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May 10 2016

Sgt_Cold edited Steps To Reproduce on T80024: On Game Startup Mouse Position is other than where it is actually shown (gets worse when lowering screen resolution).
May 10 2016, 9:40 AM · Arma 3
Iceman added a comment to T80023: game crashed randomly.

Hello,
the files unfortunately do not contain any valuable data, could you please upload at least five of new ones?

Thank you very much.

May 10 2016, 9:40 AM · Arma 3
sambucca added a comment to T80023: game crashed randomly.

i have also attached the crashlogs from last weekend, to see if it is the same issue...

May 10 2016, 9:40 AM · Arma 3
sambucca edited Steps To Reproduce on T80023: game crashed randomly.
May 10 2016, 9:40 AM · Arma 3
sambucca added a comment to T80023: game crashed randomly.

file is uploaded.
filename: arma3crashlog.7z

thanks for the quick reply.

May 10 2016, 9:40 AM · Arma 3
Iceman added a comment to T80023: game crashed randomly.

Hello,
all the files (rpt + bidmp + mdmp with the same name) are requested for crash analysis, could you please upload them somewhere and provide link here?

Thank you.

May 10 2016, 9:40 AM · Arma 3
Iceman added a comment to T80023: game crashed randomly.

Thank you for the dumps, I have assigned the issue to programmers.

May 10 2016, 9:40 AM · Arma 3
Bohemia added a project to T80023: game crashed randomly: Arma 3.
May 10 2016, 9:40 AM · Arma 3
ZeroArmor added a comment to T80022: Client hard crashes when loading into Altis Life multiplayer server.

Any updated info Iceman?

May 10 2016, 9:40 AM · Arma 3
Iceman added a comment to T80022: Client hard crashes when loading into Altis Life multiplayer server.

It seems that the serer you are connecting to is running some malfunctioning script which can cause client crashes. Unless we know which script that is, we cannot fix it. Could you please try to attach crashdumps?

C:\Users\<Name>\AppData\Local\Arma 3\
Can you upload somewhere in winrar package please?
When the archive is smaller than 5000k, you can attach it here. When it is bigger, please use some free sharing service and post link here.

How to find correct crashdump file:
Try to make the crash happen
Look into crashdump folder
Upload crashdump with latest date in name (crashdump is rpt + bidmp + mdmp file with same name). Please try to provide as many crashdumps as possible, it helps us investigating the problem in a big way.

Thank you.

May 10 2016, 9:40 AM · Arma 3
ZeroArmor added a comment to T80022: Client hard crashes when loading into Altis Life multiplayer server.

So I logged into a different server hosted by the same people and bam, it works. Then I logged out and logged back into my normal server and now it is working. Not sure why but it's working at this moment.

May 10 2016, 9:40 AM · Arma 3
ZeroArmor added a comment to T80022: Client hard crashes when loading into Altis Life multiplayer server.

Also forgot to note, thought I doubt it is an issue, but I have an Asus 4k monitor, playing in 1080p rather than 4K so I get get 60hz vice 30hz in 4k.

May 10 2016, 9:40 AM · Arma 3
ZeroArmor added a comment to T80022: Client hard crashes when loading into Altis Life multiplayer server.

http://wikisend.com/download/404070/Arma3 Crashes.zip

I can provide many more crash dumps, all i have to do is try and log in and it will keep on producing them.

May 10 2016, 9:40 AM · Arma 3
Bohemia added a project to T80022: Client hard crashes when loading into Altis Life multiplayer server: Arma 3.
May 10 2016, 9:40 AM · Arma 3
ZeroArmor edited Steps To Reproduce on T80022: Client hard crashes when loading into Altis Life multiplayer server.
May 10 2016, 9:40 AM · Arma 3
Gekon added a comment to T80021: Updating an Addon on the Steam Workshop does not change to updated file.

Does this still happen? Could you please include Publisher logs?

