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May 10 2016

Drakeziel added a comment to T80040: Dedicated server crashes randomly less than 30 minutes after launching.

I had a similar issue, when using A3 dedicated server and playing on the same PC, game would crash or server would crash. I started using 3rd party dedicated software to run as and I have had no problems since. I think it is just an issue with running Dedicated A3 and Client A3 at the same instance. Have you tried just running Dedicated server by itself and having a friend test stability? Try TADST for Dedicated setup, as it runs on A3 Client in the background [Alongside A3 Client] instead of running as Dedicated.

May 10 2016, 9:40 AM · Arma 3
DragonOfAwesome edited Steps To Reproduce on T80040: Dedicated server crashes randomly less than 30 minutes after launching.
May 10 2016, 9:40 AM · Arma 3
Bohemia added a project to T80040: Dedicated server crashes randomly less than 30 minutes after launching: Arma 3.
May 10 2016, 9:40 AM · Arma 3
Bohemia added a project to T80039: High resolution images of Altis/Stratis: Arma 3.
May 10 2016, 9:40 AM · Arma 3
Killzone_Kid added a comment to T80038: Battleye global ban code #bae38b.

Perhaps better to ask this on the forums.

May 10 2016, 9:40 AM · Arma 3
blub edited Steps To Reproduce on T80039: High resolution images of Altis/Stratis.
May 10 2016, 9:40 AM · Arma 3
rggdafreak added a comment to T80037: Engine off when turret moves!.

great tx for the feedback ill do some more research!

May 10 2016, 9:40 AM · Arma 3
Alqza edited Steps To Reproduce on T80038: Battleye global ban code #bae38b.
May 10 2016, 9:40 AM · Arma 3
Bohemia added a project to T80038: Battleye global ban code #bae38b: Arma 3.
May 10 2016, 9:40 AM · Arma 3
macieksoft added a comment to T80037: Engine off when turret moves!.

Yep, some real vehicles are capable to rotate turret using battery electric power.
New Abrams variants can do it while some older variants had auxlarry power unit that was sometimes causing a burns after small caliber weapon hit so it was removed.

Some vehicles have some kind of observation mode for turret rotating. IIRC Leopard had something like this.

In SB PRO PE you could use this advantage in some vehicles. You could become a silent killer with your turret, ballistic computer, LRF, thermals and weapons working without engine running.

Some vehicles using both hydraulics and electric motors to operate turret, i guess that some of them may have electric powered hydraulic pumps.
This recognizable noise inside Abrams was from hydraulics.

May 10 2016, 9:40 AM · Arma 3
rggdafreak added a comment to T80037: Engine off when turret moves!.

thanks for the info.
Its kinda an option which would be great in vanilla which doesnt require much modding since its way easier to populate servers unmodified!

I saw scripts which did that in A2 before those didnt require mods and did exactly this.

Anyway i would say if its not total 100% realistic it kinda would make sense to have the option which makes gameplay a bit more stalthier!

May 10 2016, 9:40 AM · Arma 3
cancerouspete added a comment to T80037: Engine off when turret moves!.

it all depends on how the vehicle is setup, some won't require it, others will.

lucky(ish) for you in the vehicle configs there is a property to turn on the engine when the turret moves, so if it really bugs you, and BIS doesn't add an option, you could always make an addon that turns it off.

for general reference, its the "startEngine" property in the Turret class of the vehicle.

May 10 2016, 9:40 AM · Arma 3
rggdafreak added a comment to T80037: Engine off when turret moves!.

So basically better theres the option to engine off and turret cant be moved than the other way around.

But i didnt know that tanks need the engine running to move it.

May 10 2016, 9:40 AM · Arma 3
Drakeziel added a comment to T80037: Engine off when turret moves!.

The newer model tanks require the engine to be running to use the turret rotation.. You can set your sights near a target and shut the engine down until needed. You can also fire without the engine being on. I agree, it is a bit sensitive how the engine turns on instantly when you try to rotate. Would you consider a feature that doesn't allow you to move the turret unless the engine was on, instead of the engine turning on when you move the turret?

