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May 10 2016

Bohemia added a project to T80000: Upon loading Common Enemy as soon as the "12 Hours Later" Text appears the game says "You are dead": Arma 3.
May 10 2016, 9:39 AM · Arma 3
Iceman added a comment to T80000: Upon loading Common Enemy as soon as the "12 Hours Later" Text appears the game says "You are dead".

Hello,
thanks for reporting the problem. It seems that you unfortunately stepped on a mine after the mission end was initiated. To prevent this, please use a campaign unlocking cheat and select Common Enemy and option Revert.
You can find out how to use the cheat here:
https://community.bistudio.com/wiki/ArmA:_Cheats

Let me know if that helps, thank you very much.

May 10 2016, 9:39 AM · Arma 3
solocord edited Steps To Reproduce on T80000: Upon loading Common Enemy as soon as the "12 Hours Later" Text appears the game says "You are dead".
May 10 2016, 9:39 AM · Arma 3
Bohemia updated subscribers of T80000: Upon loading Common Enemy as soon as the "12 Hours Later" Text appears the game says "You are dead".
May 10 2016, 9:39 AM · Arma 3
BlackShot added a comment to T79999: "allowDamage false" and "enableSimulation false" aren't working properly when doing it with original map objects.

Oh, note that if you put a fence from the editor, it works fine with the init code "allowDamage" or "enableSimulation". It just doesn't work when it's about original map objects.

Well, thank you for testing that. Could it be something to be seen by devs? Do I need to proceed with extra steps?

May 10 2016, 9:39 AM · Arma 3
BlackShot added a comment to T79999: "allowDamage false" and "enableSimulation false" aren't working properly when doing it with original map objects.

Well, if I put this on game logic, shouldn't it be already executing on all clients? I also tried enableSimulationGlobal, but it still not working yet. I still can run over fences and other objects, for example.

To clarify, I just want to do some area indestructible by car hits etc.

May 10 2016, 9:39 AM · Arma 3
Killzone_Kid added a comment to T79999: "allowDamage false" and "enableSimulation false" aren't working properly when doing it with original map objects.

That is what this FT is for.

May 10 2016, 9:39 AM · Arma 3
BlackShot added a comment to T79999: "allowDamage false" and "enableSimulation false" aren't working properly when doing it with original map objects.

Well, so thank you for the attention! I will be waiting anxious! ;)

May 10 2016, 9:39 AM · Arma 3
Killzone_Kid added a comment to T79999: "allowDamage false" and "enableSimulation false" aren't working properly when doing it with original map objects.

Just tested myself, fences have some strange behaviour, my guess because of map optimisation. They cannot be hidden either. Knocking fence over and then setting damage to 0 might or might not put it up again. allowdamage and enablesimulation both have no effect.

May 10 2016, 9:39 AM · Arma 3
TROPtastic added a comment to T79998: "Helicopter - Weapon Systems #2" training mission gets stuck in infinite loop.

My apologies for the late response, I was unable to access Arma 3 until now due to a Steam-related issue.

The cause of the bug appears to be the mod "Helmet Mounted Displays MOD [metric]". The training course works perfectly in vanilla and with all of my other mods enabled.

May 10 2016, 9:39 AM · Arma 3
Bohemia added a project to T79999: "allowDamage false" and "enableSimulation false" aren't working properly when doing it with original map objects: Arma 3.
May 10 2016, 9:39 AM · Arma 3
Killzone_Kid added a comment to T79999: "allowDamage false" and "enableSimulation false" aren't working properly when doing it with original map objects.

allowDamage should be executed on all clients for static objects and enableSimulation should be enableSimulationGlobal if you limit it to the server otherwise must execute on all clients too if just enableSimulation.

May 10 2016, 9:39 AM · Arma 3
BlackShot edited Steps To Reproduce on T79999: "allowDamage false" and "enableSimulation false" aren't working properly when doing it with original map objects.
May 10 2016, 9:39 AM · Arma 3
Jonpas added a comment to T79998: "Helicopter - Weapon Systems #2" training mission gets stuck in infinite loop.

Did more testing, AGM breaks it, tested with AGM 0.93 and 0.94.1.
GitHub issue: https://github.com/KoffeinFlummi/AGM/issues/1533

Workaround: Remove AGM_Aircraft.pbo

Can the poster check if this was the problem on his end as well?