May 10 2016, 9:40 AM · Arma 3
Drakeziel edited Steps To Reproduce on T80021: Updating an Addon on the Steam Workshop does not change to updated file.
May 10 2016, 9:40 AM · Arma 3
vinceXD added a comment to T80020: Helicopter Transport Support Module Bugged - Destination Selection Menu Disappears.

Fixed in 1.40 .
(the menu now re appears automaticlly if needed)

May 10 2016, 9:40 AM · Arma 3
Bohemia added a project to T80021: Updating an Addon on the Steam Workshop does not change to updated file: Arma 3.
May 10 2016, 9:40 AM · Arma 3
vinceXD added a comment to T80020: Helicopter Transport Support Module Bugged - Destination Selection Menu Disappears.

As sayed in the thread : " I think it might have something to do with the keyboard being used. When I use my normal windows compatible keyboard its not an issue, but the mac keyboard very much gives the problem you stated. "
I have the issue with a regular keyboard though .

May 10 2016, 9:40 AM · Arma 3
Bohemia edited Steps To Reproduce on T80020: Helicopter Transport Support Module Bugged - Destination Selection Menu Disappears.
May 10 2016, 9:40 AM · Arma 3
Bohemia added a project to T80020: Helicopter Transport Support Module Bugged - Destination Selection Menu Disappears: Arma 3.
May 10 2016, 9:40 AM · Arma 3
Iceman added a comment to T80018: Every single time I load Arma 3 from the steam client I crash about 10 seconds later. I can not get past the intro screens..

Hello,
Thank you for reporting the issue.
We need crash dump files from this folder for solve your problem.
C:\Users\<Name>\AppData\Local\Arma 3\
Can you upload somewhere in winrar package please?
When the archive is smaller than 5000k, you can attach it here. When it is bigger, please use some free sharing service and post link here.

How to find correct crashdump file:
Try to make the crash happen
Look into crashdump folder
Upload crashdump with latest date in name (crashdump is rpt + bidmp + mdmp file with same name). Please try to provide as many crashdumps as possible, it helps us investigating the problem in a big way.

Thank you.

http://feedback.arma3.com/how-to-user.html

May 10 2016, 9:40 AM · Arma 3
pureevil6969 edited Steps To Reproduce on T80019: Game/Steam crash when I select multiplayer.
May 10 2016, 9:40 AM · Arma 3
Bohemia added a project to T80019: Game/Steam crash when I select multiplayer: Arma 3.
May 10 2016, 9:40 AM · Arma 3
Outlawz7 added a comment to T80017: onEachFrame draws one frame and stops looping.

onEachFrame works for me when not running CBA. With CBA it only lasts one frame. My current versions are CBA v1.09 and ArmA3 1.36 stable

It works with CBA when using BIS_fnc_addStackedEventHandler:
["uniqueID", "onEachFrame", { drawIcon3D ["", [1,1,1,0.5], getPos player, 1, 1, 0, format["%1\n%2", "Dreaded", "Entity"]]; }] call BIS_fnc_addStackedEventHandler;

May 10 2016, 9:40 AM · Arma 3
RickOShay added a comment to T80017: onEachFrame draws one frame and stops looping.

This problem seems to only be an issue if using CBA - confirmed that CBA RC4 breaks onEachFrame.

May 10 2016, 9:40 AM · Arma 3
Bohemia added a project to T80018: Every single time I load Arma 3 from the steam client I crash about 10 seconds later. I can not get past the intro screens.: Arma 3.
May 10 2016, 9:40 AM · Arma 3
neokika added a comment to T80017: onEachFrame draws one frame and stops looping.

Seems problem was community addon/mod.
Closing here.

May 10 2016, 9:40 AM · Arma 3
sponnge edited Steps To Reproduce on T80018: Every single time I load Arma 3 from the steam client I crash about 10 seconds later. I can not get past the intro screens..
May 10 2016, 9:40 AM · Arma 3
cyckuan added a comment to T80017: onEachFrame draws one frame and stops looping.

