- User Since
- Mar 8 2013, 4:29 AM (516 w, 5 d)
Apr 1 2019
You can mark this as fixed. Increasing the CPU count fixed it for me. I also tried increasing video memory, system memory, memory allocator, enabled hyper threading, and checking all of the extra threads boxes. Nothing worked until I changed the CPU count from default to 16 (I have an 18 core i9 CPU).
I had the same problem and eventually had to stop using SLI. I eventually replaced my two graphics cards with one more powerful one. I never saw a huge performance gain from SLI anyway in any game. More problems than benefits.
May 22 2017
I have this same issue on Windows 7-64. Very annoying. Is there a way to fix it? I have -showscripterrors turned on, so I can't use the in-game camera for making movies anymore unless I turn that off, and either way it spams the heck out of the .rpt file.
Jan 1 2017
I'm having the same problem in Windows 7-64 bit. Once I enable 64 bit Arma 3, TrackIR disappears from controls. Disabling 64 bit Arma 3 causes the controls for TrackIR to reappear.
May 10 2016
I'm removing my support from this. This is a feedback tracker, not a soapbox to stand on complaining about the results of MANW. If you don't like the results, there are forums for that.
I don't like the harsh language used. I'm not gay, but the word "fag" used is degrading to a whole group of people, similar to the N word. That word needs to stop being said.
I don't agree with the idea that longevity of playing gives you any credibility. You want respect in the community? Contribute to the community with useful things. You won't inherit it because of good attendance.
Good ideas can come from anywhere and they all have equal weight. I've made a bunch of mods and addons for Arma games, but that doesn't give me any right to speak over anyone else in the community.
@Tsark, not everyone is going to agree with you when it comes to a feature request. Just drop it if someone votes against your request. People have the right to do that.
An added complication/enhancement could be the ability to only hold breath underwater (while not wearing a UBA) while one is holding down the "hold breath" key. This would add quite a bit of immersion to swimming underwater as your finger might get physically tired as you dive.
There is no one single "neutral" position for collective input. The whole purpose of a collective control is to set it to different positions during different speeds and helicopter pitch. For example, if you set the collective at 20 percent, at one speed and pitch, the helicopter won't gain or lose altitude. But at different speeds and pitches, the helicopter will gain or lose altitude if that collective is kept at 20%. The collective is never really in one place throughout the whole flight. It's meant to be used to counter the inputs of the cyclic.
I would suggest that you continue to use the standard flight model or choose a different input/controller for the collective that will work better.
Any chance they will be added back in? I was planning on making a civilian helicopter addon with doors and FLIR, etc.
Ugh. I just discovered this fix on my own. SO frustrating.
If attachTo has been modified with new functionality, please update the Biki so that we can figure it out. I have several mods and addons on hold now waiting for this to be fixed.
Closed circuit divers expend their buffer material after about 4 hours. That is one of the things I am attempting to simulate with setOxygenRemaining. CO2 builds up in the circuit also, and adding O2 could help reduce CO2 poisoning. If that command is enabled for UBA clad divers, I could simulate that more easily.
May 9 2016
Yes, I would add the animation, but it would be difficult as it would have to track eye position to see if you want to throw the grenade up or down and execute the appropriate animation. Actually, that doesn't sound that difficult.
Fixing this will help when doing emergency landings on runways or in fields after a tail rotor loss. The sliding landing is much easier. Also, I want to add my vote to adding wheel brakes to wheeled helicopters. Pitching the collective after releasing brakes would be nice for moving the aircraft around taxiways with rudder controlling the nose or tail wheel angle.
Unfortunately, I am getting these same errors now too since I upgraded my graphics card from NVidia GTX 480 (x2) to a single GTX 780 ti card. Here's what I've tried:
-switching off aero desktop
-various combinations of startup switches
--noland switch (allows me to get to the main menu, get to the editor, then crashes the game after about 60 seconds)
--nosound switch (still crashes)
--skipIntro (allowed me to read the DLC popup, but crashed as soon as I clicked OK)
-rolling back drivers (more stable, but still crashes)
-using latest drivers (less stable, crashes sooner)
-Beta and non-beta forms of Arma3 (no difference)
-overlocking my card (crashes sooner)
-underclocking my card (crashes less soon, but still crashes after about 2 minutes)
-reference clocking my card (same as above)
-installing Windows card timeout fix (no significant effect)
-forcing VSync on and off in NVidia panel options (no effect)
-reinstalling DX11 from Arma3 root directory (no effect)
-removing Saitek HOTAS and rudder pedals (no effect)
-removing TrackIR (no effect)
I can get past the loading screens every time. But once the world loads in the background of the main menu, the game crashes pretty much every time. If I underclock my card, I can get to the editor, but then it crashes. Or, I've tried going to the settings and hitting "Detect" which causes a crash.
After installing most recent update to the game, I got a blue screen and the computer crashed, not just the game. But that only happened initially. Now I just get regular game crashes at the main menu.
I'm at a loss. Please help. I haven't been able to play the game since October.
Link to my DXDiag tests as well as latest .rpt file:
As a followup to my above report, I was able to get my game running more stable by doing the following:
- Delete the game, including all Arma 3 files in My Documents AND all Arma 3 files in AppData.
- Reinstall the game (do not start the game yet!)
- Underclock your graphics card's boost clock, voltage and memory clock.
- Start the game. You have about 2 minutes before it crashes.
- Quickly, go into graphics settings and turn everything off that you can turn off. Turn everything down as far as it will go. Don't worry, this is only temporary.
- Save game and quit.
- Restart game and go into sound settings and turn sound all the way down.
- Quit the game.
- Restart the game and turn a few of the graphics options back up like view distance and see if the game is stable.
- If the game is stable after a restart, raise all graphics settings back to where they are supposed to be. DO NOT USE AUTODETECT! DO NOT USE GRAPHICS PRESETS!
- In your graphics card settings, raise memory clock back to stock settings.
- Test game and see if it's stable.
- You can now choose to raise your boost clock and voltage back to stock levels and see if the game crashes. If it does, reset the settings back to where they were before the game crashed.
Hopefully this works for someone else. The game runs stable now, though with my card underclocked. But at least it runs.