UBAs have infinite air. If BIS doesn't want to implement a realistic air management system at this time, it would be helpful to enable setOxygenRemaining to reduce the amount of oxygen remaining for a unit while they are wearing a UBA.
Description
Details
- Legacy ID
- 1201002668
- Severity
- Feature
- Resolution
- Open
- Reproducibility
- Have Not Tried
- Category
- Feature Request
- Place diver in editor
- swim underwater
- Use trigger to setOxygenRemaining to 0.5.
- Use another trigger to getOxygenRemaining in that unit.
- getOxygenRemaining will return 1 if diver is wearing a UBA
The community can enable mods and addons which will simulate accurate diving effects and remaining air in open and closed circuit diving systems. But it would be helpful to enable setOxygenRemaining to reduce the amount of "oxygen" remaining for the unit wearing a UBA. It would make things a lot easier for mod-makers (me!!).
Event Timeline
Those in game are not UBA but CCUBA (CC stands for Closed Circuit) (they are rebreathers, not oxygen / trimix bottles).
IRL you have up to 10 times the normal "underwater time" than a common open circuit (UBA) so i highly doubt you would run out of "air" with one of those for a mission
Closed circuit divers expend their buffer material after about 4 hours. That is one of the things I am attempting to simulate with setOxygenRemaining. CO2 builds up in the circuit also, and adding O2 could help reduce CO2 poisoning. If that command is enabled for UBA clad divers, I could simulate that more easily.