May 10 2016, 9:39 AM · Arma 3
Drakeziel added a comment to T79998: "Helicopter - Weapon Systems #2" training mission gets stuck in infinite loop.

Happened to me also, it was definitley AGM in my case, AGM alters the armaments on the Helos! Works perfect without mods.

May 10 2016, 9:39 AM · Arma 3
Jonpas added a comment to T79998: "Helicopter - Weapon Systems #2" training mission gets stuck in infinite loop.

It works fine without mods.

May 10 2016, 9:39 AM · Arma 3
Iceman added a comment to T79998: "Helicopter - Weapon Systems #2" training mission gets stuck in infinite loop.

Hello,
thanks for reporting the issue. Does it happen to you when you disable all mods? I cannot reproduce it.

May 10 2016, 9:39 AM · Arma 3
Bohemia updated subscribers of T79998: "Helicopter - Weapon Systems #2" training mission gets stuck in infinite loop.
May 10 2016, 9:39 AM · Arma 3
TROPtastic edited Steps To Reproduce on T79998: "Helicopter - Weapon Systems #2" training mission gets stuck in infinite loop.
May 10 2016, 9:39 AM · Arma 3
Iceman added a comment to T79997: Random teleport into ocean/sky.

Hello,
could you please be more specific about the issue? Did it happen in any mission? Is it reproducible in the editor? Could you please try to provide any reprosteps? Also, is it possible to upload a short video showing the problem?
Thank you very much.

May 10 2016, 9:39 AM · Arma 3
Bohemia added a project to T79998: "Helicopter - Weapon Systems #2" training mission gets stuck in infinite loop: Arma 3.
May 10 2016, 9:39 AM · Arma 3
AssassinenMuffin edited Steps To Reproduce on T79997: Random teleport into ocean/sky.
May 10 2016, 9:39 AM · Arma 3
Bohemia added a project to T79997: Random teleport into ocean/sky: Arma 3.
May 10 2016, 9:39 AM · Arma 3
Koala added a comment to T79996: missing content for patch 1.34.

Try to verify your local data with Steam, then defrag yor game hdd. This should help.

May 10 2016, 9:39 AM · Arma 3
dragonhunter1156 edited Steps To Reproduce on T79996: missing content for patch 1.34.
May 10 2016, 9:39 AM · Arma 3
Bohemia added a project to T79996: missing content for patch 1.34: Arma 3.
May 10 2016, 9:39 AM · Arma 3
Iceman added a comment to T79995: New M-900 invisible after distance.

Fixed for 1.40

May 10 2016, 9:39 AM · Arma 3
Bohemia added a project to T79995: New M-900 invisible after distance: Arma 3.
May 10 2016, 9:39 AM · Arma 3
Fireball added a comment to T79994: Bleed tickets module doesn't do anything.

OK, please peruse the forum/Skype/Discord channels. Seems to be a support issue.

May 10 2016, 9:39 AM · Arma 3
MistaParadox edited Steps To Reproduce on T79995: New M-900 invisible after distance.
May 10 2016, 9:39 AM · Arma 3
idomassoubi added a comment to T79994: Bleed tickets module doesn't do anything.

for me its working at my sector control mission.

May 10 2016, 9:39 AM · Arma 3
Fireball added a comment to T79994: Bleed tickets module doesn't do anything.

Can you please attach the mission for repro?

May 10 2016, 9:39 AM · Arma 3
Bohemia added a comment to T79994: Bleed tickets module doesn't do anything.

Hi sorry I only just received an email notification today in regards to attaching my mission. I just went through them to see if i had made any changes and I've made them all single sectors.

May 10 2016, 9:39 AM · Arma 3
Bohemia added a comment to T79994: Bleed tickets module doesn't do anything.

I think it's broken? All the forums say the same thing...
Maybe a moderator or developer could explain how to do it correctly in the feedback tracker, with a screen shot diagram, as the forums have proved no help.

I placed 2 teams with 3 sectors then try get it to work so that the enemy loses 1 ticket every 30 seconds for the sectors they do not hold, I can't get it to work. I have spend a long time trying to get it working and I just can't find the answer.

