- User Since
- Nov 9 2014, 5:59 PM (262 w, 1 d)
May 10 2016
Upvoted :) .
I can understand the other points, depending on the nvg gen etc, but why a sound?
Hello Chairborne, i' m not really sure i understand what do you mean by this:
" but red dot sights don't feel so distant from reality as they are now." ?
In my opinion, as they are now red dot sights are pretty well made compared to the way they were in Arma2, and the only missing thing to make them perfect
is to not have almost all of our field of view obstructed by the frame when looking through them.
This is what this issue is about since the other shortcomings have been fixed.
Sorry if i misunderstood you.
"I have a bit of experience, nothing professional"
Same here, nothing proffesional, but i distincly remember how clear my field of view was when looking through one, which is something that i' ve yet to see reproduced with fidelity, or even try to be reproduced in any game.
Actually, at the time i wrote that post i wasn' t "mad" at all regarding AGM or anything MAWN related. Now on the other hand, that AGM has just annouced that they stopped, i' m pretty pissed off at this MAWN stupidity.
And once again, i stand by my point about RHS: It is a well deserved first place, the stupidity is that the contest is organized is such a fashion that something such as AGM didn' t win a single dollar while stuff such as the afore mentioned game modes win the amount of money that they won.
Stop looking for contradictions...
About Arma2 and the fatigue: You do understand the difference between technical progress and game design choices don' t you?
There are many areas in which Arma3 is MUCH better than Arma2, no doubt about it but sadly there are also some things that were fine before and that got ruined by stupid game design choiches.
And for the record i' m absolutely fine with the fatigue.
"By the way, I was standing, when I was testing laser aim."
Don' t get all technical.
"If you want to compare, if you love firing from the hip, go play CS"
LMAO what can i even answer to that...
Hey guys, sorry for the delay in answering, and sorry for the language used, it was out of line i admit.
But Arma is the last bastion for people looking for a game where things "make sense" instead of being arbitrarily "balanced", i don' t want it to follow the route of the Ghost Recon or Rainbox six license so i can get a bit defensive.
Benargee, it might be a bit of an overstatement but who cares? The fact is that you can' t hold breath if you' re not looking through the sights while you could in Arma2 and that it makes no frikking sense because contrarily to what you' ve said you' re never firing from the hip in Arma. And once again it is especially infuriating to me because it was possible in Arma2 and isn' t anymore in Arma3.
Also engaging targets at the distances you describe is fine when fully rested on a range, but in combat shooting after having been exausted you will find the lack of the ability to calm the sway for a few seconds to take a decent shot sorely missing, to a point where i simply end up using the sights even if i try to force myself not to, simply to be able to calm the sway without having to wait 15 seconds for the character to have rested.
About my logic of it being an Altis Life playerthing , i' ve said Altis Life but i might as well have said KOTH or Battle Royale or any of these game modes player. The COD/GTA community in general.
The thing is, there are many issues where even though i am in favor of it, i can clearly see and understand why would people be against it.
For this one on the other hand i couldn' t at all, going by the reasoning that it really was one of those "Don' t want it? Don' t use it case".
Until i thought about one thing: People playing with the crosshair on, being afraid that such a feature might basically render sights useless upto 200 meters or so, as people could simply shoot with the crosshair at longer distances by holding breath.
Well, to these people, why don' t you open an issue and ask BIS to make the crosshair less accurate, or just remove the crosshair on your servers?
(I' m pretty sure there' s already an open issue about making the crosshair less accurate).
The reason i get so mad is that these people who only came to this game license since Arma3 and only to play their arcady game modes want the core game mechanics to be the way they want, that is suitable for their arcady gameplay.
I disagree. I play this game license since OFP looking for a realistic gameplay and thus i think that i have more of a right to be heard than these people.
I don' t go over to the COD/BF or GTA forums or issue tracker or whatever to ask the dev to make the game Arma2 like do i?
Well i expect the same from you guys.
I expected this kind of answer.
And i stand by my point.
When i see that a mod such as AGM didn' t win a single dollar while things such as king of the hill and battle royale won 30 000$ (!) and 50 000$ (!?) it seems very obvious:
The "original" players of the OFP license should let their voice be heard and YES, their voice has more of a right to be heard because if we go by the suicidal principle that each opinion sould be weighted equally Arma4 will be worse than BF, because numerically, they FAR outnumber the "original" players, as has been shown by the MANW results, with RHS being the exception confirming the rule.
IR lasers are primarily meant for aiming. They are there to compensate for the difficulty of using the usual aiming method with nvg on your face. (And not only with scopes, but also with ironsights and even with reddot/holo sights.)
See this thread for example:
The ability of pointing out things to allies is a "bonus", with the downside that it can reveal your position to the ennemy if he has adequate equipment.
If you really have to do sharpshooting at night you use a scope with an nv addon. I don' t see what this have to do about the issue at hand.
Still i don' t see for which possible reason one could be against this. All that it would do is to add the possibility to hold breath without having the sight' s up, as it was possible in Arma2 and is not anymore in Arma3 which is a REGRESSION. You don' t wanna use it? Just don' t.
I have absolutely no problem against people disagreeing with me, but so tell me, what is your counter argument?
For which possible reason are so much AGAINST this that you don' t want people like me to have that possibility?
Lol, one more person voted against it without explaining why.
I really can' t see how could any serious Arma3 player could be against this.
Oh wait i understand, an Altis Life FAG.
Excuse me, but how can somebody be against this? Unless this is a case of misunderstanding as happened before in this issue, but then the person voting againt should take the time to read the issue and it' s comments (it' s not like there are tons of them in this issue) properly.
So i would appreciate if the persons voting against this issue in general would take to the time to explain why they are against, since i can' t see any explanation myself, it' s not like it would force you to hold breath constantly and die of asphyxia...
Why not Feint, this is something that i have never thought about before and it does sound interesting.
But maybe it is worth opening a new issue for it? I' m thinking that way since with what your proposing we' re dwelving into the territory of new features, while what this issue is about is really only to get back (and that's perhaps the most infuriating aspect of this issue) something that was one of the basic functionalities of Arma2.
But what you' re proposing does definitely sound interresting and at first sight i' m all for it.
Obviously i' d have to try something like that to have a definitive opinion about it but considering your work on the diving aspect of this game and even Arma2 i' m trusting your call when it comes to this.
I already have those 2 on different keys, and have done so since Arma2, thank you.
It has nothing to do with the issue at hand: Your character will not hold breath if you are not looking through the sights, no matter which key your hold breath key is or if it' s the same key as the one for looking through the sights or not, or if it' s the same as the one for "zoom temporarily" or not.
Since you apparently were mistaken about the issue at hand, i think that you should remove your vote against it.
May 9 2016
Zectbumo i absolutely agree with this. It would be perfect if there was a way to slow down an anim depending on movement speed so that it could also be aplied to reloads.