May 10 2016, 9:40 AM · Arma 3
Bohemia added a project to T80037: Engine off when turret moves!: Arma 3.
May 10 2016, 9:40 AM · Arma 3
rggdafreak edited Steps To Reproduce on T80037: Engine off when turret moves!.
May 10 2016, 9:40 AM · Arma 3
PSK_Whiplash added a comment to T80035: Units/Objects Spawn under "Ghost Hotel".

Tried to use the Sepos command and it doesn't work, unit spawns over the floor but them he falls under the floor for some reason.

May 10 2016, 9:40 AM · Arma 3
X39 added a comment to T80036: switchMove does not play entire animation.

just for general people comming over here

the medic animations are "automatically" looped when started using playAction
https://community.bistudio.com/wiki/playAction
https://community.bistudio.com/wiki/playAction/actions

May 10 2016, 9:40 AM · Arma 3
Paratus edited Steps To Reproduce on T80036: switchMove does not play entire animation.
May 10 2016, 9:40 AM · Arma 3
Bohemia added a project to T80036: switchMove does not play entire animation: Arma 3.
May 10 2016, 9:40 AM · Arma 3
X39 added a comment to T80035: Units/Objects Spawn under "Ghost Hotel".

"Ghost Hotel"??

maybe you should give a position and/or a screen where you show which building youre talking about

May 10 2016, 9:40 AM · Arma 3
TakeHomeTheCup added a comment to T80035: Units/Objects Spawn under "Ghost Hotel".

Happens in many buildings unless you use elevation or use commands like setPos.
This is one of the reason a 3D editor is useful. Maybe they're working on one.

May 10 2016, 9:40 AM · Arma 3
PSK_Whiplash added a comment to T80035: Units/Objects Spawn under "Ghost Hotel".

Added some screenshots on the building in question and the coordinates are : 219-210 .

May 10 2016, 9:40 AM · Arma 3
PSK_Whiplash edited Steps To Reproduce on T80035: Units/Objects Spawn under "Ghost Hotel".
May 10 2016, 9:40 AM · Arma 3
Bohemia added a project to T80035: Units/Objects Spawn under "Ghost Hotel": Arma 3.
May 10 2016, 9:40 AM · Arma 3
Iceman added a comment to T80034: ARMA3 crashes after the last DLC.

In that case I would like to ask you to run couple of benchmark to rule out the possibility of hardware corruption.
http://unigine.com/products/heaven/
http://unigine.com/products/valley/
http://www.memtest.org/
Please run these benchmarks (at least one hour each without interruption) at highest possible settings. Then you will see if your hardware is showing incorrect behavior under heavy stress or not.

May 10 2016, 9:40 AM · Arma 3
XaPeK added a comment to T80034: ARMA3 crashes after the last DLC.

I have the latest driver. And the problem started just after the new update. Before that everything was fine

May 10 2016, 9:40 AM · Arma 3
XaPeK added a comment to T80034: ARMA3 crashes after the last DLC.

When will be the solution to my problem? I want to play

May 10 2016, 9:40 AM · Arma 3
Iceman added a comment to T80034: ARMA3 crashes after the last DLC.

It looks like your BIOS drivers might be outdated or there is a hardware problem. Could you please try to update the drivers first?

May 10 2016, 9:40 AM · Arma 3
Iceman added a comment to T80034: ARMA3 crashes after the last DLC.

Thank you for the crashdumps, I have assigned the issue internally.

May 10 2016, 9:40 AM · Arma 3
XaPeK added a comment to T80034: ARMA3 crashes after the last DLC.

https://drive.google.com/file/d/0B1ipkaycRg72VmVQb1EtbTBrQzg/view?usp=sharing
and all lasts

May 10 2016, 9:40 AM · Arma 3
Bohemia updated subscribers of T80034: ARMA3 crashes after the last DLC.
May 10 2016, 9:40 AM · Arma 3
XaPeK added a comment to T80034: ARMA3 crashes after the last DLC.

https://drive.google.com/file/d/0B1ipkaycRg72M25XOTRHd2RQWTQ/view?usp=sharing
mdmp file

May 10 2016, 9:40 AM · Arma 3
Iceman added a comment to T80034: ARMA3 crashes after the last DLC.

Hello,
Thank you for reporting the issue.
We need crash dump files from this folder for solve your problem.
C:\Users\<Name>\AppData\Local\Arma 3\
Can you upload somewhere in winrar package please?
When the archive is smaller than 5000k, you can attach it here. When it is bigger, please use some free sharing service and post link here.