100% sure it's broken

May 10 2016, 9:39 AM · Arma 3
firedog added a comment to T79994: Bleed tickets module doesn't do anything.

I carefully duplicated the synchronizations as shown in the SHOW INFO button screen, but this module continues to have no effect. I have tried synchronizing it to all sides indicated using unique side logics. When this didn't work I tried synching to the side logics already synched to the sector control module. This had no effect, either. It always deducts 3 tickets every four seconds.

Any sights would be appreciated.

May 10 2016, 9:39 AM · Arma 3
Fireball added a comment to T79994: Bleed tickets module doesn't do anything.

Maybe discuss this in the forums. I'm sure someone who got it to work will be able to help you there.

May 10 2016, 9:39 AM · Arma 3
Moricky added a comment to T79994: Bleed tickets module doesn't do anything.

I'm afraid your module configuration is incorrect, Bleed Tickets module has to be synchronized to side logics as well.

You can preview the required synchronization setup by opening module attributes (double-click on it) and then clicking on SHOW INFO button.

May 10 2016, 9:39 AM · Arma 3
Bohemia added a comment to T79994: Bleed tickets module doesn't do anything.

I can't seem to get the delay working correctly... I have the ticket set to 1 bleed every 30 seconds... but I always get a 4-5 second bleed gap between each ticket... I have three sectors In my mission.
I put 2000 seconds in the delay... I still got 4 seconds.

May 10 2016, 9:39 AM · Arma 3
idomassoubi added a comment to T79994: Bleed tickets module doesn't do anything.

+1 module bug

May 10 2016, 9:39 AM · Arma 3
Bohemia updated subscribers of T79994: Bleed tickets module doesn't do anything.
May 10 2016, 9:39 AM · Arma 3
FatPiggy added a comment to T79994: Bleed tickets module doesn't do anything.

+1 Having this issue as well...

May 10 2016, 9:39 AM · Arma 3
Bohemia added a project to T79994: Bleed tickets module doesn't do anything: Arma 3.
May 10 2016, 9:39 AM · Arma 3
GunnyTomHighway edited Steps To Reproduce on T79994: Bleed tickets module doesn't do anything.
May 10 2016, 9:39 AM · Arma 3
Killzone_Kid added a comment to T79993: Highway #GdtSoil when using surfaceType.

+1 On Stratis asphalt roads are classified as dirt roads

May 10 2016, 9:39 AM · Arma 3
Bohemia added a project to T79993: Highway #GdtSoil when using surfaceType: Arma 3.
May 10 2016, 9:39 AM · Arma 3
Elvaron added a comment to T79992: Infinite Explosions.

Interesting, it is the same issue. Might be caused by a mod in this case, who knows, but the behavior is essentially the same.

Feel free to close this one as duplicate.

Video is available here: https://mega.co.nz/#!FxRFAIDC!LC9lERd43vyO-XIlw5Kib6gwJPSNN8jo9v8v2hTgi6w

Sorry for the weirdo filehoster, not my choice...

May 10 2016, 9:39 AM · Arma 3
mcrow900 edited Steps To Reproduce on T79993: Highway #GdtSoil when using surfaceType.
May 10 2016, 9:39 AM · Arma 3
Killzone_Kid added a comment to T79992: Infinite Explosions.

would this do? http://feedback.arma3.com/view.php?id=13750

May 10 2016, 9:39 AM · Arma 3
Elvaron added a comment to T79992: Infinite Explosions.

Uhm... where should I upload it? 180 MB.

May 10 2016, 9:39 AM · Arma 3
Elvaron added a comment to T79992: Infinite Explosions.

Shouldn't be a problem, plenty of people were recording the event. I will add it as soon as it is uploaded.
Further testing shows it can be reproduced on dedicated server with no problem.
Will ask one of our mission builders to make a version of our Zeus mission, with which I can easily reproduce it, without mods so we can rule that out.

