HE rounds.

Very old issue. Maybe oukej wants this one? :-)

May 10 2016, 10:21 AM · Arma 3
joostSidy added a comment to T81152: AI fires smoke from UGL when it runs out of HE rounds.

I uploaded a picture demonstrating this behaviour combined with another flaw: the grenadier fires in different directions because he fires before reloading/moving animations are finished.

It can be very frustrating seeing the ai firing useless smoke grenades at the enemy (or all over the place).

May 10 2016, 10:21 AM · Arma 3
danil-ch added a comment to T81152: AI fires smoke from UGL when it runs out of HE rounds.

Repro mission added
Video http://www.youtube.com/watch?v=eOqqWM6_0YI

May 10 2016, 10:21 AM · Arma 3
Bohemia added a comment to T81152: AI fires smoke from UGL when it runs out of HE rounds.

My Tickets:
0022791: Sidearm does not lower in Movement and a while upright causes the player to lower his weapon
http://feedback.arma3.com/view.php?id=22791
0022792: Add a second key for "Cycle Throw Items", "Countermeasure mode", "Change gunner weapon"
http://feedback.arma3.com/view.php?id=22792
0022794: AI fires smoke from UGL when it runs out of HE rounds
http://feedback.arma3.com/view.php?id=22794
0023226: Units health, open for modding
http://feedback.arma3.com/view.php?id=23226

May 10 2016, 10:21 AM · Arma 3
FrankHH added a comment to T81152: AI fires smoke from UGL when it runs out of HE rounds.

There should be a edit button below the note, on the left

May 10 2016, 10:21 AM · Arma 3
FrankHH added a comment to T81152: AI fires smoke from UGL when it runs out of HE rounds.

I suggest fixing the title if you want more chances of this being looked at. Should be: "AI fires smoke from UGL when it runs out of HE rounds)

May 10 2016, 10:21 AM · Arma 3
Bohemia added a comment to T81152: AI fires smoke from UGL when it runs out of HE rounds.

FrankHH
I don't know how to do it.

May 10 2016, 10:21 AM · Arma 3
Bohemia updated subscribers of T81152: AI fires smoke from UGL when it runs out of HE rounds.
May 10 2016, 10:21 AM · Arma 3
danil-ch added a comment to T81152: AI fires smoke from UGL when it runs out of HE rounds.

Still true.

May 10 2016, 10:21 AM · Arma 3
Bohemia edited Steps To Reproduce on T81152: AI fires smoke from UGL when it runs out of HE rounds.
May 10 2016, 10:21 AM · Arma 3
Bohemia added a project to T81152: AI fires smoke from UGL when it runs out of HE rounds: Arma 3.
May 10 2016, 10:21 AM · Arma 3
JKNuke12 edited Steps To Reproduce on T81151: No collision with side of stairs, South Kavala.
May 10 2016, 10:21 AM · Arma 3
Bohemia added a project to T81151: No collision with side of stairs, South Kavala: Arma 3.
May 10 2016, 10:21 AM · Arma 3
Bohemia added a comment to T81150: Add a second key for "Cycle Throw Items", "Countermeasure mode", "Change gunner weapon".

My Tickets:
0022791: Sidearm does not lower in Movement and a while upright causes the player to lower his weapon
http://feedback.arma3.com/view.php?id=22791
0022792: Add a second key for "Cycle Throw Items", "Countermeasure mode", "Change gunner weapon"
http://feedback.arma3.com/view.php?id=22792
0022794: AI fires smoke from UGL when it runs out of HE rounds
http://feedback.arma3.com/view.php?id=22794
0023226: Units health, open for modding
http://feedback.arma3.com/view.php?id=23226

May 10 2016, 10:21 AM · Arma 3
Bohemia added a project to T81150: Add a second key for "Cycle Throw Items", "Countermeasure mode", "Change gunner weapon": Arma 3.
May 10 2016, 10:21 AM · Arma 3
Bohemia edited Steps To Reproduce on T81150: Add a second key for "Cycle Throw Items", "Countermeasure mode", "Change gunner weapon".
May 10 2016, 10:21 AM · Arma 3
Bohemia added a comment to T81149: Sidearm does not lower in Movement and a while upright causes the player to lower his weapon.