Verified cache. Still happening. But have confirmed that this is localised. Friend's sessions are not experiencing this. I'll provide more info when I find out local circumstances leading to this.

May 10 2016, 9:40 AM · Arma 3
neokika added a comment to T80017: onEachFrame draws one frame and stops looping.

Please note that OnEachFrame does not stack by itself, is instead overridden.

onEachFrame { hint "Blue"; };
onEachFrame { hint "Red"; };

Would hint Red only. Can you try on a empty/clean mission in editor? Maybe the problem is that your OnEachFrame is being overridden.

Also, if you would like to stack it, see: https://community.bistudio.com/wiki/BIS_fnc_addStackedEventHandler

May 10 2016, 9:40 AM · Arma 3
cyckuan added a comment to T80017: onEachFrame draws one frame and stops looping.

Yes the reproduction is on a clean new mission in editor. Stacking event handlers is not the answer.

May 10 2016, 9:40 AM · Arma 3
Killzone_Kid added a comment to T80017: onEachFrame draws one frame and stops looping.

Updated repro works for me no problem.

May 10 2016, 9:40 AM · Arma 3
cyckuan added a comment to T80017: onEachFrame draws one frame and stops looping.

Hmmm local problem to my machine? I tried the following. The number scrolls then stops.

  • spawn { oneachframe {hintsilent str diag_frameno}; };
May 10 2016, 9:40 AM · Arma 3
Killzone_Kid added a comment to T80017: onEachFrame draws one frame and stops looping.

You maybe need to verify cache or something.

May 10 2016, 9:40 AM · Arma 3
Killzone_Kid added a comment to T80017: onEachFrame draws one frame and stops looping.

works for me

oneachframe {hintsilent str diag_frameno}

May 10 2016, 9:39 AM · Arma 3
neokika added a comment to T80017: onEachFrame draws one frame and stops looping.

Hello.

Could you please provide simple repro steps?
Thank you.

May 10 2016, 9:39 AM · Arma 3
Bohemia updated subscribers of T80017: onEachFrame draws one frame and stops looping.
May 10 2016, 9:39 AM · Arma 3
cyckuan edited Steps To Reproduce on T80017: onEachFrame draws one frame and stops looping.
May 10 2016, 9:39 AM · Arma 3
Bohemia added a project to T80017: onEachFrame draws one frame and stops looping: Arma 3.
May 10 2016, 9:39 AM · Arma 3
hellsan631 edited Steps To Reproduce on T80016: Copied units patrol points reset to map origin.
May 10 2016, 9:39 AM · Arma 3
Bohemia added a project to T80016: Copied units patrol points reset to map origin: Arma 3.
May 10 2016, 9:39 AM · Arma 3
Elvaron edited Steps To Reproduce on T80015: Analogue throttle vs. keyboard glitches.
May 10 2016, 9:39 AM · Arma 3
Bohemia added a project to T80015: Analogue throttle vs. keyboard glitches: Arma 3.
May 10 2016, 9:39 AM · Arma 3
Iceman added a comment to T80014: I am unable to enter the boat at the end of the mission "Tipping Point"..

Hello,
thanks for the report. You are not the only one with the problem, but we cannot reproduce the problem in any way. If you switch to Steam Dev version, is it still present?

You can find how to change to Steam Dev here:
http://forums.bistudio.com/showthread.php?149411-How-to-change-Arma-3-branches-between-STABLE-amp-DEVELOPMENT-versions-STEAM-client

Thank you very much.

May 10 2016, 9:39 AM · Arma 3
WickedninjaZ edited Steps To Reproduce on T80014: I am unable to enter the boat at the end of the mission "Tipping Point"..
May 10 2016, 9:39 AM · Arma 3
Bohemia added a comment to T80013: Ability to setObjectTexture on New Objects (PC and TV Screens).

It does? Awesome! I tried a few weeks ago, so, perhaps it's all done! Nice!

May 10 2016, 9:39 AM · Arma 3
Killzone_Kid added a comment to T80013: Ability to setObjectTexture on New Objects (PC and TV Screens).