As for RPT, it's clean besides the following (in it's entirety, this doesn't go on a hundred times or so :D), but we get a few of those all the time:

21:52:46 Error in expression <uments call _code;
} else {

_arguments call (call compile _code);
};
} forEach >
21:52:46 Error position: <call (call compile _code);
};
} forEach >
21:52:46 Error call: Type Script, expected code
21:52:46 File A3\Functions_F_EPA\Misc\fn_executeStackedEventHandler.sqf, line 41
21:52:46 Error in expression <uments call _code;
} else {

_arguments call (call compile _code);
};
} forEach >
21:52:46 Error position: <call (call compile _code);
};
} forEach >
21:52:46 Error Generic error in expression
21:52:46 File A3\Functions_F_EPA\Misc\fn_executeStackedEventHandler.sqf, line 41
21:52:46 Error in expression <uments call _code;
} else {

_arguments call (call compile _code);
};
} forEach >
21:52:46 Error position: <call (call compile _code);
};
} forEach >
21:52:46 Error call: Type Script, expected code
21:52:46 File A3\Functions_F_EPA\Misc\fn_executeStackedEventHandler.sqf, line 41
21:52:46 Error in expression <uments call _code;
} else {

_arguments call (call compile _code);
};
} forEach >
21:52:46 Error position: <call (call compile _code);
};
} forEach >
21:52:46 Error Generic error in expression
21:52:46 File A3\Functions_F_EPA\Misc\fn_executeStackedEventHandler.sqf, line 41

May 10 2016, 9:39 AM · Arma 3
Bohemia added a project to T79992: Infinite Explosions: Arma 3.
May 10 2016, 9:39 AM · Arma 3
Iceman added a comment to T79992: Infinite Explosions.

Hello,
I cannot unfortunately reproduce the problem. Could you please create a short video displaying the problem? It would help us a lot, thank you.

May 10 2016, 9:39 AM · Arma 3
Elvaron edited Steps To Reproduce on T79992: Infinite Explosions.
May 10 2016, 9:39 AM · Arma 3
Bohemia added a comment to T79991: Surive - Tapping Point: Cannot get into the speedboat.

So have I, but it seems like bugs show up more and more when the game progresses. First time I played all of the campaigns, all in dev branches, before their release, there was no bugs back then.

Another highly annoying bug I spotted was in Adapt in the second mission, Stavrou never comes back to the car at the first checkpoint.

May 10 2016, 9:39 AM · Arma 3
Xarieq added a comment to T79991: Surive - Tapping Point: Cannot get into the speedboat.

Weird I never had any issues with that mission and I finished survive campaing more than once.

May 10 2016, 9:39 AM · Arma 3
Koala added a comment to T79991: Surive - Tapping Point: Cannot get into the speedboat.

Hey guys, can one of you please check if this is still an issue?

May 10 2016, 9:39 AM · Arma 3
Bohemia added a comment to T79991: Surive - Tapping Point: Cannot get into the speedboat.

The developers should edit it, not only you. This is highly annoying, because my friend wants to see the last cutscene of the first campaign episode. Something that might the devs, is that they waypoint at the boat says disembark. That could be the reason why player cannot mount it. Please fix it.

May 10 2016, 9:39 AM · Arma 3
ZG_Ganja added a comment to T79991: Surive - Tapping Point: Cannot get into the speedboat.

Hi Guys, i have edited that mission ! I set the boat a view meters closer to the beach ! Please close.

May 10 2016, 9:39 AM · Arma 3
Bohemia added a project to T79991: Surive - Tapping Point: Cannot get into the speedboat: Arma 3.
May 10 2016, 9:39 AM · Arma 3
Bohemia updated subscribers of T79991: Surive - Tapping Point: Cannot get into the speedboat.
May 10 2016, 9:39 AM · Arma 3
ZG_Ganja edited Steps To Reproduce on T79991: Surive - Tapping Point: Cannot get into the speedboat.
May 10 2016, 9:39 AM · Arma 3
chal00 added a comment to T79990: Arma 3 tools problems.

Fixed, but with some things to do !
I don't understand why BIS didn't it itself, it would be better for everybody who want to try those tools.

Thus, for those who want to launch Arma 3 tools without installing nothing else, follow this :

1- define your own directory as "P:" , like this : http://tom4897.info/blog/2014/06/arma-3-tools-p-drive-devp/

2- set your setting.ini like this for example : http://forums.bistudio.com/showthread.php?175729-Prepare-P-Drive-not-working-cannot-find-registry-key-or-value-error&p=2815981&viewfull=1#post2815981

3- If you have still some problems, read this : http://forums.bistudio.com/showthread.php?184340-cant-use-some-controls-hotkeys-in-buldozer&p=2816021&viewfull=1#post2816021

May 10 2016, 9:39 AM · Arma 3
Bohemia added a project to T79990: Arma 3 tools problems: Arma 3.
May 10 2016, 9:39 AM · Arma 3
ctrsnarebear added a comment to T79989: See through reddot sight frames via semi transparency; Make Reflex Sights realistic:.