My Tickets:
0022791: Sidearm does not lower in Movement and a while upright causes the player to lower his weapon
http://feedback.arma3.com/view.php?id=22791
0022792: Add a second key for "Cycle Throw Items", "Countermeasure mode", "Change gunner weapon"
http://feedback.arma3.com/view.php?id=22792
0022794: AI fires smoke from UGL when it runs out of HE rounds
http://feedback.arma3.com/view.php?id=22794
0023226: Units health, open for modding
http://feedback.arma3.com/view.php?id=23226

May 10 2016, 10:21 AM · Arma 3
Bohemia edited Steps To Reproduce on T81149: Sidearm does not lower in Movement and a while upright causes the player to lower his weapon.
May 10 2016, 10:21 AM · Arma 3
Bohemia added a project to T81149: Sidearm does not lower in Movement and a while upright causes the player to lower his weapon: Arma 3.
May 10 2016, 10:21 AM · Arma 3
Bohemia added a project to T81148: Ping too high: Arma 3.
May 10 2016, 10:21 AM · Arma 3
warningx edited Steps To Reproduce on T81148: Ping too high.
May 10 2016, 10:21 AM · Arma 3
Bohemia added a project to T81147: Arma 3 FPS is greatly dropping randomly: Arma 3.
May 10 2016, 10:21 AM · Arma 3
Iceman added a comment to T81146: When i try and open Arma 3 i get a crash message.

Hello,
it looks like there is a problem with your DirectX, could you please consider reinstalling it?

May 10 2016, 10:21 AM · Arma 3
jd3527 edited Steps To Reproduce on T81147: Arma 3 FPS is greatly dropping randomly.
May 10 2016, 10:21 AM · Arma 3
Bohemia updated subscribers of T81145: Sound engine does not pick random samples if previous shot sample has not stopped playing yet.
May 10 2016, 10:21 AM · Arma 3
Bohemia added a project to T81146: When i try and open Arma 3 i get a crash message: Arma 3.
May 10 2016, 10:21 AM · Arma 3
247Designer edited Steps To Reproduce on T81146: When i try and open Arma 3 i get a crash message.
May 10 2016, 10:21 AM · Arma 3
megagoth1702 edited Steps To Reproduce on T81145: Sound engine does not pick random samples if previous shot sample has not stopped playing yet.
May 10 2016, 10:21 AM · Arma 3
SnakePlissken added a comment to T81144: UAV accessability in multiplayer..

Could do so:

UAV owner has full control over it.

Team member can have only camera image, but can not control it.

May 10 2016, 10:21 AM · Arma 3
Bohemia added a project to T81145: Sound engine does not pick random samples if previous shot sample has not stopped playing yet: Arma 3.
May 10 2016, 10:21 AM · Arma 3
gibonez added a comment to T81144: UAV accessability in multiplayer..

Sounds like this is a Wasteland problem and not a UAV problem.

May 10 2016, 10:21 AM · Arma 3
DomasGim edited Steps To Reproduce on T81144: UAV accessability in multiplayer..
May 10 2016, 10:21 AM · Arma 3
Bohemia added a project to T81144: UAV accessability in multiplayer.: Arma 3.
May 10 2016, 10:21 AM · Arma 3
BISWizard added a comment to T81143: Steam Subscribed addons are not loaded properly.

Hello,

we can't replicate the issue, but I believe that I have found a potential problem and issued an fix for the next version.

Sorry for the inconvenience.

May 10 2016, 10:21 AM · Arma 3
BISWizard added a comment to T81143: Steam Subscribed addons are not loaded properly.

Hello,
a potential bug was potentiality fixed in the Launcher v1.2 that is bundled with the game update 1.42.
Sorry for the inconvenience. Please let us know if the issue is not resolved.

May 10 2016, 10:21 AM · Arma 3
Snipedhunter added a comment to T81143: Steam Subscribed addons are not loaded properly.

Hi,

I've uploaded files here so please take a look.
Thanks.

May 10 2016, 10:21 AM · Arma 3
Snipedhunter added a comment to T81143: Steam Subscribed addons are not loaded properly.

So.. I fixed the problem by downloading all the steam mods and using them as local mods, which is not the best solution,but there is yet no other solution and there even won't be..

May 10 2016, 10:21 AM · Arma 3
Bohemia added a project to T81143: Steam Subscribed addons are not loaded properly: Arma 3.
May 10 2016, 10:21 AM · Arma 3
Snipedhunter edited Steps To Reproduce on T81143: Steam Subscribed addons are not loaded properly.
May 10 2016, 10:21 AM · Arma 3
BISWizard added a comment to T81143: Steam Subscribed addons are not loaded properly.

Hello,

can you upload Launcher's logs and presets, please. You can find them in:

C:\Users\<YourUserName>\AppData\Local\Arma 3 Launcher\

in Logs and Presets folders. Please compress these two folders into ZIP or RAR archive and upload them here so we can investigate.

Thank you.

May 10 2016, 10:21 AM · Arma 3
MulleDK19 added a comment to T81142: Editor: Mark Group leader.

@TakeHomeTheCup: Don't even get me started on 1 unit.

May 10 2016, 10:21 AM · Arma 3
TakeHomeTheCup added a comment to T81142: Editor: Mark Group leader.