PC screen can also get alt texture, just checked. Marking resolved.

May 10 2016, 9:39 AM · Arma 3
Bohemia added a project to T80014: I am unable to enter the boat at the end of the mission "Tipping Point".: Arma 3.
May 10 2016, 9:39 AM · Arma 3
Bohemia added a comment to T80013: Ability to setObjectTexture on New Objects (PC and TV Screens).

It'd also be great to have them shine in darkness, just like the laptop object.

May 10 2016, 9:39 AM · Arma 3
Killzone_Kid added a comment to T80013: Ability to setObjectTexture on New Objects (PC and TV Screens).

Have you tried it? I know setting on TV works.

May 10 2016, 9:39 AM · Arma 3
Bohemia edited Steps To Reproduce on T80013: Ability to setObjectTexture on New Objects (PC and TV Screens).
May 10 2016, 9:39 AM · Arma 3
Wursty42 edited Steps To Reproduce on T80012: Taru Helicopter Crash Issue.
May 10 2016, 9:39 AM · Arma 3
Bohemia added a project to T80013: Ability to setObjectTexture on New Objects (PC and TV Screens): Arma 3.
May 10 2016, 9:39 AM · Arma 3
Bohemia added a project to T80012: Taru Helicopter Crash Issue: Arma 3.
May 10 2016, 9:39 AM · Arma 3
Sherii edited Steps To Reproduce on T80011: Game crashing on startup with Epoch installed.
May 10 2016, 9:39 AM · Arma 3
Bohemia updated subscribers of T80011: Game crashing on startup with Epoch installed.
May 10 2016, 9:39 AM · Arma 3
Iceman added a comment to T80011: Game crashing on startup with Epoch installed.

Hello,
could you please try to disable the addon and verify your game data?
https://support.steampowered.com/kb_article.php?ref=2037-QEUH-3335

Does it still crash after then?

May 10 2016, 9:39 AM · Arma 3
ColonelMolerat added a comment to T80010: When looking backwards in a helictoper, Track IR is reversed.

Thank you for this excellent feedback tracker, and for paying attention to it!

May 10 2016, 9:39 AM · Arma 3
oukej added a comment to T80010: When looking backwards in a helictoper, Track IR is reversed.

This should be fixed in the next dev. branch update! (a different issue with similar symptoms is still present on positions where you can "turn" - e.g. gunners)

Thank you for helping us make the game better!

May 10 2016, 9:39 AM · Arma 3
Bohemia added a project to T80011: Game crashing on startup with Epoch installed: Arma 3.
May 10 2016, 9:39 AM · Arma 3
ColonelMolerat edited Steps To Reproduce on T80010: When looking backwards in a helictoper, Track IR is reversed.
May 10 2016, 9:39 AM · Arma 3
Iceman added a comment to T80009: Mission loading % always stuck on 25-40KB when receiving Mission file.

Hello,
does the same happen with any other mission? Try some really simple one or even official to see if players are able to connect. Thank you.

May 10 2016, 9:39 AM · Arma 3
Bohemia added a project to T80010: When looking backwards in a helictoper, Track IR is reversed: Arma 3.
May 10 2016, 9:39 AM · Arma 3
Markazzo123 added a comment to T80009: Mission loading % always stuck on 25-40KB when receiving Mission file.

Sorry I did not reply sooner, have been playing with the mission file to try and resolve the problem. It would appear that simply playing with the core folder sorted this issue.

May 10 2016, 9:39 AM · Arma 3
Markazzo123 edited Steps To Reproduce on T80009: Mission loading % always stuck on 25-40KB when receiving Mission file.
May 10 2016, 9:39 AM · Arma 3
mickeymen edited Steps To Reproduce on T80008: Please fix the Launcher position on the back, if player uses binoculars in the laying position..
May 10 2016, 9:39 AM · Arma 3
Bohemia updated subscribers of T80008: Please fix the Launcher position on the back, if player uses binoculars in the laying position..
May 10 2016, 9:39 AM · Arma 3
Bohemia added a project to T80009: Mission loading % always stuck on 25-40KB when receiving Mission file: Arma 3.
May 10 2016, 9:39 AM · Arma 3
rooney added a comment to T80007: Connection loss [ no message recieving ] since patch.

checking my log, it seems it alway's ends with

11:00:26 c:\w\stable\futura\lib\network\networkserver.cpp ClearNetServer:NOT IMPLEMENTED - briefing!