I have attached a file (Both Eyes Open.png) to illustrate what I think we all want.

May 10 2016, 9:39 AM · Arma 3
chal00 edited Steps To Reproduce on T79990: Arma 3 tools problems.
May 10 2016, 9:39 AM · Arma 3
Tsark added a comment to T79989: See through reddot sight frames via semi transparency; Make Reflex Sights realistic:.

Hello Chairborne, i' m not really sure i understand what do you mean by this:

" but red dot sights don't feel so distant from reality as they are now." ?

In my opinion, as they are now red dot sights are pretty well made compared to the way they were in Arma2, and the only missing thing to make them perfect
is to not have almost all of our field of view obstructed by the frame when looking through them.
This is what this issue is about since the other shortcomings have been fixed.

Sorry if i misunderstood you.

"I have a bit of experience, nothing professional"

Same here, nothing proffesional, but i distincly remember how clear my field of view was when looking through one, which is something that i' ve yet to see reproduced with fidelity, or even try to be reproduced in any game.

May 10 2016, 9:39 AM · Arma 3
Chairborne added a comment to T79989: See through reddot sight frames via semi transparency; Make Reflex Sights realistic:.

Weapon transparency wouldn't be such a bad thing considering you aim with both eyes open and you should have a bit more of 3d distance perception, but red dot sights don't feel so distant from reality as they are now.
I have a bit of experience, nothing professional, but they do feel close enough to reality imho.

May 10 2016, 9:39 AM · Arma 3
Bohemia added a project to T79989: See through reddot sight frames via semi transparency; Make Reflex Sights realistic:: Arma 3.
May 10 2016, 9:39 AM · Arma 3
Tsark edited Steps To Reproduce on T79989: See through reddot sight frames via semi transparency; Make Reflex Sights realistic:.
May 10 2016, 9:39 AM · Arma 3
Bohemia updated subscribers of T79989: See through reddot sight frames via semi transparency; Make Reflex Sights realistic:.
May 10 2016, 9:39 AM · Arma 3
Tsark added a comment to T79988: Unability to hold breath without looking throught sights, make ir laser shooting impossible..

Actually, at the time i wrote that post i wasn' t "mad" at all regarding AGM or anything MAWN related. Now on the other hand, that AGM has just annouced that they stopped, i' m pretty pissed off at this MAWN stupidity.
And once again, i stand by my point about RHS: It is a well deserved first place, the stupidity is that the contest is organized is such a fashion that something such as AGM didn' t win a single dollar while stuff such as the afore mentioned game modes win the amount of money that they won.
Stop looking for contradictions...

About Arma2 and the fatigue: You do understand the difference between technical progress and game design choices don' t you?
There are many areas in which Arma3 is MUCH better than Arma2, no doubt about it but sadly there are also some things that were fine before and that got ruined by stupid game design choiches.
And for the record i' m absolutely fine with the fatigue.

"By the way, I was standing, when I was testing laser aim."
Don' t get all technical.

"If you want to compare, if you love firing from the hip, go play CS"

LMAO what can i even answer to that...

May 10 2016, 9:39 AM · Arma 3
Feint added a comment to T79988: Unability to hold breath without looking throught sights, make ir laser shooting impossible..

I'm removing my support from this. This is a feedback tracker, not a soapbox to stand on complaining about the results of MANW. If you don't like the results, there are forums for that.

I don't like the harsh language used. I'm not gay, but the word "fag" used is degrading to a whole group of people, similar to the N word. That word needs to stop being said.

I don't agree with the idea that longevity of playing gives you any credibility. You want respect in the community? Contribute to the community with useful things. You won't inherit it because of good attendance.

Good ideas can come from anywhere and they all have equal weight. I've made a bunch of mods and addons for Arma games, but that doesn't give me any right to speak over anyone else in the community.

Vote removed.

