AI fires smoke from UGL when it runs out of HE rounds.
Necessary or reasonable use of smoke or not to firing smoke. {F25648}
Description
Details
- Legacy ID
- 3180641530
- Severity
- None
- Resolution
- Fixed
- Reproducibility
- Always
- Category
- AI Issues
In any mission AI with UGL, firing Smoke from a UGL, when the end HE.
Event Timeline
I suggest fixing the title if you want more chances of this being looked at. Should be: "AI fires smoke from UGL when it runs out of HE rounds)
My Tickets:
0022791: Sidearm does not lower in Movement and a while upright causes the player to lower his weapon
http://feedback.arma3.com/view.php?id=22791
0022792: Add a second key for "Cycle Throw Items", "Countermeasure mode", "Change gunner weapon"
http://feedback.arma3.com/view.php?id=22792
0022794: AI fires smoke from UGL when it runs out of HE rounds
http://feedback.arma3.com/view.php?id=22794
0023226: Units health, open for modding
http://feedback.arma3.com/view.php?id=23226
I uploaded a picture demonstrating this behaviour combined with another flaw: the grenadier fires in different directions because he fires before reloading/moving animations are finished.
It can be very frustrating seeing the ai firing useless smoke grenades at the enemy (or all over the place).
This got fixed by https://forums.bistudio.com/topic/150500-development-branch-captains-ai-log/page-4#entry2888103
Thank you for helping us improve the game!