May 10 2016, 9:39 AM · Arma 3
rooney edited Steps To Reproduce on T80007: Connection loss [ no message recieving ] since patch.
May 10 2016, 9:39 AM · Arma 3
Bohemia updated subscribers of T80007: Connection loss [ no message recieving ] since patch.
May 10 2016, 9:39 AM · Arma 3
Bohemia added a project to T80008: Please fix the Launcher position on the back, if player uses binoculars in the laying position.: Arma 3.
May 10 2016, 9:39 AM · Arma 3
Bohemia added a project to T80007: Connection loss [ no message recieving ] since patch: Arma 3.
May 10 2016, 9:39 AM · Arma 3
Bohemia added a project to T80006: Helo DLC feedback 1 - Novices need 2D helo gauges too: Arma 3.
May 10 2016, 9:39 AM · Arma 3
heyvern69 edited Steps To Reproduce on T80006: Helo DLC feedback 1 - Novices need 2D helo gauges too.
May 10 2016, 9:39 AM · Arma 3
Bohemia added a project to T80005: Helo DLC feedback 2 - Novices need to taxi helicopters too: Arma 3.
May 10 2016, 9:39 AM · Arma 3
heyvern69 edited Steps To Reproduce on T80004: Helo DLC feedback 3 - Why no Rotor RPM gauge?.
May 10 2016, 9:39 AM · Arma 3
heyvern69 edited Steps To Reproduce on T80005: Helo DLC feedback 2 - Novices need to taxi helicopters too.
May 10 2016, 9:39 AM · Arma 3
heyvern69 edited Steps To Reproduce on T80003: [Please CLOSE this ticket] Helo DLC feedback 4 - Adjusting Helo throttle & rudder sensitivity .
May 10 2016, 9:39 AM · Arma 3
Bohemia added a project to T80003: [Please CLOSE this ticket] Helo DLC feedback 4 - Adjusting Helo throttle & rudder sensitivity : Arma 3.
May 10 2016, 9:39 AM · Arma 3
SilverDude added a comment to T80002: Helo DLC feedback 5 - Helos explode with almost every crash.

"One of the most noted issues - helicopters' tendency to explode when rolled over to a side - is still a valid problem. It's not a deliberate design decision. Just like you, we despair when a skillful autorotation turns into a mass murder just by a tiny mistake. Different concurrent simulations have posed a limitation in collision detections. We are trying to tackle it and our programmers have already gone a couple of extra (air) miles. We don't yet know quite how far there is to go."

What happened to this...? There haven't been any helping improvements on this since Alpha...

May 10 2016, 9:39 AM · Arma 3
Unknown Object (User) added a comment to T80002: Helo DLC feedback 5 - Helos explode with almost every crash.

i once ended up exploding by rolling backwards against a roadsign.

May 10 2016, 9:39 AM · Arma 3
Bohemia added a project to T80004: Helo DLC feedback 3 - Why no Rotor RPM gauge?: Arma 3.
May 10 2016, 9:39 AM · Arma 3
EagleFlying added a comment to T80002: Helo DLC feedback 5 - Helos explode with almost every crash.

It's crazy that an helicopter, which never explodes when hit by a single Titan Missile, explodes when the main rotor hits a tree...

May 10 2016, 9:39 AM · Arma 3
SilverDude added a comment to T80002: Helo DLC feedback 5 - Helos explode with almost every crash.

Thank you very much for the information, strangere.

May 10 2016, 9:39 AM · Arma 3
strangere added a comment to T80002: Helo DLC feedback 5 - Helos explode with almost every crash.