May 10 2016, 9:39 AM · Arma 3
Benargee added a comment to T79988: Unability to hold breath without looking throught sights, make ir laser shooting impossible..

Didnt take long to talk about MANW. Ok, really you're mad that AGM didnt win in the multiplayer category? AGM lost in it's category, total modification, to guess who... RHS. You said RHS was just fine winning.

Also, if you enjoy the "features" of Arma 2 you can also disable fatigue, something that arma 2 didn't have as developed as arma 3. You wont be sawaying youre laser as much. And no, your opinion doesn't matter more than anyone else's.

By the way, I was standing, when I was testing laser aim.

Stop comparing this game to other games. I'm so sick and tired of people comparing things to the popular AAA titles.
If you want to compare, if you love firing from the hip, go play CS. Don't get all technical about firing from the hip, I'm talking about not aiming down sights.

May 10 2016, 9:39 AM · Arma 3
TakeHomeTheCup added a comment to T79988: Unability to hold breath without looking throught sights, make ir laser shooting impossible..

AGM lost in it's category, there was only one spot in that category, if they lost in that, they can't just put it into another category.

May 10 2016, 9:39 AM · Arma 3
PiepMGI added a comment to T79988: Unability to hold breath without looking throught sights, make ir laser shooting impossible..

Tsark said: " I play this game license since OFP looking for a realistic gameplay and thus i think that i have more of a right to be heard than these people."

Dude, you just ruined all your credibility. You're not owner of Arma.
You can argue, tell your opinion but never judge you're above other people.

The force of your arguments should be sufficient. If not, move on to other issues.

May 10 2016, 9:39 AM · Arma 3
Tsark added a comment to T79988: Unability to hold breath without looking throught sights, make ir laser shooting impossible..

Hey guys, sorry for the delay in answering, and sorry for the language used, it was out of line i admit.
But Arma is the last bastion for people looking for a game where things "make sense" instead of being arbitrarily "balanced", i don' t want it to follow the route of the Ghost Recon or Rainbox six license so i can get a bit defensive.

Benargee, it might be a bit of an overstatement but who cares? The fact is that you can' t hold breath if you' re not looking through the sights while you could in Arma2 and that it makes no frikking sense because contrarily to what you' ve said you' re never firing from the hip in Arma. And once again it is especially infuriating to me because it was possible in Arma2 and isn' t anymore in Arma3.
Also engaging targets at the distances you describe is fine when fully rested on a range, but in combat shooting after having been exausted you will find the lack of the ability to calm the sway for a few seconds to take a decent shot sorely missing, to a point where i simply end up using the sights even if i try to force myself not to, simply to be able to calm the sway without having to wait 15 seconds for the character to have rested.

About my logic of it being an Altis Life playerthing , i' ve said Altis Life but i might as well have said KOTH or Battle Royale or any of these game modes player. The COD/GTA community in general.
The thing is, there are many issues where even though i am in favor of it, i can clearly see and understand why would people be against it.
For this one on the other hand i couldn' t at all, going by the reasoning that it really was one of those "Don' t want it? Don' t use it case".

Until i thought about one thing: People playing with the crosshair on, being afraid that such a feature might basically render sights useless upto 200 meters or so, as people could simply shoot with the crosshair at longer distances by holding breath.
Well, to these people, why don' t you open an issue and ask BIS to make the crosshair less accurate, or just remove the crosshair on your servers?
(I' m pretty sure there' s already an open issue about making the crosshair less accurate).

The reason i get so mad is that these people who only came to this game license since Arma3 and only to play their arcady game modes want the core game mechanics to be the way they want, that is suitable for their arcady gameplay.
I disagree. I play this game license since OFP looking for a realistic gameplay and thus i think that i have more of a right to be heard than these people.
I don' t go over to the COD/BF or GTA forums or issue tracker or whatever to ask the dev to make the game Arma2 like do i?
Well i expect the same from you guys.

May 10 2016, 9:39 AM · Arma 3
Tsark added a comment to T79988: Unability to hold breath without looking throught sights, make ir laser shooting impossible..

I expected this kind of answer.

