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User Since
Oct 20 2013, 3:45 PM (555 w, 3 d)

Recent Activity

May 10 2016

305237239qqcom added a comment to T82019: On the free and flat ground, weapons without bipod can be deployed as if it has a bipod! .

If you really tell the difference between with or w/o bipod, you will know they both do have apparent difference.

  1. With bipod when you deploy your weapon turns out minimum weapon sway.
  2. Without bipod turns out more weapon sway.

Check it carefully before reporting.

May 10 2016, 10:49 AM · Arma 3
305237239qqcom edited Steps To Reproduce on T81981: UGL has 0 recoil..
May 10 2016, 10:48 AM · Arma 3
305237239qqcom added a comment to T81880: Problem with weapon stabilization and rocks.

Hope they would finally get this done.

May 10 2016, 10:45 AM · Arma 3
305237239qqcom edited Steps To Reproduce on T81837: [DEV] Unable to deploy onto some kinds of small window sills..
May 10 2016, 10:43 AM · Arma 3
305237239qqcom added a comment to T81818: [DEV] Body sink into the ground when reload a deployed weapon with bipod in prone position..

Added: not only in the prone position but same like in crouch position.

May 10 2016, 10:43 AM · Arma 3
305237239qqcom edited Steps To Reproduce on T81818: [DEV] Body sink into the ground when reload a deployed weapon with bipod in prone position..
May 10 2016, 10:43 AM · Arma 3
305237239qqcom added a comment to T81816: [DEV] Weapons automatically turn left or right a bit when undeploy them.

I can understand that if it lacks proper animation ATM.

May 10 2016, 10:42 AM · Arma 3
305237239qqcom added a comment to T81816: [DEV] Weapons automatically turn left or right a bit when undeploy them.

For a better understanding, here is a video explaining the issue: https://youtu.be/thY9Wxap8Y0

May 10 2016, 10:42 AM · Arma 3
305237239qqcom added a comment to T81816: [DEV] Weapons automatically turn left or right a bit when undeploy them.

Sorry for my mistyping, the correct way is go in Virtual Arsenal, choose any weapons then deploy and undeploy your weapon on boxes and see what it does.
I can always reproduce the issue.
Please kindly check it.

Branch: Development
Version: 1.43.130012

May 10 2016, 10:42 AM · Arma 3
305237239qqcom edited Steps To Reproduce on T81816: [DEV] Weapons automatically turn left or right a bit when undeploy them.
May 10 2016, 10:42 AM · Arma 3
305237239qqcom added a comment to T81768: Can't deploy bipods onto low rocky walls on Altis.

Yes, same issue on my end. cater182 have showed the right rock objects.
Version: 1.43.130012

May 10 2016, 10:41 AM · Arma 3
305237239qqcom added a comment to T81461: New DLC-Weapon ASP-1 Kir Zeroing Failure.

oomwar you might help the devs a lot to think what scope should fit the Kir.

May 10 2016, 10:31 AM · Arma 3
305237239qqcom added a comment to T81461: New DLC-Weapon ASP-1 Kir Zeroing Failure.

How initspeed works in the optics sights?

May 10 2016, 10:31 AM · Arma 3
305237239qqcom added a comment to T81461: New DLC-Weapon ASP-1 Kir Zeroing Failure.

Dev Version: 1.43.130012
With optic 'kahlia' zeroing 300m hitting a target at 300m that almost every shot could drop target down.
With optic 'MOS' same as above
With optic 'RCO' zeroing 300m on its default hitting a target at 300m ( aimed at his shoulder) often miss, after a few shots it hit the target.
With optic 'ARCO ' same as above

Here is ticket talking same as your issue.
http://feedback.arma3.com/view.php?id=23364

As RobertHammer stated the ASP-1 is meant to be used at close range upwards to 400 meters.
So it is intended.

May 10 2016, 10:31 AM · Arma 3
305237239qqcom added a comment to T81461: New DLC-Weapon ASP-1 Kir Zeroing Failure.

In order to hit the target below 200m you should aim lower, would not often miss.
We should not expect such a suppressed weapon to be very accurate especially in long range, at least it's a silent marksman rifle, one shot one kill.

May 10 2016, 10:31 AM · Arma 3
305237239qqcom added a comment to T81154: UGL Weapon recoil.

Yes, new recoil seems to break the UGL recoil.

May 10 2016, 10:22 AM · Arma 3
305237239qqcom added a comment to T81154: UGL Weapon recoil.

It is a shame that this bug should not be left into the stable version.

May 10 2016, 10:22 AM · Arma 3
305237239qqcom added a comment to T80889: AI vehicle crew gunners are too quick/too good at aiming.

For better performance especially don't even use CBA or AGM. Both drop FPS down considerably.

May 10 2016, 10:13 AM · Arma 3
305237239qqcom added a comment to T79386: Add A Magazine Proxy.

This is a change which could make Arma much more immersive.

May 10 2016, 9:20 AM · Arma 3