How to find correct crashdump file:
Try to make the crash happen
Look into crashdump folder
Upload crashdump with latest date in name (crashdump is rpt + bidmp + mdmp file with same name). Please try to provide as many crashdumps as possible, it helps us investigating the problem in a big way.

Thank you.

http://feedback.arma3.com/how-to-user.html

May 10 2016, 9:40 AM · Arma 3
XaPeK edited Steps To Reproduce on T80034: ARMA3 crashes after the last DLC.
May 10 2016, 9:40 AM · Arma 3
StJimmy added a comment to T80033: ArmA Serverbrowser DDoSing my internet.

You could try set filter like min players 1-5, ping under what you prefer, take out passworded servers and so on because those filters don't reset between game restarts.

Those can also be found from YOUR_USER_NAME.cfg file which is in C:\Users\YOUR_WINDOWS_USERNAME\Documents\Arma 3 if you want to try without worrying to be too quick.

Inside the file there are these:

class Filter
{
serverName="";
missionType="";
missionName="";
maxPing=250;
minPlayers=2;
maxPlayers=0;
fullServers=1;
passwordedServers=0;
battleyeRequired=0;
expansions=1;
};

Just a possible workaround for now.

May 10 2016, 9:40 AM · Arma 3
Bohemia added a project to T80034: ARMA3 crashes after the last DLC: Arma 3.
May 10 2016, 9:40 AM · Arma 3
thepseud0o edited Steps To Reproduce on T80033: ArmA Serverbrowser DDoSing my internet.
May 10 2016, 9:40 AM · Arma 3
Gippo edited Steps To Reproduce on T80032: Addaction's shortcut argument doesn't trigger if that inputaction triggers another vanilla action,.
May 10 2016, 9:40 AM · Arma 3
Bohemia added a project to T80033: ArmA Serverbrowser DDoSing my internet: Arma 3.
May 10 2016, 9:40 AM · Arma 3
Bohemia added a project to T80032: Addaction's shortcut argument doesn't trigger if that inputaction triggers another vanilla action,: Arma 3.
May 10 2016, 9:40 AM · Arma 3
amooei added a comment to T80031: game crash after random time only in this workshop scenario.

Congrats devs finally I could finish this mission without crash!

May 10 2016, 9:40 AM · Arma 3
Adam added a comment to T80031: game crash after random time only in this workshop scenario.

Is the issue still present in new stable version?

May 10 2016, 9:40 AM · Arma 3
amooei added a comment to T80031: game crash after random time only in this workshop scenario.

I didn't check it after recent update, I l'll leave my result here after check. thanks for care.

May 10 2016, 9:40 AM · Arma 3
Adam added a comment to T80031: game crash after random time only in this workshop scenario.

Hello, issue is fixed on dev branch. Could you please try it there? Thank you.

May 10 2016, 9:40 AM · Arma 3
amooei added a comment to T80031: game crash after random time only in this workshop scenario.

Still crash after recent game update.
new crash files uploaded:

http://www.mediafire.com/download/oj8m8c3w93goral/Arma_3crash2.rar

May 10 2016, 9:40 AM · Arma 3
amooei added a comment to T80031: game crash after random time only in this workshop scenario.

Thanks for fix. oh no! I prefer to wait for next stable update.

May 10 2016, 9:40 AM · Arma 3
amooei added a comment to T80031: game crash after random time only in this workshop scenario.

I'm still crashing in this scenario even after 1.42 update, new files here:

http://www.mediafire.com/download/8863s0a2k2xwmoi/new.rar

May 10 2016, 9:40 AM · Arma 3
Iceman added a comment to T80031: game crash after random time only in this workshop scenario.

Hello, thank you for the report, it has been assigned. Could you please also provide link to the scenario?

May 10 2016, 9:40 AM · Arma 3
amooei added a comment to T80031: game crash after random time only in this workshop scenario.

steamcommunity.com/sharedfiles/filedetails/?id=244934829

May 10 2016, 9:40 AM · Arma 3
Bohemia added a project to T80031: game crash after random time only in this workshop scenario: Arma 3.
May 10 2016, 9:40 AM · Arma 3
amooei edited Steps To Reproduce on T80031: game crash after random time only in this workshop scenario.
May 10 2016, 9:40 AM · Arma 3
Iceman added a comment to T80030: ACCESS_VIOLATION at 646F6F47.