And i stand by my point.
When i see that a mod such as AGM didn' t win a single dollar while things such as king of the hill and battle royale won 30 000$ (!) and 50 000$ (!?) it seems very obvious:
The "original" players of the OFP license should let their voice be heard and YES, their voice has more of a right to be heard because if we go by the suicidal principle that each opinion sould be weighted equally Arma4 will be worse than BF, because numerically, they FAR outnumber the "original" players, as has been shown by the MANW results, with RHS being the exception confirming the rule.

May 10 2016, 9:39 AM · Arma 3
PiepMGI added a comment to T79988: Unability to hold breath without looking throught sights, make ir laser shooting impossible..

One ignored ticket: You can't retain your breath when you're free diving. Fortunately, its seems you have a scuba bottle but unfortunately, something else than air inside (CO2 i guess):
http://feedback.arma3.com/view.php?id=20945

May 10 2016, 9:39 AM · Arma 3
Tsark added a comment to T79988: Unability to hold breath without looking throught sights, make ir laser shooting impossible..

Wrong.

IR lasers are primarily meant for aiming. They are there to compensate for the difficulty of using the usual aiming method with nvg on your face. (And not only with scopes, but also with ironsights and even with reddot/holo sights.)

See this thread for example:

http://forums.bistudio.com/showthread.php?187218-Can-people-shoot-rifle-through-the-optic-like-acog-with-helmet-mount-night-vision

The ability of pointing out things to allies is a "bonus", with the downside that it can reveal your position to the ennemy if he has adequate equipment.

If you really have to do sharpshooting at night you use a scope with an nv addon. I don' t see what this have to do about the issue at hand.

Still i don' t see for which possible reason one could be against this. All that it would do is to add the possibility to hold breath without having the sight' s up, as it was possible in Arma2 and is not anymore in Arma3 which is a REGRESSION. You don' t wanna use it? Just don' t.

I have absolutely no problem against people disagreeing with me, but so tell me, what is your counter argument?
For which possible reason are so much AGAINST this that you don' t want people like me to have that possibility?

May 10 2016, 9:39 AM · Arma 3
Feint added a comment to T79988: Unability to hold breath without looking throught sights, make ir laser shooting impossible..

@Tsark, not everyone is going to agree with you when it comes to a feature request. Just drop it if someone votes against your request. People have the right to do that.

May 10 2016, 9:39 AM · Arma 3
Benargee added a comment to T79988: Unability to hold breath without looking throught sights, make ir laser shooting impossible..

Ok but Impossible is an overstatement. I can engage targets at 100m just fine with the IR laser. Hell even 200m is decent. At what range are you worried about? Closer in it just gets easier. There is no insane sway. I'm pretty sure IRL you cant hold a gun as steady when you fire from the hip, even with lasers. IRL you are the one actively stabilizing your weapon, not some magical force. In the game, you actively stabilize the weapon with your mouse. IRL I highly doubt holding breath provides any benefit when hip firing.

I'm not disagreeing here, I'm saying you're over exaggerating. Also don't get so annoyed when a few people disagree while the majority do. It's not like BIS ignores your ticket if it doesn't get a perfect score. Dude, you're 18/3.

Also, you're logic of it being an altis life player makes no sense. Why would someone labeled as casual not want a feature that makes aiming easier?

May 10 2016, 9:39 AM · Arma 3
Benargee added a comment to T79988: Unability to hold breath without looking throught sights, make ir laser shooting impossible..

IR lasers are not meant for aiming. They are only really meant for pointing out targets. Even so, lasers are only useful in CQB scenarios, not sharp shooting.

Your attitude and vocabulary don't belong here. Just accept that not everybody agrees with everything you say, and stop labeling them accordingly.

May 10 2016, 9:39 AM · Arma 3
Tsark added a comment to T79988: Unability to hold breath without looking throught sights, make ir laser shooting impossible..

Lol, one more person voted against it without explaining why.

I really can' t see how could any serious Arma3 player could be against this.

Oh wait i understand, an Altis Life FAG.

May 10 2016, 9:39 AM · Arma 3
Feint added a comment to T79988: Unability to hold breath without looking throught sights, make ir laser shooting impossible..

An added complication/enhancement could be the ability to only hold breath underwater (while not wearing a UBA) while one is holding down the "hold breath" key. This would add quite a bit of immersion to swimming underwater as your finger might get physically tired as you dive.