They are not ignoring this issue and it isn't deliberate. They commented on this several times on the forums and in sitrep.
This is what they said in one of the sitreps.
"One of the most noted issues - helicopters' tendency to explode when rolled over to a side - is still a valid problem. It's not a deliberate design decision. Just like you, we despair when a skillful autorotation turns into a mass murder just by a tiny mistake. Different concurrent simulations have posed a limitation in collision detections. We are trying to tackle it and our programmers have already gone a couple of extra (air) miles. We don't yet know quite how far there is to go."

May 10 2016, 9:39 AM · Arma 3
EagleFlying added a comment to T80002: Helo DLC feedback 5 - Helos explode with almost every crash.

It's completely unrealistic!
When an helicopter falls sideway or hits a tree with the main rotor it SOULDN'T explode!!! please fix!

May 10 2016, 9:39 AM · Arma 3
gutsnav added a comment to T80002: Helo DLC feedback 5 - Helos explode with almost every crash.

They only usually explode from a reasonable crash when the helicopter tips a little less than 90 degrees to the side. Crash landings are possible, it's just that this bug makes rolling the helicopter impossible.

May 10 2016, 9:39 AM · Arma 3
SilverDude added a comment to T80002: Helo DLC feedback 5 - Helos explode with almost every crash.

-bump

May 10 2016, 9:39 AM · Arma 3
SilverDude added a comment to T80002: Helo DLC feedback 5 - Helos explode with almost every crash.

You haven't flown one yourself then. Sure they can take alot of hits, but if they touch any object they explode immediately...

Sure, it can land hard, but crashing... no way. There is no "crashing" a helicopter in Arma 3, it is either you explode or you not explode.
(Cars lose wheels and windows in crashes, which is still better than just exploding.)

Take a helicopter and try to crash in any way. Either it is flip to the side or simply scraping a tree, you will explode.

Even "PC GAMER" says in an article that the "flip 'n' explode"-thing is frustrating and ridiculous. http://www.pcgamer.com/arma-3-helicopters-dlc-review/#

May 10 2016, 9:39 AM · Arma 3
mickeymen added a comment to T80002: Helo DLC feedback 5 - Helos explode with almost every crash.

Helicopters explode not always! Sometimes even the helicopter can get hit from a Titan-Launcher and not explode!
I see an explosion in 100%, only if the helicopter falls from a great height, that is normal.

May 10 2016, 9:39 AM · Arma 3
Bohemia updated subscribers of T80002: Helo DLC feedback 5 - Helos explode with almost every crash.
May 10 2016, 9:39 AM · Arma 3
SilverDude added a comment to T80002: Helo DLC feedback 5 - Helos explode with almost every crash.

This is probably the most annoying thing in Arma 3 for me. Helicopters are really made out of explosives which go off at any little too hard crash/flip/contact with everything.

It is wierd that they are ignoring this. This bug is horrible.

May 10 2016, 9:39 AM · Arma 3
heyvern69 edited Steps To Reproduce on T80002: Helo DLC feedback 5 - Helos explode with almost every crash.
May 10 2016, 9:39 AM · Arma 3
Waffle_SS edited Steps To Reproduce on T80001: "Put" Event Handler Broken for Weapon Attachments.
May 10 2016, 9:39 AM · Arma 3
solocord added a comment to T80000: Upon loading Common Enemy as soon as the "12 Hours Later" Text appears the game says "You are dead".

I believe the game's built in revert option has worked to fix this... simply reverting to the previous mission worked and i have not experienced the glitch again yet... thank you for your help in this matter...

May 10 2016, 9:39 AM · Arma 3
Bohemia added a project to T80001: "Put" Event Handler Broken for Weapon Attachments: Arma 3.
May 10 2016, 9:39 AM · Arma 3
Bohemia added a project to T80002: Helo DLC feedback 5 - Helos explode with almost every crash: Arma 3.
May 10 2016, 9:39 AM · Arma 3