Just play for a while and see if you crash or not, thanks a lot! :)

May 10 2016, 9:40 AM · Arma 3
danczer added a comment to T80030: ACCESS_VIOLATION at 646F6F47.

done

May 10 2016, 9:40 AM · Arma 3
danczer added a comment to T80030: ACCESS_VIOLATION at 646F6F47.

How can i confirm it? I mean, should i test something or what?

May 10 2016, 9:40 AM · Arma 3
Iceman added a comment to T80030: ACCESS_VIOLATION at 646F6F47.

This should be fixed on dev build rev 128638 and higher, could you please confirm?

May 10 2016, 9:40 AM · Arma 3
Iceman added a comment to T80030: ACCESS_VIOLATION at 646F6F47.

Possible but no likely, I would definitely prefer 1.34 for analysis.

May 10 2016, 9:40 AM · Arma 3
Iceman added a comment to T80030: ACCESS_VIOLATION at 646F6F47.

Is it possible to upload the image, please?

May 10 2016, 9:40 AM · Arma 3
danczer added a comment to T80030: ACCESS_VIOLATION at 646F6F47.

I got crash again. I played on the CHIMERA EU 02 A 3rdp PERF server. Maybe you will find something in the server log too.

May 10 2016, 9:40 AM · Arma 3
Iceman added a comment to T80030: ACCESS_VIOLATION at 646F6F47.

Hello,
it seems that there is an image causing your game to crash. Is it possible to upload it for us to investigate?
It is located here:
c:\users\ladislav\appdata\local\arma 3\squads\huntsmen\54590f4fea2e42.03665589.jpg

May 10 2016, 9:40 AM · Arma 3
danczer added a comment to T80030: ACCESS_VIOLATION at 646F6F47.

Five crashdumps?
I have lot of similar crash tickets made before 1.34. What about those? Is it possible that i still having the same issue?

May 10 2016, 9:40 AM · Arma 3
danczer added a comment to T80030: ACCESS_VIOLATION at 646F6F47.

I got another crash on the same server. I connected and just after i choose the slot and i pressed the button i got instant crash. files uploaded

May 10 2016, 9:40 AM · Arma 3
Iceman added a comment to T80030: ACCESS_VIOLATION at 646F6F47.

Hello,
the crashdumps are unfortunately empty, is it possible to try to create at least five of new ones? Thank you.

May 10 2016, 9:40 AM · Arma 3
Bohemia added a project to T80030: ACCESS_VIOLATION at 646F6F47: Arma 3.
May 10 2016, 9:40 AM · Arma 3
Maanbeer added a comment to T80029: Game crashes after roughly 5 minutes of gameplay.

I found the solution myself.

I found out that my BIOS Drivers were outdated, So I updated them, fixing my problem. maybe a tip to the dev's; Have like a bar in the main menu with a notification if something is outdated.

this can be set as "problem solved"

May 10 2016, 9:40 AM · Arma 3
danczer edited Steps To Reproduce on T80030: ACCESS_VIOLATION at 646F6F47.
May 10 2016, 9:40 AM · Arma 3
Iceman added a comment to T80029: Game crashes after roughly 5 minutes of gameplay.

Thank you for the crashdumps, I have assigned the problem to programmers.

May 10 2016, 9:40 AM · Arma 3
Maanbeer added a comment to T80029: Game crashes after roughly 5 minutes of gameplay.

Thank you very much!, hope to here from you soon!

May 10 2016, 9:40 AM · Arma 3
Maanbeer added a comment to T80029: Game crashes after roughly 5 minutes of gameplay.

I'm sure it's not a 'OS' problem, because I clean installed everything, without success, it could be a hardware problem, but it also might be an Arma bug,

May 10 2016, 9:40 AM · Arma 3
Maanbeer added a comment to T80029: Game crashes after roughly 5 minutes of gameplay.