May 10 2016, 9:39 AM · Arma 3
Tsark added a comment to T79988: Unability to hold breath without looking throught sights, make ir laser shooting impossible..

Excuse me, but how can somebody be against this? Unless this is a case of misunderstanding as happened before in this issue, but then the person voting againt should take the time to read the issue and it' s comments (it' s not like there are tons of them in this issue) properly.

So i would appreciate if the persons voting against this issue in general would take to the time to explain why they are against, since i can' t see any explanation myself, it' s not like it would force you to hold breath constantly and die of asphyxia...

May 10 2016, 9:39 AM · Arma 3
Tsark added a comment to T79988: Unability to hold breath without looking throught sights, make ir laser shooting impossible..

Why not Feint, this is something that i have never thought about before and it does sound interesting.
But maybe it is worth opening a new issue for it? I' m thinking that way since with what your proposing we' re dwelving into the territory of new features, while what this issue is about is really only to get back (and that's perhaps the most infuriating aspect of this issue) something that was one of the basic functionalities of Arma2.
But what you' re proposing does definitely sound interresting and at first sight i' m all for it.
Obviously i' d have to try something like that to have a definitive opinion about it but considering your work on the diving aspect of this game and even Arma2 i' m trusting your call when it comes to this.

May 10 2016, 9:39 AM · Arma 3
Starcos added a comment to T79988: Unability to hold breath without looking throught sights, make ir laser shooting impossible..

Ok, I misunderstood your problem, sorry. Downvote removed.

May 10 2016, 9:39 AM · Arma 3
Starcos added a comment to T79988: Unability to hold breath without looking throught sights, make ir laser shooting impossible..

Just put them on different keys.
They are on the same button by default, but you can separate them. You should've checked the controls first, before opening a ticket...

May 10 2016, 9:39 AM · Arma 3
Tsark added a comment to T79988: Unability to hold breath without looking throught sights, make ir laser shooting impossible..

I already have those 2 on different keys, and have done so since Arma2, thank you.

It has nothing to do with the issue at hand: Your character will not hold breath if you are not looking through the sights, no matter which key your hold breath key is or if it' s the same key as the one for looking through the sights or not, or if it' s the same as the one for "zoom temporarily" or not.

Since you apparently were mistaken about the issue at hand, i think that you should remove your vote against it.

May 10 2016, 9:39 AM · Arma 3
Bohemia added a project to T79988: Unability to hold breath without looking throught sights, make ir laser shooting impossible.: Arma 3.
May 10 2016, 9:39 AM · Arma 3
Bohemia updated subscribers of T79988: Unability to hold breath without looking throught sights, make ir laser shooting impossible..
May 10 2016, 9:39 AM · Arma 3
Tsark edited Steps To Reproduce on T79988: Unability to hold breath without looking throught sights, make ir laser shooting impossible..
May 10 2016, 9:39 AM · Arma 3
Iceman added a comment to T79987: Deleting vehicle with ropes crashes dedicated server.

Hello,
thanks for the report, this is a known issue which is currently being fixed.

May 10 2016, 9:39 AM · Arma 3
kevb0 edited Steps To Reproduce on T79987: Deleting vehicle with ropes crashes dedicated server.
May 10 2016, 9:39 AM · Arma 3
Bohemia added a project to T79987: Deleting vehicle with ropes crashes dedicated server: Arma 3.
May 10 2016, 9:39 AM · Arma 3
pelesenk edited Steps To Reproduce on T79986: Can't load game..
May 10 2016, 9:39 AM · Arma 3
Bohemia added a project to T79986: Can't load game.: Arma 3.
May 10 2016, 9:39 AM · Arma 3
Tabaqui added a comment to T79985: Tipping point mission.

Came here to report the same problem. Although it was stated in the patch notes that this issue had been fixed, I still cannot get into the boat. Not using any mods.

P.S. Finally boarded the boat after repeating the episode from the beginning.

May 10 2016, 9:39 AM · Arma 3
agonia199tp added a comment to T79985: Tipping point mission.

Hi, thanks Tabaqui i finally made it, i restart the mission and i finish :D

May 10 2016, 9:39 AM · Arma 3
Bohemia added a project to T79985: Tipping point mission: Arma 3.
May 10 2016, 9:38 AM · Arma 3