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Sgt_Cold
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User Since
Nov 11 2014, 10:56 AM (489 w, 3 d)

Recent Activity

May 10 2016

Sgt_Cold added a comment to T80291: Smoke Grenades smokes go through walls..

I agree with that. It is (just like the dynamic light issue) really annoying! Things dont go through walls in real life so why should they in a military simulator?

UpVote

May 10 2016, 9:48 AM · Arma 3
Sgt_Cold edited Steps To Reproduce on T80229: MOST Unrealistic: Ghillie Suit makes every backpack invisible.
May 10 2016, 9:47 AM · Arma 3
Sgt_Cold added a comment to T80203: Custom CO-OP Mission: Triggers spawn units twice.

"If you want the message to show on all computers, you have to execute it on all of them." -Wiki

I just read that. I seem to have overlooked that part...thanks Killzone_Kid for pointing that out!

I guess this can be closed now.

May 10 2016, 9:46 AM · Arma 3
Sgt_Cold added a comment to T80203: Custom CO-OP Mission: Triggers spawn units twice.

I have no clue who downvoted this, if you have advice on how to fix this problem, fell free to add a note. There is no reason to vote this down. If this is a problem that is often reported by amateurs, so be it, just say it. Maybe provide a link to a solution? Don't be a jerk.

May 10 2016, 9:46 AM · Arma 3
Sgt_Cold added a comment to T80203: Custom CO-OP Mission: Triggers spawn units twice.

Hey thanks for answering!

I thought it was some kind of locality problem, but then i dont get why other triggers, that spawn text using sideChat, dont trigger twice? That is what had concerned me the most. Do you maybe have an explanation for that too?

The spawnGroup command is basically the script equvivalent to the editor F2 function (add preconfigured groups). But you can tweak certain variables, like skill range, rank of units, etc. by giving them to the function. Quite usefull if you want to spawn those groups after initializing the mission.

Thank you for giving that important info that appearently can't be found elsewhere..i've been searching for 2 hours on various forums...

I'm going to try it right away and report back in a few minutes.

May 10 2016, 9:46 AM · Arma 3
Sgt_Cold edited Steps To Reproduce on T80203: Custom CO-OP Mission: Triggers spawn units twice.
May 10 2016, 9:46 AM · Arma 3
Sgt_Cold edited Steps To Reproduce on T80113: Player is ALWAYS in command of AI vehicles!.
May 10 2016, 9:42 AM · Arma 3
Sgt_Cold added a comment to T80024: On Game Startup Mouse Position is other than where it is actually shown (gets worse when lowering screen resolution).

I agree with Goomer. It is a bug that needs fixing, just because you can fix it in 2 seconds doesn't mean it's ok. It happens everytime the resolution isn't set to screen native so I imagine it could be really annoying.

May 10 2016, 9:40 AM · Arma 3
Sgt_Cold added a comment to T80024: On Game Startup Mouse Position is other than where it is actually shown (gets worse when lowering screen resolution).

By the way, i just looked at your Statement again, TakeHomeTheCup.

You didn't get the issue. The monitor switches resolutions just fine. Its just the mouse cursor thats being drawn with an offset to the actual mouse position.

Everything else (Menu items, Fonts, and all their positions) are set up right reagrdless of the resolution.

So it's an issue for people with low graphic power.

I installed Windows onto a new HDD and I now play it on Ultra Settings, but that doesn't mean everyone does.

May 10 2016, 9:40 AM · Arma 3
Sgt_Cold edited Steps To Reproduce on T80024: On Game Startup Mouse Position is other than where it is actually shown (gets worse when lowering screen resolution).
May 10 2016, 9:40 AM · Arma 3