Sure, just reinstalled windows, full clean system, and I crashed again,
logs of everything:

rpt: https://www.dropbox.com/s/j7igeijgqdln41t/arma3_2014-11-12_19-55-58.rpt?dl=0
mdmp: https://www.dropbox.com/s/5ktnt26n1ekpmn3/arma3_2014-11-12_19-55-58.mdmp?dl=0
bidmp: https://www.dropbox.com/s/x6rcmbjyyn547ll/arma3_2014-11-12_19-55-58.bidmp?dl=0

May 10 2016, 9:40 AM · Arma 3
Maanbeer added a comment to T80029: Game crashes after roughly 5 minutes of gameplay.

Just played Arma without mods, took longer to crash, but I crashed, crashdump:

rpt: http://pastebin.com/fcNrS6UA
dump: https://www.dropbox.com/s/9w22f2662rivser/arma3_2014-11-11_17-18-38.mdmp?dl=0

May 10 2016, 9:40 AM · Arma 3
Iceman added a comment to T80029: Game crashes after roughly 5 minutes of gameplay.

Hello,
we need rpt, mdmp and bidmp files to perform an analysis, could you please upload all of them?

May 10 2016, 9:40 AM · Arma 3
Iceman added a comment to T80029: Game crashes after roughly 5 minutes of gameplay.

Hello,

thank you for the response. However, we cannot determine what exactly caused your game to crash. It is necessary you tried to run your Arma without any mods. If the crashes still happen then, please send another crashdumps.

If the crashes stop (on Arma without mods), please try to activate mods one by one until you find out which one causes the crashes.

Mods are not official content from Bohemia Interactive and it is very likely that the CTDs you are experiencing are caused by collisions between two or more mods.

Please let us know, thank you.

May 10 2016, 9:40 AM · Arma 3
Maanbeer edited Steps To Reproduce on T80029: Game crashes after roughly 5 minutes of gameplay.
May 10 2016, 9:40 AM · Arma 3
Bohemia added a project to T80029: Game crashes after roughly 5 minutes of gameplay: Arma 3.
May 10 2016, 9:40 AM · Arma 3
arziben added a comment to T80029: Game crashes after roughly 5 minutes of gameplay.

Are you using mods ? I have the same problem with online play...

May 10 2016, 9:40 AM · Arma 3
tato added a comment to T80028: Camera bug.

same problem for me and reconnecting to server did help.

May 10 2016, 9:40 AM · Arma 3
tato added a comment to T80028: Camera bug.

i didnt play for some months and today sitting in a pawnee it did happen again. still not solved. free look in vehicle is already disabled in game settins. i never had to toch this setting. i was playing almost 2 hours when this happend. i did fly many birds and pawnees before the free look bug occured ....

May 10 2016, 9:40 AM · Arma 3
pops added a comment to T80028: Camera bug.

@Drakeziel, that's not the issue. I have the same problem sometimes, but it is very rare. It appears with vehicles of any kind and also static weapons. I would describe it as if you're a co-pilot without having taken control, but in a vehicle that doesn't have a co-pilot seat at all. No mouse steering, no weapon control and high mouse sensitivity.

May 10 2016, 9:40 AM · Arma 3
Interceptor edited Steps To Reproduce on T80028: Camera bug.
May 10 2016, 9:40 AM · Arma 3
Drakeziel added a comment to T80028: Camera bug.

Most likely, you have your camera setting to free-look, common mistake! It automatically forces you to free-look, instead of just enabling it. Check all Camera Settings and vehicle settings.

May 10 2016, 9:40 AM · Arma 3
Datafire added a comment to T80028: Camera bug.

I have the exact same problem, with the freelook option disabled.
The problem exists with all kinds of vehicles, land and air and seems to occur mostly after playing for a long time (several hours) on the same server. The only solution I found so far is re-joining the server.

Once the bug shows up, the view also shows weird behaviour in other situations. For example as a passenger in any vehicle the view zooms in and out in quick succession or when on foot, the weapon is shaking weirdly (too quickly, but not much) every few seconds.

So far i only noticed the issue on king of the hill servers (which is the only scenario that I play multiple hours on the same server)

May 10 2016, 9:40 AM · Arma 3
Sk3y added a comment to T80027: Athanasiadis and other faces are too shiny (reflecting).

Example: a3\characters_f\Heads\Data\m_persian_01.rvmat
We think in some rvmat is the specularPower to high.