Yeah... I agree with MulleDK19.
It's pretty easy to tell who the group leader is even with 2 units in a group...

May 10 2016, 10:21 AM · Arma 3
Snipedhunter added a comment to T81142: Editor: Mark Group leader.
  1. Which is not very well visible when looking at map from afar or when there are milions of lines everywhere
  2. When there are only 2 units in group, which of these two is leader??

Seriously there should be any kind of mark to identify group leader

May 10 2016, 10:21 AM · Arma 3
MulleDK19 added a comment to T81142: Editor: Mark Group leader.

If you have millions of lines everywhere, you're doing it wrong.

And it's just as easy distinguishing the leader in a two man group. You always put the leader in front.

Seriously, I think you're the only one who's ever had an issue with this.

May 10 2016, 10:21 AM · Arma 3
Snipedhunter edited Steps To Reproduce on T81142: Editor: Mark Group leader.
May 10 2016, 10:21 AM · Arma 3
MulleDK19 added a comment to T81142: Editor: Mark Group leader.

Eh? The leader is the unit who has all the lines pointed at him.

May 10 2016, 10:21 AM · Arma 3
tyl3r99 added a comment to T81141: please add random patrols to the site modules..

hi iceman, are you sure they patrol? i could not see any and i was watching for a good amount of time.

May 10 2016, 10:21 AM · Arma 3
Bohemia added a project to T81142: Editor: Mark Group leader: Arma 3.
May 10 2016, 10:21 AM · Arma 3
F2kSel added a comment to T81141: please add random patrols to the site modules..

I thought the same until I tried it in VR map, it seems they spawn a patrol at a good distance from the placement of the module, it can be 200-300 meters away.

In a built up area you may not see them.

May 10 2016, 10:21 AM · Arma 3
Bohemia added a project to T81141: please add random patrols to the site modules.: Arma 3.
May 10 2016, 10:21 AM · Arma 3
Iceman added a comment to T81141: please add random patrols to the site modules..

Hello,
Observation post and Base have their soldiers patrolling around, the other ones (ie. Traffic Checkpoint) do not have this capability as a design decision.

May 10 2016, 10:21 AM · Arma 3
tyl3r99 edited Steps To Reproduce on T81141: please add random patrols to the site modules..
May 10 2016, 10:21 AM · Arma 3
ragamuff added a comment to T81140: Couple very common objects don't give weapon resting..

Its working strange on these walls, cant deploy bipod on them too properly (it always deploys on ground)

May 10 2016, 10:21 AM · Arma 3
StJimmy added a comment to T81140: Couple very common objects don't give weapon resting..

Well the new deploying seems to work pretty well on those places. Resting is still missing and deploying can't be done on every feet on those low rock walls but this is kind of a half resolved. Resting doesn't still work but deploying kinda eliminates mostly that problem?

May 10 2016, 10:21 AM · Arma 3
JoeOBrien added a comment to T81140: Couple very common objects don't give weapon resting..

I could be wrong but I think this might be because the actual 3d geometry of these walls is kind of a sloped mound, to allow walking over them.

May 10 2016, 10:21 AM · Arma 3
supercereal4 added a comment to T81140: Couple very common objects don't give weapon resting..

Upvoted. I find that these walls, especially the one in the second picture, are some of the most common points of cover that I use when I'm out in the open.

May 10 2016, 10:21 AM · Arma 3
Bohemia updated subscribers of T81140: Couple very common objects don't give weapon resting..
May 10 2016, 10:21 AM · Arma 3
Bohemia added a project to T81140: Couple very common objects don't give weapon resting.: Arma 3.
May 10 2016, 10:21 AM · Arma 3
StJimmy edited Steps To Reproduce on T81140: Couple very common objects don't give weapon resting..
May 10 2016, 10:21 AM · Arma 3
TROPtastic added a comment to T81137: A-164 "Wipeout" has no wreck model..

Agree, especially when viewed beside the Neophron (which actually has a wreck model), the undamaged A-164 doesn't look very good.

May 10 2016, 10:21 AM · Arma 3
Bohemia added a project to T81139: Random game crash: Arma 3.
May 10 2016, 10:21 AM · Arma 3
pops edited Steps To Reproduce on T81139: Random game crash.
May 10 2016, 10:21 AM · Arma 3
pops edited Steps To Reproduce on T81138: ttower_big_1_f metal frame looks jagged when seen from a distance.
May 10 2016, 10:21 AM · Arma 3
Bohemia added a project to T81138: ttower_big_1_f metal frame looks jagged when seen from a distance: Arma 3.
May 10 2016, 10:21 AM · Arma 3
SilverDude edited Steps To Reproduce on T81137: A-164 "Wipeout" has no wreck model..
May 10 2016, 10:21 AM · Arma 3