This is bothering me since OFP times. I believe, this is a major gameplay factor.
AI vehicle crew gunners behave more like sentry guns rather than humans operating machines. They aim with turrets too flawlessly and quickly. They just aim wherever ordered in seconds without any error. This makes vehicle guns very over-powered compared to the real world situations.
In real world situations, targeting with turrets takes considerably much more time than in the game:
- a crew commander has to describe a position of a target to a gunner. This takes some time (misunderstanding, confirmation etc). This could be easily simulated in the game with a random delay in targeting.
- the gunner has to aim the turret at the target. He has to do that by operating a joystick, a gamepad or similar button/sticks-based controller. That means he is naturally going to do some mistakes. He is going to miss the target a bit at first (especially if the target is moving), moving the turret a few centimetres again, shoot, compensate, shoot etc. The closer and faster the target is the more difficult the aiming at non-lockable targets gets.
Now if you look at the turret-aiming in the game you will see that AI turret gunners are perfectly able to destroy a whole squad even in CQB (!) if they "knowabout" it. They aim in seconds and shoots without any error at all. They are basically perfect aimbots - terminator-like sentry guns. This make APCs and tanks incredibly overpowered in most armour-vs-infantry situations in the game. Add slow, hesitant AI AT infantry and lack of camouflage and you have a perfect receipt for frustration.
Please, consider changing this in the foreseeable future. Thank you. {F25503}