May 10 2016, 9:40 AM · Arma 3
Bohemia added a project to T80028: Camera bug: Arma 3.
May 10 2016, 9:40 AM · Arma 3
Bohemia updated subscribers of T80027: Athanasiadis and other faces are too shiny (reflecting).
May 10 2016, 9:40 AM · Arma 3
Sk3y edited Steps To Reproduce on T80027: Athanasiadis and other faces are too shiny (reflecting).
May 10 2016, 9:40 AM · Arma 3
Bohemia added a project to T80027: Athanasiadis and other faces are too shiny (reflecting): Arma 3.
May 10 2016, 9:40 AM · Arma 3
Champy13 added a comment to T80026: O_Heli_Transport_04_bench_F has no transportSoldier value in its CFG Vehicles entry.

Yes thank you for looking. Our program used for filling the helicopters uses the transport slot for loading. Now you have explained it, it makes perfect sense. Thank you for your response and keep up the great work

May 10 2016, 9:40 AM · Arma 3
pettka added a comment to T80026: O_Heli_Transport_04_bench_F has no transportSoldier value in its CFG Vehicles entry.

This is actually correct because all the cargo seats are ready for Firing from Vehicles feature. That means they are not regular seats but turrets config-wise, You may see it by the number of turrets of said vehicle. Does that explain the issue enough? If yes, please, close this issue, otherwise let me, please know.

May 10 2016, 9:40 AM · Arma 3
Champy13 edited Steps To Reproduce on T80026: O_Heli_Transport_04_bench_F has no transportSoldier value in its CFG Vehicles entry.
May 10 2016, 9:40 AM · Arma 3
MassDefibrillator edited Steps To Reproduce on T80025: UGV keeps lights on even when set to stealth mode.
May 10 2016, 9:40 AM · Arma 3
Bohemia added a project to T80026: O_Heli_Transport_04_bench_F has no transportSoldier value in its CFG Vehicles entry: Arma 3.
May 10 2016, 9:40 AM · Arma 3
Goomer added a comment to T80024: On Game Startup Mouse Position is other than where it is actually shown (gets worse when lowering screen resolution).

I have also noticed that the cursor is not resized to fit the in-game resolution, until you alt-tab out and back in.

May 10 2016, 9:40 AM · Arma 3
Bohemia added a project to T80025: UGV keeps lights on even when set to stealth mode: Arma 3.
May 10 2016, 9:40 AM · Arma 3
Sgt_Cold added a comment to T80024: On Game Startup Mouse Position is other than where it is actually shown (gets worse when lowering screen resolution).

I agree with Goomer. It is a bug that needs fixing, just because you can fix it in 2 seconds doesn't mean it's ok. It happens everytime the resolution isn't set to screen native so I imagine it could be really annoying.

May 10 2016, 9:40 AM · Arma 3
TakeHomeTheCup added a comment to T80024: On Game Startup Mouse Position is other than where it is actually shown (gets worse when lowering screen resolution).

I don't really think this is an issue, it only happens when the monitor doesn't switch resolutions, then you simply do the solution you stated.

May 10 2016, 9:40 AM · Arma 3
Sgt_Cold added a comment to T80024: On Game Startup Mouse Position is other than where it is actually shown (gets worse when lowering screen resolution).

By the way, i just looked at your Statement again, TakeHomeTheCup.

You didn't get the issue. The monitor switches resolutions just fine. Its just the mouse cursor thats being drawn with an offset to the actual mouse position.

Everything else (Menu items, Fonts, and all their positions) are set up right reagrdless of the resolution.

So it's an issue for people with low graphic power.

I installed Windows onto a new HDD and I now play it on Ultra Settings, but that doesn't mean everyone does.

May 10 2016, 9:40 AM · Arma 3
Goomer added a comment to T80024: On Game Startup Mouse Position is other than where it is actually shown (gets worse when lowering screen resolution).

Just because there's a work around, doesn't mean it doesn't need fixing.

May 10 2016, 9:40 AM · Arma 3
Bohemia added a project to T80024: On Game Startup Mouse Position is other than where it is actually shown (gets worse when lowering screen resolution): Arma 3.
May 10 2016, 9:40 AM · Arma 3
Iceman added a comment to T80023: game crashed randomly.

Closing the ticket for inactivity, please create a new one, should you encounter the problem again.

May 10 2016, 9:40 AM · Arma 3